Fixed block on "Power up the computer to retrieve data" quest that was not completing on old saves
Thank you for all your feedback so far; it makes these hotfixes possible. Keep talking to us!
Team Far From Home
Patch Ver.1.0.1 NOW LIVE!
Greetings scientists,
Patch Ver.1.0.1 is now available to download. It includes a whole host of fixes and improvements based on your feedback. So, thank you for your input! Full patchnotes below:
CHANGED:
Virus Scanner should now work with a gamepad.
UI Scale (and text) Setting moved from Gameplay Settings to Graphics Settings
Ingredients Auto Crafting is now turned on by default.
Improved the quality of the AI Tree’s surrounding environment.
The Rainwater Collector can now only be placed on the floor.
The Swimming Colossal Lifeform building will be blocked if the creature hasn’t spawned.
Furniture Memory Cards spawn even if the player hasn't created the Furniture Fabricator on their airship yet.
Water Tanks stored water is now a part of “craft from storage” QoL.
Underdust Research Computer was moved to the Lab area.
Sheds that require a knife to pass through the Thick Creepers won’t spawn until the player acquires Copper.
The correct message is now shown when the balloon's maximum size limit has been reached.
Changed Cooking Station’s interaction to Hold on Gamepad.
Changed Virus Sample Analyzer’s interaction to Hold on Gamepad.
Changed Recycler’s interaction to Hold on Gamepad.
Changed Garden Pots’ interaction to Hold on Gamepad.
Finalised the “Their Fault” mural’s art.
Finalised the “Still Life” mural’s art.
Dust Firecracker item should now not be removed from the Inventory upon death on Easy and Normal difficulty.
Dust Firecracker Seed item should now not be removed from the Inventory upon death on Easy and Normal difficulty.
Charged Bolt item should now not be removed from the Inventory upon death on Easy and Normal difficulty.
Dust Firecracker Seed can now spawn on Overgrown Tower.
The Cosmodrome’s dome opens later to prevent players from reaching it before raising the rocket.
Memory and performance optimization fixes.
FIXED
The sound of the Swimming Colossal Lifeform in the Silent City biome has been removed temporarily. Players reported it being heard from far away for an extended period of time.
Fix for missing Half Walls and Bloom Half Walls’ research. If you already have research from the Overgrown Tower and Workshop’s Research Computers, you will have to go to these locations and get them again to get the half walls.
Fix for invisible collisions in the Underdust Locations blocking the way for some players.
Fixed a memory leak that happened while eating rotten food or drinking dirty water. As a temporary solution, we removed the post-processes from these actions.
Fixed a bug where a crane structure appeared as a simple grey texture.
Fixed a bug where recycling Crossbow Bolts gave the player Technology Tokens instead of the proper resources.
Fixed a bug where the Technology Printer was showing as damaged in the Workshop.
Fixed a bug where a Client was not able to perform the Move operation when they were holding a Repair Patch.
Fixed a bug for grid snapping behaviour on walls when the airship was rotating in the game world.
Fixed a bug which caused the Tool Charger to clip through the Cockpit’s beams.
Fixed a bug for invalid snapping in the horizontal axis.
Fixed a bug which caused plants to shake when the ship is moving.
Fixed a bug for missing Interactive materials (the scanning material) when using the Extractor on Scrapwing Hatchery.
Fix for disappearing Item Select prompt on HUD after entering/exiting the pause menu.
Fixed a bug which allowed players to open the save menu on a gamepad even when there were no existing saves.
Fixed a bug where doors in The Workshop were showing a missing entry text.
Fixed a bug where a Research Computer was placed inside a Poster on the Wind Farm.
Fixed a bug which caused the Underdust Science Laboratory ladder to be skewed.
Fixed a bug where plant growth time was not affected by fertilizer for clients in co-op.
Fix for a bug where sometimes the AI voices played without post-process sound effects.
Fix for a bug where Memory Cards bought in the Artifact Trade Station were too big.
Fix for a bug that causes ladders with locks not to restore their state after loading on the client-side.
Fix for a bug where players’ names were visible even if the HUD was hidden.
Fix for a bug where Crustpede was levitating inside a turbine on the Wind Farm.
Fix for a bug where a Large Oxygen Bottle was displayed as a Small Oxygen Bottle on the level.
Fix for a bug because of which the player was not able to pass through an Infected Garden Shed.
Fix for a bug which caused a Docking Plank to be heard from anywhere in the world, now it should only be heard near the device.
Fix for a bug which allowed a player in Co-op to start extraction of an object that was already being extracted by another player
Fixed a bug that allowed a player to interact with an Overgrown Tower lore tablet only once.
Fix for a bug on Radio Tower variants where the player could fall into a corner, from which they could not get out.
Fixed issues with interactions on Medical Station, Chairs, and Bed when the airship was rotating.
Fixed a softlock on the Ruined Greenhouse Tower for when the player lands at the Ruined Greenhouse, even if they have no radar. The quest to build a Radar continues until the player builds one.
