Forever Skies cover
Forever Skies screenshot
PC PS5 Series X Steam
Genre: Adventure

Forever Skies

Localization Hotfix Now Live | EA.1.5.0 | Build #27713

Greetings scientists,

We just released a hotfix that addresses one important issue:

  • Added missing localization texts for all current languages (except English)

Thats all for today!

Airship Gardening Update Is Live!

Greetings scientists!



As per the title, our largest-ever update, “Airship Gardening” is now live for all. Below are some of the key new features and improvements you can expect from EA.1.5.0.



This is by far the largest update we’ve released since the start of Early Access.

Our team have been working hard on this update since the launch of The Frozen Wishes Update back in December, and there is a lot to see!

Saves



We would highly recommend players start a brand new game to fully experience every new change and addition included in the Airship Gardening update. Such as improved story, locations and world improvements. Your old saves will still work, just you will experience the flow of the new content a little differently.

Your rewards from the Frozen Wishes update are no longer tied to your save files. This means if you unlocked the rewards from the festive quest back in December, they will carry over and be unlockable in any new save you create.

Here is a breakdown of the main additions you can expect from this update and the full patch notes…

Airship Gardening Mechanics



Gardening will play an important role in the game loop, but also the story. If you wish to keep your gardening setup simple and just grow a few crops for food and for the story, you can totally do that. But if you want to go all out with these mechanics and make the most of this mechanic, it’s safe to say you should be able to create some really impressive floating greenhouses!

You will be able to add water tanks, a Distiller for different fertilizers, different size pots, a network of pipes, sprinklers and more!



Different pieces of the new gardening tech can be found in several places across our procedurally generated world. Some of the more basic equipment like pots and water tanks are easier to find as they’re placed in more than one location. However, the more advanced technology like Distillers and Water Generators are a tad more rare. Be sure to check your Studies Menu!

In most cases, you will need to plant the seed for the item you want to grow. This process is relatively pain-free as all perishable items like food, medicine and plants now stack in your inventory.



You can increase the speed at which a plant grows by adding a special fertilizer from the Distiller. This fertilizer is made from Rotten Food (yes, it now has a purpose, yay!) Plants that only grow in the Underdust like Breathnuts and more can also be grown, providing you craft the Dust Fertilizer and add it to the garden pot.

Story Chapter 2 - Hunt For The Cure





CHAPTER 1 RECAP / SPOILERS AHEAD!



The first chapter of our story came to an end with the Viral Evolution update. We found what was left of Noah in the Underdust, followed by his research in the Infected Gardens. With that research we were able to craft a hologram which provided the coordinates to the location of the cure that we have been looking for - as was Noah and the previous expedition before us.

As we mentioned before, gardening will play a role in the next section of the story. In addition, we will also be taking our next trip back down to the surface of the planet.

New Underdust Section - Suburbs





This update features a brand new Underdust map for players to explore, The Suburbs. Players will head here during this latest chapter in search of the elusive cure. This map is roughly 4-times larger than the first Underdust map in Chapter 1 and a lot more open. Thankfully, there are a few landmarks to help players get their bearings in this foggy biome AND a Large Oxygen Bottle to make exploration a lot easier.

We hope you have fun down there!



Down here you will find a lot of new useful items to collect and new blueprints to research and craft. Including new plant seeds, organic substances for special fertilizers, blueprints for Gardening technology and a new upgraded version of the knife, the Aircutter.



A side note on combat…



With a new exciting Underdust biome to explore, Im sure that many players were hoping to exchange blows with Mantis enemies and more with this update. However, we made the difficult decision to temporarily hold off on this feature, but only for now

While we have got combat working in the development stages, we weren’t 100% happy with it and so have decided to spend more time on this feature so it can be better. We keep a watchful eye on other survival games and so we know how passionate survival game players are about this being done right, which is why this decision was made. In addition, we don’t want combat to be isolated in just this one location, we want it to be bigger and better, so some of our team will be focusing on this after the launch of the Airship Gardening update.

