Now, you can see the details of your match if you hover on the matchday on the calendar (earlier, you had to click on the matchday)
Now, when you click on the previous match days, you will see the results of the all matches at this day
In this window, you can click on any club to open the club's screen
Significantly improved the information about your campaign in the main menu. Now, when you click on the "i" button on the main menu, you will see all the settings of your campaign
Added Serbia
Improved different aspects of the simulation to make the general world development more realistic
Now, at the start of the new campaign, you will have 2 more players in your team
Now, in the first 2 seasons, the sponsors won't propose the conditions about the Cup tournament
Tiny usability improvements in the online game
BUGS
Fixed some simulation bugs which made the game to crash in some rare instances
Fixed the blurry logo on the team photo
Fixed the stylistic mistakes in the Ukrainian localization
Thanks, everyone for your Steam reviews, feedback on the forum, Discord, Twitter, messages about the bugs, praises and support. We read all your messages. And we are glad so many players support us.
The world simulation works 10 times faster!
In the recent Summer Update, we significantly improved some aspects of the bots' clubs development. However, the price for it was a slowdown in the world simulation.
Depending on how your world generated, some players might experience a significant loss of the simulation speed.
Therefore, we urgently began to look for an opportunity to speed up the simulation without significantly simplifying internal calculations. And our brilliant programmer did it.
The game became 10 times faster!
Depending on how your world generated, you can experience 5-10 times simulation speed increase.
Additional notes
Due to a temporary slowdown in the simulation, we were able to detect a bug, which in rare cases led to crashes and damaging saves. For a long time, we could not find it. It turned out that during the simulation, some players very quickly clicked in different places on the screen (because it was boring to wait). Clicks on some elements (like the calendar) led to the mentioned problems.
Slowing down the simulation allowed us to understand where the players clicked :)
As a result, we found and fixed our nightmare :cannonshot:
Along with the corrections, we have slightly simplified the Normal and Easy modes, increasing the starting number of footballers.
Wish you victories! :kickups:
Summer update!
World Cup is ended but we do not stop creating new updates. In this quite big update, we decided to improve some important parts of FTG which you asked us most of all.
Here's a short overview of the improvements:
- Now, you will see the birth dates for every footballer;
- Significantly improved world simulation. Now, the clubs won't become weaker after 15+ seasons;
- Improved balance for 60 and 90 action modes;
- Added Footballpedia to the matches;
- Added the possibility to allow AI teams in the online tournaments;
- Added 4 new counties;
- many other improvements.
LIST OF THE IMPROVEMENTS
MANAGEMENT
Added a Date of Birth column in the Contracts screen.
A semitransparent bar in this column shows how many time left to the birthdays.
Added a Date of Birth field in the Profile screen.
Added Next/Previous arrows at the bottom of the Profile screen. They allow you to scroll the list of the footballers without leaving the Profile screen.
If there is a match on the last day of a transfer window, you won't be able to start the match until you check out ending contracts.
Now, when you select a skill to learn (or to upgrade) you will see a real time of the training. Earlier, it didn't take to account the "Talent" specialization branch.
MATCH
Added a Footballpedia button into the match.
When you select an action or skill into a match, press Footballpedia button to instantly open the article about selected action/skill.
When you perform a skill of 2nd or 3rd level every dice roll will have the color of the actual roll. Earlier, all rolls had the color of your last roll. This improvement will add a bit of a drama to the matches.
Now, the successful headers give 5 specialization points instead of 2.
Decreased the pause which appeared when the turnaround animation played in a match. As a result - the controls became more fluent.
Now, the situation demonstrated on the gif below ends in a goal. Earlier, GK took the ball and couldn't move. Quite a rare situation though.
BALANCE
In the 60/90 action modes, the amount of Glory for reaching Top-10 is decreased
In the 60/90 action modes, the amount of xp needed for the next specialization level is increased in 1.25/1.8 times respectively.
The starting squad will be on 1-3 years younger in Normal and Easy modes. There will be more younger footballers in Easy mode.
In the Easy mode, the costs of the stadium. youth academy, scouts, coaches, skill upgrades are decreased.
Starting squad in the Easy mode now consists of 17 footballers instead of 14.
Now, in the Normal and Easy modes with enabled Tutorial, the starting amount of money is increased. However, the rewards for the president's tasks are decreased.
WORLD SIMULATION
Added Croatia, Uruguay, Romania, Indonesia.
Changed the "fates" of DMs. Now, their main attribute is Defence instead of Pass.
Changed the "fates" of the wing forwards. Now, their main attribute is Control instead of Accuracy.
Now, in the Windowed mode, the simulation works in the background. Therefore, you can switch to your browser of another application when you see the ball rolling. It will be easier to wait while the game simulates the match results, leveling and transfers of other teams.
Improved the Simulation subsystem. Now, the clubs won't become weaker after 15+ seasons.
Now, AI clubs will put more players on the transfers. Therefore, there will be more footballers in the paid transfer list.
Fixed the lack of footballers of some classes after many seasons.
Now, AI clubs will more often put younger footballers in the matches.
