Fog cover
Fog screenshot
Genre: Strategy, Adventure, Indie

Fog

Critical Hotfix

Lets not talk about what was bugged...
Stat re-balance.
Added dodge chance.
Map Changes
Improved how souls look.
Improved the look of fetuses.
Re-added the ability to host servers.
Server changes.
Performance improvements.
Enemies are hit-stunned for 0.5 seconds down from 1.
Enemy speed reduced.
Fixed how collisions were handed for projectiles.
Changed how lava worked and fixed a bug where it wasn't clear when the player died.
Fixed a big with level loading.
Fixed a bug where players wouldn't be positioned properly when joining new zones.

Critical Bug Hotfix

Fixed elemental damage types and changed how they function.
Fixed a bug where explosive damage would hurt you and not the enemy.
Where before elemental damage was additive to base damage, when elemental damage is now applied, elemental damage replaces the base damage with its own base damage unless it is shock. Shock remains unchanged as an additional multiplier. Ignites, poisons, and freezes don't "hit" for any upfront damage anymore. This design direction was taken with intentions to further diversify the damage classes and how they play.
Re-balanced endgame enemies to be hard as $%^#.
All enemies now move double speed.
Re-balanced stats across the board.
Early game demon nerfed to reduce new player frustration.
Can now change server in the new multiplayer tab.
Melee weapon now hits three times.
Summon and totems nerfed to be three seconds long down from five.
Individual oil types can now be purchased in the shop.
Enemies spawn more rapidly at the start of a level.
Bug fixes.
Performance improvements.

Hotfix

Fixed bow weapon.
Fixed a bug where projectiles wouldn't be shot at where the reticle is pointing.
Added floors underneath most maps.
Combined all boss levels into one.
Fixed footstep sounds.
Fixed a bug where network data would be sent while disconnected.
Improved performance.

FOG 2 Gary Edition

Thank you Gary for your review!
Three new n.p.c. names added: Gary, Luke, Paul. Thank you, players!
Dialog system added.
Three new weapons added: Aura, Lightning, Combustion.
Cave level removed.
Lake level added.
Grey man now sends player to lake side zone that rewards bonus exp.
In game level-up animation added.
Net-code overhaul.
Boss mechanics and weapons changed.
Boss is now invulnerable.
Bug fixes and performance improvements.
Re-balanced all combat stats.
Spells are now shields. Both shields and weapons can be equipped to either hand.
Changed how certain weapons behave.
Graphical overhaul.
Eden starting zone added.
GUI overhaul.
Shop window added.
Enemies have all the features players have now.
Reward system changed.
Item prices changed.
All stats are gained through a stat point system now.
Enemies now have random weapon models equipped.
Cheating protection against memory editing improved.
Enemy attack types reordered to put easiest attacks at the start of the game.
Changed footstep system.
Added footstep particles.
Inventory system overhaul.
Greater GUI support for ultra low resolutions.
Inventory window centered horizontally. Skill tree will be centered in the next update.

Zachariah Update

Bosses are now reordered in order of difficulty rather than weapon type.
Bug Fixes
Fog Wall Extra Foggy
Gore Sound Volume Reduced
Bullet tracer now reflects path more clearly.
Earth Map Changes.
Limbo Map Changes
Base status chance is now 5% up from 0%.

SKILL TREE MEGA UPDATE

Added skill tree.
Removed skill point system.
Stats have been re-balanced.
Base attack speed buff.
Maximum level is now 50.
Experience points required to get to max level reduced.
Enemies from all floors now give the same number of experience points.
Added slide movement system.
Hopping no longer maintains momentum.
Jump can no longer be held down.
The grey man now gives ten halos up from five.
The gun can no longer be purchased to reduce confusion for new players.
UI fixes and improvements.
Bug fixes and performance improvements.

Bouncy Update

Added a spring velocity system for ground impacts.
Fixed a bug where poison would shock instead of poisoning.
Fixed a bug where the ice block effect would be disabled.
Fixed a bug where the landing animation would play twice.
Reduced memory usage.
Fixed a bug where ground collisions would be detected twice.
UI changes and fixes.
Maps brightened for visual clarity.

Update 4

Fixed a bug soft-locking the game when a boss level is the first level to load after restarting the game.

Update 3

Now only go down one floor on death rather than being sent to the start.
Progression is now saved when the game is closed or when game crashes.
UI Fixes and Changes.
Achievement added for completing the game.

Update 2

Quest giver name additions and overhaul
Fixed UI Bugs
Multiplayer Button Moved Back
Added Host Server Button (Requires .NET Framework 4.7.2)