Thanks to all the backers who have already contributed, the funding level so far allowed us to confirm several new developments to Stock Car Extreme.
With a few more days to go, there is still time for an extra push!
What is CONFIRMED with funding level achieved so far:
Cars:
SuperV8; Mitsubishi Lancer Cup; Lancer Evo Rallycross
Tracks:
Montreal Modern; Velo Cittá; Foz dirt track.
Features / Improvements: Support for long distance races; Automatic steering ratio adjustment + Increased maximum controller inputs from 3 to 6; various fixes to existing issues & minor improvements to physics, AI, rules.
V1.37 beta (including Modern Montreal & SuperV8) is being uploaded as we speak and will be made available to backers from level 2 upwards shortly. The devforum is also being set up for all backers - information regarding both will be submitted to backers´ emails shortly.
The official rooms for public multiplayer racing are also live now, and are the base for the structure we intend to develop - more info about it here.
The above thus is what is already CONFIRMED as upcoming additions.
Below is the cumulative breakdown of what can still be added to this list, according to the funding level achieved when the campaign wraps up:
if we hit 70%:
Cars: Formula V10, Supertrucks;
Tracks: Additional & longer Foz layouts, Supertruck layouts for existing tracks;
Features / Improvements: New UI & HUD system, drivetrain physics development to demand more realistic gear-shifting;
if we hit 80%:
Cars: Copa Montana, Renault Fluence (Marcas);
Tracks: Interlagos update to 2015 version;
Features / Improvements: VR support (including Rift DK2); tire damage & dirt pickup; dynamic track conditions (rubber build up on the racing line & marbles offline based on vehicle interaction);
If we hit 90%:
Bonus car & track (as chosen via voting by backers)
Features / Improvements: Custom offline championship tool; art pass + additional shader development to boost graphics;
If we hit 100%:
Cars: Honda Civic (Marcas), New Formula 3 Brasil models;
Tracks: Extra layouts to existing tracks;
Features / Improvements: To be confirmed.
Also important to remember that all backers from Level 2 & upwards will receive early beta access to these developments before they are included in the official release.
Please check our Indiegogo campaign for further information & learn how to contribute!
More free content confirmed as crowdfunding campaign hits 36% in 9 days!
Thanks to the 367 backers who together have funded 36% of the goal so far, we are very happy to confirm the following upcoming additions:
SuperV8 (for SCE);
Mitsubishi Lancer Cup (for SCE);
Montreal modern (for SCE & FTruck);
Velo Cittá (for SCE & FTruck).
As per previous information, all backers from the campaign will earn early access to these developments as they reach beta status. The content will later be added to the release versions of the games for all to enjoy.
Still to make your contribution? Join in now, get early access and help us add more items to this list!
Still to make your contribution? Join in now, get early access and help us add more items to this list!
Help us take our racing simulators to the next level!
We are very pleased to announce the launch of Reiza Sim Racing Bonanza! a crowdfunding campaign targetted to raise a complementary budget for continuing developing Game Stock Car Extreme & Formula Truck 2013 further for a substantial short-term evolution.
Our objective is to strengthen this platform for our users to enjoy over the next year and a half while we focus on the development of our new game.
Click here for a full breakdown of all the details!
Formula Truck 2013 v1.25 released - The trucks take it to the streets!
<*>Added option to set session start time (24h cycle);
<*>Added options to switch qualifying off and manually set grid position;
<*>Fixed trackside flags animation;
<*>Added support for graphical steering wheel rotation adjustment from the <*>Controller menu (min 180º max 900º);
<*>Adjusted default rearview height / width;
<*>Minimum vertical FOV setting adjusted from 35º to 10º (IMPORTANT - Don´t use DEFAULT option as it resets to 34 upon restarting the game - set it to 50 if you want the proper default value);
<*>Executable now is set to include +fullproc by default (for better performance in modern CPUs);
<*>Adjusted LOD settings for all Trucks;
<*>Increased rear view mirror resolution;
<*>Updated terrain shaders & textures for Cascavel, Londrina, Spielberg and Tarumã;
<*>Fixed missing Sector points at Jacarepagua 2005;
<*>Improved AI racing lines for Brasilia Long, Jacarepagua 2005 & Cordoba;
<*>Fixed road line alpha sorting issue with 3d grass at Buenos Aires, Goiania & Spielberg.
IMPORTANT NOTES:
<*>Added a default player profile (if you already have created a profile you might have to switch back to it from the PROFILE menu);
<*>If field of view in-cockpit is too close, check DEFAULT Vertical FOV so it is not set to DEFAULT value (set it to 50 if you want the proper default value);
<*>If you have created a new player profile and are experiencing the graphical microstutterinmg, open your USERDATA\Playername\Playername.PLR, and look for these lines:
Shadow Updates="127" // Static shadow updates per frame (Shadow Updates * Sky Update Frames should exceed number of static shadows on track)
Sky Update Frames="8" // Frames between sky and light updates
Change it to:
Shadow Updates="8" // Static shadow updates per frame (Shadow Updates * Sky Update Frames should exceed number of static shadows on track)
Sky Update Frames="150" // Frames between sky and light updates
For non-Steam users, a full updated installer will be coming up soon.
Minor Patch Fixes
Last night we pushed out a minor patch which fixes a few issues in the initial steam release.
