Forts cover
Forts screenshot
Genre: Real Time Strategy (RTS), Strategy

Forts

FORTS Tournament XIII - 1v1 Ranked - Qualify Now


G'day FORTS Fans!

We're still coming down from the excitement of the last tournament, but we're turning up the heat again with our first 1v1 ranked tournament! Competitors will have to be ranked in the top 50 of the FORTS 1v1 leaderboard to qualify.

WHEN



  • Sign up for qualifying competitors will be opened August 12th 8pm EDT.
  • Tournament starts August 18th 4pm EDT

RULES



  • 1v1 Ranked
  • Single Elimination
  • 15 minute battle time limit
  • Ton of Guns enabled
  • Commanders enabled
  • Draws decided by total damage inflicted
  • 16 competitors max
  • No suicides
  • Finals match is best of 3


STREAMS


EarthWork Games Twitch Channel
EarthWork Games YouTube Channel
EarthWork Games Mixer Channel
Smash Gaming Twitch Channel
Project Incursus Youtube Channel
xRayz3n's Twitch Channel (French)

THE BATTLEFIELDS


(chosen randomly during the tournament (the list may change)

Abyss


Arctic Span


Balls


Boxed In


Catacomb


Hang Time


Hillfort


Ice Cave


Ledge Grab


Moorings


Outstretch


Penguin


Pillars


Skylands


Tundra


Vanilla



note: Earthwork Games reserves the right to make changes to this event as needed

FORTS Tournament XII Winners - Sgitixix_



Huge congrats to our new 2v2 ranked champions Sgitixix_ represented by Inixix Rudess and Sgitkene!

It was another exciting tournament full of action, skill, and controversy. Here are the top 3 results...

1st Sgitixix_ (Inixix Rudess and Sgitkene)
2nd Failure Guaranteed (Quxzcover and xRayzen)
3rd The 4(-2) Horsemen (Joepocalypse and Romerolagus)

Full results can be viewed here.

Check out our edited video of the full tournament hosted by Project incursus , Smash Gaming and [DEV] Nozehed...

https://youtu.be/J2WEPr5bYvI
Huge thanks to our hosts and competitors for putting on a great show. Stay tuned for the announcement of our next tournament.

As always, have fun playing FORTS!

EWG

FORTS Tournament XII - 2v2 Ranked - Today (July 14th) @ 4pm EDT!



G'day FORTS Fans, just a quick reminder that the FORTS Tournament XII is on today! Streams are listed below. Hope to see you there!

TOURNAMENT BRACKET


Check out the live tournament bracket on The FORTS Challonge page.

WHEN


The tournament will take place July 14th at the following times…

  • 4pm Eastern Daylight Time (USA)
  • 1pm Pacific Daylight Time (USA)
  • 9pm British Summer Time (GBR)
  • 6am - July 15th - Australian Eastern Standard Time (AUS)


RULES



  • 2v2 Ranked Team Co-op
  • Single Elimination
  • 15 minute battle time limit
  • Ton of Guns enabled
  • Commanders enabled
  • Draws decided by total damage inflicted
  • 16 Teams max.


STREAMS


EarthWork Games Twitch Channel
EarthWork Games YouTube Channel
EarthWork Games Mixer Channel
Smash Gaming Twitch Channel
Project Incursus Youtube Channel
xRayz3n's Twitch Channel (French)

THE BATTLEFIELDS


(chosen randomly during the tournament)

Balls 2v2


Hillfort 1v1


Ledge Grab 1v1


Vanilla Large 2v2


Stalactites 2v2


Wingman 2v2


Snow Leopards 2v2


Caverns 2v2


Abyss


Boxed In


Catacomb


Skylands 2v2


Up On Down



note: Earthwork Games reserves the right to make changes to this event as needed

FORTS Tournament XII - 2v2 Ranked - Qualifiers Closed - Join Now.