Fixed bug for missing Electrolyte Pill on the Infected Garden locations
KNOWN ISSUES:
If your airship is unable to fly, we need your logs. More logs mean we can investigate this more thoroughly. If it happens to you, send us your save file along with such logs (they’re to be found in \SteamLibrary\steamapps\common\Forever Skies\ProjectZeppelin\Saved\Logs\
On some PC’s, DLSS Frame Generation causes crashes at the start of the game. If you have such crashes, remove a “sl.pcl.dll” file from steam\steamapps\common\Forever Skies\ProjectZeppelin\Plugins\Nvidia\Streamline\Binaries\ThirdParty\Win64. Warning: This might prevent you from turning on the DLSS Frame Generation setting.
There’s a rare bug where the radial menu (C key bind) stops working and requires a save and reload to start working again.
Sometimes the Airship gets stuck, and the players are unable to move forward/backwards. If this happens to you, first try removing your Airship Turbines and placing them back on. If that fails, please reload the save and check if this helps. If not, report it to our Feature Upvote by using the “Send Feedback” button in the pause menu. If known, include the repro steps for this bug.
Players report having invisible walls in some locations, which prevent them from moving forward. If this happens to you and you are playing on a PC, please send us the save file from this location to support@farfromhome.games along with the description of the problem and a screenshot of the exact location.
Legacy Building mode doesn’t allow attaching Engines to the room’s frames.
Translations for some texts are missing.
Beta Hotfix #3 Now Live!
Greetings beta scientists,
Today's patchnotes for hotfix Ver.1.0.1:
CHANGED:
Virus Scanner should now work with a gamepad.
FIXES
Some minor fixes
Thank you for all of your feedback so far, they makes these hotfixes possible. Keep talking to us!
Team Far From Home
Beta Hotfix #2 Now Live!
Greetings beta scientists,
Today's patchnotes for hotfix Ver.1.0.1:
CHANGED:
Dust Firecracker item should now not be removed from the Inventory upon death on Easy and Normal difficulty.
Dust Firecracker Seed item should now not be removed from the Inventory upon death on Easy and Normal difficulty.
Charged Bolt item should now not be removed from the Inventory upon death on Easy and Normal difficulty.
Dust Firecracker Seed can now spawn on Overgrown Tower.
The Cosmodrome’s dome opens later to prevent players from reaching it before raising the rocket.
FIXED
Fix for invisible collisions in the Underdust Locations blocking the way for some players.
Fixed a memory leak that happened while eating rotten food or drinking dirty water. As a temporary solution, we removed the post-processes from these actions.
KNOWN ISSUES:
On some PCs, DLSS Frame Generation causes crashes at the start of the game. If you have such crashes, remove the “sl.pcl.dll” file from steam\steamapps\common\Forever Skies\ProjectZeppelin\Plugins\Nvidia\Streamline\Binaries\ThirdParty\Win64. Warning: This might prevent you from turning on the DLSS Frame Generation setting.
Some players report having invisible walls/collisions blocking their way on locations other than the Underdust. If this happens to you, please send your savefile from such a location to support@farfromhome.games along with the description of the issue.
There’s a rare bug where the radial menu (C key bind) stops working and requires a save and reload to start working again.
Sometimes the Airship gets stuck, and the players are unable to move forward/backwards. If this happens to you, first try removing your Airship Turbines and placing them back on. If that fails, please reload the save and check if this helps. If not, report it to our Feature Upvote by using the “Send Feedback” button in the pause menu. If known, include the repro steps for this bug.
Players report invisible walls in some locations, preventing them from moving forward. If this happens to you and you are playing on a PC, please send us the save file from this location to support@farfromhome.games along with a description of the problem and a screenshot of the exact location.
Legacy Building mode doesn’t allow the attachment of engines to the room’s frames.
Translations for some texts are missing.
Thank you for all of your feedback so far, they make these hotfixes possible. Keep talking to us!
Team Far From Home
Beta Hotfix Now Live
Greetings beta scientists,
Today's patchnotes for hotfix Ver.1.0.1:
CHANGED:
UI Scale (and text) Setting moved from Gameplay Settings to Graphics Settings
Ingredients Auto Crafting is now turned on by default.
Improved the quality of the AI Tree location’s surrounding environment.
The Rainwater Collector can now only be placed on the floor.
The Swimming Colossal Lifeform building will be blocked if the creature hasn’t spawned.
Furniture Memory Cards spawn even if the player hasn't created the Furniture Fabricator on their airship yet.
Water Tanks’ stored water is now a part of “craft from storage” QoL.
Underdust Research Computer was moved to the Lab area.
Sheds that require a knife to pass through the Thick Creepers won’t spawn until the player acquires Copper.
The correct message is now shown when the balloon's maximum size limit has been reached.
Changed Cooking Station’s interaction to Hold on Gamepad.
Changed Virus Sample Analyzer’s interaction to Hold on Gamepad.
