Hey Hunters! As a thank you from the team at Liquid Donkey Games, we want to give you, the player, the ability to vote on the third hunt in Folklore Hunter.
We've had the Wendigo in 'Night of the Wendigo' and the Vampiric Strigoi in 'Bloodfang Forest'. Now, we want to hear what you think the third cryptid should be.
Each cryptid will be paired with a specific environment related to its folklore. We have some initial concept art showing the general design of the creature and environment. However, it should be noted that these will not be the final design and may be subject to change.
The three candidates we have chosen for this hunt include the legendary Mothman of West Virginia, the elusive Chupacabra in the jungles of South-America, and the mysterious Rake lurking in the icy forests of Poland...
You can vote here: http://folklorehuntervote.com/
The vote will be open for 14 days (therefore, it will close on the 20th of December).
Folklore Hunter - 0.8.2
Changelog
Bloodfang Forest
Fixed Bloodfang Crypt door multiplayer issues
Strigoi can now enter the small-graveyard church
Fixed bug causing Snow-cave Strigoi to be blind, deaf and mute
Strigoi now stop attack animation when fleeing
Fixed multiplayer issues for Bloodfang Crypt ritual door lock symbols
Bloodfang totems now rotate properly in multiplayer
Fixed Bloodfang distant scream ambient sound
Purification salt pick-up message adjusted
Night of The Wendigo
Shrunk the NOTW cave system
Fixed various Wendigo navigation bugs
Wendigo will now always prioritise attacking the player
Wendigo flee AI improved
Wendigo now heads back inside the cave during the day when lured out
Notebook can now only give 10 torn pages
Other changes
Fixed bug causing the timer to never end
Added Liquid Donkey Games company logo to the game start-up
All totems given a subtle visual effect
Fixed bug causing settings to not save
Removed auto-save option from settings, now always auto-save
Folklore Hunter - 0.8.1
Changelog
Potential fix for a bug causing the cave Strigoi to disappear
Fixed bug causing Strigoi to turn into bats immediately when shot during the day
Fixed bug causing the Elder Strigoi to flee after a single attack
Deleted certain small trees near Bloodfang small settlement to stop players getting stuck on them
Adjusted flee AI to prevent cryptid fleeing towards players
Folklore Hunter 0.8
Hey everybody! The long awaited 0.8 Crypt update for Bloodfang Forest is finally here! We've been working long and hard since the last update and can't wait for you guys to play the finished version of Bloodfang Forest. We've redesigned several locations, improved many more and created the Crypt: a new location in Bloodfang Forest housing the origin of the curse plaguing the mountain...
Changelog
Bloodfang
Blood-mist event has a chance of occurring each night
2 new locations
Completely redesigned and moved small graveyard location
Moved Snow cave and added additional detail
Added path to watchtower
Added two additional watchtowers
Moved collapsed mine closer to village
Made mineshaft more clearly collapsed
New dedicated location for Bloodfang Amulet creation
Bloodfang village roofs are now slippery and unable to be walked on
Unique runes for Bloodfang
Increased number of bullets at Bloodfang spawn
Disabled interactions with Purification salt in Snow-cave
Added ending sequence when all players die
Wind sound effects added
Map lighting improved
Updated minimap
New Clues added
Strigoi
New sounds added
Hearing improved
Wandering AI adjusted
Will now always flee at dawn
Crawling ability added
Snow-cave Strigoi can now leave the cave if the barrier has been destroyed
Decreased chance Strigoi will locate player at night
Items
Garlic now affects Vampires in various ways
Garlic is now destroyed after use
Decreased maximum possible bullets that can be obtained from crates
Meat + Deer interaction time lowered from 3s to 1s
Slightly adjusted NOTW rune symbols
Player
Created healthbar for damageable cryptids
New map location marker icons
Map markers are now added once each location is discovered
Flashlight will now flicker and dim when entering Bloodfang crypt
Added battery UI element to show flashlight charge
Flashlights now cast shadows
Footsteps now quieter when crouched
Walking animation slower when crouched
Flashlight now dimly lights area around main light
Only one player can control a camera at a time
Improved vertical rotation to player animation
Weapons
Hitmarkers added
Added 'clicking' sound when rifle is empty
Added basic muzzle flash to Rifle
Aim-sway significantly reduced
Crossbow accuracy adjusted to account for distance
Settings menu
Option for in-game timer
Alternate interact text styles for dyslexia accessibility
Colour blind options
Additional FPS cap options
Added setting to disable HUD + Crosshair
Added setting for simplified HUD + Crosshair
Added video presets to settings
Warning added when two inputs have the same key bound
Fauna
New Deer and Wolf spawning method to improve performance
Misc
Massively improved NOTW reflections
Improved AI navigation inside NOTW cabin
Adjusted foliage around NOTW ritual site for easier interactions
Added skippable main menu animation
Added a message for new players joining a multiplayer session
Many sounds now realistically decrease in volume when heard through walls
Recommended player count and hunt length added to main menu
Bugfixes
Weapons and equipment no longer clip through walls when too close
Rifle bullets can no longer be blocked by trees/bushes
Removed floating sphere from Bloodfang Sky
NOTW note transparency fixed
Bloodfang note transparency fixed
Totem rotation now rotates clockwise consistently
Inputs will no longer reset when input settings menu opened
Look Up/Down and Look Left/Right can no longer be rebound/unbound
Inputs menu now shows working icons
All inputs now listed in settings
Inverted mouse axis options now functional
NOTW cabin sounds now wood instead of dirt
Grass clipping through floor fixed in NOTW cabin
Patched holes in NOTW caves
Jumping now prevented when crouched to stop ADS being prevented
'Master audio' option now affects all audio types
Cameras now move properly in multiplayer
Dynamite now does damage
Fixed victory cutscene skip being prevented
Wolves and Deer will no longer become frozen and invulnerable with poor connection
We acknowledge that updates have been coming out slower than we would like, to address this we're going to be doing smaller, more frequent updates in the future!
