Forewarned cover
Forewarned screenshot
Genre: Adventure, Indie

Forewarned

Hotfix (v.70.2)

Fixes
• Fixed spike pits not relocating items properly
• Fixed an issue preventing challenge progress from loading as a guest in certain cases
• Fixed a lore page placement location
• Fixed an issue where TNT stickers would remain visible after explosion
• Fixed an issue with the PDA display redirecting to the Mejai research tab continuously

Development Update (v.70) - Now Live!

A note from the developers:



Hello again everyone! As mentioned in our post a couple weeks ago, we have a ton of exciting content planned ahead for FOREWARNED. This first of these development updates has been released today, and includes an all new Challenge Board and the long-awaited Points Shop. Next month we'll be releasing another update with a brand new Halloween event, so stay posted for that!

Please share your feedback and suggestions in our official Discord!








The Challenge Board contains themed challenges corresponding to the seasons of Ancient Egypt. Completing a challenge will award extra gold, and completing all challenges presented in a week will allow you to earn a challenge point, which can be used in the Points Shop. The board refreshes weekly, so there will always be new challenges to pursue and rewards to seek!






Using the Points Shop, players can use prestige points and challenge points to redeem brand new unlockables. This includes special cosmetics, lobby decor, themed stickers you can apply to your tools, and even pets with special traits that follow you on your expeditions. The Points Shop includes over 30 unlockables, with more items in development to be added in future updates!


Player Customization



On top of new cosmetics that can equipped, players can now unlock full color customization of their clothes via the Points Shop.

Lobby Decor



The lobby has several new items that can be unlocked and used to decorate your lobby.

Tool Stickers



Personalize your tools even further with over a dozen unique stickers!

Pets



You can now unlock pets that will follow you wherever you go! You have the ability to name your pet and customize its appearance. Additionally, each pet type has a special trait that will benefit you during expeditions. For example, Chewy here grants its owner the ability to hold their breath underwater for a much longer duration. There are currently six pets available to unlock.





  • Items that have fallen into pits will now reposition to an accessible location
  • New radio music has been added. Players now also have the ability to change the radio's channel
  • The time it takes for sprinting mummies to burn has been halved, making solo ritual banishment more balanced
  • Added a front staircase to tomb variation #4's ritual room, so there are more paths the crocodiles can take towards the altar
  • Mummy player audio is now linked to the same microphone volume slider
  • When playing with PVP mode turned off, TNT will no longer damage other players
  • Tomb variation #3's spiders have grown more aggressive and can now bite nearby players, causing temporary vision impairment
  • If the PDA is opened during the "check your research notes" prompt while entering the inner tomb, it will open directly to the corresponding Mejai's research page
  • Added a gate to tomb variation #2's snake trap cage that opens when the snake is released
  • Added audio occlusion to the snake's audio, as well as increasing the audio distance to allow players more of a chance to avoid it
  • Talgor's night vision disturbance duration now scales by difficulty
  • The rotation of Marker Flags will now be synced between players
  • Replaced certain skeletons with bones to avoid confusion of past explorations
  • Rather than abruptly extinguishing, torches and fire stands will now fade out over the last several seconds of its life to help differentiate from the extinguished flames phenomenon. Note that when the extinguished flames phenomenon occurs, it will still be abrupt and accompanied by a gust of wind
  • Optimized character appearance syncing between players for smoother network performance
  • Flashlight intensity will now dynamically update depending on its proximity to an object. This is done subtly to prevent confusion with the electronic disturbance phenomenon





  • Fixed a network-related issue that could prevent the tomb variation from generating
  • Fixed a rare issue in which more than one Mejai could spawn in the same round
  • Fixed an issue during timed expeditions in which the tomb would seal before grabbing the relic, even with the Mejai guessed correctly
  • Fixed an issue related to relic collection when the inner tomb generated below the car in Cursed Sand Ruins
  • Fixed collision-related issues found within certain TNT rooms
  • Fixed an issue with VR global voice and push-to-talk swapping configurations before a setting was explicitly saved
  • Fixed issues related to the TNT maze in tomb variation #3
  • Fixed an issue with collectible placements in tomb variation #1's TNT room
  • Fixed an issue in which the Torch and Transmitter entries were missing from the PDA's Tools section
  • Fixed an issue with a lore page spawning below a table note in tomb variation #1
  • Fixed an issue with lighting not adjusting correctly after dying to TNT before the tomb's entrance is opened
  • Fixed an issue with shop item images appearing stretched out
  • Fixed network-related audio issues with tomb variation #1's swinging axe trap
  • Fixed an issue where cobras would not attack the ritual altar in tomb variation #2
  • Fixed an issue in which the Purchasing System would erroneously alert new items are available, when when all items in the shop have already been viewed

FOREWARNED - Future Updates (Preview)

Hey everyone! Throughout FOREWARNED's development in Early Access, the community has continuously provided feedback on the game, both with respect to its existing content as well as with each update that has been added. Thanks to this, combined with our own vision for the game's final state, we're excited to share some news with you regarding what you can look forward to in FOREWARNED!

The below list can serve as a high-level overview of upcoming updates in progress. However, it is not an exhaustive list, and therefore does not necessarily include all planned content. As we introduce these changes, we'll continue to take community feedback into account on the road to the game's full 1.0 release.



Development Update v0.70


Estimated Release: September 15, 2023



FOREWARNED's next update is slated to arrive in just over a couple weeks on September 15th! In addition to a bunch of quality of life enhancements and fixes, this update will include the long-awaited Points Shop, where players can use prestige points and challenge points to redeem brand new unlockables. This includes special cosmetics, lobby decor, themed stickers you can apply to your tools, and even pets with special traits that will follow you on your expeditions. The Points Shop will initially include over 30 unlockables, and more items are planned to be added over time.


This update will also include an all new Challenge Board containing themed challenges corresponding to the seasons of Ancient Egypt. Completing a challenge will award extra gold, and completing all challenges presented in a week will allow you to earn a challenge point, which can be used in the Points Shop. The board refreshes weekly, so there will always be new challenges to pursue and rewards to seek!


Full patch notes on these changes will be posted when the update is released.



Development Update v0.75


Estimated Release: October 2023



A brand new Halloween event will be active in FOREWARNED this October, with the opportunity to unlock a new seasonal cosmetic! For those who missed out on completing last year's seasonal event, the 2022 cosmetic will also be made available to unlock during this event. This October update will also come with additional quality of life enhancements and fixes, along with any additional tweaks required from update v0.70.




Development Update v0.80


Estimated Release: TBA



One of our top priorities is revamping the Mejai banishment ritual. The major focus of update v0.80 will be reworking the ritual to be more exciting, unpredictable, and unique. Ultimately, the experience will go beyond simply fending off hordes of creatures heading towards the ritual altar, and will instead introduce brand new challenges and mechanics, including elements specific to each Mejai's strengths and weaknesses.



In addition to new ritual mechanics, we'll also be introducing brand new ushabti puzzles to the game that will allow for a greater mix of challenges leading up to the ritual itself. As with the previous puzzles, these new ones will possess a dynamically-generated solution, with a unique layout and design per tomb variation.




These changes, both the ritual rework and the new variety of puzzles, will be designed to significantly diversify the end game of each expedition, furthering replayability.



Development Update v0.85+


Estimated Release: TBA



At this point in development, FOREWARNED will be approaching its full release. With it, we plan on bringing two new maps and a new tomb variation into the game, fitting the theme of an outdoor ruin. This will be FOREWARNED's first ever tomb variation set completely outdoors. The new tomb style will possess brand new environmental / spirit events, objectives, and a new creature type lurking about.


Players can also look forward to...

  • the introduction of the 7th Mejai to the game
  • new archaeological tasks, objectives, puzzles, and rooms
  • the Hierolens tool
  • finalized and expanded lore
  • 100+ achievements in total
  • final polish, bug fixes, optimization, AI balancing, and quality of life enhancements
  • delivery of remaining top community suggestions

Aside from this, new exciting mechanics, horror elements, gameplay features, challenges, and rewards can be expected. Join our Discord to stay in the loop, and check out our Trello to see all the new content in progress.

As always, thank you for your support and feedback during FOREWARNED's development!

Dreambyte Games

Hotfix (v.65.6)

Fixes
• Fixed an issue with the appearance of the Chalice treasure in the collection display
• Fixed an issue that could still cause duplicate treasures for players approaching a full collection
• Fixed an issue that could result in a missing room in tomb variation #3
• Fixed an issue with objectives related to rare treasures, in which the objective for collecting them would still appear even if none spawned in
• Fixed an issue where the lower level archway would glow even when the incorrect Mejai was guessed

Hotfix (v.65.5)

Changes
• Treasure and lore pages that have yet to be collected by everyone in the group are now further prioritized when spawning
• Public lobbies will now always appear first in the lobby list

Fixes
• Fixed issues related to artifact/treasure spawning, including duplicate artifacts and more than 2 appearing during one expedition
• Fixed an issue in which gold found within hidden TNT areas skewed the required gold collection objective
• Fixed an issue with missing radar floors in certain TNT areas
• Fixed an issue on tomb variation #1 with the TNT room walls sticking through the steps of the start room

Hotfix (v.65.4)

Fixes
• Removed a music track from the inner tomb which was causing copyright issues for streamers

Hotfix (v.65.3)

Changes
• Added a mild head bob effect that can be toggled on/off under Gameplay settings

Fixes
• Fixed an issue causing Ataimon to get stuck after being stunned by TNT
• Fixed an issue preventing the Variation #2 snake’s animation from playing
• Fixed an issue causing the relic to disappear if the host leaves or changes during the round
• Fixed an issue causing public games to be hidden when the "Hide Private" option was selected

Hotfix (v.65.2)

- Fixed an issue where players could get stuck inside a sarcophagus
- Fixed a gap in the lower tomb on Variation #3
- Fixed an issue occurring when a player is killed by TNT after collecting the relic
- Fixed an issue causing animation glitches after a player dies while on a moving platform
- Translation improvements and fixes
- Fixed an issue in which private lobbies were still appearing despite the Hide option checked

Spectral Awakening - Major Development Update - Now Live!


A note from the developers:



The FOREWARNED: Spectral Awakening major content update is here! The past few development updates focused on improving the existing experience, including visual overhauls, AI enhancements, expedition modifiers, and many quality of life changes. Our next focus introduced in this update has been filling the tombs with increased scares and immersion via new environmental events and new interactions between the Mejai's spirit and player, designed to add further unpredictability and uniqueness to each expedition. This update also comes with the long-awaited TNT item, core gameplay changes, treasure improvements, and more!

Please share your feedback and suggestions in our official Discord!








While previously believed to be relatively passive, the Mejai's spirit has grown further enraged by the countless desecrations of its tomb. This anger has empowered the Mejai's spiritual form to have a more active role during the investigation phase of your expeditions...

  • The Mejai spirit's appearance has evolved into a more terrifying, corporeal embodiment
  • Its AI has been improved in a number of ways to make it more intelligent, including its movement and general behavior when haunting the tomb
  • It will make itself more known during the investigation phase of your expeditions and has grown more protective of its tomb, not taking kindly to desecrations of any kind
  • The spirit has a variety of newfound abilities, including the ability to interact more with the environment and props within the tombs
  • In addition to environmental interactions, the spirit now has several additional ways of interacting directly with players, including moving them, causing them to suffer hallucinations, and more...
  • Improved the pacing/cooldowns of ambient sounds, spirit effects, and phenomena
  • The spirit's audio methodology has been improved to reduce possible repeat sounds it makes during an expedition

Developer Note: While the Mejai's physical manifestation phase is generally considered the most tense part of each expedition, we wanted to add further excitement to the investigation phase to bolster replayability and keep players more on edge. Both environmental events and spirit/player interaction events have been implemented in a way to respect the game's pace, avoiding events occurring too close together, repetitively, or after too long of nothing happening. Players diving in to this update can look forward to discovering over 75 unique ghost events. Given this, each expedition should feel more exciting and unpredictable, with the possibility of experiencing something brand new each time.




Have you been missing that certain spark in your life? Do you want to break down barriers getting in the way of your success? Look no further than Archeobay's latest in-stock item, TNT! This explosive new tool is a blast, capable of demolishing obstacles, halting danger, and more!

  • Players now have the ability to purchase TNT in the shop, a one-use item per expedition. (Your TNT replenishes at the start of each new expedition; you will not need to re-purchase it)
  • TNT can be used to demolish cracked walls, allowing you to access new areas. Be warned, while these sealed areas likely have more treasure, there may be additional threats to watch out for...
  • TNT can also be used to deter or even eliminate certain threats altogether. Seek cover before setting it off!
  • Due to its destructive nature, the Mejai's spirit will become further enraged when it's used




A few changes have been made to the core gameplay loop to help deliver the best experience for new players and veteran players alike. Specifically, the game will better scale in terms of difficulty as players ascend from level 1 onwards to ensure the game remains appropriately challenging while also respecting the chosen difficulty setting.

