Fossil Hunters cover
Fossil Hunters screenshot
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Genre: Puzzle, Adventure, Indie

Fossil Hunters

Patch Notes: New Music, Underground Shops, Scoring and more!

Happy New Year, everybody! We're drawing ever closer to launch, and will be bringing you a trailer and release date in the coming weeks. In the meantime, we'll be continuing to grind out new content and fixes for Fossil Hunters. Keep on playing and keep that feedback coming. See ya next week!




Fossil Hunters Patch Notes


Beta Version 2018-01-05

Characters

  • Each character has a small point light to help you in dark
  • Added a visual effect to player respawn
  • Updated offscreen indicators


Fossils

  • Added exciting scoring visuals
  • Triangular fossils now snap to Schematics properly
  • Skeletons submitted for Quests now also reward cash


Collector

  • New Collector quest dialog
  • Revised quests


Music

  • New Mushroom Ruins Music
  • New Magma Chamber Music
  • Removed music from Level Select


Quality Settings

  • Good news for people with slow machines: Low Quality is now even lower - I mean faster!
  • Good news for people with fast machines: High Quality is higher!
  • Good news for everyone else: The game looks great at Medium.


Other

  • Added a short Intro Cinematic on new game (more to come!)
  • Hidden People + Shops have been combined, so you'll be able to buy items underground as well as in the lab.


Bugfixes & Minor Changes

  • Picking up Objects
  • Cash UI is more responsive
  • Mushrooms should no longer float on pits
  • Game shouldn't get stuck at 1024x768 anymore
  • New Game / Continue messages now display properly
  • Fixed player arm IK issues (crossed arms)
  • Many Schematics adjusted for easier completion
  • Many holes patched so players don't fall into them unexpectedly
  • Barrels are now smaller and easier to move with

Patch Notes: New Playable Characters!

We got you a present ... it's two more playable characters! Meet Karin and Professor Buff.



We also made schematic slabs easier to use and stomped a whole lot bugs. Enjoy your holidays, and if you're spending time with friends and loved ones, maybe try to rope the into some co-op ;)



Fossil Hunters Patch Notes


Beta Version 2017-12-22

New Playable Characters!

  • Introducing two new characters for you to play as: Karin & Professor Buff


Fossil Snapping

  • We've changed how schematic snapping works (again)
  • Fossils now fit in schematic connectors more easily & precisely
  • We're looking for feedback on this - so tell us with the feedback reporter how you like it!


Misc Changes

  • Updated the character select screen with colored artwork & new characters
  • Players can no longer move & sweep at the same time
  • Fossils now flash briefly when connected to each other
  • Added a Save and Quit option to the pause menu (ESC no longer closes the app)
  • Feinting now loses you 1/3 of your money, down from 1/2


Bug Fixes

  • Closed several schematic related bugs that prevented completion
  • Fixed an issue caused by catching a falling (but not deploying) bridge item
  • Can no longer see player models appear for a frame after selecting a character
  • Fixed twitchy Lavamander movement
  • Lavamanders won't use lava dive FX when not in a lava zone
  • Lavamanders can now be pushed around, just walk into 'em!
  • Increased player rotation speed
  • Reduced joystick deadzone
  • Dropped coins no longer float on pits
  • Stopped Gamepad vibration when player quits/disconnects
  • Paused Gamepad vibration when game is paused
  • Fixed a 'stuck in elevator' bug
  • Adjusted ceiling objects that would obscure the camera in multiplayer


Happy Holidays!

Patch Notes: Shop, Buttons, Fixes and more!

Wow, we've had a lot of players in the beta this past week! Thanks to you we've been able to zero in on a lot of bugs and usability issues. This patch addresses a lot of 'em.

Fossil Hunters Patch Notes


Beta Version 2017-12-15

Shops are back!

  • Buy all the Lamps, Supports, Bridges and Bombs you can afford
  • Unlock shops by finding the hidden people in the mines


Final Levels Progress

  • The final levels are well underway, if you can manage to get that far, you're in for a treat!
  • Multi-Schematic doors should function properly now


Fossil Improvements

  • Small fossils now rotate to a more useful angle when you pick them up
  • Adjusted the colliders & connection points of many fossils to make them fit together better


Improvements for Mac Users

  • Lava now renders properly
  • OSX Metal support has been disabled, the game now renders in OpenGL (Surprisingly, OpenGL appears to be running faster than Metal was on our machines)
  • More Macs are now supported


Controller Specific Action Prompts

  • Most interactable objects have action prompts on them now
  • The button graphic should match your current input device; right now Keyboard, Xbox, and PS4 controllers are supported.