Improved World & Story Progression





Not only have we added new story and content with this update, we have also gone back and made improvements to the world and story that already existed in Forever Skies. This was done to make gameplay more fun and make the story easier to understand. The following was done thanks to your incredible feedback:

  • Many mission objectives re-written to give players a better and more immersive experience
  • Mission Reports - summarizing main quest milestones for the player upon returning to the airship from main quest locations
  • More lore scenes added
  • Story-related voice lines - from the players "suit AI" added
  • New cutscenes
  • Design, art and gameplay improvements to existing locations like Radio Towers, Overgrown Radio Towers, Gardens & Descent Lifts.
  • City ruins improved visually

Again, we highly recommend players start a fresh save to fully experience all of the above changes. However, if players wish to simply continue from the previous saves and continue the story from where it left off then this is also possible. Your rewards from the Frozen Wishes Update will no longer be affected!

New Airship Module Design - “Bloom Range”



Airship customization is important in Forever Skies. Because of this, we have added our first new Airship modules, the “Bloom Range”.



These modules can be found on our re-worked data card system - more details below in the full patch notes. We are only getting started with new modules. Coming soon we plan to add additional modules like new cockpits, balloons, exterior modules, stairs and more!



Airship Gardening introduces a new cleaner HUD design to players. We decided to update our HUD for a few important reasons:

  • With the changes made to Immunity a few months ago thanks to your feedback, the immunity Circle on the HUD became redundant as it was no longer a mechanic you would have to manage. Instead, immunity is now tied to the story and will change as a scripted event. Your current immunity status can now be found on the Inventory screen.
  • Cleaner and easier to understand. Certain icons were not explained well in the old design, such as using boosters or diseases. The new HUD displays this in a much clearer manner
  • Player parameters with distinguished Stamina/Energy and Radiation Zone alerts.

Please let us know your thoughts on the HUD changes. Do you prefer them? Is it an improvement? We’re listening!

A side note on The Flashlight…



We made some changes to how players acquire the Flashlight in a recent update, EA.1.4.2, and again with this latest update, EA.1.5.0.

We realise that this might have caused some confusion to players over the last few weeks, which we apologize for. So for any players wondering where to find the Flashlight with this new update, to confirm, it can now be found on a dead expedition member on any basic Radio Tower. Check your Studies Menu.

Look out for the signature blue cable, the Flashlight is on top of the corpse.



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The Full Changelog



There are more additions and changes we could go into more detail about, so instead, we have compiled them here in the full patch notes:

NEW CONTENT:



Devices:

  • Small Garden Pot
  • Small Water Tank
  • Sprinkler
  • Large Garden Pot
  • Large Sprinkler
  • Water Tank
  • Pipes
  • Distiller
  • Pipe Water Generator
  • Pipe Connected Membrane

Tools:

  • Aircutter
  • Big Oxygen Tank
  • Magnetic Lure - catch other items in addition to food
  • Underdust Access Module Item

Plants & seeds:

  • Sleeping Lily plant
  • Leafire plant
  • North Star plant
  • Pig Smile plant
  • Sleeping Lily seeds
  • Leafire seeds
  • North Star seeds
  • Pig Smile seeds
  • Breathnut seeds
  • Petit Bruiseflower seeds
  • Bruiseflower seeds
  • Petit Astre seeds
  • Canola Multidoigt seeds
  • Coffee Nut seeds
  • Dust Daisy seeds
  • Green Colander seeds
  • Inkbulb seeds
  • Lobster Pepper seeds
  • Meteor Bean seeds
  • Sunmelon seeds
  • Seeds Tuber (source of different seeds)

Food:

  • Boiled Leafire
  • Boiled Pig Smile

Resources:

  • Dust Fertilizer
  • Sulfur Fertilizer
  • Mantis Feces
  • Chitin

Paints:

  • “Bloom” theme

Decorations:

  • Poster “Automatic Irrigation System”
  • Poster “Sprinkler”
  • Frozen Wishes Event-unlocked recipe rewards are available for the new game slots too

Airship Modules:

  • Bloom Wall
  • Bloom Window
  • Bloom Floor / Ceiling
  • Bloom Door

Player:

  • Current immunity level can be seen in the Inventory / Backpack menu
  • Chronic diseases - when your immunity is Low, diseases become more dangerous and need more specialized ways of treatment (waiting them out no longer works)
  • Footsteps sounds for different terrains

Narration:

