Football, Tactics & Glory cover
Football, Tactics & Glory screenshot
PC PS4 XONE Switch Steam
Genre: Simulator, Sport, Strategy, Indie

Football, Tactics & Glory

Winter update for Football Stars



In parallel with thinking about whether we should make more extensions for Football, Tactics & Glory, we have been working on an update that should please everyone who plays Football Stars.

We've compiled a list of small to medium player requests and selected the most noticeable improvements we can make from it. And while nothing fundamentally changes in the game, we made quite a few notable changes. So the overall game will become more comfortable and better.


Quality of life improvements



  • Now you can sort the list of footballers on the Contracts screen.
  • Added colour coding for young and old footballers. Now, the age of young footballers (who can gain experience from a youth coach) is greenish, and the age of footballers who are 33+ years old is reddish.
  • For universal classes, added the ability to click on the second skill slot (with a lock) and see what other skills they can learn.
  • Slowed down the animation of circles when performing crossing.
  • Added new animation speeds in the match (1.25, 1.75, 2.5, 3).
  • If a partner was on the tile where you should click to perform crossing, by default the Lofted Pass was selected. Now, the default will be Crossing.
  • During the penalty kick animation, the Substitution button will be available, so you can make the substitution before the penalty kick is taken.
  • Added a weather icon to the Opponent's screen. Now, building tactics for the next match, you can easily understand what the weather will be like.
  • In the Hot-Seat tournament, the weather icon has been made brighter, because unlike the single-player campaign, there is no message about the weather, and you can forget about it.
  • When setting up groups in the Hot-Seat tournament, the distances between the groups have been slightly reduced so that they all fit on the screen.
  • The names of the featured footballers and their numbers are now shown on the pre-match screen.
  • Improved cancellation of scheduled replacement. Now, if you click on the footballer who participates in this substitution, the Cancel button will appear at the bottom.
  • If the team has a footballer with a contract which is going to end, then at the end of the transfer window a window will appear that warns you about this.
  • During situations where you can press any button (for example, celebration animations), the F12 hotkey (Steam screenshot) is excluded from the 'any button'.
  • On the Tables screen, tilt of the controller stick now affects scrolling less dramatically.


Balance



  • Now, when obtaining a new specialization level, the remaining specialization XP points do not disappear.
  • Red cards will no longer be awarded during tackles from the front.
  • Slightly reduced the likelihood of violations in the penalty area.
  • Slightly reduced the chance of injury for some cases.
  • Significantly reduced the chance of injury for the Easy difficulty mode.
  • Earlier, the winners of the National Cup in the top countries would definitely get into the group stage of the EFA / AFA / AOFA Cup. These clubs will now qualify for the EFA / AFA / AOFA Cup qualifiers.
  • The draw for the Prestige Cup and the National Cup has been improved. Now in each round, all clubs are divided into two lists: the top one and the bottom one, according to their position in the league. Pairs consist of a random team from the top list and a random team from the bottom list. It used to be similar, but the pairs were not random. For each place in the bottom list there was a corresponding team in the top list.
  • In Sandbox mode in other countries, the strength of the teams from modifications was not used. Because of this, it was difficult to create your own 'balanced' set of leagues. From now, the strength of the teams from modifications will be used.
  • Now, when buying a footballer without a class, his specialization experience is not reset.