G’day Forts Fans, the FORTS Tournament XII qualifiers are now closed. The following players have qualified…


  • 1 Zyler Kempo 1,407
  • 2 Спасибо, айс даун, пошел на хуй 1,325
  • 3 Falk 1,322
  • 4 Jorge-Stoom 1,320
  • 5 Beez 1,316
  • 6 potap619 1,306
  • 7 Mandra 1,298
  • 8 jack tea$e 1,285
  • 9 Inixix_ 1,281
  • 10 Trekjeft 1,279
  • 11 zeus7900 1,253
  • 12 xRayz3n 1,218
  • 13 Viktomus 1,211
  • 14 KingBenjai 1,210
  • 15 mnmwert 1,188
  • 16 Jordi El Niño Polla 1,173
  • 17 Bigmo 1,173
  • 18 Zylion 1,167
  • 19 SChocorencis 1,167
  • 20 Pyro 1,165
  • 21 Zune 1,160
  • 22 Nox_57 1,156
  • 23 sgitkene 1,156
  • 24 Romerolagus 1,136
  • 25 Savimbi 1,132
  • 26 Veltro 1,132
  • 27 danos1992 1,128
  • 28 [Sablière™] Histos 1,119
  • 29 Cardinal 1,118
  • 30 JLo 1,112
  • 31 Kiddash 1,111
  • 32 Nals 1,111
  • 33 XANH 1,110
  • 34 Darkrayne 1,109
  • 35 NLDroog 1,108
  • 36 Billy 1,107
  • 37 Utopia_Amaury 1,107
  • 38 christopher4010 1,104
  • 39 Herr V. Orragend 1,100
  • 40 ssb_radio 1,100
  • 41 TristessePower 1,099
  • 42 TonyChopper 1,099
  • 43 dabbbelju 1,099
  • 44 Ziox 1,098
  • 45 Nefael 1,098
  • 46 Raaaage Alert 1,097
  • 47 Shy Guy 1,096
  • 48 eLeCtrOssSnake 1,095
  • 49 ... 1,095
  • 50 WarManFR 1,094


If you are in this list, you have qualified! Here’s how to enter the tournament...

  • Join the FORTS Discord
  • Send a direct message on Discord to [DEV] Nozehed saying you want to enter the tournament.
  • Provide who your teammate is (they must be on discord too)
  • Provide a team name. (keep them short)
  • At this stage you will be entered into the tournament bracket as a competitor.


WHEN


The tournament will take place July 14th at the following times…

  • 4pm Eastern Daylight Time (USA)
  • 1pm Pacific Daylight Time (USA)
  • 9pm British Summer Time (GBR)
  • 6am - July 15th - Australian Eastern Standard Time (AUS)


RULES



  • 2v2 Ranked Team Co-op
  • Single Elimination
  • 15 minute battle time limit
  • Ton of Guns enabled
  • Commanders enabled
  • Draws decided by total damage inflicted
  • 16 Teams max.


STREAMS


EarthWork Games Twitch Channel
EarthWork Games YouTube Channel
EarthWork Games Mixer Channel
Smash Gaming Twitch Channel
Project Incursus Youtube Channel
xRayz3n's Twitch Channel (French)

THE BATTLEFIELDS


(chosen randomly during the tournament)

Balls 2v2


Hillfort 1v1


Ledge Grab 1v1


Vanilla Large 2v2


Stalactites 2v2


Wingman 2v2


Snow Leopards 2v2


Caverns 2v2


Abyss


Boxed In


Catacomb


Skylands 2v2


Up On Down



note: Earthwork Games reserves the right to make changes to this event as needed

Balance Update and Map Editor Tools - Update 1.14


G'day Forts Fans! In preparation for next week's 2v2 tournament , we are bringing you a balance update, some post battle stats, and for the map makers out there, some procedural shape tools.

Balance Changes


Firebeam: Travels up to 160 units through bracing only, vs 120 with armour first.
Repair Station: Repair is 50% faster close to station.
20mm Cannon: Added extra shot (8 -> 9). Increased effectiveness against sandbags (20% -> 60% normal damage).
Minigun: Reduced build cost (200 -> 125 metal).
Turbines: Reduced upgrade build time (30s -> 15s).
Swarm Missiles:: Reduce damage (-8%).
Hurricane: Reduced build buff (20% -> 10%).
Scattershot: Small amount of variation added to mg, miniguns and 20mm during Scattershot active (10% of normal).