Changed Recycler’s interaction to Hold on Gamepad.
Changed Garden Pots’ interaction to Hold on Gamepad.
Finalised the “Their Fault” mural’s art.
Finalised the “Still Life” mural’s art.
Memory and performance optimization fixes.
FIXED
The sound of the Swimming Colossal Lifeform in the Silent City biome has been removed temporarily. Players reported it being heard from far away for an extended period of time.
Fix for missing Half Walls and Bloom Half Walls’ research. If you already have researches from the Overgrown Tower and Workshop’s Research Computers, you will have to go to these locations and get them again to get the half walls.
Fixed a bug where a crane structure appeared as a simple grey texture.
Fixed a bug where recycling Crossbow Bolts gave the player Technology Tokens instead of the proper resources.
Fixed a bug where the Technology Printer was showing as damaged in the Workshop.
Fixed a bug where a Client was not able to perform the Move operation when they were holding a Repair Patch.
Fixed a bug for grid snapping behaviour on walls when the airship was rotating in the game world.
Fixed a bug which caused the Tool Charger to clip through the Cockpit’s beams.
Fixed a bug for invalid snapping in the horizontal axis.
Fixed a bug which caused plants to shake when the ship is moving.
Fixed a bug for missing Interactive materials (the scanning material) when using the Extractor on Scrapwing Hatchery.
Fix for disappearing Item Select prompt on HUD after entering/exiting the pause menu.
Fixed a bug which allowed players to open the save menu on a gamepad even when there were no existing saves.
Fixed a bug where doors in The Workshop were showing a missing entry text.
Fixed a bug where a Research Computer was placed inside a Poster on the Wind Farm.
Fixed a bug which caused the Underdust Science Laboratory ladder to be skewed.
Fixed a bug where plant growth time was not affected by fertilizer for clients in co-op.
Fix for a bug where sometimes the AI voices played without post-process sound effects.
Fix for a bug where Memory Cards bought in the Artifact Trade Station were too big.
Fix for a bug that causes ladders with locks not to restore their state after loading on the client-side.
Fix for a bug where players’ names were visible even if the HUD was hidden.
Fix for a bug where Crustpede was levitating inside a turbine on the Wind Farm.
Fix for a bug where a Large Oxygen Bottle was displayed as a Small Oxygen Bottle on the level.
Fix for a bug because of which the player was not able to pass through an Infected Garden Shed.
Fix for a bug which caused a Docking Plank to be heard from anywhere in the world, now it should only be heard near the device.
Fix for a bug which allowed a player in Co-op to start extraction of an object that was already being extracted by another player
Fixed a bug that allowed a player to interact with an Overgrown Tower lore tablet only once.
Fix for a bug on Radio Tower variants where the player was able to fall into a corner, from which they were unable to get out back out of.
Fixed issues with interactions on Medical Station, Chairs, and Bed when the airship was rotating.
Fixed a softlock on the Ruined Greenhouse Tower for when the player lands at the Ruined Greenhouse, even if they have no radar. The quest to build a Radar continues until the player builds one.
Fixed bug for missing Electrolyte Pill on the Infected Garden locations
KNOWN ISSUES:
On some PCs DLSS Frame Generation causes crashes at the start of the game. If you have such crashes, remove a “sl.pcl.dll” file from steam\steamapps\common\Forever Skies\ProjectZeppelin\Plugins\Nvidia\Streamline\Binaries\ThirdParty\Win64. Warning: this might prevent you from turning on the DLSS Frame Generation setting.
There’s a rare bug where the radial menu (C key bind) stops working and requires a save and reload to start working again.
Sometimes the Airship gets stuck and the players are unable to move forward/backward. If this happens to you, first try removing your Airship Turbines and placing them back on. If that fails, please reload the save and check if this helps. If not, report it to our Feature Upvote by using the “Send Feedback” button in the pause menu. If known, include the repro steps for this bug.
Players report having invisible walls on some locations which prevent them from moving forward. If this happens to you and you are playing on a PC, please send us the save file from this location to support@farfromhome.games along with the description of the problem and a screenshot of the exact location.
Legacy Building mode doesn’t allow attaching Engines to the room’s frames.
Translations for some texts are missing.
Thank you for all of your feedback so far, they make these hotfixes possible. Keep talking to us!
Team Far From Home
Hotfix Now Live
Greetings scientists,
It wouldn't be a release day without a hotfix so here we go:
CHANGED:
Game Pad - Adaptive Triggers force lowered
FIXED:
Fix for the supporter pack which gives all the missing items
Fix for random crash in main menu
Fix for random crash during flying
Fix for random crash in co-op session
Fix for Adaptive Triggers effects working in menus
That's it for now, thank you folks!
Team Far From Home
Forever Skies 1.0 Is OUT NOW!
Greetings scientists…
Well today is the day when Far From Home can proudly announce that Forever Skies 1.0 is officially out now on Steam!
Our game has been in Early Access for almost two years (22 months), and today it launches with brand-new content and a whole host of QOL, performance and bug fixes. First off, check out our launch trailer!
