Screenshake, new improved enemy death visual- and sound effects.
Mana Shard Race; each arena has a small chance to have the Shard Race, with small shards of mana left around the arena for you to pick up. Collect them all to gain bonus mana at the end of the arena.
New menu music getting you ready to fight.
Balance & Changes
Non-class cards (permanents and consumables) are no longer affected by Character stats such as Damage and Crit nor can they trigger other chance-based effects
Reworked Stormbringers basic attack a bit
Base damage down from from 13-25 damage to 8-15 damage
Fully stretching now grants an additional 10 damage flat. This means the damage will jump from 15 to 25 on the last moment of stretching.
Colossus Level 2 stomp number of projectiles reduced from 8 to 4
Rat Boss laser warnings improved.
Misc
Fixed an issue with Squire of Lights basic beam not resetting damage properly if you reactivated it quicky
Fixed some issues with enemies using abilities to move out of the arena
Enjoy!
-BetaDwarf
Alpha Update 6 - Rat popsicles!
Now this is exciting, because today we’re bringing you the endgame!
Not of the alpha, but for each run an additional 5 maps have now been added.
So you thought you had the strategies worked out did you? ;)
Features
Act 3 available. This means normal runs will now consist of 15 procedurally generated arenas. The first environment available as a third world is the Snowy Rat World.
Introduced the following enemies for Act 3: Multi-Grenade Rat, Double-Nova Rat, Cloaked Sniper Rat, Barrel Sprinter Rat, Rocket Jumper Rat, Rat Boss (prototype)
Balance & Changes
Reduced Graws spit attack damage from 35 to 20.
Increased the dodge chance of the Shadow Cloak card from 5% to 10%.
Reduced mana cost of Lucky Dice from 3 to 2.
Changed Firing Zone from giving +30% damage to giving +30% attack speed.
Introduced an easier version of the Proximity Helicopter Rat for Act 2, one without a shield, and moved the Shielded one to Act 3.
Misc
Improved enemy steering a lot
Fixed a bug with healing potion healing 100 instead of 80.
Enjoy the patch, and please give us your feedback on the forums!
-BetaDwarf
Update A5 - Honor and Glory!
Today we bring you some really interesting features!
Note that all progress up until now has been wiped, so you’ll have to re-unlock any cards you had. This will happen a few times during the alpha.
Features
New boss: Earth Elemental, appears in the first world.
Implemented a completely new loading system
This will greatly decrease loading times between arenas, but it may have introduced any number of bugs to the game, so please don’t hesitate to report stuff on the forums!
Introduced an Honor Ranking system.
Players can now gain honor when they complete a match or lose some when they die. When a daily ends, the top 10 players will gain honor based on their position. There is a ranking that shows the 10 players with the most honor gained.
2 new cards, Ability Bolts and Item Salvage
Balance & Changes
The Flying Small Fire Dragon can now fly over low and destroyable walls
Firewall time per arena reduced from 50 to 40 seconds
Rescaled Squire of Light’s Guardian Light from 2 to 4 seconds duration and 10 to 12 seconds cooldown.
Squire of Light’s basic attack now applies it’s movespeed reduction slower, meaning he will take longer to reach full stop.
Graw’s movespeed increased from 3 to 4.5
Graw now uses his Spit attack much more often when you’re out of melee range, and the projectile travels faster.
Misc
Decks can now be given a name
Cards in the decklist are now sorted by cost and they stack if there are two.
Fixed an issue with the Chasing Ghost avoiding low walls instead of flying through them
Updated Squire of Lights Guardian Light card description to reflect the healing removal
Added Light FX to Squire of Light’s helmet
Fixed an issue with Volco’s volcanic strike appearing outside the arena in the Sunken Temple world
Introduced a slight delay to boomers exploding when they die, this should alleviate the lag associated with chain reactions.
Fixed an issue with Stormbringers basic attack being able to fire twice if you interrupted it with a Chain Lightning
Fixed an issue with skills that killed things instantly not refreshing their cooldown when muscle generator triggered on that kill
Enjoy!
-BetaDwarf
Alpha Update 4: Deck building!
This update came shortly after update 3, so that you’ll never know how often we update :)
Behold - we bring you…!
Features
Deck building - ohh yeah!
New level 1 World! - Sunken Dungeons
Mission: The Firelord
4 New Champion specific cards to unlock: Empower, Over-Overcharge, Combustion and Firing zone
New boss: Find him in the mission :)
Balance & Changes
Squire of Light’s Guardian light has been changed to so it no longer heals but has a shorter cooldown.
New enemy: Flame Cleaver
Sniper rat: Projectile speed increased, and can now hit other enemies
Cleavers can now hit other enemies
Misc
Made new music playback system to work with different worlds.
Fixed some issues with the Daily Challenge ranking gui.