Match mechanics and AI



  • The talent Throw in has been improved. Now, instead of Passing attribute, it uses the value of 100. This will make the talent more effective.
  • Footballers now gain specialization XP when taking penalties: +5 for success, +2 for failure. If the attacker misses the goal, then the goalkeeper earns +1.
  • Earlier, if a foul was committed on my footballer, my footballer received +2 specialization XP, but it would be more logical to have +5. Now he gets +5 spec. XP.
  • Previously, footballers did not earn specialization XP for struggle during corners. Now the footballer gets +3 for the victory, and +1 point for the defeat.
  • Previously, if the goalkeeper caught the ball, the footballers moved back to random squares. Now, the wing forwards will try to retreat to the side of their wing, and the centre forwards - to the central zone.
  • A wing forward under pressure could still perform a Flank Break. Now, he can't.
  • If a footballer started his turn while under pressure, he will no longer be able to perform the Hold action (same for AI).
  • Fixed incorrect AI behaviour when their goalkeeper is booked. The AI ​​will now make more intelligent substitutions.
  • In some cases, when the AI ​​goalkeeper was holding the ball, he did not pass it. Instead, another team player moved. Fixed.
  • Now, the game more logically chooses the direction of the goalkeeper's jump when he kicks the ball to the corner.
  • If the goalkeeper does not stand in the goal before the start of the free kick, the game will put him in the goal.
  • If the goalkeeper stands in the penalty area (but not in the goal) before the start of the opponent turn, at the beginning of the turn he will move into the goal.


Statistics


On the Achievements - Trends screen, new charts have been added (in already started campaigns, data for these charts will be collected from the new season):

  • The 'Footballers' graph will show the number, average level and average age of your footballers at the end of each season.
  • The 'Cost' graph will show information about the cost of your squad at the end of each season.
  • The 'Injury' graph will now show the duration of all your players' injuries this season.

Other improvements:

  • On the Champions screen, in the tournament statistics, the top 3 footballers were shown among the best footballers, and not the top 1, which caused the Champions' box to increase greatly. Also, there the data was shown for the third place, and not for the first one, because of which the data might not coincide with other screens.


Additional improvements



  • Reworked saving photos. The game now uses Steam functionality. When you click the Save button, Steam saves the photo to your Steam screenshot folder. After exiting the game, Steam will offer to upload the screenshot. Why are we using a separate 'Save' button instead of having you take a screenshot with F12? Because when you press F12, the game interface will be visible on the screenshot (unnecessary buttons). And when you click 'Save' we save the picture without unnecessary interface elements.
  • Added the ability to select Reduced RNG for Hot-Seat single match and Hot-Seat tournaments.
  • A savepoint has been added at the beginning of the transfer window.
  • Slightly improved the logic of young footballers appearing at other clubs.
  • Now the list of Romanian names consists of 43 thousand names instead of 1 thousand.
  • While viewing and watching a match, the game will block the computer from going to the screensaver mode.
  • When a team advances to the next round of the cup, joyous music will now play.
  • In the Steam Cloud settings we have changed the available storage space. Now there should be no situation that the game does not save progress, since the Steam Cloud is full.
  • Slightly reduced font in the hints for Asian languages, as sometimes information did not fit there.


Fixed bugs



  • Fixed incorrect accrual of experience for the top 3 footballers of the match. They were given extra experience.
  • Fixed incorrect accrual of experience in one of the EFA rounds (the same amount was awarded as in the European Cup) [applies to all continents, not only Europe].
  • In some cases, in continental tournaments, after the group stage, the winner of the group faced the team that took second place in the same group. Now always the first place from one group will play against the second place from the other group.
  • Sometimes, the game didn't understand correctly, that in the penalty shootout there's already a winner. Now, the game will better identify these situations.
  • If a goal was scored from a free kick, the assist was assigned to the footballer who passed the ball to the one who was fouled.
  • In easy mode, saving did not occur after the player added additional Money and Glory to himself.
  • When changing the face, name or number of a retired footballer, these data were not saved.
  • Now, if there are 11 footballers in a team, it will not be possible to sell a footballer upon request from another club.
  • Sometimes a request to sell a footballer came after the end of the transfer window.
  • Fixed a bug where it was possible to ask the club many times about the cost of a footballer, and the cost in Glory increased infinitely.
  • On the pre-match screen, players' arms were sometimes cut off during warm-up animations.
  • In some league configurations, sometimes the third place in the main continental tournament did not make it to the second continental tournament.
  • In full screen and borderless modes, after the match results screen, the cursor jumped to the centre of the screen. Similar behaviour was observed on some other screens. Fixed for all cases.
  • Now, you will not be able to upgrade the skills to the already sold footballers.
  • Rare bugs with substitutions have been fixed.