Post Battle Stats


Now, at the end of a battle, players will be presented with stats showing:
- Battle duration.
- Reactor health.
- Damage inflicted.



Map Editor Shape Tools


Inspired by Forts community member Ximsa, we have added procedural shape tools to the map editor. To get started, run the editor and type \terraform scripts/shapes.lua Help().



Build 2018/07/07a Changelist


Add: \terraform map editor console command
- First parameter is a script filepath
- Remainder is script to execute within that LuaState
Add: scripts/shapes.lua to be used with \terraform command:
- Help function, use: \terraform scripts/shapes.lua Help()
- Rectangle, Circle, Ellipse, Star, Polygon and Cog shape
- Sine, stepped, and teeth waves
- Translate, Scale and Rotate functions
Add: set edges of all selected blocks
Add: reset all overridden edges when setting the edge set of an entire block, except blank ones
Add: blank edges are always overridden, so they are not removed when setting the block surface
Add: apply flag and owner changes to all selected blocks
Add: show stats for online games (game duration, reactor health, damage received)
Add: shift ranked search bracket down if player is new (down by 150)
Balance: firebeam travels up to 230 units through bracing only, vs 120 with armour first (hotfixed, see below)
Balance: Firebird's firebeam goes for 3.2s (up from 2.5s)
Balance: Firebird's firebeam travels up to 30 units deeper in bracing
Balance: repairs 50% faster close to repair station
Balance: add an extra shot to the 20mm (8 -> 9)
Balance: 20mm more effective against sandbags (20% -> 60% normal damage)
Balance: reduce Hurricane build buff from 20% to 10%
Balance: miniguns cheaper (200 -> 125 metal)
Balance: upgraded turbines faster to build (30s -> 15s)
Balance: add a small amount of variation to mg and miniguns during Scattershot active (10% of normal)
Balance: slightly reduce swarm missile damage (by 8%)
Balance: give the sniper a lower view floor in A Bridge Too Far and in Sitting on a bomb
Balance: increase firebird max Firebeam penetration by 30
Optimise: course radius test in PhysicsManager::UpdateProjectiles doesn't factor in time step
Fix: use Windows mouse by default
Fix: can't select an edge set when there is no block selected
Fix: surface item is still highlighted when returning to tab
Fix: going from props tab to surfaces tab, terrain tab is also highlighted
Fix: incorrect vertex snapping when moving multiple blocks
Fix: crash when selecting a device with an upgrade that doesn't exist
Fix: messages from old sessions can be acted on and cause problems
Fix: crash in FileSelect::AddItem when overlay texture name isn't found
Fix: anti-air collisions are missed in some circumstances
Fix: replay desync in 'That sinking feeling', WMD and other missions
Fix: crash in CommandInterpreter handling client_team message when client is not found
Fix: client connected via LAN not removed when timed out
Fix: LAN clients don't time out
Fix: long display and item names cause buffer overflow crash in Multiplayer::SendSystemChat
Fix: unable to press mouse buttons or keys if game is not in focus during launch
Fix: ClientDatabase::HandleClientStatusMessage creates a client if an operation arrives on an invalid client
Fix: desync when client toggles ready status or team immediately before start
Fix: prioritise almost full lobbies in lobby search over ones with many
Fix: tips can be shown in TDM after player is defeated
Fix: subscribed Workshop items don’t appear correctly if SteamLibrary path includes non-ANSI characters (better Unicode support)
Fix: teams can get out of sync
Fix: changing team just before joining can cause a crash
Fix: Hurricane, Firebird and Warthog weapon mods not applied correctly
Remove: intro movie, now uses static image to avoid compatibility issues
Remove: disable infinite loop test to leave lobby (handled well enough by lobby filtering)
Remove: force use of windows mouse until changed to DirectInput