Dialog System Improvements

  • Dialog windows should work much better now; we fixed a number of animation glitches and wierd alignment issues.


Various Bug Fixes & Tweaks

  • On first launch, game should set itself to max resolution
  • New intro screen more clearly introduces newcomers
  • Fixed a tent that blocked the camera in the lab
  • Fixed an issue with the level patcher that in some cases could make the game not launch
  • Fixed colliders and dialog triggers on the hidden people throughout the mines
  • Fixed an issue where a player that quit while their controller was rumbling would cause endless rumble
  • Lamps now have a brighter ambient light
  • Backer Plaques in the final levels will no longer rotate to talk to you (though that was kind of cute)
  • Fixed the gold pickup material, and improved it's magnet-pickup behaviour
  • Fixed issues in the Start Screen that prevented users from no save-data from playing
  • Fixed issues with default save-data preventing users from selecting a player
  • Performed our first big pass of Texture compression; Fossil Hunters installation is about 200mb smaller now!

Patch Notes: New Features

Hey folks! There are a *lot* of new features this week for you to check out. Next week we're changing gears to bring you more content & bug fixes.

Fossil Hunters Patch Notes


Beta Version 2017-12-08

New Feature: Schematic Snapping

  • Now, fossils will snap to a schematic if they are placed on one
  • This takes the frustration out of aligning fossils to big schematics!

New Feature: Powerups

  • Find powerup ponds deep underground to gain special powers!
  • Speed: Move Faster
  • Stamina: Drag Fossils Faster
  • Strength: Dig any dirt in a single blow!

New Feature: Golden Idols

  • We've placed ~one~ golden idol for you to collect
  • More golden idols are on the way

New Feature: Barriers

  • Gem Slabs
  • Destructible Walls
  • Schematic Barriers

Improved Settings Menu

  • Better thanks to your feedback!
  • Temporarily removed from the Start Screen

New Level Patching System

  • You probably won't notice, but we now have the ability to patch specific levels where we made improvements.

New Levels!

  • We've added the first pass of the Final level set, 21-28!
  • These include Backer Skeletons!

Bug Fixes

  • Fixed anti-gravity issue
  • Fixed unsubmittable Schematics in various levels
  • Fixed Fossil materials in final level set (21-28)
  • Cleaned up the Start Screen
  • Fixed an issue that caused some big fossils to be immovable
  • Fixed an issue that caused the Level Select to crash on final level
  • Fixed an issue where a schematic would complete, but not destroy fossils or open elevator
  • Fixed an issue that prevented users from changing resolution


Thanks go out again this week to our beta testers from Kickstarter. You've been a huge help, keep up the feedback!

Patch Notes: New Settings and Balancing

It's been a great first week, big thanks to everybody who's played the beta so far. You're the best! If you haven't already: don't forget to join us on Discord. You should have an invite from Backerkit if you pledged at the Beta level. We've got some new stuff to share with you in this patch!

Fossil Hunters Patch Notes


Beta Version 2017-12-01

New Feature: Settings Menu

  • Brightness and Contrast Control
  • Volume Controls for Music & SFX
  • Gamepad Vibration Level
  • Resolution, Quality, Fullscreen
  • Option to Reset your Save Data
  • Accessible from the Journal (Start Screen coming soon)

New Feature: Save & Quit

  • Lets you save without using the elevator
  • Lets you start the game right where you left off

Fixes & Balancing

  • Improved Sound Effects
  • Fixed some shading issues on Herb
  • Redesigned the Journal's tabs
  • Balancing pass on the Digsite Levels
  • Balancing pass on the Mushroom Levels
  • Balancing pass on Fossil droprates



Community Spotlight


Here's our top picks from the community this week.



Pre-order on Kickstarter now!



Fossil Hunters is now live on Kickstarter!


Back us today to get early-bird pricing, join our closed Beta and other cool rewards.

Back Fossil Hunters Now!