As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA We also occasionally stream live development over at https://www.twitch.tv/liquiddonkeygames. Come hang!
- LiquidDonkey team
Folklore Hunter 0.7.1
Hello hunters!
This is just a small hotfix to address some of the issues that have been reported in the last week related to the release of 0.7 - Hope you enjoy!
Changelog
Strigoi's can no longer hunt and kill eachother
Weather has been disabled while we investigate the cause of rendering issues
Altered the duration of the Strigoi's bat form
Scream attack has been made clearer, and nolonger does damage to the player
Altered the locations of some of the notes in Bloodfang
Fixed an issue causing escape to not skip the introduction cutscenes correctly.
As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA We also occasionally stream live development over at https://www.twitch.tv/liquiddonkeygames. Come hang!
<3 The Liquid Donkey Team
Folklore Hunter 0.7
Hello hunters!
Time for another update, this time around we have spent a lot of time expanding and updating the Bloodfang map with new locations, clues, and discoveries to be unearthed. There are also many more features including a visual overhaul for the Strigoi (spoiler tag below). Also included are a bunch of bug fixes and quality of life fixes. Hope you enjoy!
[expand type="spoiler"] [/expand]
Changelog
Bloodfang Forest
Story and gameplay overhaul
Creation mechanic for new items
More than double the number of discoverable locations
Additional detail added to village
Five new clues to find
Strigoi
Complete visual overhaul
New custom animations
Additional combat abilities
Will now dynamically avoid sunlight
Weapons
Rifle hipfiring accuracy improved
Crossbow accuracy improved
Ammo is now much more common from crates
Ammo can be found in discoverable locations more often
Crosshair now disappears when aiming down sights
AI
Suite of new attacks and abilities for the Strigoi
AI will prioritize bridges over water
AI should no longer wander into rivers
Misc
Notification sound effect
Adjusted flashlight distance and intensity
When picking up new items, they will try to enter the players hotbar first, then the inventory if no hotbar slot is available
Fire now hurts players
Added functionality and effects to lamps
Ambient sounds now quieter and less frequent
Removed old items made obsolete
Bugfixes
NOTW terrain adjusted to stop players getting permanently stuck
Patched holes in NOTW cave system
Bloodfang trees no longer bright in darkness
Wooden materials now generate wood footstep audio
Sunlight will no longer appear through Bloodfang Forest village houses
Damage no longer stops interaction highlight
Rain no longer hits invisible roof above player
Fixed circle of crates
Fixed ammo bug when holding two of the same weapon
Nametags no longer visible when aiming down sights
Fixed bug that caused beartraps to fly when garlic is placed on them
Bloodfang Village ceilings no longer trap players
Fixed holes underneath village paths
Fixed bug causing sprinting to disable aiming down sight permanently
We acknowledge that updates have been coming out slower than we would like, and to help remedy that were excited to have hired a new developer! Feel free to come say hi to Lemon on the discord.
As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA We also occasionally stream live development over at https://www.twitch.tv/liquiddonkeygames. Come hang!
<3 The Liquid Donkey Team
Folklore Hunter 0.6
Hello hunters!
Time for another update, this time around we have some new awesome features including a new weapon, stealth system and the much requested voice chat! Also included are a bunch of bug fixes and quality of life fixes. Hope you enjoy!