FOREVER SKIES 1.0 LAUNCH TRAILER
LAUNCH DAY BUNDLES
SOUL MASK, ALOFT AND PLANET CRAFTER
To mark the occasion of our launch, we’ve partnered up with our friends to create some great survival co-op gaming bundles.
So if you or your friends already own Soul Mask, Planet Crafter, or Aloft, you can use these bundles to get an additional 10% off Forever Skies or vice versa.
The 1.0 Update features everything that was built during Early Access, alongside brand-new content!
The Final Chapter. How does the story end? The decision is yours.
Biomes. Evolving the game's procedural world with more defined environments.
New Locations. New points of interest to explore throughout the adventure.
Colossal Lifeforms. Rare creatures, far beyond your means to fight. However, getting close enough might reward you with new places to explore.
New Collections & Rewards. Find artifacts and murals in the world to complete your collection and unlock new cosmetic rewards to customize your airship.
New Items. New tools, airship balloons, resources and crafting recipes
Optimization Improvements. Better overall performance. Now includes DLSS Frame Generation support
Balance & QoL Improvements. Larger stack sizes, quest progression improvements, UI scaling, “Read All” function for the database, “Ingredients Auto Crafting” to remove tedium for more advanced upgrades.
And more...
NEW GAME VERSIONS & DLC
Alongside the 1.0 launch, we have also released two DLCs
New small locations / POIs - Loot Containers - Luciferin POIs - Three unique Colossal Life Form POIs
Murals - 20+ unique world murals
Story / Progression
The story finale has been added with more than one possible ending
New Research: Computers with blueprints for Airship parts
Discoveries tab in the Studies menu showing all the collectibles (replacing Scanner tab)
Lore tablets in the Ark Capsule Drop random event
Tools & Devices
Cutting Tool
Extractor module: Organic
Mural Frame
New Balloons - Bulky - Flat - Tech
Three Colossal Life Form Eggs for airship decoration
Resources
Luciferin
Machine Scrap
Technology Token
Basic Research Part
Advanced Research Part
Unique Research Part
Settings & UI
Ingredients Auto Crafting added - you can now craft items in printers for which you don’t have all the necessary components, but you have resources to craft them.
Scalable UI (up to 120%)
HUD elements highlights (Select Item, Flashlight, Helm’s Lock Speed) for better visibility of useful key shortcuts
HUD discoveries count while exploring locations
All action bar slots are possible to bind
A UI widget that shows when the game is being saved
Difficulty settings description added to the main menu when starting a game
Building mode description added to the main menu when starting a game
Database button to mark all entries as read
Option to leave the game to the desktop from the Pause Menu
Gamepad input settings to Settings
DLSS Frame Generator
CHANGED:
World / Locations
The Lower Greenhouse platform changed into a small early standalone location
Locations and their surroundings changed their height/altitude to adjust them to the relevant biomes
Dust color presets have been assigned to each biome to make them look more visually distinct from one another
Rains less often (every 15 minutes, more or less)
Clients' weather, especially rain, should now be better synchronised with the host's session (small issues may still appear, though)
Locations general level art and level design pass
Sewer lid under Sleeping Lilies moved to its correct position on Underdust: Suburbs
Moth Swarms spawn time reduced
World generation minor changes to prevent spawning locations on other locations
Collisions on some locations adjusted
Story / Progression
First Immunity drop moved from Greenhouse Tower to Underdust: Tunnels
Second Immunity drop moved from Underdust: Tunnels to Overgrown Lift
Researching Encrypted Data no longer needs Evolved Flora Hologram as its crafting component
Food and Water tutorial quests made as optional
Item economy balance to progress the main quest path has changed
Extracting Biomass grants a blueprint for Biomass Fuel
Organic Printer removed from the Blueprints menu
Tools / Devices
All special rewards from the Kickstarter campaign, the Holiday event and the WDC charity DLC have been moved from Device Fabricator into Furniture Fabricator
Airship decoration items moved from Device Fabricator into Furniture Fabricator
Boosters research recipes moved from Device Fabricator to Suit Printer tab
Crossbow research recipe moved from Device Fabricator to Suit Printer tab
Medium Backpack research moved from Device Fabricator to Upgrade Fabricator
Bolt's research moved from Device Fabricator to Suit Printer
Radar visual changed to highlight surrounding biomes better - Biomes representation on the outer ring - The biome you’re currently exploring is represented by the background colour - Murals icons added - Container icons added - World events icons added
Filtering Deck Extractor now allows you to select Biomass for extraction
Basic Turbine and Advanced Turbine now give not only an altitude bonus but also a maximum weight bonus (+50 / +100 respectively)
Altitude bonus for Advanced Turbine is now +30 (instead of +20)
Airship ascends/descends faster now - it's permanent, not related to Turbines
Repair Thrower and Airship Builder now has a longer-lasting battery
Both Automatic Extractors need Crystal Batteries
Small Backpack moved from New Nature Territory to Greenhouse Tower
Medium Backpack moved from Underdust: Suburbs to New Nature Territory
Plant Oil and Organic Fertilizer are the default Distiller recipes now
Low stamina animation with Knife plays its animation faster
Wrecked versions of Repair Thrower and Paint Tool added so they match all the other Wrecked tools research process
