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Genre: Real Time Strategy (RTS), Strategy

Forts

Forts 2v2 Pro League Season 2





G’day, Forts fans!



We're absolutely thrilled to announce the highly anticipated Season 2 of the Forts Pro League! After taking player and viewer feedback we're ready to bring more great competitive 2v2 Forts action. The most notable change in Season 2 will be non-exclusive commander picks, making commander mirror matches possible. Who wore it better? Now decided with cannons and lasers and rockets!

The FPL has invited back the 10 qualifying teams from last season including Hagelslag Maten, winners of the Forts Amateur League Season 1. During the group stage they will face each other in a round robin format with the top 4 qualifying for the playoffs where the final victor will be decided. Meanwhile, the teams in last positions face relegation to the FAL.

Speaking of the Forts Amateur League (pathway to the FPL) Season 2 open registration begins effective immediately at Challengermode and closes on July 8th. There is no limit to the number of teams that can join and all Forts players not currently under a multiplayer or Forts Official Discord ban are eligible to participate. Teams will be divided into round robin groups, and the winners of each group will face each other in the playoffs. The winning team from the FAL playoffs will gain immediate entry into the future FPL Season 3, taking the position of the last placed FPL team. And the Runner-up will have an opportunity in a relegation match against the next lowest FPL team.



When is it going to happen?

Signups for the FAL begin now and end on July 8th. Both leagues will be starting on July 15th. The playoffs (date to be announced) will be held once the round robin stages have concluded.

How to participate?

The FPL is invitation only. If you want to have a chance to be promoted to the Pro League, you can start by signing up for the Amateur League!

Player names must be clearly readable and match on Discord, Steam and Challengermode. The maximum length is 16 characters for players and teams. Players are expected to use this name when playing all of their matches. Offensive player or team names will be disqualified from the league.

Team tags must be 3 characters or less.

Team logos should be 128x128 pixels. Offensive images will result in disqualification.

How to join the Forts Amateur League:

  • Click on the Challengermode link;
  • Click 'Join Tournament' (you must have an account on Challengermode);
  • If you already have a teammate, click 'Join with Team';
  • You will be asked to create a team if you do not have a team yet
  • Close this window and invite your teammate (Click on your team name on the right side of the window to invite them);
  • Return to the FAL Season 2 page;
  • Click 'Join Tournament' once again;
  • Choose your lineup and click 'Join';
  • Message @42scientist on the Forts Official Discord with your Team name, roster, team tag and logo. Also include the Discord and Steam ID's of you and your teammate.;
  • You are now officially registered in the Amateur League!



What are the prizes for Pro League?


  • 1st place: $100

  • 2nd place: $50

  • 3rd place: $20


Prizes will be split equally between team members and distributed as a Steam gift card.

Where?





Rules



For more information on rules and match scheduling please read the Forls Pro League Official Rules

Earthwork Games reserves the right to make changes to this event as needed

Streamers



Project Incursus

Salzwerk

Cheers,
EWG

Forts Ranked Multiplayer - Season 23 Champions!




G'day Forts fans!



For the second season in a row we crown a different champion! Helicopter (better known as Matteo) is our season 23 victor. And having also won previously in season 12 one of only two players to have won multiple championships. In 2nd place is PLAYER II (better known as mcc72k), of team Pro Aim fame alongside Helicopter in season 1 of the FPL, And the final player atop the season 23 podium is Malme, last season's champion who broke EtaN's streak of 9 consecutive victories.


While the top 3 places receive Gold, Silver, and Bronze, every player finishing within the top 20 will receive a Season 22 Medal. Congratulations to all medalists as well!