  • Chapter 2 of the story - in order to find a cure for a virus that slowly kills you, you have to travel to the depths of the Underdust to find a century long lost cure
  • Mission Reports - summarizing main quest milestones for the player upon returning to the airship from main quest locations
  • New lore scenes for second Lift and Underdust locations
  • Gardening tutorials in data tablets
  • Chronic Diseases tutorial
  • New cutscenes added


  • World:


  • Overgrown Lift - new lift to Underdust location added
  • Suburbs - new Underdust second location added

Other:

  • Magnetic Fishing Lure - allow catching things other than food
  • Some Paint Cartridges can be crafted from plants grown aboard an airship only
  • HUD improvements - player parameters with a clearly distinguished Stamina/Energy and radiation zones alerts; Flashlight power status added
  • Perishable food, plants and medicine now stack in player's inventory


CHANGED:



Player:

  • Flashlight can be found on a corpse on Radio Tower locations
  • Immunity reworked - it changes with the story progress only; it affects the probability of infection after getting in touch with virus carriers; you cannot prevent those losses but you can find a ways to improve it temporarily
  • All Virus researches displayed in Studies menu after crafting Virus Sample Analyzer
  • Fungal Meningitis name changed to Meningitis
  • Medical Bed role in disease loop improved (e.g. gives a free Immunity booster)
  • Knife central icon is visible as long as hitting an object can give some resource

Narration:

  • The main quest path reworked - it should be more immersive and understandable
  • Sagittarius expedition dead crew members locations slightly changed - to differentiate them from the remains of the last people living on the Earth centuries ago
  • Small story tweaks
  • Database entries pictures and texts updated

World:

  • Greenhouse Towers - additional gates in radiation sheds
  • Overgrown Towers - refactored, paths are more visible, source of early gardening devices and consumables
  • Radio Towers - design and art improvements
  • Wrecked Automatic Deck Extractor moved to a Greenhouse Tower
  • Wrecked Filtering Deck Extractor moved to an Infected garden
  • Wrecked Upgrade Station moved to first Underdust
  • Wrecked Ship Workstation moved to Descent Under the Dust upper floor
  • Slightly reduced amount of small locations to be found in the world
  • Underdust Oxygen refillers are more visible
  • Epoxy resource was moved to the Underdust; small amounts could be still found on a Greenhouse Tower locations but are now behind a progression gate
  • Slightly reduced amount of plants in the world
  • Descent Under the Dust - battery next to the computer was removed
  • Descent Under the Dust - fuse box added to turn off beacon
  • Descent Under the Dust has more visible upper floor path
  • Descent Under the dust requires an Access Module instead of Solid State Battery
  • Overgrown Lift requires Advanced Access Module
  • Infected Gardens have more loot
  • Rooftops have more loot

Other:

  • Data Cards distribution reworked - you won’t find new paint themes for example unless you’ve researched and crafted the Paint tool; Data Cards will spawns more frequently.
  • Crossbow sound effects updated
  • Medical Bed / Station animation tweaks
  • Many performance tweaks
  • Clean Water now gives 30 Water instead of 25
  • Canned Water now gives 30 Water instead of 25
  • Boiled Moth now gives 25 Food instead of 15
  • Boiled Patat now gives 30 Food instead of 25
  • Boiled Melon now gives 30 Water
  • Basic Lure can catch Rotten Food, Dust Lettuce and Dust Moths

FIXED:

  • Mantis Gland now appears in the Studies Menu
  • Mantis Gland now appears as a cause of Hemorrhagic Fever in the Studies / Virus Sample Analyzer menu
  • The quest for finding Noah’s notes and Mantis Glands has been re-worded for clarity. Changed to “Get” instead of “Find”
  • Noah’s Notes will respawn on all Underdust locations until picked up - this ends the “Find traces of Noah in Tunnels Under the Dust” quest
  • Glass Shards states are saved properly
  • Proper visuals for cooked Green Colander, Canola Multidoigt, Coffee Nut, Dust Daisy and Dust Moth
  • A new quest was added for saves that have already completed the first Underdust section. This “backwards compatibility” quest will bring players Immunity Status and Immunity Booster research recipe in line with those players that are playing from a new save.
  • Performance issues improved

-----------------------------------------------------------------------------------

Coming up…



We’re now working on our next patch EA.1.5.1, which will add even more new content and is expected to go live in the next few weeks. Keep your eyes on our socials for more info SOON.