Changed the Korean names (it appeared that there were a lot of Vietnamese names).
ONLINE MODES
Changed the design of the Online play screens.
Now, players can choose a kit in the online mode.
Added the possibility to add an AI team into the online tournament (it might be useful for the tournaments of 4/8 players).
Disabled the possibility to use the Kick out action in the online game.
Added the possibility to select a kit before a hot seat match.
GRAPHICS
Added more variety to the turnaround animations in the match.
Face generator learned to generate more diverse names for some European countries. The variability of the faces is slightly increased.
BUGS
There was an old icon of the Fan favourites after the match which wrongly said that the bonus = 0.5%. Fixed.
In some cases, you couldn't press anything in a penalty. Fixed.
Fixed wrong time at the end of the half.
Amateur Forward had the motivation last for 6 actions instead of 7. Fixed.
Fixed some problems with the wrong update of the injured and booked footballers.
Fixed a rare bug which made the tutorial to freeze.
Earlier, when you wanted to sell a footballer, you could close the window and open it again. Often, the club where the footballer would be sold, changed. It's a bug. Now, the club won't change.
In some cases, the length of the learning skill might be shown as 1y 12m 6d. Fixed.
Fixed crashes in some rare cases.
You shouldn't start a new campaign for the changes start working. However, if you continue playing your old campaign, you will notice some changes not very soon. It takes time for the world to recover clubs and born new young players with the new fate.
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Write in the commentaries what an improvement do you like the most?
The ball goes in the box. Xbox. And PS4. And Switch.
If you read our forums, you know that we really want to continue supporting Football, Tactics & Glory. We love to read your positive reviews, it's a pleasure to know you like our game.
At the same time, we would really like to launch the game on as many platforms as possible to allow you playing on whatever you want.
However, being a tiny team, we just don't have enough possibilities to both develop the game and port it to consoles.
Therefore, we are happy to announce the partnership with the company Toplitz Productions, which will take care of the porting and launching process. It will allow us to concentrate on the things we love - adding new features to FTG.
The game is going to be launched on Nintendo Switch, Xbox One и PS4. We would really like to launch the game this year, but it is too early to know for sure the actual launch date.
Also, we are considering launching the game on mobiles. But, currently, we don't have a real understanding of when, who and how will port it. Unfortunately, we are not going to port the game to Mac and Linux.
By the console launch, we are going to significantly improve the Hot Seat mode. So you will be able to gather with friends by one PC, PS4, XBOX or SWITCH, create your own tournaments, and compete.
Micro-Update 4
One month passed from the official launch. However, we do not stop making small neat updates for you ;)
NEW FEATURES
Improved Hot Seat mode:
- Now, you can play against AI (or watch how two AI teams play; so you can take Madrid and Barcelona and to see who is better :cannonshot:)
- Now, you can set the length of the match
- Now, you can set the weather
Added 4 new countries: Lithuania, Faroe Islands, Chile, Philippines
Added Korean (thanks to Sunhan Shanna Lee and Junmo Ku)
Now, the match results tell you when the goal was scored with the bicycle kick and when it was an own goal
Right mouse button in almost any window is equal to the button Back (it already worked in the previous update, but now we consider it finished)
FIXES
The saves after the crosses weren't written to the stats. Fixed
After some combinations with Layoff Pass, 2 players might get record of the Assist stat. Fixed
When 2 players shared one place in the top-10 list, the mark on their names was different (one had top-1 mark, and another one had top-2 mark). Now, they both will have the same top-1 mark
Fixed the wrong selection of the players when moving between different tabs in the Top-10 screen
Fixed the overlapping of the elements in the Leagues editor screen
Улучшено отображение очень длинных имен на некоторых экранах
Fixed some wrong animations after performing a corner
Fixed some very rare bugs/crashes
What new feature do you like the most?
Small interview for Rock Paper Shotgun
Tim Stone, the author on RPS, asked few questions regarding the game. My answers he published in his column "The Flare Path".
In the article, you will find some information about our plans and our approaches to the development: https://www.rockpapershotgun.com/2018/06/29/the-flare-path-ukrainian-edition/
Micro-Update 3
In this update, we polished various interface elements. The main improvement is the enlargement and refinement of skill icons. But there are other pleasant improvements as well.
USABILITY
Added a display of the cost of learning the skill right on the skill learning panel
Enlarged the skills icons on all possible screens
When you hover on the experience bar on the XP screen after the match, the hint at the top of the screen shows the numerical amount of experience in the form of 10/100
Now, the skill cell flashes more noticeably
The Tables button has been added to the Sponsors screen so you can evaluate teams in the league before selecting a sponsor
When you open information about another club from the Tables screen, now the Squad tab is opened by default (instead of History tab)
Now in the match, the informational Ctrl-panel opens also when you click on the mouse wheel
IMPROVEMENTS
Fixed incorrect game behavior when Alt+Tab is pressed in some cases
When loading a picture for the logo in full-screen mode, the game will now go into window mode
"Top-1/2/3" marks are removed from the screen of the XP after a match. They didn't give the correct info
VISUAL IMPROVEMENTS
On the screen of the Best players at the end of the season, the postures of football players changed to more interesting ones
On the Income screen, sponsor logos were added
Your football histories
One of the pillars of Football, Tactics & Glory's design is that every campaign should tell your own history.