Some Season 23 trivia:

  • The recent trend of more first time medalists continued
  • We saw the widest variety of picks yet, with almost the entirety of the top 20 playing multiple commanders throughout the season
  • Architect continues to gain traction but Eagle Eye has had a resurgence as well
  • The ranked ping limit was so successful at improving connection reliability that it has been increased from 300ms to 350ms in update 1.21 in order to facilitate more matches




1v1 Leaderboard



  1. Helicopter
  2. [PA] PLAYER II
  3. Malme
  4. EtaN
  5. I am myself
  6. [BOG]#Der Benzinpreisvergleicher
  7. Spinix愛
  8. greatwo
  9. Klappi
  10. 籽岷妙妙屋
  11. Schuka

  12. Dranistian
  13. [DFC] Cloud_
  14. john ツ
  15. Poolboy
  16. cyrv
  17. AkkerFreek04
  18. Goldjunge
  19. Rigor




Season 24


Season 24 is already underway and will run through July 31st. This season's map pool consists of the following battlefields:

  • Hang Time
  • Hillfort
  • Moorings
  • Stalactites
  • Vanilla
  • Desert Ruins




Make Sure To Join Our Discord



If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.





Cheers,
EWG

Forts Update 1.21




G'day Forts fans!



We're back with another bi-monthly update covering a range of important bug fixes and quality of life improvements, to serve the Forts community and enhance the playing experience. We've also included a few commander changes. Read on for more.



Post-Battle Stats



Individual player stats now appear in the battle results screen.

Hot on the heels of the Observer HUD and multiplayer loading screen comes the post-battle stats screen. After the battle has ended, players will get a breakdown of how each player fared, individually listing damage done and reactor health left. Ordered by Damage Done, this feature will allow players, observers, streamers and viewers a handy overview of player performance. It's even shown during replays.




Energy Shield now absorbs firing resources as well as reflecting beams, giving Shockenaugh an edge against beam-happy opponents. Shocker!


In line with the hyper theme of the character, Hurricane's Repair Stations now reduce the duration of the EMP effect of EMP Rockets and the like by half a second, each second. This effect stacks; the more Repair Stations, the quicker your weapons recover from EMP.


The banked shot ability added to Eagle Eye a couple of updates ago has proved effective. Perhaps too effective. We've give this a little tickle and increased the time to bank the extra shot from +20% up to +25%.




Change list dlc2 28 r14448



Add: player stats to multiplayer results panel
Add: Add results window to end of a multiplayer replay
Add: Add round scores (if configured in obs tools customisation) to results screen
Add: Lobby chat warning message when current map has no AI
Add: Map/mod edit box and filters to workshop screen
Add: GetProjectileClientId, SetProjectileClientId script functions for player stat tracking of script created projectiles
Add: GetWeaponClientId and SetWeaponClientId script functions for player stat tracking of script created weapons
Add: Observer Tools HUD pulse background of last built field when important constructions occur
Add: Show event of important item construction tech
Add: Host option to enable artificial lag for host
Add: EMPRepairFieldRadius and EMPRepairFieldRate properties to device repair field to reduce EMP effect (RepairFieldPeriod must be > 0)

Balance: (Shockenaugh) absorbs firing resources as well as reflecting beams
Balance: (Hurricane) Repair Stations reduce EMP effect at half time
Balance: (Eagle Eye) increase time to bank extra shot from +20% to +25%