SALE & BUNDLES



💸Forever Skies is 25% off on Steam! 💸

We also have two amazing bundles, both will get you an extra 15% off Forever Skies if you own the other game. Check them out below ⬇️

Green Hell
https://store.steampowered.com/bundle/33155/
Riftbreaker
https://store.steampowered.com/bundle/37896/

Thats all for now, enjoy the new update and get plantin’
Speak soon!







Early Access Ends in 2024 | Quality-Of-Life Patch (EA.1.4.2) Is Out Now!

Greetings scientists!

We have quite a few bits of news to share with you today, so buckle up!

1. EARLY ACCESS PLANNED TO COMPLETE IN 2024



Today we announced that our team is on-track to release the full version of Forever Skies in late 2024.

We don’t have an exact day and month for you yet because we ourselves will only know that closer to the end of development. We also need to see how the work and feedback on our next big updates go. But rest assured, once we know and feel the date works for our team we will announce it.

And yes, co-op is still planned to be added before the release of the final version. Our work there is progressing well but we are still adamant that it will be released once we feel it is ready.

2. WE HAVE PARTNERED WITH SONY



Our next big news is that we have partnered with Sony! We have actually been quietly working with them for a few years but today we can make it official.

With their help we have been able to focus on making Forever Skies the best it can be for its console debut. So, at the end of PC Early Access when we're ready to release the full game, we'll be launching it exclusively on PlayStation 5 for consoles and Steam on the same day.

We released a new trailer and got a cool story on PS Blog about the inspiration behind the game. You can check out both here:




3. 20% SALE + RIFTBREAKER BUNDLE



Along with the news and new patch (see the bulk below) we’ve got a 20% sale on Steam right now. We also have our ongoing bundle with The Riftbreaker live still.

The Riftbreaker is what would happen if Diablo and Starcraft had a baby. Mechs, base-building, survival, and hack-and-slash combat all in one. You are an elite scientist/commando inside an advanced Mecha-Suit sent to terraform a hostile alien planet. Hack & slash swarms of enemies, build up your base, collect samples, and research new inventions to survive.

If you already own Forever Skies you can use the bundle to get an additional 15% off from The Riftbreaker

https://store.steampowered.com/bundle/37896/FOREVER_SKIES_X_THE_RIFTBREAKER/

4. NEW QUALITY OF LIFE PATCH IS LIVE!



The Quality-Of-Life patch - EA.1.4.2 ha arrived and includes QOL improvements, bug fixes and gives much-needed love to the forgotten tool of Forever Skies, The Flashlight!



New(ish) Item: The Flashlight

Finally, after 7 months in Early Access all players will know that they can use a Flashlight in game!

The blueprint for this tool can be acquired early on after visiting your first Radio Tower and collecting some Electrical Parts. This will prompt the blueprint to unlock, at which point the player can research it.



Players don’t need to worry about another item taking up valuable inventory space as The Flashlight gets its own dedicated slot, in the same way as your Oxygen Tank. It now runs on batteries and will need to be charged like most tools.



QOL Improvement: Airship Base Adjustments



If you’re replacing any normal wall module with a Door, then any attachments you had on the wall will simply drop into your inventory, unless you’re inventory is full. And with Patch 1.4.2, that just got easier too!

QOL Improvement: Inventory Management

Your inventory, storage boxes, and freezers have had a couple of new functions added to make moving items around easier than ever.

Store All - This will remove all items currently in your inventory and move them into the storage box/freezer that you’re interacting with.

Take All - This will move all items in that Storage Box or Freezer into your Inventory.

Sort - This one is self-explanatory, it will sort all of your items so slots are more organized and will group stacks of the same item together.

Store Similar - This function is useful when you have a Storage Box for a specific resource. It will remove the item or resource out of your inventory that matches the item or resource that’s already in the Storage Box, meaning you don’t have to comb through your inventory to find that stack of Machine Parts you want to store. It can be done at the click of a button once you interact with your Machine Parts Storage Box.



