I found the game crashed with an obscure video error; I've now caught this issue and dropped the video playback, so it should run nicely on the SteamDeck now!
Patch 11b!
-Fixed not being able to ride Doodads and opening/closing doors on Keyboard.
-Health bar now correctly scales with screen resolution.
-New Ban Hammer UI.
-No longer able to select the "Port Forward!" text on the world enter menu.
-Added "noclip" command. You must have all 15 artifacts and must be the host to use it.
-Changed "Close" to "Skip" in tutorial message.
-Fixed softlock when backing out of "Are you sure you want to start a new world?".
-SpiderBot no longer walks off the world.
-The game can now pick every resolution your monitor supports at or above 720p.
-You can now use a view distance of 10 with the highest detail settings again.
-Fixed banhammer "kicking" the host when trying to kick someone in your session.
-Fixed menu crashes.
-Fixed particles breaking when the resolution changes.
-Fixed certain special effects becoming broken when the resolution changes.
-(Technical) Modified world node removal. There should be no more random strips of terrain in the server map, and it will scale with your view distance.
-Fixed friend requests counting as friends.
-Added music volume option.
-Fixed drifting options in in-game options menus.
Bleeding Edge raw build.
A couple of minor fixes here
Removed 'trial mode' message - it was to do with Xbox Indie Game Trial Mode and nothing else!
Players in your world carrying a banhammer will be kicked.
Please note that this is an UNTESTED build so ensure you backup your worlds first! They are stored in the My Games folder under My Documents.
Release is almost there!
So everything is done, working (if not perfect) and I've been doing nightly streams on the development for your aghast viewing pleasure. Right now the game is with Valve - if they approve it, it goes live. If not, well, then I need to fix whatever they come up with and resubmit. Exciting!