Publisher here: just to confirm the most recent update's patch notes are below.
1. Lowered the difficulty. (more resources and less difficult enemies)
2. More beginner friendly. Some regions can enter with only melee weapons.
3. Temperature is now a personal attribute. You need to maintain your survivors' body temperature to avoid sickness.
4. More adjustments on maps.
5. The original pre-built base building is back.
Forsaken Fortress Strategy v1.12 Released
Release Note:
-Fixed the invader bug(invader eliminated but siege doesn't end)
-Companion now has quad number shown on their head(for easy selection with keyboard)
-Added two more defensive structures(large and small sandbags)
Patch V1.11 released!
We just released v1.11
v1.1x version has some major changes over the v1.0x. For instance, much bigger maps(allows you to explore more and engage in some more strategic long-range combats)
Release Notes,
-Enlarged maps
-Construct buildings(you start with almost nothing and have to build from scratch)
-Some UI improvements
-Minor balance changes
-Item conditions
-More loots
-Looting weapons from dead enemy
-Enhanced base raiders
-More dynamic enemy encounters
We will keep working on this game. Our next patch will include more base items to build, for instance, mines, traps and maybe things for entertainment.
If you have any suggestions, please drop a line.
Please keep following us and we will push this game to its best.
Thanks
Forsaken Fortress V1.10 is online
Hi,
We just released version 1.10.
Release Notes,
-Some small maps have been enlarged
-Extended base map and scavenging on base map
-Fixed temperature bug
-Added random strawberry trees for strawberry and tree trunks for wood
-Added more loots(some of them are just for trading)
-Chance for dead enemies to drop their weapon
-You can order you companion to automatically attack enemies when they are in range
-Added character attributes display and weapon points(They are fixed points for now)
-Added item condition(guns with low condition have low accuracy and damage,etc. You can fix the damaged item using fixing kit)
-Added random enemy patrols on some larger maps
-Decreased the hunger rate
-Added stamina status. You cannot run when stamina is depleted
-Enhanced zombies
-More intuitive control when building base items
-Added music volume setting
Bug fix Patch v1.01
We just released a new patch. Version v1.01
Patch Notes:
1. Fixed camera spinning (It is a hard bug since we are not sure the nature of the spin. We tried something and hopefully it works, if not we will continue to work on this one)
2. Increased the population cap from 3 to 6.
3. Fixed some pathfinding errors.
4. Added an option menu for graphic and language.
We are still collecting bugs and suggestions on our bug feedback thread here: