Fixed a bug where flamethrower, grenade, and throwing knives would fall straight down at your feet. Fixed a bug where the game would sometimes fail to load properly and dispose of reused assets, causing a crash or undefined behavior. Changed the appearance of Eden. Changed the appearance of totems. Traps now fall to the floor instead of hovering.
Light in the Dark
Updated dark patches in maps to be brighter. Fixed a bug with lightning. Added obstacles to market map.
Bug fixes and performance improvements.
Cyclone and Flamethrower
Added two new weapons: cyclone and flamethrower. Changed the appearance of several different attacks and particles. Added two new sound effects. Animation system changes and fixes. Invulnerability on load is now visible. You now fall from the sky into the void. Bug fixes and performance improvements.
Shotgun Update
Added a new shotgun weapon. Changed the appearance of several spells, particles, and attacks. Added an apple sfx. Bug fixes and performance improvements.
Glaive Weapon and Bug Fixes
Added a glaive weapon model. Fixed a bug where players would sometimes die when spawning. Fixed a bug with splash shader. Fixed a bug with forge vendor.
Hotfix
Improved the camera system to prevent peaking through walls. Reduced enemy durability scaling. Fixed a bug with ai stats. Blood and impact particles are now prevented from going through walls. Temporarily disabled sand particle.
Armor Update
Armor now has a 3D model. Fixed a bug with the skill tree where the health nodes were missing. Rebalanced enemies to be squishier at high levels. Enemies do more flat damage at high levels. Made rendering less GPU intensive. New and more performant camera system. Changed ambient occlusion on a few character materials. Made rolling less clunky.
Hotfix
Fixed a blurry UI bug. Fixed a bug where enemies would take poison and burn damage after death. Adjusted camera height to better work with new movement system.
New Weapon: Throwing Knife
Added a new throwing knife weapon. Added a lobby UI that can be opened by holding tab. Changed projectile physics. Added a name system. Fixed a bug where weapons in the right hand wouldn't aim at your crosshair.