Also, a few people have been wondering why the update frequency is a little slower as of late. This is due to most of the development time being spent on finishing off the Bloodfang Forest hunt. Many of the changes made to this hunt still live in the development version of the game and will be released all at once. To keep you all in the loop we have completely redesigned the look and behavior of the Strigoi (vampires) and redesigned the gameplay and story from the ground up. This was a monumental undertaking but progress has been steady and the content is almost complete. I'm hoping to have this finished and released within the next month so stay tuned for that!
Changelog:
Added proximity based voice chat. Default is push to talk on the V key, but can be changed in the options menu. There may still be some instability with the voice chat that can be fixed in future updates after player feedback has been collated.
Added new crossbow weapon available in Bloodfang Forest.
Added fall damage.
Added stealth system that allows the player to hide from creatures and monitor their visibility. Keep in mind turning on your flashlight at nighttime is very easy to see...
Added ability for player to crouch which reduces their visibility.
Added new clues to cave system in Night of the Wendigo to help players find their way out easier.
Added "Toggle Sprint" setting to the options menu under controls.
Some interactions now take time to perform such as opening a crate or helping up a downed player.
Fixed bug that caused infinite ammo as a client.
Fixed bug that caused equipment to be shown floating after a player was downed.
Fixed cave geometry issue that allowed players to fall through the roof of the cave in the Night of the Wendigo map.
Fixed UI issue that made some inventory slots unclickable on smaller screen sizes.
Fixed some decals rendering onto player in Bloodfang Forest.
Fixed issue that caused hotbar item count and inventory item counts to become out of sync.
Fixed mouse sensitivity slider not working in the options menu.
As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA I also occasionally stream live development over at https://www.twitch.tv/smirkstick. Come hang!
<3 Smirk
Folklore Hunter 0.5e - Hotfix
Hi guys, there were a few issues with the latest update brought to my attention so I have put together a small hotfix to address these problems.
Changelog
Fixed spamming escape to skip the intro cause the game to soft-lock and never recover.
Fixed aggression and pathfinding issues with the Wendigo introduced in the latest update.
Fixed various bodies of water not rendering on lower graphics settings.
Fixed not being able to place items when close to one of the new 'point of interest' markers (the question marks on the map).
As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA I also occasionally stream live development over at https://www.twitch.tv/smirkstick. Come hang!
<3 Smirk
Folklore Hunter 0.5d
Hi guys, time for another update! This time my focus has been on hardening and bugfixes. I've been working very hard over the last few weeks to fix as many issues as possible and add a few new quality of life changes. There is also a few sneaky changes to the wendigo and some of the AI, so keep an eye out!
Changelog
Wendigo now has a few new tricks up its sleeve ;)
Wendigo is now baited by meat
The cabin door can now be opened and closed
Added player health-bar
Player damage is now balanced based on how many players are in the game
Important locations are now marked on the map as question marks
Lowered default volume of heavy breathing from 100 to 20
Can now skip ending cutsequences
Fixed skip sometimes not working during into sequences
New sound effects for wendigo
Added new grave digging mechanics to Bloodfang forest
Added new dragging system in Bloodfang forest
Player is no longer always holding the rifle and will now hold whatever is selected in the hot-bar slot
Added new character animations for various items
Added a 'Return to Menu' option in the settings menu
Fixed game not pausing when opening the settings menu in single-player
Added quit confirmation when exiting to menu or exiting the game
Player can now get temporarily stuck in traps
Cloud cover and weather are now synced in multiplayer
Fixed Strigoi being able to hit players through walls
Fixed multiple issues with cave lighting
Fixed player damage sound FX in multiplayer
Fixed wendigo sound FX in multiplayer
Fixed various missing geometry on rocks in Night of the Wendigo
Fixed item pickup notifications sometimes displaying under other HUD elements
Added new descriptions to items that were missing them
New procedural animation on first person when moving mouse around
Wolves now correctly get stuck in traps
Can now release a trapped creature by opening the trap
Added new character animations when not holding anything
Fixed being able to shoot yourself in the feet
Fixed being able to change hot-bar slots when dead
Fixed wendigo game over cut-sequence playing in Bloodfang Forest
Fixed rolling mist obscuring view when lit by the flashlight
Fixed rain effects not displaying correctly when shadows are below high.
Fixed rain effects sometimes appearing mid air
Fixed player view breaking when someone picks up the camera you are currently viewing through
Can now hear in-game audio when alt-tabbed
Game now runs at full framerate when alt-tabbed
Prevented the game from trying to run in VR mode when an oculus is connected
Can now only get charcoal from fires if you have less than 10 in your inventory
Altered dawn and dusk lighting in Bloodfang forest to make it less pink
Fixed deer sometimes not running away
Fixed deer all ending up in one corner of the map in Night of the Wendigo map
Altered flashlight location to fix light being visible in players head in third person
As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA I also occasionally stream live development over at https://www.twitch.tv/smirkstick. Come hang!