Congratulations once again to EtaN, champion of Season 27, whose list of accolades is far too large for this announcement to contain. In second place is Dranistian, backing up his Season 26 win with another stellar performance. And in third place Schuka achieves their first podium finish. Well done!
While the top 3 places receive Gold, Silver, and Bronze, every player finishing within the top 20 will receive a Season 2 Medal. Congratulations to all medalists as well!
Some Season 27 trivia:
Precision targeting of weak points and wall foundations dominated top 20 matches, overtaking heavy weapon slugfests
Eagle Eye early aggression builds are on the rise and making their presence felt
The international Forts community had even more representation within the top 20 this season
PSA: Just because you can swing your core on Pillars it doesn't mean you should.
1v1 Leaderboard
EtaN
Dranistian
Schuka
Malme
zebdww
打帅币
[SUI]SaureDrops
七神花露水
籽岷妙妙屋
Armodillo
Not Poolboy
klaualles
金凌Jin_Ling
Baumständer[OND]
Poolboy
[GG]David
juNyu
Vykro
neoboletus.erythropus
bilibili_模组小白
Season 28
Season 28 is already underway and will run through March 31st. This season's map pool consists of the following battlefields:
Abyss
Hang Time
Ledge Grab
Pillars
Stalactites
Vanilla
Make Sure To Join Our Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
Cheers, EWG
Forts Update 1.24
G'day Forts fans!
After a restful end-of-year break, the EWG team has been back at work with improvements and bug fixes. Highlights include dragging the mouse when placing weapons to set their direction, two new menu backgrounds have been added, and the stuck loading while joining bug has been solved. Our many Ukrainian players can now enjoy reading their native language. For Modders there are a few new functions, including the powerful SnapToWorld, as well as DeleteBlock and DeleteBlockVertex for manipulating terrain during gameplay. If you encounter players you would rather not engage with but don't want to report, you can click on the frowning face button next to them in the Lobby to silently avoid them in future. There's also a new screen to remove players from avoidance. Further details and the full change list can be found below.
Drag Weapon Direction
Clicking and dragging when placing a weapon now sets its direction. To help streamline the controls, and reduce friction in the heat of battle, we have added the ability to drag left or right when placing a weapon to set its facing. This makes it quicker and easier to determine which way to shoot when it matters most. Of course, if you're happy setting the direction with the classic HUD buttons, those are still available. The feature can be toggled in Options > Game > Enable Drag Weapon Facing.
Menu Screen Update
Updated front end screens. As some of you will have noticed, a while ago we freshened up the Steam store and social media channels with a fresh lick of paint in the form of new key art. Now that the paint has dried, we are adding it as the default menu background.
If you're a fan of the previous menu background art, these can be selected from the options screen, with the vanilla version select-able under the Classic title, with the Tons of Guns version also available.
YouTube Tutorial Playlist
Click on the Sal Vaux news item in the Forts main menu to start watching! https://www.youtube.com/watch?v=KU-ooQwdpC4&list=PLawv6P6HClHkd3-WThaiY0b05CISVrYCO&pp=gAQBiAQB New to Forts? Maybe you want to take your play to the next level? Either way, check out the tutorials playlist on our YT channel for tips and tactics to up your game. Selected from Forts content creators new and old, the subjects covered range from the very basics of base building, to advanced tactics like tier 3 cannons.
If you've seen a tutorial video that we've missed, be sure to put it in the 'Suggestions' channel on the Forts Official Discord.
