Forza Polpo cover
Forza Polpo screenshot
Genre: Shooter, Platform, Simulator, Adventure, Indie, Arcade

Forza Polpo

Update 0.71





Hello everyone!

I'm so excited to announce that 0.71 has been released!
This new update brings two new zones:

Zone 11: A fast zone with a train that's been abandoned and its tracks as the main attraction.

Zone 12 (Aeroplane): A mostly empty zone with only two planes (one broken in half) and a handful of debris on which to jump, a great challenge for Polpo!


Only the weak can be brave!



-Montegallo


---->:Discord





Update 0.69





Hello everyone!

Here's the 0.69 update!

In addition to fixing several annoying bugs, I introduced a new zone, zone 10 (arcade e pizza nostalgia).

In this level, I experimented with increasing the number of enemies on the screen at the same time, causing Polpo much more trouble!
The new zone is less in size than the others, but I believe achieving the highest score will be challenging.

I hope to release zones 11 (the train) and 12 (the plane) within the following month, bringing the total number of missions available for this early access to 12.

For the time being, my first priority is to finish all 16 zones before focusing on improving everything and taking a comprehensive look at the game.


Only the weak can be brave!



-Montegallo


---->:Discord





v0.66.1 Hotfix

-Fixed a issue where sometimes Polpo fails to recharge
-Fixed a issue where Birdieboh fail to shot

Update 0.66





Hello,

Update 0.66 is now available.
This update is significant for me since there is a new zone, zone 9 (nuclear power plant).
This zone is the first of the second half of the game, where things become serious for Polpo!

There are also numerous corrections and optimizations to the game in this release; I hope they don't introduce any new unexpected bugs!

I've also put a crash reporter in the game. It is not yet complete, however if you have a fatal crash while playing the game, please send me the Unreal crash reporting message.





Another surprise is the introduction of a wider variation in Polpo's color palette.
There is a new color palette in the previous zones 5 and 8 as well as the new zone 9

They are still WIP... please let me know what you think.^^




Only the weak can be brave!



-Montegallo


---->:Discord





UPDATE 0.65

Update 0.65

-Polpo will allow an emergency landing,(with zero battery)
-Walking and shooting consume less battery power
-Shooting while Polpo is flying or jumping consumes half the energy.
-Enemy bullets are more damaging (x1.5 / x2).
-Polpo will receive less energy from the energy capsules.
-Zone 1's level design has been updated.
-added an extra sfx alarm (Polpo's energy <0)
-a new Mei text
-small fix

UPDATE 0.64

In this update, I have redesigned the first 4 zones, making them straightforward and more intuitive to play.
There are significant differences upstream, especially in the initial level, which should make it easier for new players to understand and enjoy the game.

I hope these changes will make the game more enjoyable for new players to understand as well as veterans.




-level design 1-4 zones
-improved enemy missile behavior
-added some new Mei text lines
-improved pre-existing text
-new visual feedback (energy bar)
-some new SFX
-

BUG FIXED
ZONE 1
There is no current collision on the metal plate near the car.
on the floating fence with the two cherries, there's a pink box in the distance.

ZONE 2
-the level ends instantly before it even starts.
-no respawn Beach ball
-Collecting the Trophy displays a 120 pt bonus, but only awards 90.
-the cherry on the surfboard near the left side only gives 5 points

ZONE 3
-The thunder power-up does not always appear.
-there are some horizontal beams near the giant waterslide at the far end of the level, and when resting on them

zone 7 e 8 Crypto Pixels flipped


next major update: a new zone (Zone 9: the nuclear power plant)

Please send me your ideas, feedback, and suggestions on what you would like to see in future updates. ^^

-Montegallo

NEWS #5: Early Access is launching on November 24th!





I am happy to announce that Forza Polpo is launching on Steam Early Access on November 24th!

After years of solo development and self-funding, I am excited to announce that Forza Polpo, my 3D Platformer/fps/Polpo sim, launches on November 24th!

Are you ready to jump with Polpo?!

Check out my Early Access trailer:

[previewyoutube="Ghr5jszrWC4;full"]



Early Access FAQ:

[previewyoutube="lkuCPvrR71Q;full"]



------

Follow Forza Polpo on Twitter: @Devgallo
Join our Discord community: discord.gg/cxHnSrvNw6

small fix

fixed some textures ^^

patch 0.152

Patch 0.152

Hello there,
This update was primarily focused on creating a small tutorial at the beginning of Zone 1.

According to the feedback, the lack of a tutorial did cause some frustration among new players.
I also reduced the battery consumption
Please let me know what you think!


-reduced battery usage by approximately 30%

-some sfx volume issues were resolved

-added a tutorial at the beginning of zone 1

-corrected a few typos

-a jump counter was added

-fixed other small bugs

patch 0.149

patch 0.149

-fix void bug
-fix Goh-Goh audio issue
-add windowed mode
-add setting resolution(WIP)
-fruits gives more energy
-enemy laser speed halved
-Goh-Goh missiles damage halved
-small fix
-fix double capsule spending
-zone 2 re-design
-zone 1 small re-design
-add one more Mei text in zone 1
-add a micro-reminder note in first room zone 1