- - - - - - -
We would like to thank all the players who supported the game, reported problems, suggested options for improving the game, left feedback, and shared their emotions from the game. It is with your support that we continue to improve FTG.

If you were glad to know about any of the improvements, write about it in the comments. I wonder which of the changes was more important to you.

Have fun!

Follow our news


Forum - the main hub for the discussions
Creoteam's page in Steam - subscribe to get news about all FTG news directly in Steam
Discord - good place to discuss the game
Email subscription - I will send all the news to your email

Patch 3.1.4 for Football Stars and bugfix for the original game

On December 8th, we discovered a very rare but very unpleasant bug in the Face Editor, due to which the game could crash during editing. And if you had a lot of unsaved data while developing a modification, you could lose it.

Fixed this bug in both the main game and Football Stars.

Also for Football Stars, we made the following fixes:


  • In AI teams, footballers could sometimes get class experience that was not compatible with their base class. For example, CD could receive AM experience. Fixed.
  • Skill potential was not displayed correctly between halves (you could see a lot of red squares). Fixed.

Interview about Football, Tactics & Glory and our future plans



I was recently interviewed by the Italian gaming site IlVideogioco.com. The editor made a great decision by releasing not only the Italian but also the English version of the interview. So more players can learn a little more about Creoteam, FTG, and our future plans.

You can read the interview there.

Just curious if something from our vision shared in the interview correlates with what you expect from the game. Write in the commentaries.

Patch 3.1.3

On Monday night (December 07, 2020) we released a small patch:


  • Fixed the problem with corrupting the modifications. Now they don't get broken. If you still have problems with mods, delete the problematic mod in C:\Users\NAME\Documents\Creoteam\Football Tactics\workshop.
  • Fixed duplication of your footballers which left the club in the statistics.
  • Fixed rare situations in which an unsuccessful tackle by a goalkeeper did not lead to a foul.
  • If a footballer is very important for the club, but you have already paid Glory once to find out his value, you will not have to pay for viewing the value the second time.
  • Fixed rare crashes when viewing other countries.
  • Removed the information about transfer window in the calendar in the hot seat mode, where it did not make sense.


Have fun!

The saving process became almost instant



When we implemented a huge amount of statistics, we tried to organize the data in such a way as to minimize the duration of the saving.

But it seems that our efforts were insufficient. After a lot of seasons (especially in the Iron Manager mode), on some computers, the saving process was taking too long.

Over the past two weeks, we have been looking hard for how we can fix this problem. As a result, our programmer Anton made a miracle and ensured that the saving process takes so little time that it is almost imperceptible. We tested 30-seasons-campaigns and it took about 1-2 seconds to save.

List of the improvements



  • The save system has been remade. The saving process takes little time regardless of the number of seasons played.
  • Now, if the goalkeeper makes an unsuccessful tackle, it will always lead to a penalty (previously, there was a chance that there would be no penalty).
  • Slightly reduced the likelihood of a foul during an unsuccessful tackle in the penalty area by classes other than the goalkeeper.
  • Fixed a bug due to which the achievement '5 stars' did not always work.
  • Fixed a bug, when during free kicks or when kick-off, it was sometimes impossible to unselect a footballer he performed the action.
  • Fixed a bug when the opposing team saved a red card received in the match the player has left.

Fixing injuries in Football Stars



In the last update, we've made a bug that broke Aggressive Tackling. As a result, AI just couldn't use it correctly because the action was broken.