Change List dlc2 31 r15673
Add: Classic and Tons of Guns menu skins Add: Drag weapon direction (Option > Game > Enable Weapon Drag Facing) Add: Script functions DeleteBlock and DeleteBlockVertex Add: SnapToWorld script function to quickly find nearest ground, link, node, device, etc. Add: frowning face buttons in lobby to avoid players for 30 days Add: UI to edit avoidance lists Add: Ukrainian translation
Balance: increase runway and runway2 reload times from 0.7s to 1.05s (+50%)
Fix: (GetStructureInWater) typo in documentation Fix: (Hungarian) some strings are not exported to game Fix: (Loading screen) crash setting random tip when none are found Fix: (Sandbox) with a weapon selected, selecting joints or struts of another team doesn't switch to that team Fix: \reload_textures can be used during multiplayer matches Fix: AI causes exception calling non-existent function GetStructureHasFoundation Fix: blocks are not deselected when deleted using \sweep_blocks Fix: crash when rope is detached during BreakStructure Fix: CreateBlock assigns the local player's team as the owner of the block, causing desyncs Fix: cursor doesn't snap to nodes when a device is selected except for the first type Fix: data desync when mods use base textures as projectile sprites Fix: device preview snaps to vertical struts when tech is missing Fix: editing terrain isn't correctly supported on Vulkan Fix: ground edges are not recalculated when block vertices are modified Fix: ground nodes are not removed from selection when using \sweep_blocks Fix: holding the 'zoom selection' key and dragging the mouse only pans the view Fix: if AI creates a strut and then deletes it, the strut becomes stuck Fix: incorrect error is shown when trying to place a device at population limit Fix: Nighthawk bombs don't ignite fire when colliding with devices Fix: OberverCustomiseScreen crash after changing keyboard layout Fix: players are sometimes stuck at loading screen while joining Fix: remote/replay cursors flash distractingly Fix: shield deletion is cancelled by repair station Fix: the Leviathan boats are bouncing at the beginning of the game. Fix: unnecessary script events are called before SystemLoad and Load events Fix: Workshop mods can be updated mid-match when a client with a newer version joins the lobby
Change List dlc2 31b r15681
Add: (FORTS-856) Devices.Drag.MinDistance and Devices.Drag.FacingStartTime to db/constants_user.lua
Improve: (FORTS-856) short delay before drag facing functions to allow rapid placement without changing direction
Fix: Phantom context button move button creates a new device instead of moving Fix: Phantom move ability doesn't work
Make Sure To Join Our Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
Cheers, EWG
Forts Pro League - Season 3
G’day, Forts fans!
Are you ready for Season 3 of the Forts Pro League? We certainly hope so because we're throwing things wide open this season and merging the leagues. Everyone can sign up for the FPL group stage and registration opens today! Register your team on Challengermode and Discord following the instructions below.
Teams will be seeded into groups of 10 where they will face each other in a round robin format, with one match being played per week. Teams may schedule their match at any time during the week, but if they have not played by Saturday at 8pm utc they must contact a league official on Discord and make themselves available to play their match at this time. Any team not present will forfeit the round. At the end of this stage, the teams with the most points in each group will qualify for the playoffs, where the ultimate winners will be decided.
When is it going to happen?
Signups for the FPL begin now and end on February 21st at 8pm utc. Opening day is February 24th at 8pm utc. The playoffs (tentatively scheduled for May 25th 8pm utc) will be held once the round robin stage has concluded.
How to participate?
Everyone is eligible to sign up for the group stage of the FPL this season!
Then form your team of two and meet the following requirements. Player names must be clearly readable and match on Discord, Steam and Challengermode. The maximum length is 16 characters for players and teams. Players are expected to use this name when playing all of their matches. Offensive player or team names and profile images will result in disqualification from the league. Players currently under ranked or multiplayer bans are also ineligible to compete.
Team tags must be 3 characters or less.
Team logos should be 128x128 pixels. Offensive images will result in disqualification.
Message @42scientist on the Forts Official Discord with your Team name, roster, team tag and logo. Also include the Discord and Steam ID's of you and your teammate.;
You are now officially registered in the Forts Pro League!
Team Capacitor [CAP] Fred (Link to Fred's Steam profile) [CAP] Max (Link to Max's Steam profile)
Sample entry with Team and Logo
What are the prizes for Pro League?
1st place: $100
2nd place: $50
3rd place: $20
Prizes will be split equally between team members and distributed as a Steam gift card.
Forts Tournament XXVII - High Seas 3v3 TDM - Winners!
G'day Forts fans!
Congratulations to team Boat Cannoneers, winners of Tournament XXVII!
EtaN, Taichu, and Tar set sail and dominated the High Seas with their offensive and defensive prowess. They did not emerge unscathed though, with both BOGships and MotoPinderCircus taking them to sudden death in their best of 3's.
Eagle Eye's AA miniguns can't help now, will this Orbital strike home?
In second, team MotoPinderCircus were not content to play it safe. Gusteagle, Karaba, and pile rouillée showed absolute commitment with several high risk, high reward strategies. Producing one of the most memorable first strikes ever seen in tournament Forts.
2:15 into the match, Team MotoPinderCircus introducing Team Green Leaf to Mortar o'clock
And in 3rd place, team Green Leaf skillfully employing proven strategies and consistently making deep runs in tournaments. How much longer can the veterans fend them off before they claim their first title?
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
Cheers, EWG
Forts - High Seas 3v3 Tournament XXVII
G'day Forts fans!