They include the following fixes:
- Fixed bugs at tracks Buenos Aires, Londrina & Sta Cruz;
- Corrected mixing + adjusted several sound samples (fixing in particular the loud crash / scrape sounds)
- Included DX9 Setup files
- Minor update again to corrected bug with Dedicated exe
Steam Key for Existing Owners
Existing owners may now convert their existing license key to a steam key ahead of the Formula Truck 2013 release on Steam.
A similar system will be available soon for Game Stock Car Extreme.
And an important notice: from now on, while you will remain able to buy the games (as a bundle or individually) outside of Steam in the current method, future non-Steam purchases will NO LONGER warrant Steam keys.
Convert you existing license key here: http://www.gameformulatruck.com/en/steam.php
Extensive Interview with Renato Simioni
[B]Patrick Giranthon sat down with Reiza Studios' Renato Simioni for an interview including some exclusive pictures and news about what is coming up next for the popular PC racing simulator.[/B]
[B]After three major updates of Game Stock Car, GSC2013 changes his name for "GSCExtreme".
Can you tell us more about this new name and describe why did you decide to extend your support to GSC?[/B]
Once we decided somewhere early on 2014 that we´d build on GSC2013, adding new features and content, it made sense to lose the "2013" tag. The "Extreme" comes from our long time partners Extreme Racing, who produce sim racing gear and with whom we have stablished a close relationship.
[B]Simulation world is more and more competitive and business oriented. How do you position Reiza among all these new games coming on the market? Are you "afraid" of the new titles proposed?[/B]
It´s a great time for PC simracing with all the strong new titles that have come out in the past couple of years, and the continuing support of others that were already out there. It´s a return to the glorious early days of the mid to late 90s, when you had Papyrus, Microprose and ISI all delivering great sims, and a big jump from the relative drought of mid-to-late 00s. I think it benefits the genre as a whole because if you look at the console market, realistic racers have a very large appeal there with the GT and Forza series being one of the main titles in their respective platforms. PC sims have a tiny fraction of that market for various reasons, but I believe that with the influx of these new gen PC sims, more console racers are becoming aware of the PC sim racing scene as a whole and some of them are making the move as they become more serious about their simracing. The graphics in some of the new PC games are truly great, just as good if not better than the top console racers, they have several big licenses which is a big pull and unlike the old days, the driving experience is not that much harder, on the contrary - new PC sims address the fallacy that simulators have to be frustratingly difficult by nature. As they evolve, the physics in PC racing sims are becoming not only more advanced, but more intuitive and engaging because of that extra sophistication, relative to the console racers.
While it´s unlikely that PC games will ever come close to the figures of console racers, there is more awareness for the PC sims these days, and these big new titles end up bringing attention to the smaller ones as well. There might not be a market for all the PC racing sim developers on the long run, but I believe the good ones will thrive.
As for being "afraid", it´s a funny thought because I´m a simracer first and foremost, so whenever I go try one of the new titles or big updates, I go in at the same time excited for it but dreading that will make such a big leap that it will make everything else and our own stuff redundant. It has been like that for years now, yet I always end up happy to go back to our stuff and still nothing satifies me more - if anything, as we evolve ourselves I have a harder time driving anything other than our sims for more than a few laps. While that remains being the case I believe we will have our space.
[B]You have promised a lot of new content for GSC in the future. Few weeks ago you announced the new features coming : endurance car, superkart, dynamic weather, new transmission model, etc., as if the possibilties for GSCE were nearly without limits. How far will you push these limits and can you give us some details about the crowd funding system you will use to work on them?[/B]
We pulled out of launching a crowdfunding campaign in 2014 because of the uncertainties we still had about how far we could and were willing to go in the current platform, and also because moving to Steam and a couple of other new ventures ended up getting priority, it wouldnt have been wise to take money from the community under those circunstances. It´s likely we´ll do something with the community to boost funding in the near future though. We still have some new content to come out and some new features to add over the next couple of months which will boost GSC & FTruck considerably. While the graphics engine is no doubt showing its age, I believe it still does the job and with all the new stuff coming up, GSC will retain and hopefully expand its reputation as one of the main sims out there.
Continue reading at http://www.racedepartment.com/threads/game-stock-car-extreme-extensive-renato-simioni-interview.99552/
(There is a character limit on announcements and I can not copy the entire article here)
STATUS UPDATE
STATUS UPDATE (it has been a while): After some headaches, we are finally set to release Formula Truck 2013 & Game Stock Car Extreme on Steam. Both titles are being updated and are currently undergoing betatesting, we hope to have it all ready before the end of the month. Here´s a little teaser to show you we might have been quiet, but still working hard!
While we are at it, best wishes to all our fans for the new year - 2015 promises to be very exciting for simracing, we will certainly make our contribution to that end :)
STATUS UPDATE (já faz um tempinho) Depois de algumas dores de cabeça, finalmente estamos prestas à lançar o Formula Truck 2013 & Game Stock Car Extreme no Steam. Ambos games serão atualizados estão passando por betatesting, esperamos ter tudo pronto até o final do mês. Aqui um pequeno teaser para mostrar que apesar do silêncio, o trabalho segue firme!
Aproveitando a oportunidade, desejamos à todos nossos fãs um excelente ano novo - 2015 promete ser um grande ano para o automobilismo virtual, e nós certamente faremos a nossa contribuição para isto