Hey all, in this patch we're adding the option to rebind all of your keys in the settings menu. Just head in there and you should be able to adjust everything to your liking.
Also, we fixed some bugs, here's a list of them:
Loading games before it has fully started is now quicker
Dropped the phasing ability from all characters
The game is now considerate towards windowed-mode users and their screen size preferences
Gave the bots an extra hint that they generally can't move through solid objects
We've given the bots adrenaline injections so their minds and actions should now be a bit snappier
After noticing that several players have been finding themselves trapped in one region we've just released a small patch which adds a button to the settings menu, allowing you to reset your region. Let us know if you encounter any other issues and we'll do our best to get it fixed ASAP! :)
Gave the cameraman improved spatial awareness, so it should no longer forget to render things.
You no longer get twice the credit for kills
Fire should no longer be emphasized at the post screen, even though you deserve it.
Particle effects should no longer scale weirdly in the post-game
Did translation again of corrections.
You will no longer be able to burrow in junk piles in the forest
Tutorials should now only be shown when relevant to the current situation
The resolution setting dropdown should now allow you to actually choose what resolution you want
Hired a better cameraman to make both combat and menuing more enjoyable
Exorcised the waterfall
You can now really hear when someone gets smacked with the social distancer
Your computer should now get less hot when playing because we improved the performance a lot!
The game will no longer tell anyone to keep forging when they should be fighting (because the name of the game is “Forge and Fight” not “Forge or Fight!”!!!
Pausing the game will no longer be punished by the eternal translucent panel
Teams should now always always always be balanced (promise)
Enemies should no longer be blue when they are, in fact, enemies
Private room codes are no longer passed through the Enigma machine when you move to the next match.
Buffed Social Distance to deal with covid snowballing.
Stimuli visuals effects will no longer not always be played
You should no longer be able to stack part effects over and over and over and over again by rebuilding your weapon (thanks Egg!)
Applied necromancy to torsos
Hands will no longer be able to get away from you, unless your opponent knocks them off you
Re-trademarked the EX180™ cosmetic set. OC do not steal
Lots of other minor improvements and fixes that are highly uninteresting
We are really glad to bring this wacky weapon-crafting multiplayer action game into the world today. We’ve listened to the community feedback, updated physics, improved matchmaking, polished the game and fixed bugs. So many improvements have been made since Early Access that it’s hard to keep a track of.
[previewyoutube="enW6ewDijoY;full"]
As a blacksmith gladiator, you must experiment with over-the-top weapon builds and engage in frenzied fighting in the arena. We are looking forward to seeing your crazy weapons in action!
WHAT’S NEW?
Beautiful new visual effects for more feedback and more clarity!
Better matchmaking systems to throw you right into the game (Waiting begone!)
Silky smooth game flow when you enter a match!
Improved physics to make chonky weapons feel REALLY chonky
A new look to the tutorials to make them easier to follow!
Lots of bug fixes!
New low-low price of only $4.99/€4.99/£4.99!!!
SPECIAL THANKS! Since the prototype to the current version, Forge and Fight! received a lot of community support and feedback, because of which we have been able to improve our game so much. Thank you, everyone❣️
⚠️A note on the pricing: For players who paid a higher price for Forge and Fight! during Early Access, please refund your game through Steam and then repurchase the final game at the new lowered price. If this doesn’t work, please email us at support@flamebaitgames.com, and we will sort out the refund for you as quickly as possible.
Finally, the time has come! Forge and Fight! steps out of the fiery kilns of Early Access and goes into the blasting furnaces of a full launch on December 2nd! Woohoo!
The final version of Forge and Fight! will be hammered together with great performance, stability and physics improvements, and a matchmaking system that instantly has you testing your unique weapon creations in battle. We’ll also significantly reduce the price to $4.99 to make the game more accessible to all blacksmiths who are stuck indoors during the winter of this unprecedented year.
As for the new price we know that this may feel unfair for those who purchased the game before the price reduction. We got your back! You should be able to refund the game via steam and repurchase the final game at the new lowered price. If this doesn’t work, please email us at support@flamebaitgames.com, and we will sort out the refund for you as quickly as possible.
Thank you for your warm support as always and see you soon, on December 2nd!
Follow us on our social channels to get more sneak peeks! Twitter: https://twitter.com/forgeandfight Facebook: https://facebook.com/forgeandfight Discord: https://discordapp.com/invite/flamebaitgames
The Next Month + Patch Notes 0.1.1
Hey All!
Firstly, we've got two bug fixing patches coming up for you all, with the first of those being TODAY, and you can read the patch notes below!
Secondly, we’re aware that it is difficult to find matches with other players at the moment, and we've got another patch coming up after those bug fixing patches to help improve upon that and make it easier for people to jump in and out of games, oh and for those times you can't find people, we'll try to improve those bots, y'know, so they don't run in the lava quite as much!
What comes next after that? WELL, we're not quite ready to announce that, mainly because we're continuously keeping an eye on the game and evaluating it. Once we're ready to tell ya'll we will do!
But most importantly, we do want to say a huge thank you to everyone who has supported us, and those who support us in the future, we appreciate and love you hugely <3
In Patch 0.1.1 we have fixed the following issues with the game:
The leaves no longer Flicker in the Main Menu.
We fixed a pesky localization issue in the store.
Toasting "Knife" is now correctly translated, promise.
You can now see your weapon set bonuses in Sandbox forging at the start.
The game should now keep AZERTY-input in mind in all UI elements.
The text no longer appears behind weapons in the post-game screen.
Non-MVP players can no longer steal the MVP title from the actual MVP.
Follow us on our social channels to get more sneak peeks! Twitter: https://twitter.com/forgeandfight Facebook: https://facebook.com/forgeandfight Discord: https://discordapp.com/invite/flamebaitgames
Download problem has now been solved!
ALRIGHT!
Problem has been solved, sorry for the delay everyone, downloads should go through fully! <3
ENJOY!
Download Stuck at 99%?- We're reaching out to Valve to get this sorted! - SOLVED
Hey all, We're aware that some of you are having the download get stuck at 99%.
We've heard reports of other games having similar issues.
It seems to be something in the backend causing the issue, so we're reaching out to Valve to get this resolved asap, so please bear with us!
FORGE AND FIGHT IS OUT NOW IN EARLY ACCESS!
HELLOOO BLACKSMITHS!
We're soooooo excited ( and nervous!) for you all to get your hands on the game which is NOW LIVE, and we have a 15% launch DISCOUNT going on RIGHT NOW!
We have a whole bunch of new things for you to check out, both in and out of the game:
- A new cinematic trailer! [previewyoutube="6D4jE5ioJlY;full"]
- A whole bunch of weapons to mess about with!
- Sandbox Mode to create and test your wildest weapon dreams!
- Cosmetics
- An updated FAQ which can be read on Steam! or Discord!
AND MOOOOOOORE.
Honestly, we're super proud to release the game to you all and can't wait to get all the community feedback from you to help make this the best game we can possibly make, and thank you SO much for any and all support you give us, it means the world <3