Crossbow bolts tweaked for a better lifespan, especially on long distances, e.g. for destroying the 3rd Biome gates
Metal Collector cannot be moved when there are some Metals gathered already
Better detection range of Garden Pots placed under Sprinklers, less probability of those not being watered down with Sprinklers
Sprinklers watering time reduced
Sprinklers work when Garden Pots are out of water only
Garden Pots collisions reduced so they can be placed closer together
Paint Tool now contains 4 basic paints after acquiring this tool
Airship
The Ladder Room module now has a proper ladder matching climbing animation
Landing the airship at high speed will no longer cause damage
Resources / Balance
Changes to flying debris: - Silicon is found in the Silent City biome - Biomass is found in the Overgrown Ruins biome - Glass is found in the New Nature biome
Repair Patch stacks improved from 5 to 10
Biomass stacks changed from 50 to 100
Solid State Battery and Upgrade Fabricator crafting cost reduced
Paint Tool moved from Furniture Fabricator to Suit Printer
Energy Crystals are now craftable
Fiberglass is now craftable
All Keycards no longer need Access Modules as crafting ingredients
Costs for crafting Polymer changed from 3 to 5 Plant Oil stacks
Picking up a Firecracker plant now rewards with its fruits (with a random chance on getting its seed)
Artifacts can’t be recycled anymore - they can only be sold in Artifacts Printers on the Dust Territories only
Plants from the Overgrown Ruins biome need Organic Fertilizer for their growth process aboard your airship
Plants that are pickable in Underdust locations only need Dust Fertilizer for their growth process aboard
Radio Towers artifacts pool raised (from initial 2 to 6), so players can find a bigger variety of items
Glowweed Seeds added as a loot on Infected Gardens
Glowweed Seeds added and Petit Bruiseflower removed from Overgrown Lift
Energy Crystals can now be found on both Wild Habitat and New Nature Territory
Energy Crystals can now be found in the Colossal Life Form cave in the New Nature biome
Stamina Booster is now a reward from extracting Photophobia Virus Sample (previously assigned to Pyrexia)
Biomass Fuel crafting recipe changed (Clean Water >> Dirty Water)
Lobster Pepper plants added to Greenhouse towers again
All Plants should have their boiled versions (instead of an Overcooked Meal)
Synchronize the growing times with the water quantity in the soil
Settings / UI
Blueprint menu adjusted to uniform UI look
Database entries stripped of any irrelevant data (like edible and nutrients sections)
Suit Printer tab moved to the leftmost space in the Research Station
Cooldowns to many repeatable VOs and message log lines
Distiller message log informs about finishing the whole process instead of every stack of distilled liquid
Hold time on an Insect Catcher device reduced
Hold time on picking up placeable objects has been reduced
Removed greyed out layer from locked slots, color change and paddle shake added instead
Slight change in a selected inventory slot for better visibility
Removed color coding from object health indicator, outline added instead
Minor changes in UI for localization purposes
Inventory gamepad bindings - “Move” is on Facebutton Bottom (X/A) and “Use” is on Facebutton Left (Square/X)
Posters were rescaled
Database icons and backgrounds adjusted
Simplified controller’s Adaptive Triggers conditions for some tools
Other
Clients can’t join the session while the host is operating lift to or from Underdust locations to prevent further session problems
Elevator ride “interactive loading screen” changed not to generate so many frame drops
Scrapwing Hatchery no longer spawns when all players are sleeping at the same time
Insect Catcher sound tweaked
Player breathing sounds tweaked
Player coughing sounds for Dust tweaked (oxygen threshold for coughing lowered)
Ladder climbing sounds tweaked
The virus, which the player is infected with, is named Grey Plague and updated in the Database entries
Only the first intake of the Cure plays its animation
Viewing Corner dimensions adjusted
Stair Rooms dimensions adjusted
Inverted Cockpit model adjusted
General texts polish
Many optimization works to boost the performance of the game - Further optimization of airship flight physics - Elevator rides should be less choppy - The intro movie should play more smoothly - Hosting a co-op game should now be less taxing on the host's CPU - Other CPU-side optimization - Draw call reductions - Lighting optimization - Reduction of memory consumption of models and textures
FIXED:
Fixed a bug where Thunderstorms were looping indefinitely, which resulted in lowering performance
Corner View room tops do not overlap with floors anymore, and its glass material has been corrected to standard airship modules' glass
Hanging Cabinet pivot lined with the center of the cabinet
Fixed collisions on Infected Garden, blocking entry to one of the location branches
Large Bloom Two-Deck Cockpit icon changed to a proper one
Fixed a bug where the player could pick up Thorn Bee Hive, resulting in bees staying in the world forever
Fixed a bug where players could rescue two Friendly Insect pets
Fixed a bug where players couldn’t join a co-op session if their Steam names included some special characters
Fixed a bug where clients in co-op sessions didn’t see plants growing
Fixed a bug where non-picked-up items in buildings containing Wrecked Objects needed for main quest progression (e.g. Wrecked Basic Turbine) appeared again floating mid-air on the next visited locations
Fixed a rare bug where the Sleeping screen (when a player got exhausted) didn’t fill the whole screen