HOTFIX 2018-07-09a
Balance: reduce Firebeam penetration depth from 230 to 160
Balance: reduce Firebird's Firebeam penetration from 260 to 180
Balance: allow laser to rotate twice as fast and still damage/ignite backbracing
Fix: mAchievements is invalidated when deleted from script (Motherlode completion crash)
Fix: What are tiers ? mod causes stack corruption; increase maximum number of materials to 100
Fix: unable to get oil drop in Underbelly
Fix: oil drop animations slightly offset from Achievements panel
Fix: unnecessary init.dat missing error in log file
Fix: standalone device costs are out (e.g. ap sniper, swarm)
Fix: going to map selection screen while host starts game breaks loading
Fix: client can rejoin when host quits, and gets stuck waiting

HOTFIX 2018-07-09a (updated 2018-07-18)
Add: Sal Vaux link to Tournament video
Add: GetBlockCount() to let terraform scripts query all blocks
Fix: can't fire missile group if first missile is reloading
Fix: can run out of resources if building neutral structures in map editor
Fix: crash when script GetBlockSelection() receives an invalid index

HOTFIX 2018-07-09a (updated 2018-08-07)
Add: Sav Vaux link to Tournament XIII info and Workshop campaigns
Add: Don't show news if player hasn't started campaign
Fix: Lobby appears full in browser but actually has free slots
Fix: Lobby may not be exited correctly in case of network interruption

HOTFIX 2018-07-09a (updated 2018-08-13)
Add: Sav Vaux link to Tournament XIII info and Workshop campaigns
Fix: memory corruption and related crashes in projectile sprite set up

HOTFIX 2018-07-09a (updated 2018-09-04)
Fix: language selection screen contains no text
Fix: crash when a weapon or projectile action can't find a projectile type
Fix: console sometimes gets stuck in dropped position
- Make cross on console reset inactivepos to zero
Fix: ilLoadImage can fail to load PNG files for some users
- Fall back to loading all image types as a lump

Tournament XII


On July 14th we will be hosting a 2v2 tournament. Qualifying ends this weekend! Click
here to find out more!



Thanks for playing Forts. You can help us increase our player base by leaving a positive review on the game's Steam page. We'd really appreciate it.

Cheers,
EWG

FORTS - HOTFIX 2018-06-21

G'day Forts Fans! This hotfix doesn't change the version in the main menu or invalidate replays, as none of the changes affect gameplay. In an effort to improve the first multiplayer experience of some eager users, we've required them to complete the tutorials before unlocking the menu. To reduce accidental pausing in multiplayer, the Escape button must be pressed by the host for a short period to bring up the pause menu. Thanks to KingBenjai and other testers we've sorted out a few edge-cases that were causing errors and desyncs. Let us know if anything plays up and we'll get onto it.

HOTFIX 2018-06-21

Add: Multiplayer menu is locked until player has completed the tutorials
Add: EnforceReplayVersion option to settings.lua (set to false to load some older replays)
Add: Updated main menu news to invite tournament XII sign ups
Fix: It’s easy to accidentally pause the game with Esc (now hold briefly to pause)
Fix: local database incorrect error when leaving while host is paused
Fix: clients returning to chatroom are sometimes still in ready state
Fix: if client exits game with status messages in the command queue, local database can get out of sync
Fix: client status messages received while waiting for others are not always executed in time
Fix: Join button is enabled after click and can be pressed again causing duplicate sprites and desync

HOTFIX 2018-06-22

Change: only require Esc to be held down when hosting in a custom game, and shorten time to 140ms
Changed ‘Games’ spinner to say ‘Min. Games’
Fix: achievements fail to trigger if the player exits the campaign quickly
Fix: tutorial achievement on Page1 not granted if both tutorial missions are complete on entry
Fix: tips are inappropriate in TDM
Fix: repair tip shows if team mates are damaged
Fix: tips can show when the suggested device is under construction (e.g. battery)
Fix: turbine tip can show when the player still has plenty of energy
Fix: crash loading Mars One 3v3 in single player
Fix: weapon preview is drawn when drag-grouping and keep device selection is enabled
Fix: translations

FORTS Tournament XII - 2v2 Ranked - Qualifying Open Now.