Fix: ranked map preview is sometimes missing
Fix: joining players sometimes reset the lobby's game mode (thanks Vykro)
Fix: scripts are able to allocate unlimited amounts of memory, causing the PC to grind to a halt
Fix: (Shockenaugh) the energy used to fire beam weapons is not absorbed by shields
Fix: Debug Console vars available in multiplayer matches
Fix: non-owning clients send door close messages when deleting a weapon
Fix: lobby ready and mod remove buttons can be spam clicked
Fix: desync caused by sprites with a 'colour' table or with invalid frame textures
Fix: desync of playing clients when a client connects at the same time as another joins
Fix: all structures are suddenly destroyed when zero speed projectiles collide
Fix: crash when weapon animation scripts cause an exception
Fix: crash when the only node 'mass' is negative in building_materials.lua
Fix: crash during preview and construction when there are no bracing plates in building_materials.lua
Fix: (SetWeaponReloadTime) documentation says remaining time, when it should be progress time
Fix: crash when a player drops out and then tries to send loading progress
Fix: English Workshop item names are overwritten with local language display names when updating a workshop item
Fix: Observer Tools HUD Label and Commander filters not applied when starting a match/replay
Fix: Observer Tools HUD text bleed for long team names
Fix: Observer Tools Metal rollover text field not set correctly
Fix: Select button is not added to hosts downloaded lobby chat line messages after subscribing to a selected map/mod
Fix: Unregistering console vars not correctly comparing string names
Fix: (UpdateGroundTriangles script function) no effect during gameplay
Fix: (GetBlockVertexPos script function) crash when vertexIndex is out of range
Fix: (EnumerateStructureLinks script function) matchSide parameter doesn't function correctly
Fix: lobby medal popup is shown over afk and desync messages
Fix: desync message shows 'Due to inactivity your game is not discoverable' if host was previously away
Fix: commander can be charged by reflected projectiles attacking team-mates
Fix: Uninitialised data in Observer Tools
Fix: Observer Tools teams scores not sent to clients in lobby
Fix: restarted campaign missions produce replays which desync
Fix: (reactor) sprite unnecessarily depends on construction sprites, causing desyncs when textures are replaced
Fix: Observer Tools isn't initialised until second frame of match
Fix: Players can delete built in maps in the editor map select list
Fix: Maps and Mods items offset from each other in workshop screen
Fix: filter edit box shadow consistency in map and mod select screens
Fix: Text filter is not applied after toggling 'Use English Names' in map selection screen
Fix: (\bind command) commands are not triggered by key
Fix: (\bind command) commands with paged output are not escaped
Fix: (\bind command) doesn't wait for key
Fix: (\bind command) key is added to prompt after selection
Fix: (\keylist command) listing doesn't show entire key label

Improve: increase ranked ping limit to 350ms
Improve: Remember last tab in Workshop screen when re-opening and only populate tabs when made visible
Improve: AbsorbsBeams is mutually exclusive to ReflectsBeams (materials can do both or either)
Improve: repair, EMP repair, and disruption device abilities are mutually exclusive
Improve: Vertical positioning of victory/defeat results
Improve: DedicatedHost setting is written to settings_hardware.lua when disabled for easier editing
Improve: (\bind and \keylist commands) control modifiers are localised
Improve: (\bind command) is cancelled by pressing Escape

Remove: option to disable anti-air in Skirmish and Multiplayer



Make Sure To Join Our Discord



If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.

Cheers,
EWG

Forts Map Making Contest V




G'day Forts fans!



When we polled the Forts Pro League players at the conclusion of last season they were overwhelmingly in favor of expanding the current map pool. What better inspiration could there possibly be for a new map competition? We're looking for 2v2 maps balanced for high level competitive Moonshot play.

The winning creator will receive a $100 Steam gift card, Map Maker Champion in-game medal, and have their map promoted in-game, on Steam, and across social media with an opportunity to be included in the upcoming FPL Season 2 map pool.


Are you excited for season 2?


Format


The event will consist of two stages:
Stage 1 - Map makers will be able to submit their maps starting on June 10th 8PM UTC and ending on June 17th 8PM UTC in accordance with the rules below. Maps submitted before June 10th 8PM UTC or after June 17th 8PM UTC will not be accepted.

Stage 2 - Our judges will select the 5 best entries to go into the Live Stream June 24th 8PM UTC, where a group of top players will compete in exhibition matches to showcase each map while the judges look on.



Prizes


1st place



  • $100 Steam gift card
  • In-game Map Maker Champion medal and accompanying role on Discord.
  • The winning map will be promoted in-game, on Steam, and across social media with an opportunity to be included in the FPL Season 2 map pool.

2nd place



  • $50 Steam gift card

3rd place



  • $20 Steam gift card




Live Stream



Date - June 24th 8PM UTC

Judges and stream hosts:
Blammo
42 scientist
Noze
Project Incursus



In order to participate you will need to:

  • Have Forts
  • Familiarise yourself with The Forts Map editor and Style Guide
  • Create and submit a map that fulfills all requirements between June 10th 8pm UTC and June 17th 8pm UTC


Map Requirements

  • An original Moonshot (no High Seas dependency) map created from scratch
  • Balanced for competitive 2v2 play (FPL)
  • Begin with 1-3 Mines
  • Allow flexibility with weapons and strategies
  • Receive the Symmetric tag on the Workshop
  • Have suitable performance on all computers


How to submit your map

  • Upload your map to the Steam Workshop with the name "FMMC5 - yoursteamname" example, FMMC5 - Romerolagus
  • Select a separate map name to include with your entry submission.
  • Set your Workshop visibility to Unlisted
  • On the Official Forts Discord, direct message @42 scientist#0042 with a link to your entry and the desired name for your map before June 17th 8pm UTC.