Fixed a bug where the Friendly Insect animation breaks when more than one player tries to pet it at the same time
Fixed a bug where eating Green Colander raw treated the Pyrexia disease
Fixed a bug where players caught anything other than Dust Moths during the tutorial
Fixed a bug where clients in a co-op session didn’t see the dust on the Underdust: Suburbs
Airship shouldn’t get stuck in a location's geometry
Fixed a bug where Charged Blockade sound wasn’t playing properly
Fixed a bug where both biome gates weren’t playing sounds
Underdust: Suburbs level design tweaked so Mantis enemies do not get stuck in the floor
Fixed a bug where clients in a co-op session saw incorrect Docking Plank movement
Fixed a bug where the Blueprints screen showed placeholder items on the first opening
Fixed some bugs with levitating items
Fixed bugs with the wrong interactive material setup for some objects
Fixed a rare bug where the healing sound from a Medical Station didn’t end after healing was completed
Fixed a bug where trigger for running a lift was present on the whole lift
Fixed a bug where new Room frames were weirdly rotated in ghost mode
Fixed a bug where player was stuttering while snapped to Helm during flight
Fixed a bug where Filtering Bottle was showing durability 0/0 after crafting
Fixed a bug where player could block themselves when building Balloon Core
Fixed a bug when player is using a gamepad and is in the splitting menu, pressing anything on the mouse causes them to lose focus
Fixed a bug with Dust shader visible on entering both combat locations
Fixed a bug where Copper Elements on the Lower Wind Farm could be picked up again after saving and loading a game
Fixed a bug where Alternator switch doors weren’t working on Underdust: Suburbs
Fixed a bug with the wrong message being played and shown in the log when Engines were being placed
Fixed a bug where items dropped on the airship were detached from it after save / load
Fixed a bug where Moth Swarms were blocking players from interacting with world objects (no triggers were shown)
Fixed a bug where some objects in a Greenhouse Tower weren’t visible for clients in a co-op session
Fixed a bug where players couldn’t use the Artifact Trade Station properly with a controller
Fixed a bug where clients in a co-op session saw some strange items in the middle of Underdust: Suburbs
Fixed a bug where clients in a co-op session stopped seeing the Dust after they returned to the same location for the second time
Fixed a bug where the crosshair disappeared after opening and closing the pause Menu
Fixed a bug where clients, after joining a co-op session, saw an empty Radar (and it got refreshed only after moving the airship)
Fixed a bug where some in-game screens lost their focus and couldn’t be interacted with when using a controller
Fixed a bug where resources on a Standard Wind Farm lower landing pad were visible & floating midair after scanning the Wrecked Basic Turbine and then visiting a different Standard Wind Farm
Fixed a bug where consuming items from dropped stacks removed the whole stack but gave a boost from a single item only
Fixed a bug where clients, after joining a co-op session, couldn’t see the quest log on their HUD
Fixed a bug where the Garden Pots preview stayed visible after the player moved the Sprinklers
Fixed a bug where the ghost previews for Garden Pots, flickered while the airship was moving
Fixed a bug where the Select Item menu was opening when the player wanted to pick up an object from the ground with a controller
Fixed a rare bug where a client in a co-op session saw the Extractor ray pointed in a weird direction instead of towards the extracted object
Fixed a bug with the player changing their look direction after using the Select Item menu with a controller
Fixed a bug where Descent to the Underdust “!” mark stayed on the Radar after leaving this location
Fixed a bug where Radar was placed upside down after loading a game or moving it
Fixed a bug where player could lock their movement after using Cure from any container other than the inventory
Fixed a bug where Friendly Insect Pet stayed in its cage after being rescued by a client in a co-op session
Fixed a bug where Medical Station collisions prevented placement of other devices on the floor down below it
Fixed a bug where a player standing from a chair could’ve been flying and falling off an airship
Fixed a bug where a player using a controller had an additional, invisible row between Inventory and Backpack
Fixed a bug where Friendly Insect Pet could get lost forever after player death
Fixed a bug where Soft Cushion could be lost when placed on Catwalks and taken by a Scrapwing Hatchery
Fixed a bug where blueprints in Artifact Trade Station and Technology Printer could be bought more than once
Fixed a bug where the player couldn’t switch filters on an empty container of a Filtering Deck Extractor
A set of vines, which could spawn on Wild Habitat arenas removed
Level design and level art improved in some locations for a better exploration
Several of the most common sources of a crashing game have been removed
Final texture added to the recharge strap of the Extractor tool
KNOWN ISSUES:
There’s a rare bug where the radial menu (C key bind) stops working and requires a save and reload to start working again
There is a bug where the player’s position while using the Medical Station change when an airship is flying
That's all for now. Thank you to everyone who took part in our Early Access journey throughout the last 22 months. Thank you if you ever took part in our closed playtests, played on our beta branch, left us some feedback or a bug report on our Feature Upvote site, left us a Steam review, or simply played our game on Steam. We could not have got to this point without you.
But we are far from done! This is not the end. We will continue to make Forever Skies even better with post-launch support. More news on future updates and patches, at a later date.
For now, though, thank you to our amazing community, and have fun.
Speak soon!
- Team Far From Home
Beta Hotfix #5 Now Live!
FIXED:
Fixed a bug where players could rescue more than one Friendly Insect Pet
Fixed a bug where players could get blocked in "Get Noah's tablet in the Tunnels" quest when they didn’t read the quest tablet during the very first visit to the Underdust: Tunnels
KNOWN ISSUES:
There’s a rare bug where the radial menu (C key bind) stops working and requires a save and reload to start working again
There is a bug where the player’s position while using the Medical Station change when an airship is flying
Beta Hotfix #4 Now Live!
Greetings scientists...
Some more hotfixes for you.
FIXED:
Fixed a bug where players could get stuck in sheds at the Workshop if they ran out of repair patches and resources needed to craft them
Fixed a bug in co-op sessions where Friendly Insect Pet was not showing in other Underdust: Tunnels when it wasn’t rescued during the first visit to such location
Fixed a bug where clients in a co-op session were flickering while the lift was moving
Fixed a bug where Thunderstorms were looping indefinitely, which resulted in lowering performance
Additional performance tweaks
Missing localization added
KNOWN ISSUES:
There’s a rare bug where the radial menu (C key bind) stops working and requires a save and reload to start working again
There is a bug where the player’s position while using the Medical Station change when an airship is flying
Beta Hotfix #3 Now Live!
Greetings scientists,
Another week, another hotfix for the beta branch. Full patchnotes below:
ADDED:
Research Parts added to both Underdust locations and Temporary Camp
Option to leave the game to the desktop from the Pause Menu
Added navmesh to The Workshop and Cosmodrome so Friendly Insect Pet can follow the player
Gamepad input settings to Settings
Sound for a player passing out
Missing translations
Missing sounds
CHANGED:
Energy Crystals can now be found on both Wild Habitat and New Nature Territory
Energy Crystals can now be found in the Colossal Life Form cave in the New Nature biome
Better detection range of Garden Pots placed under Sprinklers, less probability of those not being watered down with Sprinklers
Underdust Discoveries set list adjusted
Dust Territories Discoveries set list adjusted
Added Biomass to the research cost of the Extractor Module: Organic to lessen the chances of passing the gate to the 2nd Biome without the player visiting a Greenhouse Location
Locations updated on the world map so as not to spawn in the biome gates
Sprinklers watering time reduced
Sprinklers work when Garden Pots are out of water only
Garden Pots collisions reduced so they can be placed closer together
The trigger for clients in a co-op session for the final cutscene was reduced
Paint Tool now contains 4 basic paints after acquiring this tool
Simplified controller’s Adaptive Triggers conditions for some tools
Sleeping Lily Fruit research has been removed since the player gets its crafting recipe directly
Stamina Booster is now a reward from extracting Photophobia Virus Sample (previously assigned to Pyrexia)
Proper floating Biomass inscription added
Extracting Biomass grants a blueprint for Biomass Fuel
Biomass Fuel crafting recipe changed (Clean Water >> Dirty Water)
Wrecked Paint Tool added, and Complex and Unique Paint Cartridges removed from Radio Tower Variants Discoveries
Large Bottle removed from Garden Variants Discoveries
Wrecked Big Water Tank moved from Overgrown Surface Lift to Underdust: Suburbs Discoveries
Decoy added to Garden Variants Discoveries
Hardened Creepers removed from Underdust Discoveries
Garden Pots added to Overgrown Tower Discoveries
Wrecked Flashlight added and Flashlight removed from Communication Point Discoveries
Diver Pearls and Diver Pearls Seeds removed from Overgrown Surface Lift Discoveries
Meteor Bean and its Seeds removed from Overgrown Surface Lift Discoveries
Small Backpack added to Garden Variants Discoveries
Medium Backpack added to Underdust Variants Discoveries
Organic Printer removed from the Blueprints menu
Pig Smile and Northstar Discoveries changed from Fruits to Seeds
Lobster Pepper plants added to Greenhouse towers again
All Plants should have their boiled versions (instead of an Overcooked Meal)
Only the first intake of the Cure plays its animation
The virus, which the player is infected with, is named Grey Plague and updated in the Database entries
Distiller message log informs about finishing the whole process instead of every stack of distilled liquid
Synchronize plants growing times with the water quantity in the soil
Slight change in a selected inventory slot for better visibility
Research Computer inscription adjusted
Metal Collector ghost position adjusted
Research Parts textures changed
Wrecked Deck Extractor icon changed
Viewing Corner dimensions adjusted
Stair Rooms dimensions adjusted
Inverted Cockpit model adjusted
World generation minor changes to prevent spawning locations on other locations
