Fixed Video payback issues (logo intros & cutscenes) on Windows 7 configurations.
Fixed a bug on Epic login session not being refreshed after expiration causing the game to fail and lock at the end of missions.
Minor:
Fixed a bug with the Rest interface
Fixed an incorrect region transition test for Strike Leader. Militia was incorrectly attacking the mine even after you had met with Lady Katell.
Fixed many French typos
Fixed a bug in the Escape where you could get multiple times the Secret Stash location
Fixed a bug in the Escape where you could meet several times Felindra
Fixed Alarm never actually having dire consequences inside the Prison in The Prisoner.
Fixed a bug where you could do The Prisoner after the Initiation and try to save Leo with Leo already in your team.
Fixed mismatch between Mercenary ally stats in text and in gameplay. He has now correctly 4 HP and 1 attack instead of 3/2.
Fixed inconsistencies with Assassin ally and other killing cards played on Infested encounters spawning innocent victims
Fixed a minor Volepain slip at the end of the first region of The Liberator announcing something that may or may not happen.
Known issues
Some visual glitches on some AMD Radeon graphic cards
Some achievements (Steam) sometimes do not trigger
The adventure start now
Hear Ye, Hear Ye, The trouble for Volepain start today on PC and Switch
After 3 years of development, we are exited to let you play our narrative card-game.
Foretales offers a unique take on the card-game genre, with a multitude of playstyles and story paths through which you can save the world… or bring about its end.
Set in the rich and strange world of the Harde Republic, unravel the mysteries of the Nymphants and discover the macabre plans of a nefarious Cult.
Make allies, assemble your party, fight in turn-based card combat, stealth or talk your way to forge your destiny. The stakes are high and every choice matters, what path will you take?
8 days before the release now... Soooo, let's reveal some behind the scene secrets ! In the early stages of production, Foretales was to be a lot more procedural and a lot less story driven. You know, roguelike and everything...
At that point we wanted maps to track your progression during missions. With each region matching a biome and regions being generated and sequenced procedurally.
We did quite a few visual researches to know how that map would be displayed... but obviously this was never actually used.
Gameplay optimisation
For the first playtest with people external to the project we did, we had created a dedicated tutorial with 'dummy cards' to teach the basic mechanics of the game in a very 'controlled' environment. On each card you could do ONE thing, and one thing only so that we would be sure you had no choice but to experience all the effects we wanted to demonstrate... but we finally completely scrapped that.
It's not very fun to follow indications step by step : steal that character, kill that character, recruit that ally, etc. And in fact, it runs completely opposite to the core idea behind Foretales which is "go on and try stuff, you'll see what it does". So the new tutorial mission is of course designed to be forgiving and to give you opportunities, but you may or may not encountered most of the mechanics in it as you play it.
We tried as best as possible to catch you later in some missions to remind you of some basic stuff but it's not necessary bullet proof. Anyway, the game feels much better like this than in this previous version.
Interaction map
This screen is a zoomed out version of approximately half the table of card interactions in just one of the major biomes of Foretales.
Each cell represents the result of one action card (item, skill, ally, resource, etc...) played on one location or encounter. It's errrrrrr... a bit big, and it took errrrr... a few months of work to implement. All the interactions of the game would cover something like 8 to 10 times that.
If you want other "Fun fact" on the development of Foretales, The Alkemiste in chief publishes them regularly on Discord.
Our Discord --> https://discord.gg/Hbyf6ZrUhQ
Features added after the demo feedbacks
After collecting your feedbacks from the demo, we added new features to improve our game.
We are implementing in-game help for players who are stuck in story progression. It will be in form of enigmatic clue or more direct depending on the mission and your time getting stuck on your journey
To facilitate the interaction between the cards, we've added a highlight showing the playable cards on a location
We also have changed the resource cards hand to be more readable.
Release date
Embark on a journey across a world plagued with an evil curse, taking on the role of Volepain as he races to uncover the secrets of the curse with his companions.
Release date : 15 September
New functionality added
After collecting your feedback from the demo, we are implementing in-game help for players who are stuck in story progression.
Demo still playable
While waiting for the game to be released take a look at the demo
5 days left to play the demo
Ready for your next adventure? Join us for our livestream during the last five days of Steam Next Fest, and you can try out the first five missions of Foretales ahead of its release this summer!
Foretales is a card-based narrative journey where every choice, no matter how small, has a consequence. You play as Volepain, a Shoebill and small-time thief, whose world is turned upside down when he discovers an ancient curse threatening the realm.
But the fate of the world won’t rest on his shoulders alone. Volepain will be accompanied by a ragtag band of lovable misfits, each with their own unique talents and abilities.
Embark on an apocalyptic journey in the Foretales Livestream as Volepain and his friends race to uncover the secrets of a mysterious curse threatening to destroy their realm.
All throughout Steam Next Fest (06.13 - 06.20), you’ll be able to get a taste of the first five missions of the game ahead of the full release this summer.
Foretales is a card-based narrative journey with a multitude of playstyles and a branching story where your actions can save the world… or bring about its end.
Take control of a small-time thief named Volepain, a good-natured shoebill who becomes the unlikely leader of an even more unlikely band of heroes.
We just wanted to check in to let you know how things are coming along with the development of Foretales, and we’re pleased to say, they’re coming along rather nicely.
The levels and story have been completed, so from here on in, we’ll be focused on fixing bugs, polishing the game, and making sure everyone’s fur/plumage is appropriately glossy for the big day.
Everything’s on course for Volepain and his friends to set out on their adventure this summer, so clear your calendars, cancel your plans, and whatever you do, don’t book that vacation. You’ve got a realm to save, remember?
We’ve prepared a brand new trailer to give you a sneak peek at Foretales’ innovative “Decksploration” gameplay. Take a look, and let us know what you think!
But wait! There’s more!
We’ve also got a preview of some of the biomes that Volepain and his merry band will be visiting over the course of their thrilling journey.
The city
The forest
The prison
We’ll have some more exciting updates for you in June, which gives you plenty of time to research facts about Shoebill Storks (and don’t be shy, drop us a line if you find any good ones.)
Until then, be sure to follow us on our social channels for all the latest Foretales updates.
https://linktr.ee/ForetalesGame
G’bye!
Announcement trailer
A word from the developers
After 18 months of intensive work, we are happy to show you the first official trailer of Foretales: A card-based narrative game. Tell us in comment what you think about it.
Trailer
Join Volepain and his companions as they race against time to save their world from complete annihilation.