Maps will be graded according to appearance, gameplay potential, and Forts best practices. A more detailed description of the full grading criteria will be made available on Discord. We look forward to seeing your creativity on display.



Guides


In order to improve your map's chances of winning, check out these guides on Steam for best practices:

The Forts Map Editor Guide


https://steamcommunity.com/sharedfiles/filedetails/?id=870883350

The Forts Map Editor Style Guide


https://steamcommunity.com/sharedfiles/filedetails/?id=916955478



Special thanks to Cronkhinator and 42 scientist for organising the first community led map competitions.

Good luck to all the competitors and have fun!

Cheers,
EWG

Forts Tournament XXVI - High Seas 2v2 Co-op - Winners!




G'day Forts fans!



Congratulations to team Incursus=BAR, winners of Tournament XXVI!

EtaN and Cloud made the most of their opportunity to collect another tournament victory and simultaneously make a not-so-subtle game recommendation to our host and caster Project Incursus. Leveraging their overwhelming APM and ability to manage the chaos of High Seas projectile laden skies they stormed to victory over their opponents.


Incursus=BAR clearing the skies with shotguns



In second, team Green Leaf follows up a 6th place finish in the inaugural season of the FPL with their best result to date. After being knocked out of the top half of the double elimination bracket by Incursus=BAR, Vykro and Dranistian emerged from the bottom half for the rematch. This time they would manage to take one game before ultimately losing the best of 3.


Team Green Leaf locked in a slugfest with Up Grade Santé



And the even less subtly named Beyond All Reason in third place. AlexD and Helicopter not being shy about advertising their love of the RTS genre. A love shared by many Forts players, as witnessed above. Their tournament run ended in a duel of Thunderbolts against team Green Leaf.


A battle of BARs as Beyond All Reason brings the deckguns and cannons to bear against Commando BAR



1st Place - $100 in Steam Gift cards



Incursus=BAR

  • EtaN
  • Cloud

2nd Place - $50 in Steam Gift cards



Green Leaf

  • Vykro
  • Dranistian

3rd Place - $20 in Steam Gift cards



Beyond All Reason

  • AlexD
  • Helicopter

Prizes split equally between teammates

Challengermode Bracket


Tournament XXVI Bracket

Replays & VODs



Thank you to hosts and casters Project Incursus and Salzwerk.

Tournament replays are now available in the Featured tab of the Replays menu in-game, and tournament videos are available below.



German cast with Salzwerk and Der Goldjunge

Make Sure To Join Our Discord



If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.


Cheers,
EWG

Forts - High Seas 2v2 Tournament XXVI



G'day Forts fans!

Are you ready to set sail upon the High Seas again? As promised we return to naval warfare for our 26th official tournament with 2v2 High Seas Co-op. From the smallest dinghy to the largest battleship to a combined land and sea armada you and your crewmate share full control as you compete for fame and glory. And of course Steam gift cards too!




Tournament XXVI will be held May 27th at 8pm UTC and hosted by Project Incursus. In order to participate teams must first compete in a qualifying event on May 20th at 8pm UTC with the top 8 teams advancing to XXVI. Please note that we will be using Challengermode to handle registrations.

Registration for the qualifying event will open on May 13th at 10pm UTC Up to the first 16 eligible teams will be accepted.



On to the details.


When will Registration open?

Registration will open at Tournament XXVI Qualifiers

May 13th at

  • 3pm PT (West Coast USA)
  • 6pm ET (East Coast USA)
  • 11pm GMT +1 (London)
  • 12 CEST (France, Germany)
  • 8am May 14 (AEST Eastern Australia)

Entries submitted before this time will not be accepted. Once registration has opened the first 16 teams to submit a valid entry will be admitted. Valid entries must fulfill the requirements listed below under How do I join?


How will teams be seeded?

Seedings will be automatic based on past results in Challengermode events.


