Forsaken Isle cover
Forsaken Isle screenshot
Genre: Role-playing (RPG), Adventure, Indie

Forsaken Isle

Upcoming beta update/progress update

Just a quick progress update on whats happening. Progress is pretty slow but the new version is almost ready to be uploaded to the beta branch. It required a lot of system reworking and rewriting a bunch of engine code, which may not be visiable at first, but will allow me to add entire new islands and features alot easier.

There's still a few minor bugs that I need to fix before uploading, and the final boss of the new island won't be available at first. I'll include a more complete list of changes and additions when I actually upload the new version.

Progress isn't dead or abandoned, just slow, but it is getting there. Will try to be more vocal about updates in the future!

Update 0.9.7 and the future

A new festive holiday themed update just went live, including a winter themed art overhaul, a new boss, holiday merchants and more!

Patch notes



Seasonal event

  • Winter themed sprites
  • A new early game boss
  • Mobs now have a chance to drop presents, containing a bunch of new seasonal items
  • New weather type - snow
  • Santa NPC

Features

  • Travelling merchants now have a chance to arrive, selling a variety of new items
  • Informational items
  • Improved discovery system
  • Health pickup items
  • NPC shops
  • Currency
  • Pots can be found littered through-out the world, containg coins and items
  • Weather systems

Bug fixes

  • Arced projectiles, such as bombs, now properly cause damage on impact
  • Projectiles and particles lifetime base on real time, no longer locked to fps
  • Fixed a crash caused by hitting "1" while not in an inventory screen
  • Fixed projectiles not correctly displaying particle effects





The future

While I don't have an official roadmap (yet), I took some time to fully plan out the game, and what needs to change to consider full release, so I'll give a brief run down on what to expect.

NPCs/followers. While the first set of NPCs are in game (merchants), they currently have no permanent residence. Future followers will require housing before they move in, and unlocked via certain requirements.

Home ship. This will serve as a central hub containing the world map (see below), and crew members will hang around there until moved into a home.

World map. Will contain increasingly difficult islands and areas to explore, which will also be unlocked via a number of ways, such as, special followers, defeating bosses, and completing quests for townsfolk.

Pets.

More in depth weather systems. While currently purely visual, weathers system will impact gameplay in some way, whether it be watering/destroying crops (rain/snow), effecting line of sight(sandstorm), harmful sailing(lightning storms), and so on.


The current plan is to have all of the above implemented within the next year (hopefully sooner), including more frequent updates/dev blog updates on what's being worked on.


Smoodlez

Update 0.9.6

There was a lot of request for different keyboard layouts/more comfortable control schemes, so rebindable keys are now an option. In addition to this are a few GUI improvements that should make the game easier to play/understand.

Features/Changes

  • New keybind menu (also accessible in-game)
  • Camera will no longer offset while in a menu
  • Clicking a hotbar slot outside a menu will now select that item
  • Cursor prompt will now display whether an item/tile is usable (including it's function)
  • Shift + click to transfer items to and from a container or crafting slots
  • Placeable items will now display a 'ghost' tile before being placed


Bug fixes

  • Some item IDs were incorrectly assigned, causing a different item to load in it's place
  • Clicking 'Save' more than once will no longer corrupt the world
  • All resolutions for multiple monitor setups are now available as options
  • Can no longer place (and lose) items in the crafting output slots
  • Some floor types were not considered a legit tile for some placeable items

Update 0.9.5

A few minor updates and changes, along with engine changes to save/load and world generation.

- Added : New building/decorative tiles (chairs, tables, carpets, dyes, walls, floors, etc).
- Added : Right click to split item stacks
- Added : Armour dyes and dye slots
- Added : Item display stands (1 slot container; will display the item sprite on the tile)
- Added : Multi-threading to save/load/generation
- Added : Animal feed item, used to fill troughs
- Fixed : Trough now requires specific items to be filled (see above)
- Fixed : Game will no longer freeze while auto-saving
- Fixed : Music volume changes saved between sessions. Should no longer reset to 100 after switching level

Forsaken Isle Official Wiki

Been working on the new official wiki recently. There's still a few areas which need completing, but for the most part it's almost there.

