Added new trailer for semi trucks that can store items directly
Added new small trailer for transporting small vehicles
Added Van car with side pickers
Some camera corrections
Sugar beetroot correction to be able to plant then in Planters
Power correction for issue that was not loading batteries correctly
No water icon in Tree growers corrected
Properly loading water/wheat trailer
Bugfixes 1.54
Removed inventory boxes from the Semi Trailer – it's now intended for pallet transportation only. A truck with an inventory-like system will be added soon
Fixed issue with vehicle resetting in the Mechanic's area
Fixed item storage issue where items would drop inside vehicles
Fixed invisible vehicles appearing in the Help section
Fixed camera rotation issues for vehicles
Added chocolate recipe
Added Cocoa Beans item and plant
Added mayo recipe
Added salt to the products shop
Fixed sleeping issue
New vehicle system, new models for vehicles and trailers and more 1.53
New Vehicle System
A brand new vehicle system has been introduced, replacing the old one. Key improvements include significantly better handling—vehicles are now much less likely to get stuck. Instead of using point traces for wheel collisions, we’re now using sphere collisions, giving driving over obstacles a much more realistic feel.
This new system also makes it faster and easier to add more vehicles in the future. On top of that, some vehicles now include new visual effects for drifting and burnouts.
New and Updated Vehicles
Here are some of the new vehicles added, as well as updates to existing ones:
Semi Truck – Replaces the old truck with a large trailer. You can now load it with pallets using a new small forklift that fits perfectly inside.
As seen in the screenshots, new builds are available that help with loading and unloading trailers. You’ll also notice two new light sources featured in the images.
New Products
Several new products have been added! Check the "Help" section in-game to learn how to produce them:
Loaf of Bread
Sugar
Butter
Popcorn
Croissant
Salt
Potato Chips
Pasta
UI Improvements
Various updates have been made to improve the game's interface:
Production machine UI is now larger
New environmental UI added to machines with more detailed displays
Setting up a new product takes longer, but a minigame has been added to speed it up
Garbage truck UI now shows how much time remains before it returns
Vehicles can now be previewed while purchasing – zoom and rotate freely
Other Changes
More buildables now placeable on roads
Resources now spawn less frequently
New window conveyor extension for easier vehicle and trailer loading
Field ground visuals updated
Water and Fuel trailers/trucks have been unified into "Fluid Trailer" and "Fluid Truck" – usable with any fluid
New vehicle transport trailer added
You can now exit vehicles from either side (if one is blocked)
Forklift now includes an alternate camera attached to the fork for easier loading
Fixed drone pad infinite item issue
You can now rename vehicles (only those built on your property) for free via the Mechanic
Vehicle upgrades have been temporarily removed
Harvester reel is now universal for all crop types (for now)
All items that can be sold now have variable prices calculated based on their base price. The default key binding to open the Market Prices is "N".
Food Dispensers
Food dispensers are located throughout the map. You can purchase them, stock them with your products - which will be sold automatically during the day. Later, you can return to collect the earnings.
Mining
The mine has been added to help players earn extra money alongside building factories and selling products. This feature is particularly useful for new players who may struggle with finances in the early stages of the game.
Resources
Resources are scattered across the map. You can mine, gather, or chop them when you find them and either convert them into materials using a Production Machine or sell them for quick profit.
Added stamina when running
Other minor fixes and improvements
The Christmas event is now live! You can build a Christmas tree to receive daily presents - check Misc category in Build Menu
Bug fixes, new floors, conveyor extension, QOL 1.51
Vehicle empty slot fix in Help window
Repair option in Mechanic's shop
Standing Pipe blocking box fix
Raised fuel capacity in Fuel Trailer
Fuel pump model correction
Raised fuel flow when loading/unloading
Fix for displaying fuel in Fuel factory distributor
Statistics row update to be less confusing
Garage door's collision fixes
Elevator collision fixes when placing
Fish farm fixes - when trying to fill with water
Wheat count raised from harvesting single instance
Entering vehicle in wrong state fix
Map in vehicle fix to open full map
Food for fishes added to Help window
Removed Concrete Foundation to be less confusing
Added same style as Concrete Foundation floor type in Factory Floors
Factory floors can be build now straight on the ground
Plants Growers can be build on Factory Floors
Destroyed objects chunks are not anymore making collision with players
Floors can be build now aiming on other floor and it will snap in place next to it - no need anymore to use pillars if players don't want them
Fix for turning on power when loading caused by wrong power consumption from Plants Grower
Added conveyor extension build to load in vehicles easier - can be attached to any other conveyor
Smoother pumping water in/out
Some pipes fixes
Build menu UI fixes
Correction for shelf's builds, should display now correct number of boxes that indicate number of products inside
Collision changes for round objects to be more square like shape to prevent rolling down the conveyors
Dropping items from hand should be now easier to where player is pointing
Two new floor styles added
Statistics, QOL, UI changes, bug fixes 1.50
Live minimap disabled as default - can be enabled in options
Added static minimap as default - should help with fps count
Map scaling options added
Fix for delivery locations on map
Map enlarged
Closing map when exiting vehicle fix
Vehicle damage fix
More speed cameras and fixes for them
Fluid trailer/vehicle changes to visualize fluid level
UI changes when displaying fluids
Wind turbines fix for spinning when loading game
Selecting floor/wall styles fix
Adjusted furniture's remove highlight
Corrected collision in some product shops
Carrots collisions adjusted to spin less on conveyors
Switch blueprint to remove tool correction
Added new statistics with different levels to achieve
NPC T-Pose fixes
Help window moved to tab window with map and statistics
Main menu map update
Removed old statistics view from in game main menu
Help window, bug fixes 1.49
Help window added
Default key to open: 0 (zero)
Tools removed - all available actions will be shown in game
Roller doors small arrow placement fix
Furniture's shop typo fix
Crouch binding added
Export slope in Port gap fix
UI fixes/adjustments
Standing Pipe fix for different than default height
Plough key added in bindings window
Destroying slope fix
Left/Right Bracket text in binding fix
Map changes
Drones 1.48
Drone pads added!
Two drones
Send up to 10 items at once
Filter options for items
Can be set to two different drone pads to deliver items
Bug fixes 1.47
Old plants stuck in Plant Growers - fixed
Doors between pillars not possible to build - fixed
First person camera problem when exiting vehicle - fixed
Some collisions missing - fixed
Connecting to "T" conveyors problem - fixed
Pillars placing on second floor - fixed
"T" conveyors placing inside other builds - fixed
Wrong property dimensions on one plot - fixed
Placing floors inside landscape - fixed
Head visible thru some vehicle roofs - fixed
Text visible thru power usage - fixed
Not able to remove solar panels grid - fixed
New conveyor, Barley, QOL changes and fixes 1.46
New tracking system
New closed elastic conveyor belts
Color pickers when selecting vehicle color
Barley added
Full list of changes
Possibility to Enable/Disable draining power from city grid
Character style change with preview in game
Added trampoline build
Color picker for Vehicles and Characters
Factory floor quest fix
Sleeping in first person fix
Watermelon fix for Plants Growers
Pear/Apple/Carrot storing in box fixes
UI Optimizations
Splitter arrows fix
Some performance optimizations
New vehicle stands in Vehicle shops
Release time in Container Machines fix (1-999 seconds) with manual input
Some paths making characters airtime fix
Added Barley seeds to be able to plant it on fields - production items from it will come later
Added closed conveyors - inside there is no physics collisions with objects to optimize when transporting large amounts of items