----------------------------------------------------------

Full Patch Notes:




New elements:



  • Flashlight added as an equipable and rechargeable player’s tool


QoL improvements:




  • Inventory sorting and stacking added, also in various containers
  • “Deposit All” option added - the ability to deposit all container-specific items into a container with a single click
  • “Deposit Similar” - the ability to deposit all items from the Inventory that are of the same type as the items in the container.
  • “Take All” option added - the ability to take all items from a single container into inventory
  • Changes to the quest progression in the Underdust location:
- Most of the sub-quests were rewritten to give a better understanding of the quest progression

- Removed Battery used to power up the lift in the Descent to the Underdust location

- Path to the Lab in the Underdust should be more accessible

- Lab section slightly changed, e.g. Medical Reagents, crucial in the progression, are more exposed

- Dead Virus Carrier lore tablet, crucial in the progression, is more exposed


  • Airship wall and floor types can now be changed without the need to remove attached devices and artifacts (which previously blocked such changes)
  • Interaction with the Cooking Station should now be accessible only from the front of the device
  • Note Sticker - action buttons switched - holding E now enters edit mode
  • Immunity Booster now blocks any new virus infections for its duration
  • While being infected with any given virus, another infection with the same virus resets its timer
  • Thunderstorms should now be less frequent (approx. twice less often)
  • Database - locations’ entries’ background images added
  • Basic Engine Thrusters’ visuals improved
  • Boiled Lulling Grass Cricket’s icon changed to differentiate it more from the raw Cricket
  • Boiled Dust Lettuce’s icon changed to differentiate it more from the raw Lettuce
  • The Chromatic Aberration toggle option was added to the Settings
  • Thunderstorm volume slider added to the Audio Settings


Fixes:




  • Flying debris can’t damage an airship, while it’s docked at the Descent to the Underdust location
  • The player no longer dies after using the Medical Station while being infected with Hemorrhagic Fever
  • Storage Boxes cannot be placed on other Storage Boxes anymore
  • Insect Catcher no longer works when it’s in collision with parts of locations
  • Damaged Upgraded Turbines no longer reset their health state upon being picked up
  • To-Do list no longer marks already-seen tasks as new
  • Souvenir Mug’s icon now matches the in-game mesh
  • Thorn Bee Hives placement fixed - they shouldn’t spawn in strange places anymore
  • Music tracks should play and change while exploring various locations
  • A glass wall with door frame scanning description fixed
  • Breathnut descriptions now show how much oxygen it replenishes
  • Immunity is reset to the proper value after the player dies
  • Minor typos in text fixed


Known issues:




  • Shadows flicker badly while an airship is moving (the more noticeable the lower quality settings)
  • Some broken crates may appear as not damaged
  • Database - some icons are missing in the locations’ entries


That's all for now!
Team Far From Home

Patch EA 1.4.2 / Quality of Life Improvements / BETA_TEST BRANCH

Greetings testing branch scientists!

Today we are releasing patch EA 1.4.2 on our beta_flight branch! A hefty package of quality-of-life improvements you have been asking for and loads of bug fixes. 1.4.2 update is now live on our beta_flight branch for you to test RIGHT NOW! Here are some of the features you can expect…

1.4.2 v. 26097



New elements:

  • Flashlight added as an equipable and rechargeable player’s tool
  • QoL improvements:
  • Inventory sorting and stacking added, this is also available in various containers
  • “Deposit All” option added - the ability to deposit all container-specific items into a container with a single click
  • “Deposit Similar” - the ability to deposit all items from the Inventory that are of the same type as the items in the container.
  • “Take All” option added - the ability to take all items from a single container into inventory
  • Airship wall and floor types can now be changed without the need to remove attached devices and artifacts (which previously blocked such changes)
  • Interaction with the Cooking Station should now be accessible only from the front of the device
  • Note Sticker - action buttons switched - holding E now enters edit mode
  • Immunity Booster now blocks any new virus infections for its duration
  • While being infected with any given virus, another infection with the same virus resets its timer
  • Thunderstorms should now be less frequent (approx. twice less often)
  • Database - locations’ entries’ background images added
  • Basic Engine Thrusters’ visuals improved
  • Boiled Lulling Grass Cricket’s icon changed to differentiate it more from the raw Cricket
  • Boiled Dust Lettuce’s icon changed to differentiate it more from the raw Lettuce
  • The chromatic Aberration toggle option was added to the Settings
  • Thunderstorm volume slider added to the Audio Settings




Fixes:

  • Flying debris can’t damage an airship, while it’s docked at the Descent to the Underdust location
  • The player no longer dies after using the Medical Station while being infected with Hemorrhagic Fever
  • Storage Boxes cannot be placed on other Storage Boxes anymore
  • Insect Catcher no longer works when it’s in collision with parts of locations
  • Damaged Upgraded Turbines no longer reset their health state upon being picked up
  • To-Do list no longer marks already-seen tasks as new
  • Souvenir Mug’s icon now matches the in-game mesh
  • Thorn Bee Hives placement fixed - they shouldn’t spawn in strange places anymore
  • Music tracks should play and change while exploring various locations
  • A glass wall with door frame scanning description fixed
  • Breathnut descriptions now show how much oxygen it replenishes
  • Immunity is reset to the proper value after the player dies
  • Minor typos in text fixed

Known issues:

  • Inventory sorting doesn’t save its state
  • Sticky Note - The text prompt for interaction is missing
  • Sticky Note - holding E to enter interaction results in some E’s being printed on the note
  • Shadows flicker badly while an airship is moving (noticeable on lower quality settings)
  • Some broken crates may appear as not damaged
  • Database - some icons are missing in the locations’ entries


How To Access the Test Branch




  • Open the Steam application on your PC and locate Forever Skies in your games library
  • Right click - PROPERTIES- BETAS
  • Put in the password: BlimpWorkshop
  • From the dropdown menu select the beta branch tilted: beta_flight
  • Press the blue “Opt into beta_flight…” button
  • In your Games Library click on Forever Skies [beta_flight]
  • Install the Test Branch








How To Create and Load Existing Saves into the Test Branch



Your existing saves for the main game are stored in a different folder compared to your saves on the test branch. If you want to continue and test the game using your existing progress, you’ll need to do the following:


  • Locate your save files on your PC. By default they should be stored in the following file path:
    C:\Users\\AppData\Local\ProjectZeppelin\Saved\SaveGames\
  • Select the save file that you want to test your progress on, right-click, copy.
  • Located your Test Branch save file folder. By default they should be stored in the following file path:
    C:\Users\\AppData\Local\ProjectZeppelin\Saved_BetaFlight\SaveGames\
  • Paste your copied save file into this location
  • As a precaution make a 2nd copy of your save file and paste it somewhere on your desktop or in a safe folder. This way you can ensure you have a clean, backup save just in case.


After you have done the above, you can start the Forever Skies Test Branch from Steam and your save will be present when you select “CONTINUE”


Existing Saves Won’t be Affected but use an Imported Save To Play the Test Branch



Your existing saves, progress, and any custom settings you’ve set in from the main game won’t be carried over to the Test Branch. Your pc will see this as if you are installing and playing the game for the first time ever. Likewise, by playing on the Test Branch, your main saves should not be affected at all.

This also means any progress on the test branch will not be carried over to the main game once the update is live. The test branch is designed to allow you to explore and test new features without impacting your current progress.

Players can opt to play the test branch starting a fresh save, however, if you want to test new content with your existing progress, airship, etc (and we suggest you do) you will need to make a copy of your main game save and import it into the test branch. Instructions on how to do it can be found below.


Where to Submit Bugs

All bugs or issues that you encounter while playing should be submitted via the FEEDBACK TOOL that you can find in-game when pausing the game. Subsequently, you can find the tool under this link too:
https://www.farfromhomegames.com/en/playtests

Developer Update | January 2024

Greetings scientists!

We just published our first Developer Update on YouTube! This is the first video in what we plan to make a regular series.

In the video, we cover the road so far, our amazing community and a sneak peek of what's coming up next!

Check it out ⬇️⬇️⬇️⬇️

https://www.youtube.com/watch?v=KZ44CWEkeXA

Thank you! We've hit +3000 reviews + The Riftbreaker bundle

Greetings scientists!



This is a quick community appreciation post!

We recently crossed 3000 reviews here on Steam!



So from the bottom of our hearts, thank you to everyone who has supported us and our game!

And an extra big sweaty hug and kiss to everyone who left us a review.

Grand Overlord Gabe of Steam doesn't have anything magic happen when you cross 3000 reviews, but to us, this is still a proud moment. It shows our game is hitting a chord with a lot of people and moments like this give us so much motivation to keep making it better and better alongside your feedback. So here's to all of you!