Will all matches be streamed?
During the qualifiers select matches may be chosen for live broadcast while others take place offline.
All main event XXVI matches are planned to be streamed live.


Prizes?

The current prize pool is as follows:

  • 1st place $100
  • 2nd place $50
  • 3rd place $20

Prizes will be awarded in the form of Steam digital gift cards. Each team member will receive a card equaling half the value of the full team prize.

If you have any additional questions please contact us on Discord.


How do I join?



In order to participate, you must do the following...

  • Join the Official FORTS Discord
  • Create accounts on Challengermode for yourselves and your team and join the XXVI Qualifying event
  • Your names on Discord, Steam, and Challengermode must match and include your team tag (see below)
  • Inappropriate competitor or team names and logos will not be accepted
  • Send a message on Discord to 42 scientist#0042 with your team name, tag, roster, and logo
  • Team names should be 12 characters or less
  • Team tags should be 3 characters
  • Team rosters should include links to each player's Steam profile
  • Team logos should be 128x128 pixels
  • Registration will not open until May 13 6pm ET (10pm UTC)
  • Maximum of 16 teams
  • The top 8 finishing teams will advance to Tournament XXVI


Team Capacitor
[CAP] Fred

(Link to Fred's Steam profile)
[CAP] Max
(Link to Max's Steam profile)


Sample entry with Team and Logo

WHEN



  • Tournament XXVI Qualification starts May 20th, 2023 at...
  • 1pm PT (West Coast USA)
  • 4pm ET (East Coast USA)
  • 9pm GMT +1 (London)
  • 10pm CEST (France, Germany)
  • 6am AEST (Eastern Australia)



  • Tournament XXVI starts May 27th, 2023 at...
  • 1pm PT (West Coast USA)
  • 4pm ET (East Coast USA)
  • 9pm GMT +1 (London)
  • 10pm CEST (France, Germany)
  • 6am AEST (Eastern Australia)

WHERE


RULES


  • 2v2 Co-op
  • Double elimination
  • 20 minute time limit
  • High Seas enabled
  • Moonshot enabled
  • Tons of Guns enabled
  • Portals enabled
  • Commanders enabled
  • No Commander bans! All commanders reporting for duty!
  • Draws decided by core damage inflicted (total damage if core health is equal)
  • Maximum of 16 teams
  • Check-in on Discord starts 1 hour before tournament
  • Late or absent players forfeit their matches
  • Use of exploits or bugs for self-charging or any other purpose is strictly forbidden.
  • Earthwork Games reserves the right to make changes to this event as needed

STREAMS


Project Incursus

THE BATTLEFIELDS


Including but not limited to:
Castaways
Fort Falls 2v2
Frigates
Hillboat
Sun & Oil 2v2
The Leviathan
Volcanic Rim
Windswept


Cheers,
EWG

Welcome 42 scientist!




G'day Forts fans!





We are pleased to announce our newest member of the Earthwork Games team, 42 scientist!

42 is a longtime member of the Forts community who has taken on a variety of roles over the years. Winner of Tournament XII with teammate Sgitkene, unofficial and official Forts Statistician, creator and curator of The Spreadsheet, 6 x 9, Discord moderator, Tournament Organizer, host and replay Caster, French translator, tester, and now Community Admin overseeing the Forts Pro and Amateur leagues.

So let's give 42 a big Forts Community welcome and congrats on becoming an official part of the EWG team!





Make Sure To Join Our Discord



If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.

Cheers,
EWG

Forts Update 1.20




G'day Forts fans!



This update contains several quality of life improvements and general fixes. See below.

Multiplayer Loading Screen


The multiplayer loading screen has been upgraded to show the map, the players on each side - including their medals and loading progress, and the logos and names of the sides.


See how fast your rig is at loading compared to others.


Replay Descriptions


Replays can now be given a short description in the pause menu, and be tagged as a favourite. The description is shown in the replay selection screen, and can be changed later. This will help you keep track of replays of interest.


As always, there are a bunch of other fixes and improvements. The observer tools especially have been polished after feedback. Ranked players will be happy to know that matches with players with ping above 300ms are now rejected. There are also a few additions and fixes to the scripting API. See the full list of changes below.

Change list dlc2 27 r14189



Add: multiplayer loading screen with map preview and player details
Add: description and favourite option replay details to pause menu
Add: GetLocalClientIndex and GetClientTeamId script functions to get the local client index and client team ids
Add: \resave_replay command with observer tools customisation override
Add: -stripchat option to \resave_replay command
Add: Pin checkbox for observer tools filters
Add: Show stats of relative resource gain per sec in observer tools
Add: GetBlockOwner and SetBlockOwner script functions
Add: GetWeaponMinFireSpeed script function

Fix: Particle effects are released from idle weapons due to cursor movement
Fix: Placing any struts during simulation makes projectiles despawn
Fix: (Orbital Laser) fires twice when the beacon hits a device under water
Fix: (Orbital Laser) fires when launched up from under water (thanks Squet)
Fix: \save command fails to copy packed files
Fix: when projectiles exist, the \save command reproduces them as structural joints
Fix: stuttering during before first game due to preloading large textures
Fix: clients drop out when watching instant replay after host quits
Fix: Observer Tools override changes not saved correctly to local replays
Fix: passing neutral structure will allow weapons to fire without opening doors
Fix: propellers and turbines facing wrong way
Fix: (ModManager) rare crash when searching for mod dependencies in un-terminated file buffer
Fix: (Trail effect) redundant memory allocations are made: Keyframes parameter no longer used
Fix: crash when editing a map with a missing ground texture
Fix: Custom observer tools textures not propagated to existing non playing clients in a lobby chatroom when changed
Fix: DLCs sometimes fail to load
Fix: IsPropType and GetPropName crash or return invalid results if index is out of range
Fix: Observer Tools Reactor Labels are rendered over the top of the replay HUD and other UI elements
Fix: Observer Tools visibility state only saved when observer hud customisation is enabled
Fix: Observer Tools visible over normal HUD after restarting match during instant replay
Fix: the invalid texture is freed when loading a map with a missing ground texture
Fix: crash when Log* functions are passed text longer that 1024 characters
Fix: (TerrainEditor::CreateBlock) sets block owner according to local team, without converting to side
Fix: BeamMaxTravel is clamped to the world diagonal distance, limiting beams fired from outside the world bounds

Improve: (ranked) fail match if ping is over 300ms
Improve: Save observer tools filter settings between matches and sessions
Improve: (map editor) only draw structure bounds when a node is selected
Improve: (LoadControl) the callback is automatically set for all buttons, with code -1
Improve: (replay HUD and upload map dialog) disambiguate name of root controls
Improve: (scripting functions) parent can be the name of the root control
Improve: Changed countdown and match timers to use improved readout font
Improve: Changed replay timer to display current match time
Improve: Layout of Observer Tools Reactor Labels to remove unnecessary UI clutter
Improve: Layout of Observer Tools team names, commander, commander gauge and avatar UI elements
Improve: Observer tools shows current match time instead of countdown time while there is no active countdown
Improve: Re-add team colours to chat system message player names
Improve: Replace Observer Tools number readout with better font
Improve: Replace Resource Panel number readouts with better font
Improve: Shift Observer Tools reactor labels an additional 100 units away from the reactors
Improve: Switch observer tools badge and timer positions
Improve: Observer Tools Filters auto hide in a similar fashion to the unpinned replay HUD
Improve: Observer Tools Reactor labels for other powered devices (barrels, control) are minimised be default
Improve: Observer Tools Reactor Label positioning improved for other powered devices (barrels, control)
Improve: Observer tools relative resource rate field changed to individual resource rate

Optimise: remove redundant trail keyframes

Remove: (AddSpriteControl) documentation of non-existent 'style' parameter
Remove: "Filters" checkbox for observer tools filters (redundant now that we can unpin filters)

Change list dlc2 27 r14191



Fix: players can select or suggest local mods in public lobbies



Make Sure To Join Our Discord



If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.

Cheers,
EWG

Forts Pro League Season 1 Playoffs Winners! SPOILERS!!!




G’day, Forts fans!



Congratulations to Speckfanatiker for winning the inaugural season of the official Forts Pro League!



Capping off a day of drama, tension, and even a touch of controversy, Der Benzinpreisvergleicher and Naomi emerge as champions of the first season of the FPL and take the winner's medals. The Playoffs began with the relegation match between FPL team YES (Flinnshadow + Taichu) defeating FAL team Clockwork Titans (Hallrassy + Schuka) to retain their spot in the FPL roster for next season. Then the top 4 FPL teams faced off to determine the ultimate winner.



Amburulo of Danke Merkel delivered the standout individual performance of the tournament against Eagle Die. After losing their teammate Finn at cannon o'clock and being pummeled by warheads they battled back 1v2 in a match lasting nearly 20 minutes. This earned them the MVP nod from the judges and casters, but would not be enough to hold off Speckfanatiker in the Grand Final.


Challengermode Bracket


Playoffs


In one of most baffling moments of the competition, and perhaps the most controversial, a member of team Eagle Die missclicked in the opening seconds of their match vs Speckfanatiker and inadvertently collapsed their base. It happened so quickly that the cause was initially assumed to be a malfunction of some sort. After an examination of the replay showed it to have been accidental, the ruling was made for the match to continue with Eagle Die down a player.



1st Place - $100 in Steam Gift cards



Speckfanatiker

  • Der Benzinpreisvergleicher
  • Naomi

2nd Place - $50 in Steam Gift cards



Danke Merkel

  • Amburulo
  • Finn

3rd Place - $20 in Steam Gift cards



Pro Aim

  • Helicopter
  • mcc72k


Replays & VODs



Replays from the FPL group stage and Playoffs will be made available in the Featured tab of the Replays menu in-game and viewable until next update

Full English Cast with Incursus and Noze
https://www.youtube.com/watch?v=Q2p1BMT_MfQ

Full German Casts with Salzwerk
https://www.youtube.com/watch?v=zLJKcdAbZ84

and DerGoldjunge
DerGoldjunge

Relegation match from Salzwerk and DerGoldjunge
https://www.youtube.com/watch?v=Y01kE8Jsc1c

Cheers,
EWG

Forts Ranked Multiplayer - Season 22 Champions!




G'day Forts fans!



Amidst all the recent excitement the Season 22 results are here! And for the first time in 10 seasons we crown a new victor. Congratulations to Malme, the first player since Matteo to supplant EtaN atop the leaderboard. Vitas would be proud. It came down to the wire, with with only 6 points separating them from our second place finisher Der Benzin in the final minutes of the season. Rounding out third on the podium and taking bronze is mcc72k. Der Benzin and mcc72k will also be competing against each other in the upcoming FPL Playoffs you can watch live on April 15th,

While the top 3 places receive Gold, Silver, and Bronze, every player finishing within the top 20 will receive a Season 22 Medal. Congratulations to all medalists as well!

Some Season 22 trivia;

  • Mortars, rockets, and missiles saw much heavier usage in top 20 matches with Ledge Grab and Pillars in the rotation.
  • Commander pick rates among the top 20 changed radically as a result of the new features and balance updates, with Architect and Firebird being the biggest beneficiaries.
  • People still persevere in their attempts to core swing on Pillars, and some even succeed.

And finally a reminder that good sportsmanship is always appropriate and to respect your opponents. We're all here to have fun!



1v1 Leaderboard



  1. Malme
  2. [BOG]#Der Benzinpreisvergleicher
  3. [PA]mcc72k
  4. Hallrassy[CMV]
  5. EtaN
  6. Armordillo
  7. pur
  8. ドミー
  9. zebdww
  10. [CMV]Vert1ks
  11. WIG_籽岷妙妙屋
  12. neoboletus.erythropus
  13. Dranistian
  14. kulipa0627
  15. Злая Дрозд
  16. Goldjunge
  17. [Anime]greatwo
  18. felixwoelmuis
  19. Murt
  20. CSS




Season 23


Season 23 is already underway and will run through May 31st. This season's map pool consists of the following battlefields:

  • Abyss
  • Hang Time
  • Moorings
  • Pillars
  • Stalactites
  • Battlegrounds 1v1




Make Sure To Join Our Discord



If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.





Cheers,
EWG