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Genre: Role-playing (RPG), Strategy, Indie

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Alpha Update 7 - It’s a card game after all..



This time we don’t have a new world or something big for you, but what we do have are cards! And enemies of course :)

Features



  • New Enemy: Elite Swarmer Spawner shrine added to Act 2 of the Dungeon world.
  • New Enemy: Missile Rat Tank added to Act 3 of the Rat world
  • Added Earth Elemental boss level 2 to Act 2.
  • Environment mechanic: Added randomly spawning Missile Turrets to the railings and high walls of the Rat worlds.
  • New card batch

    • Permanents: Cracking Whip, Muscle Lotion, Skirmisher, Electric Boogaloo, Primal Instincts, Anti-barrel boots, Overflow, Hasty Dagger
    • Consumables: Fairy Bottle, Puny Damage, Potion of Blur, Wind Bag, Rage Potion, Vampiric

  • Screenshake, new improved enemy death visual- and sound effects.
  • Mana Shard Race; each arena has a small chance to have the Shard Race, with small shards of mana left around the arena for you to pick up. Collect them all to gain bonus mana at the end of the arena.
  • New menu music getting you ready to fight.


Balance & Changes



  • Non-class cards (permanents and consumables) are no longer affected by Character stats such as Damage and Crit nor can they trigger other chance-based effects
  • Reworked Stormbringers basic attack a bit

    • Base damage down from from 13-25 damage to 8-15 damage
    • Fully stretching now grants an additional 10 damage flat. This means the damage will jump from 15 to 25 on the last moment of stretching.

  • Colossus Level 2 stomp number of projectiles reduced from 8 to 4
  • Rat Boss laser warnings improved.


Misc



  • Fixed an issue with Squire of Lights basic beam not resetting damage properly if you reactivated it quicky
  • Fixed some issues with enemies using abilities to move out of the arena



Enjoy!
-BetaDwarf

Alpha Update 6 - Rat popsicles!



Now this is exciting, because today we’re bringing you the endgame!
Not of the alpha, but for each run an additional 5 maps have now been added.
So you thought you had the strategies worked out did you? ;)

Features



  • Act 3 available. This means normal runs will now consist of 15 procedurally generated arenas. The first environment available as a third world is the Snowy Rat World.
  • Introduced the following enemies for Act 3: Multi-Grenade Rat, Double-Nova Rat, Cloaked Sniper Rat, Barrel Sprinter Rat, Rocket Jumper Rat, Rat Boss (prototype)


Balance & Changes



  • Reduced Graws spit attack damage from 35 to 20.
  • Increased the dodge chance of the Shadow Cloak card from 5% to 10%.
  • Reduced mana cost of Lucky Dice from 3 to 2.
  • Changed Firing Zone from giving +30% damage to giving +30% attack speed.
  • Introduced an easier version of the Proximity Helicopter Rat for Act 2, one without a shield, and moved the Shielded one to Act 3.


Misc



  • Improved enemy steering a lot
  • Fixed a bug with healing potion healing 100 instead of 80.


Enjoy the patch, and please give us your feedback on the forums!
-BetaDwarf

Update A5 - Honor and Glory!



Today we bring you some really interesting features!
Note that all progress up until now has been wiped, so you’ll have to re-unlock any cards you had. This will happen a few times during the alpha.

Features



  • New boss: Earth Elemental, appears in the first world.
  • Implemented a completely new loading system
    This will greatly decrease loading times between arenas, but it may have introduced any number of bugs to the game, so please don’t hesitate to report stuff on the forums!
  • Introduced an Honor Ranking system.
    Players can now gain honor when they complete a match or lose some when they die. When a daily ends, the top 10 players will gain honor based on their position. There is a ranking that shows the 10 players with the most honor gained.
  • 2 new cards, Ability Bolts and Item Salvage


Balance & Changes



  • The Flying Small Fire Dragon can now fly over low and destroyable walls
  • Firewall time per arena reduced from 50 to 40 seconds
  • Rescaled Squire of Light’s Guardian Light from 2 to 4 seconds duration and 10 to 12 seconds cooldown.
  • Squire of Light’s basic attack now applies it’s movespeed reduction slower, meaning he will take longer to reach full stop.
  • Graw’s movespeed increased from 3 to 4.5
  • Graw now uses his Spit attack much more often when you’re out of melee range, and the projectile travels faster.


Misc



  • Decks can now be given a name
  • Cards in the decklist are now sorted by cost and they stack if there are two.
  • Fixed an issue with the Chasing Ghost avoiding low walls instead of flying through them
  • Updated Squire of Lights Guardian Light card description to reflect the healing removal
  • Added Light FX to Squire of Light’s helmet
  • Fixed an issue with Volco’s volcanic strike appearing outside the arena in the Sunken Temple world
  • Introduced a slight delay to boomers exploding when they die, this should alleviate the lag associated with chain reactions.
  • Fixed an issue with Stormbringers basic attack being able to fire twice if you interrupted it with a Chain Lightning
  • Fixed an issue with skills that killed things instantly not refreshing their cooldown when muscle generator triggered on that kill


Enjoy!
-BetaDwarf

Alpha Update 4: Deck building!




This update came shortly after update 3, so that you’ll never know how often we update :)

Behold - we bring you…!

Features



  • Deck building - ohh yeah!
  • New level 1 World! - Sunken Dungeons
  • Mission: The Firelord
  • 4 New Champion specific cards to unlock: Empower, Over-Overcharge, Combustion and Firing zone
  • New boss: Find him in the mission :)


Balance & Changes



  • Squire of Light’s Guardian light has been changed to so it no longer heals but has a shorter cooldown.
  • New enemy: Flame Cleaver
  • Sniper rat: Projectile speed increased, and can now hit other enemies
  • Cleavers can now hit other enemies


Misc



  • Made new music playback system to work with different worlds.
  • Fixed some issues with the Daily Challenge ranking gui.


-BetaDwarf