It also happens that today is the official start of our cooperation bundle with our friends at Exor Studios, the crew behind The Riftbreaker.

The Riftbreaker is what would happen if Diablo and Starcraft had a baby. Mechs, base-building, survival, and hack-and-slash combat all in one.

You are an elite scientist/commando inside an advanced Mecha-Suit sent to terraform a hostile alien planet. Hack & slash swarms of enemies, build up your base, collect samples, and research new inventions to survive.

They're 40% off right now and if you already own Forever Skies you can use the bundle to get an additional 15% off from The Riftbreaker

https://store.steampowered.com/bundle/37896/FOREVER_SKIES_X_THE_RIFTBREAKER/

Thanks again and speak soon!

- Team Far From Home

Hotfix | EA.1.4.1 Build #25405 | NOW LIVE

Greetings scientists,

We just sent out a smol, but important hotfix to EA.1.4.1. Here is what we addressed:


  • Fixed a game crash when leaving the lift in the Underdust location
  • Fixed the Small Town location spawning without loot and central beacon tower.

That is all for now. More updates coming soon!

- Team Far From Home

48 hours left: Forever Skies is 20% off

Hi everyone.

First off, happy 2024! We've got some big plans for Forever Skies this year, many of which we have talked about in previous posts, and others that we will talk about a little later. So do keep your eyes peeled for more updates landing and please keep sending us your feedback!

And yes, as mentioned regularly, co-op is being worked on heavily and we will have a date for it when we feel it is ready. So please stop torturing our poor social media manager by asking repeatedly. Every night, he wakes in a pool of sweat, as his sole recurring dream now is him in an empty white room, surrounded by a hum of anonymous voices shouting, "When is co-op coming?!?" The deafening clamor envelops him like a foghorn tearing through the night and all he can do is meekly reply in vain with the words "Yes. We've talked about this before here, here, and here"

Anyway! Just a reminder to those following us here who still don't own the game.

Our 20% off sales ends in less than 28 hours





You can also get an extra 10% via our two bundles with our friends at Meet Your Maker and BOB: Chronicles.

If you already own Meet Your Maker or BOB: Chronicles, you can still use the bundle to get an extra 10% off.

https://store.steampowered.com/bundle/36579/BUILD_TO_SURVIVE/

https://store.steampowered.com/bundle/37476/Bangon_Balls_Chronicles_x_Forever_Skies/

The Forever Skies sale officailly ends on Januray 4th at 7pm CET / 1pm EST / 10am PST

- Team Forever Skies

Patch EA.1.4.1 (#25213) Now Live

Greetings scientists!



Our next patch, EA.1.4.1 #25213 has just gone live and includes a bunch of fixes and QOL improvements, a lot of which are based on your feedback from the last big update.

QoL improvements:



  • Desolated Radio Towers locations visual, accessibility and exploration improved
  • Desolated Radio Towers lore tablets added
  • Every Greenhouse Tower now has at least one Coffee Nut present (to cure Fungal Meningitis)
  • Wrecked Larger Freezer - sparks added (visibility enhancement)
  • Suit VO alerts when entering Infected Garden location without active Immunity Booster (English only, localization to be added in future updates)


Fixes



  • Desolated Radio Towers shouldn’t spawn too early in the game now (players should now be able to find the smaller Freezer location first in most of the cases)
  • Studies / Virus Sample Analyzer Progress Menu - Pyrexia Virus - Required parts updated to Crustpede (as a current source of this virus)
  • “Cure the virus” quest will not start after analyzing the object in the Virus Sample Analyzer (you have to be infected for this virus to start this quest)
  • Temporary Camp - removed a place on the location where players can get stuck if they don't have the Hand Extractor
  • Basic and Upgraded Turbines animations work only when airship is moving and changing altitude (doesn’t animate when docked)
  • Upgraded Turbine bug fixed. It has collision again - it can receive damage and be repaired

Hotfix / EA.1.4.0 #25172

Hello Scientists!

Today we are releasing a hotfix with the following content:

- Fixed a crash that could occur when saving the game or flying away after completing the seasonal event quest.
- Fixed a rare crash that could happen when loading a game save that contains an item that was later removed from the game.

Speak soon!

- Team Far From Home