We are so pleased to welcome you to the world of Attiras. A world, Forged of Blood, is now yours for the taking.
As you take on the role of Prince Tavias Caenican, you will be presented with a world of grey moral choices and difficult decisions in the war ahead. The forty-two regions of Attiras are yours to claim in conquest, and the three varied faction arcs will place the fate of this world in your hands.
Forged of Blood is a complex and expansive game. As you recruit and build characters in your retinues, you will have at your disposal an array of 10 Weapon Categories and 6 General Ability trees. Each weapon has a place on the battlefield, and various synergies with the General Ability trees are available for you to discover as you explore and experiment our character systems.
Beyond the confines of the medieval armory are the unending mysteries of magurite - our vast system of magical energies. Here, we put at your fingertips one of the largest spellcrafting systems ever made in a video game and empower you with freedom to experiment and explore to your heart’s content. In Forged of Blood, players will wield 3 “types” of energies, and 2 energy “states” for each that add up to 6 unique “primordials.” Each of these 6 “primordials” will have 8 unique effects, with each spell able to contain 5 effects at any single time. Each of these effects can then be modified through the use of the 12 “effect modifiers” before the entirety of the spell can be shaped through the 12 “global modifiers.” All this is to say that there will literally be an almost incalculable amount of spell combinations for you to play with.
Finally, in keeping with our general theme of choices and consequences, we come to the philosophies that will drive the narrative and endgame mechanics of our game. Gone are the binary good and evil tropes of old, and in its stead we present the Tri-axis Philosophical Index. Choices throughout the game will move you along three axes that follow the world’s philosophies of Altruism, Hedonism, and Rationalism. Your movement and placement in this index will have narrative, gameplay, and endgame consequences as you conduct your war in Attiras, and the outcomes of your campaign are myriad.
As gamers and game makers, we lean into the complexities we’ve built in Forged of Blood. Through the complex depth of our mechanics we’ve found freedom in gameplay, and we are extremely proud of that. However, we do know that it is not for everyone, and we have gone to great lengths to make sure that everyone can play and enjoy our game. For our weapons, we have provided two archetypes that will auto-level your characters as they gain ability points. With our spellcrafting we provide a selection of pre-set spells that will scale in power as your character grows more powerful. And finally, we provide gameplay sliders that will give players the freedom to play our game the way they want to.
It had taken us three years, five months, and seventeen days to get here, but the studio and I are by no means “done with this game. In the coming weeks and months we will continue to refine and tune the game. In the immediate days that will follow our launch, we will be watching, listening and reacting to your feedback and we hope to smooth any rough edges as we go. Internally, we have our own back-log of refinements that we will be taking on and we will share these updates with you as we go.
From all of us here at Critical Forge, I welcome you to Attiras and hope that you will enjoy our game.
On a personal note to my team: Sharing this announcement, this game, and this moment with you is one that I will never forget. We are fortunate to have had fans, friends, and family pushing us ever forward in the long years of development. We have had the chance to work with some incredible talent from around the world; and none of this would have been possible without you and the work you have put into this game.
Thank you.
- Igor
Counting down to release: 1 more week!
Forged of Blood is just one week away from release and we testing our final builds now. Over the next week, we will be constantly testing and cleaning up the game to get it ready for launch and will be pushing out updated builds to the main branch as soon as they are approved.
With the release coming up shortly, we also wanted to share our two-part preview of the game that covers the early and mid-game gameplay loops and covers a bit of what players can expect in our endgame.
https://youtu.be/2l2JTtkrbMc
https://youtu.be/lyQv-vRLTIw
We will release a more detailed update regarding the changes we're putting in to the build before we hit 1.0 some time next week. Again, a huge thank you goes out to our beta testers that have given us so much feedback, we wouldn't have gotten here without you.
If you're liking what you're seeing, please help us share the word for our game and add us to your wishlists! We're in the final sprint to launch now and every little bit helps!
Thank you!
Igor
Official Release Date & New Trailer
Hello!
We wrapped up our three-week long beta last friday and have been hard at work sifting through all the feedback and implementing changes. Many quality-of-life updates like our expanded camera controls and additional contextual information on the tactical layer were among the most requested fixes from our testers and we are extremely grateful for all the feedback. The team and I are in the final stretch of production now and we're ironing out the wrinkles and squashing bugs every day.
To celebrate our official release date announcement we’ve released a new trailer for Forged of Blood and we are excitedly counting down to the August 1st launch.
https://youtu.be/6Jr7ZCM8Y9E
If you haven't already, please support us by adding us to your wishlist to stay up to date with our release plans and please share our game out!
As always, we welcome everyone to join us on Discord and in the Community Hub to chat with the dev team directly!
Thank you!
Igor
Diving into the Arcane
Hello!
With Week #2 of our beta wrapping up, the team and I have managed to implement a number of request fixes and updates that have been popular among our testers! We are so thrilled by the responses so far and the feedback has really helped us in bringing a critical eye to our game.
With many of our testers and most of you out there still a little unsure about our Magurite spellcrafting system, we've got a short little spotlight on our Arcane stone and teleportation uses in combat.
https://youtu.be/eomhau8Dcu8
We're closing in on the final weeks before launch and we're pretty darn excited to share more of our game. There will be a second magurite spotlight in the coming weeks, and we want to hear from you! What do you guys want to see next?
Thanks for reading! If you haven't already, come join us on Discord and chat with the team and I.
- Igor
Forged of Blood Feature Overview and Beta now live!
Welcome to Attiras, a world forged of blood.
This is it! We're finally pulling back the curtains on Forged of Blood with our official feature overview trailer and our beta going live to our testers.
https://youtu.be/Zze_AyzRi5Y
For our Feature Overview, we put our focus on bringing to light some of the broader effects of our features while emphasizing that our game is designed for exploration and experimentation. The truth is, if we sat down and talked about all the things that are actually possible in our game that would be a much, much longer video and it is perhaps best to just let our players experience the game to find out more.
Of course, we want to hear from you and we want to know what features and aspects of our game you want to learn more about so that we might highlight them in a future video or update.
Talk to us directly on Discord or comment in our community hub with your questions.
Our ongoing beta
As for our beta, the first two batches of keys have been sent and we've begun to collect a ton of feedback from our testers. We're working to add as many fixes as we can for the beta build and will push out another update this weekend.
For now, our testers will get to play up to 200 in-game days that will give them access to test and experience most of our game features without giving away too much of the different narrative arcs and endings that will be available in the final release of Forged of Blood.
Forged of Blood is a vast and complex game, but we do not want to scare off any would-be players by that standard alone. Our character building systems are robust and our spellcrafting systems are not for the faint-hearted, but we've taken measures to ensure that no one will be left behind in these systems.
We've also worked hard to present a world with multiple narrative arcs for you to explore and myriad ending combinations that will be a direct result of your actions throughout your campaign in Attiras. These endings and the combinations are yours to discover as we've designed and built Forged of Blood as a game to be played across multiple playthroughs.
Exploration and experimentation is fundamental to understanding the dept of our game. To that end, we also plan on implementing sliders to control various aspects of our game to fit your style. Of course, our initial settings will be our recommended play style but we understand that every player is different and we want to empower all players to enjoy our game as they see fit.
If you have not already, don't forget to add us to your wishlist and stay tuned to more updates.