Happy 2024! We hope you all had a wonderful holiday season. And to kick off the new year we're announcing our next official tournament. XXVII will be held on the High SeasJanuary 20th at 7pm UTC. This event will be 3v3 Team Death Match with up to 8 teams competing on a variety of maps. Each round will be a best of 3 matchup with the winner advancing and the vanquished sinking to the depths. There will also be a bronze match to decide 3rd place.
Registration will open at 8pm UTC today. In order to register, team captains should message 42scientist on the Forts Official Discord server with their team name (16 characters max), team logo (128x128 pixels), team tag (3 characters), and team roster including the Steam ID of each team member.
Entries submitted before this time will not be accepted. Once registration has opened the first 8 teams to submit a valid entry will be admitted. Valid entries must fulfill the requirements listed below under How do I join?
How will teams be seeded?
Seedings will be based on past results in official events and ranked seasons.
Prizes?
The current minimum prize pool is as follows:
1st place $100
2nd place $50
3rd place $20 (Subject to change - we're mathing now)
Prizes will be awarded in the form of Steam digital gift cards, divided amongst teammates.
If you have any additional questions please contact us on Discord.
How do I join?
In order to participate, you must do the following...
Including but not limited to: Chasm Dark Shoals Fracked Hillboat 4v4 Stormy Waters The Leviathan Three Frigates 3v3
Cheers, EWG
Happy Holidays!
Happy Holidays Forts fans!
Forts festive cheer is here!
The holidays theme is now live! Along with features from previous years such as the themed front end, holiday jingle and baubles, decorations for tech buildings and snowball ammunition; we've also dressed the reactor. Land a critical hit on that over-sized bauble and enjoy the snowflake cloud and enchanting sounds effects!
Holiday themed reactor and effects. Snowball ammunition. And why not spread some seasonal cheer among your friends and family by taking advantage of the Steam Winter Sale discounts and gifting them some festive Forts goodness from across the entire catalogue?
Happy holidays from the whole EWG crew, and we will see you in the new year!
Cheers, EWG
Forts Ranked Multiplayer - Season 26 Champions!
G'day Forts fans!
Congratulations to Dranistian! A fixture of the competitive scene since joining Forts, FPL competitor, runner up in Tournament XXVI and half of Team Green Leaf with partner Vykro. Fearlessly innovative play propelled him to the top and he can now add Season 26 champion to his list of accomplishments. In second place Poolboy, who lives and breathes Forts, playing enough for any 4 normal people. And in 3rd, EtaN, whose immense trophy collection grew so large it required a game update to properly display.
While the top 3 places receive Gold, Silver, and Bronze, every player finishing within the top 20 will receive a Season 26 Medal. Congratulations to all medalists as well!
Some Season 26 trivia:
This season included a Free Weekend which briefly overwhelmed us
Over 35,000 matches played this season, not including those lost (see above)
Shotguns + Rockets vs Howitzer + Cannon was the defining matchup separating the top 20
Amongst the top players, Armourdillo has suddenly emerged as the new commander of choice
1v1 Leaderboard
Dranistian
Poolboy
EtaN
籽岷妙妙屋
mcc72k
Alesio
Schuka
KURTaxe
Maybe Poolboy
打帅币
Geiger
Malme
[BOG]#Der Benzinpreisvergleicher
[WTF] Domy
kulipa0627
Armordillo
iTen
JoKURT
neoboletus.erythropus
I am myself
Season 27
Season 27 is already underway and will run through January 31st. This season's map pool consists of the following battlefields:
Abyss
Hillfort
Moorings
Pillars
Desert Ruins
Battlegrounds 1v1
Make Sure To Join Our Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
Cheers, EWG
Forts Update 1.23
G'day Forts fans!
We hope you've been pummelling the forts of your friends.
Although we don't talk much about what's coming, be sure that we are working hard to improve the experience. Some of this work is not glamorous, but we strive to provide a solid experience and smooth rough edges. In that spirit, this update addresses a range of small, medium and large issues that have been reported by you, or found in our own testing.
Headline items include a new option to avoid reported players, population level and cap displays, and the ability to turn off special themes (i.e. Halloween and Christmas).
Our team will continue to deliver improvements to Forts, and we welcome your suggestions and feedback. Happy holidays!