Now, we have fixed the problem. As a result:

  • AI won't use Aggressive Tackle in some situations (if there's a too low probability of tackling or when its team has the red cards).
  • Fixed the bug which made the Aggressive Tackle to use the Defence attribute wrongly.
  • There are some additional improvements to the injuries generation mechanics which should improve the overall balance both for those who simulate matches and those who play the matches. Also, we took care that the probabilities worked consistently for different lengths of the matches.
  • Fixed the crash which happened when you opened the footballer's profile from the Sponsors screen.
  • Fixed the crashed which happened when simulating and playing the matches.

Nominate us



Many of you know that we put a lot of love in Football, Tactics & Glory, developing it from the far 2015 year. ːkickupsː

And although our game has little chance of receiving the award (there are significantly more popular games), we will be very pleased to know that you considered Football, Tactics & Glory to be worthy of your vote. ːNationalcupː

Football Stars improvements



Thanks to everyone who continued to leave feedback, who wrote reviews, sent us bug reports, wrote on the forum about problems and also supported us. It helped us to continue improving the game. Today, we have released another update.

Quality of life improvements



  • Now, in the Watch mode, the AI ​​does not change the formation and does not perform substitutions, except for injuries during which the player did not make the substitutions himself.
  • Now, the calendar shows when the transfer window is open.
  • The colours of the skill potential have been improved so that it is easier to distinguish them for colour blind people. In addition to colour, dotted lines have been added to the left and right on yellow squares, above and below - on the red ones.


Balanse



  • The mechanics of calculating the probability of injury has been improved. Globally, injuries should now occur less frequently.
  • AI will now avoid using Aggressive Tackle if the chance of tackling the ball is 30% or less.
  • Now, if the AI ​​team has red cards, the footballers will less likely use Aggressive Tackle.
  • The probability of a violation in the penalty area is slightly reduced.


Fixed bugs



  • In some special cases, if you plan to substitute a footballer who later received a red card, the substitution would still take place.
  • In the League Editor, after renaming and dragging a team to the top of the list, the list was scrolling down by itself.
  • Statistics item The longest Injury did not include injuries of the current season.
  • In the Hot Seat mode, statistics of actions in different zones of the field were not shown.
  • Fixed rare crashes that could occur in the match and in the League Editor.


Additional



  • Slightly decreased the speed of the ball when scoring a penalty.

Little updates to Football Stars



While the expansion was tested a lot, when there are a lot of new players with different play styles and PC configurations, we find new bugs and problems. So we have spent the week after release fully in fixing the bugs and issues.

If you see a little update for a few megabytes, it's usually a bug fix. I don't write the list of changes every time to not spam your news feed with 1-2 strings of the information that some crashes are fixed.

Additionally to fixing bugs, we were doing some polishing. So, here's the list of changes we made for the last week:

Balance changes



  • Reduced slightly the foul probability in the penalty zone.
  • Slightly reduced the chances of the injury.
  • Slightly reduced the chances of Aggressive tackle to injury the opponent.
  • When a footballer Holds the ball, the chances of injury are decreased by 30% (used to be 20%).
  • Slightly rebalances the weights in giving red and yellow cards.
  • Now, after successful qualification match in the Prestige Cup, the number of new fans for getting in the team of the round is significantly reduced.
  • It appeared that the tournament payments were too big (I mistakenly left the old balance from the testing period). All the payments for the top places in the leagues and promotion in the cup tournaments are decreased. Other payments (like sponsors or Glory etc) are left without changes.


Interface



  • Increased the size of the squares with the skill potential.
  • Added the possibility to see the final attributes after the footballer levelled up in the New Level screen.
  • Now, in the team of the round, we highlight also the footballers of your team in the list where there is information about what actions the footballers did.
  • If there are payments planned to the next transfer window (for the footballers who you've got only the half of the payment), you will be able to see that info in the Economics screen.
  • Added the shadows to the names of the penalty performer and goalkeeper. It's important if the penalty is performed at snowy weather.
  • Now you can see what second skills you can learn for your universal class by clicking on the second skill button. Earlier, you should have waited until the first skill is learned.