Together with your imagination, the game's world can create very interesting plots.
Some players share their stories, and I want to tell you about some of them. You might like to follow the fictional history where an underdog becomes a champion, or you might look for some clues about how to play.
WRITING HISTORIES
Jeremdelsol tells a story of an underdog which promotes to the Premier league in the Hard mode: https://steamcommunity.com/app/375530/discussions/0/3211505894130514419/
DanielHall15 used to write very funny histories. This one is not as detailed as his previous ones but shows that you are not only one who struggles a lot in the game: https://steamcommunity.com/app/375530/discussions/0/3211505894133749782/
yoman38 shares the screenshots of his history. But there is a valuable asset - his videos of the important matches in which you will see that tactics is more important than randomness: https://steamcommunity.com/app/375530/discussions/0/3211505894129511843/
Xas shows that it's possible to crush the stronger opponents in 90 action modes. However, there you won't find the answer about how to do it: https://steamcommunity.com/app/375530/discussions/0/1486613649678904883/
VIDEOS
https://youtu.be/8U-vIthLY-s
CharonTheDerp tells the longest playthrough of our game. It started a few years ago when the game wasn't as deep as it is now (but it was still very fun). While author still doesn't understand the main game's mechanics, it's very interesting to watch his club's history.
The series is also a living history of our path from Early Access to the Launch.
There are other good playthroughs on different languages but as I don't understand them, I can't really confirm that they are fun.
Also, there are new lets plays in English but they do not last long.
GUIDES
While guides are a different thing than the main theme of this news. I think that they fulfill the educational direction of such histories:
https://steamcommunity.com/sharedfiles/filedetails/?id=1414452591
This guide quite well explains the all the game's basics which are not obvious for novice players. If you have trouble in the game, read it first.
https://steamcommunity.com/sharedfiles/filedetails/?id=1204187420
This guide is made for those who still don't know skills and classes very well. Using it might help you to make the important decisions about developing your players.
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That's all for today. Have fun!
Micro-Update 2
The most important change - we have switched the game to 64-bit architecture. It should make it even more stable. At the same moment, we continue polishing graphics and fixing bugs.
Updated screens
The news about the end of the season
Best your footballers of the season
Sponsor selection
Graphics
Added animation for the footballers at the kit selection screen
Improved lighting in the main menu, kit editor screen and men of the match screen
Black and grey jerseys used the same grey icons on some screens. Fixed
Changed the old cup images in the tables and other screens
Long surnames in the hints on the mini-pitch were carried on the next string. Fixed
Balance
Weaken few teams of the Second league. It will make the Third league a bit easier at the start of the second season
Bugs
In some cases, the info panel might have appeared at the penalties. Fixed
Some players were receiving the email about failed president's task. Fixed
Fixed the wrong GKs AI behaviour which led to holding the ball at some very rare situations
Micro-Updates
After leaving Early Access, we read the forums, your emails, and reviews. It was great to know that many of you were surprised by how our game is great. Thanks to everyone who shared positive emotions, thanked for the game, helped to the new players on the forums/discord, wrote positive reviews, streamed and recorded the game. We really appreciate your help!
As there were many new players, it appeared that in some situations our game crashes or works not as expected. Therefore at the same moment with adding the new graphics to the game we started fixing bugs and helping players with their campaigns.
As a result, we updated the game quite quickly, and I didn't have time to write the patch notes. Today, I'll write about all improvements we did for the game from June 1st.
List of the improvements
USABILITY
Added the possibility to learn skills from the Profile and Career screens.
Added Home/Away icons on the Opponent screen
At the last day of the transfers, we show a big button which recalls you about prolonging the contracts
Added the possibility to change the kit before a match
Now, the Training tab shows the number of players who can learn the skills
Now, the Transfers button shows the number of the new players in the lists
NEW SCREENS
Start of the match
Simulation
Player's Profile
Player's Career
Match results
Club's Upgrades
MANAGEMENT BUGS
AI teams could buy the footballers from the global list earlier than the player. Fixed
Fixed the sorting of the transfers list by the class
Fixed the wrong coloring the substituted players
Now, the substitutions screen doesn't show the opponent's second squad
Footballers from AI teams could select the wrong upgrades in the Fan Favorite tree. Fixed
The logotypes of your and opponent's teams weren't shown after the matches. Fixed
Fixed many memory leaks and crashes.
MATCH BUGS
Earlier, kick off rule took to account the footballer's class. It wasn't intended. Fixed
Nutmeg skill didn't give the specialization xp for the participating footballers. Fixed
Wing defender got a bonus to his pass if performing the cross from the wrong wing. Fixed
CM ran on 2 tiles outside of his zone. DM got an intercepting bonus outside of his zone. CF got a Heading bonus outside of his zone. Fixed
When CF automatically moved ahead he always chose the same direction. Now, the direction is random.