  • Previously, the Mejai would immediately begin to physically manifest when players entered the inner tomb. With this update, the Mejai will now only begin to physically manifest once the relic has been picked up for the first time. This will give players time to explore the inner tomb at their own pace while preparing to overcome the Mejai, and also fits better with the lore
  • More dynamic behavior has been added to the blue escape lever spawn-in methodology, including taking into account player positioning within the tomb. This will help mitigate cases where it spawns at the furthest possible spot away, while also reducing cases where it is made too easy by spawning right outside the inner tomb. Overall, this change is designed to make the physical manifestation stage of the expedition more exciting and balanced between expeditions
  • For expeditions with more experienced players and on higher difficulties, canopic jars/keys will be more likely to spawn in challenging locations, such as behind puzzle/trap rooms instead of chests located in simpler locations. To balance this, the number of possible empty chests has been reduced
  • For newer players, the entrance to the tomb's lower level leading to the ritual chamber will now always be connected to the start room. The nearby note has also been reworded for clarity regarding the ritual itself. Additionally, when the tomb entrance has been unsealed after Mejai manifestation, the archways to the lower level will glow. These changes are intended to help players discover the banishment ritual portion of the gameplay loop earlier on, which we notice sometimes gets entirely missed by those new to the game!
  • The inner tomb note related to Mejai names will now display in a more dynamic manner depending on player level, in which veteran players will refer to the research notes in their PDA




We've made what we believe to be the final pass on the way treasure collection works, keeping the best parts of the existing system while boosting the intuitiveness and fun of collecting everything.

  • Treasure found in the ruins and turned in to the treasure collection tray will now also appear in your lobby's trophy room
  • Rare artifacts no longer "spin and float" off the ground, but instead can be picked up and brought to the treasure collection tray
  • The rare artifact spawn chance has been greatly increased, making each tomb much more likely to have at least one per expedition
  • Rare artifacts / treasure have been given a subtle additional glow effect to make it easier for players to distinguish them over regular props
  • Lore pages also no longer spin and float, but have now instead become the hieroglyphic documents. That is, turning in hieroglyphic documents to the collection tray will now count as lore collected
  • Note that the previous gold/XP rewards for collecting treasure/hieroglyphic pages are unchanged, so you will still receive the same bonuses for collecting them
  • When hieroglyphic documents and treasure are picked up for the first time, new players will receive a hint as to their purpose
  • The trophy room has received newly designed display cases more fitting to the room aesthetic and capable of holding all 24 rare artifacts/treasures




  • The inner tomb has been made more epic within each map variation, befitting the resting place of the Mejai's sacred relic
  • When players respawn as mummies, they now have a new passive skill that allows them to see where any living players currently are in the tomb
  • When players are submerged in water for too long, new visual and audio effects will now occur to better convey that they are drowning
  • The Zealots of Akar have received improved materials and textures
  • Attempting to swing an unlit torch will now first perform the "ignite" action, lighting the torch
  • Updated the lobby display with an option to show/hide private lobbies
  • When canopic jars are picked up for the first time, new players will receive a hint as to their purpose
  • Added Marker Flag and TNT journal entries to the PDA's Tools section
  • Made the "Leave Game" button text more obvious in the PDA settings menu
  • Performed further network optimizations, especially during round ending





  • Fixed an issue in which switching from a good mummy to evil mummy, or vice versa, would retain the previous mummy type's powers and UI
  • Fixed an issue with a visible gap in the ground outside the lobby area
  • Fixed issues related to VR teleport areas
  • Fixed an issue with Necreph being unable to kill players after players die via incorrect Mejai guess
  • Fixed an issue in which VR players could lose the ability to interact with their lighters/flags/headlamps
  • Fixed an issue in which mummy player screams/footsteps could no longer be heard when respawning more than once as a mummy
  • Fixed an issue where doors wouldn't swing after release of a VR player
  • Fixed an issue in which an expedition room would still appear in the lobby menu even if everyone left
  • Fixed an issue with Marker Flags not resetting to Level I when prestiging
  • Fixed an issue with shadow casting on a few items
  • Fixed an issue in which good player mummies couldn't use levers in a certain case

FOREWARNED: Spectral Awakening - Release Date Announcement



Hey everyone! We wanted to quickly touch base and let you know we're planning to release FOREWARNED's Spectral Awakening major content update this Friday, May 26th! As mentioned in our previous announcement, this update will have TNT available in the store, major new content with respect to the spirit, environmental interactions, and much more!

Full patch notes will be released this Friday with the update. We're looking forward to then!