Bugs fixed



  • In the long lists, the scrolls didn't work properly.
  • If in the footballer's profile the number is deleted and the Esc is pressed, the game crashed.
  • Sometimes, after the goal scored, you could see a black & white texture blinking on the celebration animation.
  • In some situations, after the AI changed the formation, the goal kick was performed not by the goalkeeper, but by a footballer in the centre of the pitch.
  • In some rare situations, AI might have place a footballer on the wing in the tile with another footballer.
  • Dragging a team in the Leagues Editor made the list scroll even if the player didn't want.
  • There was a possibility to send the scout too late before the transfer window ends.
  • In the substitutions screen, on the Specialization tab, all the footballers had 4 arrows (which tell how much XP they earn). Now, the number of arrows will be correct.
  • Sometimes, the AI clubs from the lower leagues might have bought very expensive footballers from the top clubs.
  • After losing in a cup or after promoting to the next stage, there is an animation. However, the match result window stayed on top of this animation.
  • In the Iron Manager mode, the starting applause started playing before the match has been starting.
  • Fixed many crashes which we either too rare or are exclusive to some players who played in an unexpected manner.

Huge expansion Football Stars - Now Available!



Football, Tactics & Glory gets even more strategic, even deeper and more fun!

We have released the huge paid expansion Football Stars: https://store.steampowered.com/app/1293080

The expansion was named Football Stars to reflect one of the main new game mechanics: Giftedness. The higher a footballer's Giftedness, the higher the level he can attain, and the more effectively he will use his skills in a match. Aside from that, there is a lot of other improvements and new mechanics.

You can find more details here: https://steamcommunity.com/games/375530/announcements/detail/2912101321075460670

FAQ


Can I continue the campaign started in the original game?


No, you will have to start a new campaign. But the quality of the new gaming experience is worth it.

Will my old campaigns be deleted?


No, they will be kept. You can disable the expansion at any time and continue the old campaigns in the original game.

Will the expansion be released on consoles?


It depends on our console publisher. At the moment, they have shown no interest in porting the expansion. But hopefully, this may change in the future. In any case, you can write to them directly and tell them that you would like to see the expansion on the console of your choice. Here is their website: https://www.toplitz-productions.com

Or you can write in their Discord: https://discord.gg/f52yESKbcK

What are you going to do next?


Our current wish is to make another huge expansion (we love how the game evolves in something deeper). But that depends on how well players meet the current expansion.

I have a crash / bug. Where can I find help?


Read this post and follow the instructions: https://steamcommunity.com/app/375530/discussions/0/523897023726681633/
I read the forum and answer the comments almost every day. So don't worry, you will get help. We care about our game and our players.

Where can I discuss the game with other players?


Forum - the main hub for the discussions
Discord - even better place to discuss the game

Acknowledgments


We worked a lot to create a unique and deep experience. But at the same time, we couldn't get as far without your commentaries, support, feedback etc. Thanks to everyone who comments on the game, record videos, leaves feedback, help to novice players, reviews the game! ːjerseyː

Separately, we want to thank those players who helped us translate the expansion into other languages. Many of them not only translated the texts of the expansion but also read out all the old texts, corrected many errors and typos. Thanks to them, you can play in your native language. ːnationalcupː

Also, we are very grateful to the players who tested the beta. Besides the fact that it helped us a lot in finding bugs, we also received valuable feedback, which allowed us to make the game better. Thanks guys! ːcannonshotː

Your feedback is important for us


If you like the update, we will be happy to read about it at any of our social networks.

If you haven't written the Steam review yet, write it, please, when you play enough. It's very important for us because the more reviews we have, the better Steam shows it to other players.

If you do not like something in the update - write about it on the Steam forum or Discord. I check your messages every day and in case of problems I try to help.

Have fun! ːcannonshotːːcannonshotːːcannonshotː

And by the way, which of the new features pleased you the most?