Collisions on some locations adjusted
Biome surroundings heights adjusted
Database icons and backgrounds adjusted
FIXED:
Fixed a bug with a lack of proper lootable items in The Workshop
Fixed a bug where the game crashed when players held keys on some of the game triggers
Fixed a bug where the equipping tool animation was missing when no previous tool was equipped
Fixed a bug with the Discoveries counter disappearing on the HUD for clients in a co-op session
Fixed a rare bug where the game crashed when players were travelling in a lift on a location close to a Colossal Life Form event
Fixed a bug with AI-Tree location missing translations
Fixed a bug where resources on a Standard Wind Farm lower landing pad were visible & floating midair after scanning the Wrecked Basic Turbine and then visiting a different Standard Wind Farm
Fixed a bug where consuming items from dropped stacks removed the whole stack but gave a boost from a single item only
Fixed a bug where clients, after joining a co-op session, couldn’t see the quest log on their HUD
Fixed a bug where players saw the wrong color of ghosts while placing items on an airship
Fixed a bug where the Capsule Drop POI looked different for clients in a co-op session than for the host
Fixed a bug where clients in a co-op session weren’t able to scan or extract some Organic Matter objects in The Wall gate
Fixed a bug where the Garden Pots preview stayed visible after the player moved the Sprinklers
Fixed a bug where the ghost previews for Garden Pots, flickered while the airship was moving
Fixed a bug where the Swimming Colossal Life Form wasn’t disappearing after the player approached its POI
Fixed a bug where the Select Item menu was opening when the player wanted to pick up an object from the ground with a controller
Fixed a bug where debris was flying through different locations
Fixed a bug with the Backpack inventory slots not being refreshed properly when the player swapped between different Backpacks
Fixed a bug with a missing Small Water Tank research
Fixed a bug with wrong collisions on a Basic Engine, which made it hard to move or pick up
Fixed a bug where the Capsule Drop icon wasn’t shown on the Radar
Fixed a rare bug where a client in a co-op session saw the Extractor ray pointed in a weird direction instead of towards the extracted object
Fixed a bug with many invisible collisions in the Underdust.
Fixed a bug with the player changing their look direction after using the Select Item menu with a controller
Fixed a bug with proper Silicon Towers presence in the world
Fixed a bug where parts of the HUD were visible during the Cure check cutscene in the Medical Station
Fixed a bug where Luciferin POI wasn’t grayed out on a Radar after exploration
Fixed a bug where Descent to the Underdust “!” mark stayed on the Radar after leaving this location
Fixed a bug where the player’s position while using the Medical Station changed when an airship was flying
Fixed a bug where Radar was placed upside down after loading a game or moving it
Fixed a bug where clients in a co-op session weren’t able to open some of the Workshop containers with a Cutting Tool
Fixed a bug where player could lock their movement after using Cure from any container other than the inventory
Fixed a bug where Workshop Discoveries contained Electronic Parts, which are no longer in the game
Fixed a bug where Friendly Insect Pet stayed in its cage after being rescued by a client in a co-op session
Fixed a bug where Medical Station collisions prevented placement of other devices, floor down below it
Fixed a bug where the Studies menu displayed template UI with Solar Panels
Fixed a bug where a player standing from a chair could’ve been flying and falling off an airship
Fixed a bug where a player using a controller had an additional, invisible row between Inventory and Backpack
Fixed a bug where Friendly Insect Pet could get lost forever after player death
Fixed a bug where Friendly Insect Pillow could be lost when placed on Catwalks and taken by a Scrapwing Hatchery
Fixed a bug where Colossal Life Forms' unfinished events weren’t presented on Radar for clients after joining a co-op session
Fixed a bug where blueprints in Artifact Trade Station and Technology Printer could be bought more than once
Fixed a bug where the HUD Discoveries counter disappeared after interacting with a ladder
Fixed a bug where Discoveries stopped working after petting a Friendly Insect Pet
Fixed a bug where Discoveries didn’t update properly when a new location was discovered
Fixed a bug where the player couldn’t switch filters on an empty container of a Filtering Deck Extractor
Another set of vines, which could spawn on Wild Habitat arenas removed
Level design and level art on some locations for better exploration
More optimization fixes
KNOWN ISSUES:
There are some missing translations - they will be completed before the release
There’s a rare bug where the radial menu (C key bind) stops working and requires a save and reload to start working again
There’s a bug in co-op sessions where Friendly Insect Pet is not showing in other Underdust: Tunnels when it wasn’t rescued during the first visit to such location
Thats all for now, thank you for all of your feedback so far!