Feel free to contribute or change any outdated pages! I'll keep this updated after any updates go out, so you'll always be able to find the correct recipes or information.

Official Wiki Link

0.9.4 Update

The live version has been updated to the latest build. While there are a few minor bugs left, it was important to get out as soon as possible, due to old saves no longer working.

There was a lot of engine and core system work/rewriting, in order to make content patches a lot easier to put out, as well as a bunch of features and improvements

Changes


  • Number of underground cave levels has been increased to 9
  • Crypt level moved to it's own floor (including underworld portal)
  • New underworld level
  • Additional biomes
  • New weapon animations
  • Animal breeding/farming
  • World size increased to 512 (from 256), generation and load times will seem much longer
  • Bunch of items and recipes
  • Crafting menu will automatically check for nearby tables (2 block distance)
  • Adventure mode option, shows all available crafts using current inventory
  • New boss mob, located at the crypt center. More side bosses added soon!
  • New GUI + clock
  • Ore veins can now be found in rock
  • Additional buffs/debuffs
  • Hotbar size increased
  • Light system optimization. Mulitple light sources should no longer cause framedrop

Update blog (0.9.4)

Most of the work for 0.9.4 is pretty much finished, all that's left is a bunch of bug fixing. I'll probably put up a private beta for anyone who wishes to help out, to speed up the process, so keep an eye on the forum for that!

Most of the work has been behind the scenes engine stuff, to make adding future content a lot easier, so from here on out, I should be able to put out updates a lot quicker. The patch notes still need to be written up, but a few of the main changes include; New levels, map size, biomes, bosses, items, farm animals, and a bunch of qualit of life improvements(mainly to the crafting system).

If nothing goes too horribly wrong, the release date should be around the 22nd(ish). I'll keep everyone updated if anything changes!

Smoodlez

Update 0.9.3

The latest changed quite a lot behind the scene in preperation for new features, coming up in the next few patches. Along with balance issues and quality of life improvements, the following changes have been made;

Features

  • Character customization
  • New AI behaviours
  • Chest armour slot
  • Beds/Sleeping (Will set spawn point, and increase time speed while sleeping)
  • New projectile types
  • New items
  • New crafting recipes
  • Added third accessory slot
  • New GUI for inventory and chests
  • Add new container storage options

    • Deposit all
    • Take all
    • Deposit only items that are in the container
    • Withdraw only items that are in the player's inventory

  • Difficulty settings

    • Easy - Items are kept after dying
    • Normal - Current
    • Hardcore - No respawns. Save file deleted on death

  • Day counter (can be viewed by hitting F3)
  • A new crafting UI for quick crafting any discovered recipe (crafted at least once).
  • Added armour vanity slots

Balance

  • Creature stats changed across the board
  • Lowered creature aggro distance
  • Armour rating changed (to counteract new armour slots)
  • Combat tweaks
  • Several crafting recipes changed
  • Increased tool durability
  • Tweaked resource spawn rate for map generation

Bugs

  • Recipes no longer show multiple times on advanced crafting tables
  • Some placeable items couldn't be placed on legit tiles
  • Some placeable items couldn't be placed on legit tiles
  • Tools will no longer lose durability when swung
  • Game settings are now saved

Update 0.9.2

More behind the scenes work and changes to the engine, in preparation for future updates!

- Multiple save file slots (old saves still compatible)
- Lighting now effected and blocked by solid tiles
- Mob spawning overhaul (areas shouldn't become over popluated with mobs)
- New attack animations
- Attacking no longer requires LMB to be held down
- Minor bug fixes

Update 0.9.1

The new recipe book will display all craftable recipes, displaying the icon and name if you've ever had the materials to craft it, and finally displaying the recipe if it's been discovered. The tooltip will also display if you're missing the materials to craft the item.
The book will also be used for quick crafting in the future, to quickly craft any recipes that have already been crafted at least once!*

Patch notes

- Added a recipe book (hotkey c)
- Added autosave (10 mins). Can be turned off in the options
- Ropes will no longer cause the game to become unresponsive
- Darkness is now much darker
- Fixed mobs having the wrong loot tables (so many bones!)
- Picked up items will now be placed into the main inventory by default
- Hitting Esc, or trying to open a new menu will now close any open menus instead