There's a new track: Great Britain! I'm working on the big 1.0 update but it's still some months of work to get everything I want in so I thought I'd share a bit of something in the meanwhile.
Join the Discord server for a small preview of the upcoming car setup feature.
Thanks for your patience!
Update Notes Version EA11
Bug fixes for damage setting and qualification auto-continue in championships
New feature: Damage
New update is live, get ready to pay for all those crashes! Retiring from the race is also possible now, whether for your car breaking down or just wanting to join the spectators.
Full patch notes:
Added option for damage
Added retiring from the race (on max damage or from the in-game menu, game switches to spectator mode)
Improved AI overtaking (faster reactions, uses slip stream more)
AI now moves over when being lapped
More consistent collision physics
Adjusted default driver AI-skills and car stats
Increased slip stream range
Minor netcode improvements
Minor AI cornering improvements
Bug fixes
New track: Belgium
We have a new track: Belgium! Hope you like rollercoasters.
Full patch notes:
New track: Belgium
Dynamic lap counts based on track length
Improved AI high speed cornering
Bug fixes
New track and Steam Workshop support
New update is live, time to race in Canada! Besides the new track, Steam Workshop is now supported for mod sharing: https://steamcommunity.com/app/1969650/workshop/
A guide for editing mods from the workshop and uploading your own mods can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2995950923
Full patch notes:
New track: Canada
Steam Workshop support
Mods affect driver goals for progress unlocks
Driver AI-skill has more impact
Adjusted default driver AI-skills
Adjusted AI behavior after start
Improved AI pit strategies
Bug fixes
You can check the full list of updates since the Early Access launch at the Community Hub.
Join the Discord server for info on Summer Season multiplayer events!
Update Notes Version EA7
Performance optimizations
Added 'Low' graphics quality option
Update Notes Version EA6
Added multiplayer qualification
Minor tweaks and fixes
Update Notes For May 1
Added track map (mini-map)
Improved AI strategies
Display estimated pit stop lap numbers for teammate before race
Bug fixes
Update Notes For April 25
Added options for different HUD sizes
Improved ultrawide support
Bug fixes
Early access is live! Featuring mod support!
The game is now live! Final reveals at launch day include:
Modding support for single player - Driver names, textures and AI skills plus car stats and textures are moddable and there's a classic formula model option for visuals
A bonus Tiny mode, for which you can unlock all the drivers. Tiny mode is not just cute, it leaves more room on the track for a different style of experience
A top-down chase camera as a bonus. Especially useful if you have trouble with traditional top-down cameras
Here is the run down of features for early access that were already announced:
single player with quick race and championship modes (AI is much improved from summer demo)
spectator mode for watching AI racing
online multiplayer with custom room settings
time trial with online leaderboards for all-time records and weekly challenges
10 tracks across 5 locations
pit stops: tyre compounds with different speeds and durability
dynamic weather: plan ahead and react during the race, track wetness changes based on weather and effects tyre grip
So what's next? The key items on the roadmap are career mode, audio update, performance optimization, Steam Workshop support to help with mod sharing and a steady stream of new tracks. Lots of other QoL-improvements and features like DRS are also in the plans. Join the Discord channel to voice your opinion on all the possible features that could be added to the game!