Change List dlc2 30 r15445
Add: "Add to player avoidance list" checkbox to reporting dialog Add: 'Enable Special Themes' game option Add: Firebeam overheat sound Add: Population level and cap readout to device tool tips and context menu upgrade preview Add: Projectiles that are alive post collision are now hidden from scripts Add: 'Target Allies' combat mod for missile aiming in free-for-all mods (TargetAllies in db/rules.lua)
Fix: (AddTextControl, AddTextButtonControl, AddButtonControl, AddSpriteControl) memory leak when parent isn't found Fix: (Hurricane active) machine guns overheat after two bursts Fix: (Moorings) gap exists between top foundation and ground Fix: (Moorings) ToGA1 fort fails to build a mine, blocking remaining script Fix: (ranked) host can update opponents before client receives the leaderboard, prematurely reaching match limit Fix: (ranked) in rare cases players can be unable to match with each other Fix: (Seep) armoured EMP rockets will trigger an EMP when hit once Fix: 20mm cannon can fire through a device placed in front of it after it has begun firing Fix: After ejecting when joining a full lobby you are given a rejoin highlight for it Fix: Beam end time now works to stop FMOD events at (BeamDuration - BeamEndEffectTime) Fix: BLOCKFLAG_PassProjectiles, *PassBeams, and *Hazard incorrectly set *NoSplash Fix: BLOCKFLAG_WaterLevel, *EdgeWithFill, *CanBuildOver, and *NoDrawEdges are missing from shapes.lua and not handled in SetBlockFlags Fix: Converting a connected material before a structure breaks can convert it back Fix: EtaN's absurd medal count doesn't fit in trophy cabinet Fix: Joining observers in end screen display in a team, or cause crash Fix: Local connections time out when game is in progress Fix: Mortar kills count towards Second Amendment sniper objective Fix: Non-consumable ammo appears available on the context menu when it can't be used due to missing ammo Fix: Players can be banned from lobbies they were not in Fix: Projectile vs projectile collisions can cause infinite loops Fix: Recordings can capture a frame from previous recording Fix: Repair station allows shield to skip warmup state Fix: Replay desync (terrain) when player re-joins HS match Fix: Screen flickers the desktop when entering a loading screen or entering of leaving the multiplayer lobby Fix: Projectile trails can lag the game when used in an accelerator Fix: Some characters have incorrect width Fix: some non-default weapon ammo firing effects are not shown to enemy Fix: Struts can overlap devices on the edge of their platform Fix: Struts exceeding max length become segmented (aka wooden ropes) Fix: Team details incorrect in ranked loading screen Fix: Thread shutdown issue by allowing threads to exit Fix: Uploading new items before accepting steam workshop agreement can create a broken workshop item
Improve: (tutorial 2) Increased height while still keeping top of player fort visible at bottom of screen Improve: (tutorial 2) Spacebar zooms camera in and out of reactor at start Improve: (tutorial 2) When selecting MG spacebar zooms in and out. Removed automated zoom out. Improve: (tutorial 2) When selecting mortar spacebar zooms in and out. Removed automated zoom out. Improve: Changed orbital laser fire sounds to react to being stopped and play their wind down sound Improve: Duplicate sprites cause a warning rather than an error Improve: Kicked players are kept out of new lobbies for the set duration Improve: Max zoom for the context menu adjusted
Optimise: Effects rendering in Vulkan
Remove: Instantaneous spend/refund costs from HUD and Observer Tools resource rate readouts
Make Sure To Join Our Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
Cheers, EWG
Happy Hallowe'en!
Blistered and tormented, A scorched, fiery doom. Twisted and demented, The reactor our tomb!
Shrieking through the night, A shot breaches the core. Released, we take flight, To haunt forevermore!
Demented Reactor
Souls burn for eternity in the demented reactor, unless unleashed if their tomb is destroyed!
Blood & Studs
It's raining blood in the Cursed Landscape. Which team are you on? Team Gargoyle or Team Skull?
Forts Pro League - Season 2 Playoffs Winners! SPOILERS!!!
G’day, Forts fans!
Congratulations to -Veterans-, winners of the second season of the official Forts Pro League!
Living up to their name the -Veterans-EtaN and Firework outlasted the competition with the final round going the distance in a best of 5 matchup, facing two sudden death games. Their opponents, Helicopter and mcc72k of team Pro Aim (3rd place in FPL Season 1) had the early momentum before being ground down in the back and forth struggle. And in 3rd place Geiger and Malme of team westwind defeating team Green Leaf (Dranistian and Vykro) in the bronze match.
In addition to collecting an FPL trophy, one of the very few that had heretofore eluded him, EtaN was also named finals MVP for his consistently outstanding play throughout the tournament. Whether called upon to damage carry or support he fulfilled both roles seamlessly. All whilst drawing the lions share of attention just by virtue of existing on the field.