The first post release content update for Fore Score is out now!
Features
Rounds too long/short? Players can now change score settings from the gameplay options menu
Players can now configure the following:
Points required to win
Points for scoring
Points for first in the hole
Points for fewest strokes
Points on Hole-In-One
Content
More golf balls to choose from
A few basic obstacles added to the rotation
More end-of-game accolades, including 'Aviator' and 'Immortal'
Visual updates for some obstacles
UI Tweaks
Bug Fixes
Vibration settings save correctly between sessions
Fix wall collision issues causing balls to bounce the wrong way
Fix visual bug with cursors when choosing obstacles/balls
Some of the 'random' obstacles were randomizing again after choosing from the box (pegs and dominoes)
Thanks for playing!
Fore Score is out now!
Fore Score is out now!
Fore Score is a multiplayer miniature golf game with a twist! Build the hole as you play, alternating between putting and placing hazards on the course, trying to score the most points while messing with your friends!
After working on this by myself for over two years, I'm finally excited to release this game.
Gameplay
Choose a golfer, then your ball, and start putting! Each round, players choose from a random selection of obstacles to modify the hole. Place down bumpers, windmills, cannons, and blocks to create a new and challenging hole. First player to reach the target score will win! Each round plays out differently, based on each player's choices.
Multiplayer
Fore Score supports 2-4 players. Most major controllers are playable (let me know if anything isn't working correctly!), as well as keyboard support, with each player using different sections of the keyboard for their inputs.
At the moment, multiplayer handled using Steam Remote Play Together. From the Steam Overlay, select a friend and click "Remote Play Together" to invite them to your session. Controllers should work automatically, while keyboard control needs to be enabled per user from the Remote Play menu.
Known Issues
Being a solo developer, I can only test so much... Please post in the Steam discussion if you find any issues!
Controllers have had some intermittent issues during testing. If controllers become disconnected during gameplay, they may lose their attachment to a player and require a restart.
If your ball hits a wall at the seam between two colliders, it may bounce in the wrong direction. I'm working on a fix to merge all of the colliders per level into bigger ones so this happens less frequently
There have been some problems with players respawning. If a ball ever respawns and the aimer reticle is missing, it may require a restart.
What's Next?
I have some ideas for the future of Fore Score, but development may depend on interest and other projects. Some of these future improvements/features include: