✔ ATK, DEF, SPD, REG bonuses for the defending army were decreased by 25%;
✔ Changed Raid Bosses attack range from 1 to 2.
Forge of Gods Update 18.08.2016
✔ Changed debuff auras mechanics: debuff auras don't summarize, they work one by one now. For example, you have a creature with 100 DEF and your opponent has two tritons with -70% and -50% DEF auras. So, these auras will decrease creature’s DEF one by one. 100 DEF – 70% = 30 DEF, and then 30 DEF – 50% = 15 DEF. Still auras from the similar creatures of the same grade don’t work together;
✔ Creatures of the defending army will get ATK, DEF, SPD, REG bonuses in PVP, GVG and Training fights. This bonus depends on Army Power of the defending player;
✔ Damage from AOE abilities depends now on each creature’s DEF that is hitted. For example, adjacent targets will get damage based on their own DEF, they can get more damage than main target if main target is a defender;
✔ Added 3 new Dragon’s Sanctuary Bosses for low level guilds;
✔ Some stage Bosses were rebalanced (“Shadow Labyrinth 5”: Ancient Swarm Scarab, “Mystic Bawdyhouse 5”: Ayashi, Lust Demon);
✔ The amount of GvG points that oppenent loses in case of failure was decreased from 50% to 20%;
✔ Fixed a lot of annoying bugs;
✔ “Pumpkinson, Spirit of Hallowen”:
Chance to summon Pumpkinling on friend’s death was slightly decreased on all grades;
Pumpkinling’s damage was slightly decreased on all grades;
Forge of Gods Update 05.08.2016
General changes:
✔ Fixed an issue where players don’t get correct rewards for Raid Bosses;
✔ Fixed GvG bugs;
✔ Fixed an issue where players can get double rewards sometimes;
✔ Fixed an issue where player can “oneshot” Raid Bosses.
Forge of Gods Update 03.08.2016
Guys, if you find abuse or exploit, do not use it. Please, tell us about it via in-game support and you will get an ample reward. If someone is caught on using any exploits, he or she will be punished up to permanent ban. At all disputable situations the final decision will belong to the developer team. Thank you for understanding
General changes:
Returned damage mechanic was changed. Creatures will no longer get returned damage from their AOE abilities The first army slot is a defense slot now. The current army in this slot will be always used for defending in PVP, GVG and shown in player’s profile
✔ Guild system was redesigned:
Added two new currencies: Contribution - personal currency of each player. Players get it for donating gems into the guild, winning GvG fights, completing raid dungeons. Players can spend it on: upgrading guild buildings (Each player improves guild buildings independently from other members), buying temporary boosts;
Influence - guild currency. Guild gets it for donating gems into the guild, winning GvG fights, completing raid dungeons. Guild can spend it on: taxes(see below), guild buildings openings(see below), access to raid bosses(see below). Influence can be spent by Guild Master only;
New guild buildings: Trading Post sells different items for Contribution (soulcameras, chili, health potions and even rainbow evo-creatures). These items will be personal and players can buy them only once a day;
Workshop sells different personal boosts for Contribution (gold bonus, xp bonus etc);
Three racial buildings where players can buy temporary army improvements for Contribution: Bastion of Glory - human's building, Dread Citadel - demon's building, Gloomshade Grove - beast's building;
Dragon's Sanctuary - a new raid dungeon where whole guild will fight against different powerful Bosses and will get an ample rewards and Contribution for victories depending on damage that each member has dealt.
- There are 5 bosses (On almost all guild levels);
- Each Boss has different multiple skills;
Taxes: Influence will be subtracted from the guild once every week, the amount depends on guild level. If guild doesn't have enough Influence at the end of the week, it will be credited for missing Influence until the next week, and this amount should be written off too. If guild doesn't have enough Influence at the end of the second week, all guild buildings (expect old raids) will be blocked and guild will be downgraded by one level. Guild members won't get rewards for completing raids, Fire and Dark crystals for GVG and PVP. All rewards that guild member gets via Rewards Box will be blocked until guild repay the loan. After update all guilds will get some amount of Influence, because the first subtract will be on the nearest Sunday. Spend Influence wisely, and you won't be in an emergency.
✔ Mergus's Rest - God mode: The missing star is on her place now;
✔ Fixed an issue where some players have a "screen: could not switch resolution" error;
✔ Fixed an issue where some players don't have epic quests for Emperor and God modes;
✔ Fixed a bug that caused excessive creautures run from the army early after switching device;
✔ Fixed a quest scrolling issue;
✔ Fights from rankings list will no longer give win-streak and gold;
✔ Pal's points and energy are stacked in reward box now;
✔ Fixed an issue where searching guild system doesn't work properly sometimes;
✔ Some debuffs that creatures get during the fight will no longer transfer to another fight;
✔ Added a join guild timer. If player joins the guild and leaves it right away, he won't be able to join this guild again for 3 days. But if player joins the guild and leave it after one week, he will be able to join this guild right away. Three days timer starts from a moment of joining the guild;
✔ Creatures's abilities that steal ATK or DEF no longer work on Bosses. Bosses have immunity to all abilities now;
✔ Forsaken Shelter raid rewards were changed back:
5 - 5 Health Potion
50 - 5 Blade of Honor
130 - 5 Chili
400 - 20 Chili
1000 - 10 Soulcameras
Interface improvements:
✔ Added a update timer for trials;
✔ Added a confirmation window before deleting friends;
✔ There are now all guild tabs in guild raids window;
✔ Added an info how many rage has been restored for today;
✔ Stage selection screen has now an info how many time-turners player has;
✔ Stone crypt "buy" button shows correct amount of stones that is needed to open it;
✔ Added training fights against guild members, these fights won't give any rewards, but won't waste rage either;
✔ Camera capture Button was moved;
GvG:
✔ Changed the number of GvG attacks for each slot: 1st - 11 attacks; 2nd - 9 attacks; 3rd - 7 attacks;
✔ Guilds with 0 level can only be attacked by guilds with the same level;
✔ Guilds now can only attack guild of their level and guilds plus 3 levels (It’s an obvious that guilds still can attack low level guilds). For example, III lvl Guild can attack only VI lvl Guilds and lower;
Creatures:
✔ Averaan, Mistress of Sin XVII - side-ingredient was changed from Assassin of the Snake Order VII to Master of the Snake Order VIII;
✔ Averaan, Mistress of Sin XIV - side-ingredient was changed from Infernal Ifrit VII to Ossified Lizard VII;
✔ Ancient Dragon of the Eternal Rest XIV - side-ingredient was changed from Infernal Ifrit VII to Dominatrix VII;
✔ Pumpkinson, Spirit of Hallowen:
"Sinister Laughter" ability was changed:
On friend's death, 90% chance - Summons Pumpkinling on 7 turns (was On friend's death - Summons Pumpkinling on 7 turns) (On the last grade)
Pumpkinling's damage was slightly increased on all grades;
Our player has Youtube chanel about Forge of Gods where you can find info about updates and different guides: https://www.youtube.com/channel/UCs5pHRXMD0utjlh202T1riQ
Forge of Gods Update 24.06.2016.
General Changes: ✔ Forsaken Shelter raid rewards were changed until the next update:
5 - Lord Legendarie
50 - 100 Energy
130 - 100 XP
400 - 3 Precious Pig
1000 - 30 Princess Mythica
✔ Added 50 new sets;
✔ Added a lot of main quests;
✔ Added two new creatures:
Cerberus, Guardian of Hades:
Demon, Attacker
"Three-headed Attack" (On attack)
Damages enemies on 1 tiles around itself for 100% damage(On last grade);
Izenna, North Queen:
Human, Attacker
"Battle Thrill" (On Attack)
Steals 80% HP from enemies(On last grade);
Forge of Gods Update 10.06.16
General changes:
✔ Added volume control option;
✔ Added two new difficulties for stages: Emperor and God. There is a chance to get a rainbow version of the creature on these stages;
✔ Added an option to skip animation of the current guild wars on entering in guild’s overview window;
✔ The speed of auto-forward mode was increased by 1,5 time;
✔ The starting weekday of tourney was changed to Wednesday;
✔ Added an info in capture window about how many such creatures player has in the inventory;
✔ Added a time stamp feature to the guild chat log;
Army:
✔ Added 50 new sets;
✔ Sell price of the creatures was increased by 30%;
✔ Fixed an issue where filter settings reset after switching army tab;
GvG:
✔ The accrual of GvG points was changed. If player from guild “A” attacks player from guild “B” and loses, guild “B” won’t get GvG points, if he wins his guild will get points as it should;
✔ Guilds now can only attack guild of their level and guilds plus 2 levels (It’s an obvious that guilds still can attack low level guilds). For example, III lvl Guild can attack only V lvl Guilds and lower.
Raids:
✔ “Rainbow’s Lair”:
The drop rates of evo material were increased;
✔ “Legend Mine”:
HP of Royal Wild Ribshatterer was decreased;
The amount of XP for raid was increased;
✔ “Elder’s Shrine”:
The creatuares were slightly buffed;
Creatures:
✔ The stats of Shadows were decreased by 50%;
✔ Fixed an issue where creatures are duplicated sometimes;
✔ Pumpkinson, Spirit of Hallowen:
Fixed an issue where small pumpkins were immune on the turn when they were spawned;
✔ Thoroughly looking Basilisk:
Fixed an issue where auras from different grades don’t work correct;
✔ Averaan, the Mistress of Sin:
Fixed mistake in skill description;
✔ Circe, The Reality Corruptor and Fenneca, the Redhead Broodmother:
The mechanics of thier skills was changed, now they shouldn’t “one-shot” creatures;
✔ Al Carr, The Seed of Volcano:
Fire Elemental reborn from Fanged Ripper + Angry Sticky Giant;
✔ Born in the Depths of Hell:
Ifrit was removed as an ingridient for evolution to XIV grade;
Upcoming update!
Here is the announcement of the upcoming changes
General changes:
✔ Added volume control option;
✔ Added two new difficulties for stages: Emperor and God. There is a chance to get a rainbow version of the creature on these stages;
✔ Added an option to skip animation of the current guild wars on entering in guild’s overview window;
✔ The speed of auto-forward mode was increased by 1,5 time;
✔ Pal points are stacked now;
✔ The starting weekday of tourney was changed to Wednesday;
✔ Added an info in capture window about how many such creatures player has in the inventory;
Army:
✔ Added 50 new sets;
✔ Sell price of the creatures was increased by 30%;
✔ Fixed an issue where filter settings reset after switching army tab;
GvG:
The accrual of GvG points was changed. If player from guild “A” attacks player from guild “B” and loses, guild “B” won’t get GvG points, if he wins his guild will get points as it should;
Raids:
✔ “Rainbow’s Lair”:
The drop rates of evo material were increased;
✔ “Legend Mine”:
HP of Royal Wild Ribshatterer was decreased;
The amount of XP for raid was increased;
✔ “Elder’s Shrine”:
The creatuares were slightly buffed;
Creatures:
✔ The stats of Shadows were decreased by 50%;
✔ Fixed an issue where creatures are duplicated sometimes;
✔ Pumpkinson, Spirit of Hallowen:
Fixed an issue where small pumpkins were immune on the turn when they were spawned;
✔ Thoroughly looking Basilisk:
Fixed an issue where auras from different grades don’t work correct;
✔ Averaan, the Mistress of Sin:
Fixed mistake in skill description;
✔ Circe, The Reality Corruptor and Fenneca, the Redhead Broodmother:
The mechanics of thier skills was changed, now they shouldn’t “one-shot” creatures;
✔ Al Carr, The Seed of Volcano:
Fire Elemental reborn from Fanged Ripper + Angry Sticky Giant;
✔ Born in the Depths of Hell:
Ifrit was removed as an ingridient for evolution to XIV grade;
Forge of Gods Update 23.05.16
General changes:
✔ Friends window was redesigned. Added info: how many times friend sent food and used warlord, and when those actions were last time.
✔ Fixed an issue where excess of food disappear after level up;
✔ Fixed a lot of localization mistakes;
✔ At least one creature is guaranteed in Shadow's Castle;
✔ Added an information about the name and number of the stage on the victory screen;
Army:
✔ The sixth army tab was added;
✔ Fixed an issue where fruits take two slots in the army;
✔ Added a multiply filters;
✔ Sorry guys, option "non-maxed level creatures" will be added for filters with the next update;
✔ Fixed an issue where filter settings reset after switching army tab;
✔ Added 50 new sets;
Summon:
✔ The drop chances for 7 star creatures in Guild and Rankings Crypts was increased;
Guilds:
✔ Added "guild message of the day" instead motto in guild overview window (in other places motto won't change), Guild Master get an option to edit it.
✔ Added notifications about new messages in guild chat on guild icon;
✔ The starting position for guild donation slider has been changed to 50 gems;
✔ Difficulty of the raids has been decreased;
✔ Raid is closed for all members after completion;
✔ The amount of fire crystals for GvG was changed;
✔ Minimum amount of fire crystals was increased from 2 to 3;
Premium:
✔ Gold bonus for each Premium was increased;
✔ Fixed an issue where Premium bonus doesn't work right away;
Trials:
✔ Added two new trials. The first one will work as a "Training yard" and will give a huge XP boost (There are 3 versions, one for each race), the second one will give a huge gold bonus;
Creatures:
✔ The stats of Shadows were decreased;
✔ The evolve from 5 star creatures to rainbow versions of these creatures became easier;
✔ Added an evolve option for evo materials. Five small identical evo materials can be evolved into one big evo of the same kind (But one exception, small green eggs evolve into big blue egg, because there isn't big green egg and there are no small blue eggs in the game)
✔ Added a new recipes: 2 different small evo-materials can be evolved into other small evo-material (color is changed) (But not all evo-materials have such recipes, it depends on their rarity)
✔ Bastet, Blade Hurricane:
Cunning thief reborn from Zamalan, The Iron Sand (You are welcome, MarcoA39);
✔ Ancient Dragon from the Hill:
Fixed an issue where creature attacks one target less;
✔ Circe, The Reality Corruptor:
Enchantress reborn from Aradan, The Great Smith ;
✔ Pumpkinson, Spirit of Hallowen:
Fixed a lot of issues related to spawns;
Aura range was removed;
✔ Great Druid Ororo, the Harbinger
Attack range was increased from 2 to 3;
DEF stat was increased;
✔ Melinara the Spirits' Interlocutor
"Spell of Rage" was buffed for all grades;
Increases friendly beasts ATK for +75%(On last grade)
✔ Titanic Mountain Troll
"Survival Instinct" was buffed for all grades;
Increases friendly Male ATK for +75%(On last grade)
✔ Babrog the Harbinger of Victory
"Rhythm of Victory" was buffed for all grades;
Increases friendly Female ATK for +75%(On last grade)
✔ Added two new creatures:
Illida, Demon Huntress:
"Sense Demons" (Aura with range 2)
Friendly units attacks demons with 315% extra damage;
Lily, Great Mage of Light:
"Holy Light" (Aura with range 2)
Increases friendly humans ATK for 75%(On last grade);
Forge of Gods Update 23.05.16
General changes:
✔ Friends window was redesigned. Added info: how many times friend sent food and used warlord, and when those actions were last time.
✔ Fixed an issue where excess of food disappear after level up;
✔ Fixed a lot of localization mistakes;
✔ At least one creature is guaranteed in Shadow's Castle;
✔ Added an information about the name and number of the stage on the victory screen;
Army:
✔ The sixth army tab was added;
✔ Fixed an issue where fruits take two slots in the army;
✔ Added a multiply filters;
✔ Sorry guys, option "non-maxed level creatures" will be added for filters with the next update;
✔ Fixed an issue where filter settings reset after switching army tab;
✔ Added 50 new sets;
Summon:
✔ The drop chances for 7 star creatures in Guild and Rankings Crypts was increased;
Guilds:
✔ Added "guild message of the day" instead motto in guild overview window (in other places motto won't change), Guild Master get an option to edit it.
✔ Added notifications about new messages in guild chat on guild icon;
✔ The starting position for guild donation slider has been changed to 50 gems;
✔ Difficulty of the raids has been decreased;
✔ Raid is closed for all members after completion;
✔ The amount of fire crystals for GvG was changed:
✔ Minimum amount of fire crystals was increased from 2 to 3;
Premium:
✔ Gold bonus for each Premium was increased;
✔ Fixed an issue where Premium bonus doesn't work right away;
Trials:
✔ Added two new trials. The first one will work as a "Training yard" and will give a huge XP boost (There are 3 versions, one for each race), the second one will give a huge gold bonus;
Creatures:
✔ The stats of Shadows were decreased;
✔ The evolve from 5 star creatures to rainbow versions of these creatures became easier;
✔ Added an evolve option for evo materials. Five small identical evo materials can be evolved into one big evo of the same kind (But one exception, small green eggs evolve into big blue egg, because there isn't big green egg and there are no small blue eggs in the game)
✔ Added a new recipes: 2 different small evo-materials can be evolved into other small evo-material (color is changed) (But not all evo-materials have such recipes, it depends on their rarity)
✔ Bastet, Blade Hurricane:
Cunning thief reborn from Zamalan, The Iron Sand (You are welcome, MarcoA39);
✔ Ancient Dragon from the Hill:
Fixed an issue where creature attacks one target less;
✔ Circe, The Reality Corruptor:
Enchantress reborn from Aradan, The Great Smith ;
✔ Pumpkinson, Spirit of Hallowen:
Fixed a lot of issues related to spawns;
Aura range was removed;
✔ Great Druid Ororo, the Harbinger
Attack range was increased from 2 to 3;
DEF stat was increased;
✔ Melinara the Spirits' Interlocutor
"Spell of Rage" was buffed for all grades;
Increases friendly beasts ATK for +75%(On last grade)
✔ Titanic Mountain Troll
"Survival Instinct" was buffed for all grades;
Increases friendly Male ATK for +75%(On last grade)
✔ Babrog the Harbinger of Victory
"Rhythm of Victory" was buffed for all grades;
Increases friendly Female ATK for +75%(On last grade)
✔ Added two new creatures:
Illida, Demon Huntress:
"Sense Demons" (Aura with range 2)
Friendly units attacks demons with 315% extra damage;
Lily, Great Mage of Light:
"Holy Light" (Aura with range 2)
Increases friendly humans ATK for 75%(On last grade);