G'day FORTS Fans!

Hot off the heels of our first 3v3 tournament, we're trying something new again. This time it's a 2v2 Ranked Co-op tournament. What this means is that to qualify to enter, you or your teammate must be ranked in the top 50 of the FORTS 2v2 Ranked Leaderboard.

If competitor numbers are low, we'll open it up to the top 100.

Qualifying is open now, and will close July 8th, 8pm EDT.

Sign up for qualifying competitors will then be opened soon afterwards.

WHEN



  • Qualification ends July 8th, 8pm EDT
  • Tournament starts July 14th, 4pm EDT

RULES



  • 2v2 Ranked Team Co-op
  • Single Elimination
  • 15 minute battle time limit
  • Ton of Guns enabled
  • Commanders enabled
  • Draws decided by total damage inflicted
  • 16 Teams max.



THE BATTLEFIELDS


(chosen randomly during the tournament)

Balls 2v2


Hillfort 1v1


Ledge Grab 1v1


Vanilla Large 2v2


Stalactites 2v2


Wingman 2v2


Snow Leopards 2v2


Caverns 2v2


Abyss


Boxed In


Catacomb


Skylands



note: Earthwork Games reserves the right to make changes to this event as needed

FORTS - HOTFIX 2018-06-17a

G'day Forts Fans! A few more important fixes in this update. Thanks again for sending in files and suggestions that make this possible.

HOTFIX 2018-06-17a

Add: hide custom lobbies from the lobby browser if the player has a ban
Optimise: only use regex matching in SetCallback when necessary
Fix: random number desync and duplicate sprite errors when host times out during loading
Fix: if the ranked host you match with has banned you, you can't join any games
Fix: potential memory corruption in initialisation of client database when copying mPingFilter
Fix: If leaderboard doesn't update before match is scored it could use one left over from a previous client
Fix: Quit button can be accidentally pressed when host pauses (now disabled for a second)
Fix: repair station translations for Chinese missing
Fix: client and host receive timer not reset on client connection
Fix: client sends ping before LoginClient message has been received
Fix: maths error in ray tests
Remove: pause in ranked matches (used by hosts to force other player to forfeit or desync)

FORTS - HOTFIX 2018-06-13a

G'day Forts Fans! We've addressed a few more urgent issues with this update. The leaderboard was getting laggy with so many entries, so we have optimised that and allowed you to filter the list by selecting the minimum number of games.

As always thanks for sending in bug reports and suggestions!

HOTFIX 2018-06-13a

Add: games count below which leaderboard entries are not shown, default to 3
Add: diagnostics to fix a desync
Optimise: remove line highlight from leaderboard
Optimise: only add one leaderboard line per frame to increase responsiveness
Fix: potential memory corruption when creating new devices, causing weapons to face down and other symptoms
Fix: blank out lobby win counter in ranked games to prevent 'ducking'
Fix: shield doesn't fade while under repair, failing to indicate it is not working
Fix: Hang Time not symmetrical
Remove: changing of names from Steam name (to limit trolling)
Remove: free weekend note from main menu

FORTS Tournament XI Winners : Stratospheric Artillery Squadron!



G'day FORTS Fans!

It was our very first FORTS 3v3 tournament, the most people we've had in a tournament yet. The cat herding was real, the technical issues were unreal, but the victories were sweet as. Huge congrats to our new champions...

First Place : Stratospheric Artillery Squadron 001
Pyro
Project Incursus
Ximsa

Second Place : Nozehed's Biggest Fans
Raaaage Alert
Trekjeft
xRayz3n

Third Place : T3 Memes
King Benjai
AquaWolf
Quxzcover

You can check out the full bracket results here.

Check out the edited tournament video here...
https://youtu.be/aogMKWfSHYU
Big thanks to Incursus for co-hosting the stream, and to Trekjeft and Chazzy for helping organising the players.

Next tournament will be in around a month or so. Stay tuned for updates!

Cheers,
EWG