Hey Everyone, Alpha 1.6.20.0814 Hotfix is live! A small but due to the new modding capabilities, big patch.
Buildings: - adjust: Some building shapes in Tavern & Lord Manor
Bugs: - fix: Sound wrongly paused / resumed while using certain speed controls
Crashes: - fix: Rare crash on path finding - fix: Rare crash during resource reservation cancellation - fix: Crash when opening the same military panel twice - fix: Occasional crash when destroying masterpiece or part of a masterpiece built before 1.16.19
Modding: - add: Expose new content (Full modding changelog available on the modding wiki) - fix: Prefab list sub-property reader
Alpha 1.6.19.0812 Hotfix is live!
Hello everyone, Alpha 1.6.19.0812 Hotfix is now live!
Changelog
Buildings:
adjust: Some building shapes in Monastery, Rustic Church, Legacy Church, Lord Manor & Wooden Keep
adjust: Markets now requires at least one stall
fix: Villager could remain blocked once a monument door was placed on water
fix: Cancel reserved resources when agent villager behavior is aborted
fix: Multiple Villagers occupying the same workstation
fix: Some workstation orientation
Masterpiece:
adjust: Allow multiple masterpieces on the same monument
adjust: Some effects on appropriate masterpieces
fix: Some masterpiece conditions
Mineral Deposit:
fix: Prevent deleting the Stone Mineral Deposit
fix: Blueprints will no longer appear in quarry
Notification Panel:
adjust: Warning panel will remember severity
fix: Action button is red only when a new action is available
Custom text boxes:
fix: the possibility to be stuck in an un-resumable game when closing the text editor
Crashes:
fix: Rare crash on game load
fix: Rare crash when loading corrupted localization file
fix: Rare crash when downloading a mod
Modding:
add: Prompt download of missing mod(s) when loading a save containing missing mod(s)
add: lua file name + line number in modding logs
add: Behavior tree example - Guard patrol behavior
add: Localize function
update: Example 02 - bridge mod
Alpha 1.6.17.0723 hotfix is live!
Hello everyone, Alpha 1.6.17.0723 hotfix is live!
Fix: Rare game freeze improvements: Pathfinding
Alpha 1.6.14.0717 Hotfix is live!
Hello everyone, Alpha 1.6.14.0717 Hotfix is live!
Fixes:
fix: avoid crash when building without own zone id has no zone id nearby
fix: game rule effects where removed twice causing production to scale over time.
fix: adjust cost of goldsmelter
fix: in-game achievement localization
fix: minerals could not be assigned at load map
fix: don't spawn immigrant if there is no path to village center
fix: prevent crash when visitor destination gets destroyed
fix: wooden keep extension B
fix: Mineral Deposit - Quartz, Marble and Gold lacks collision.
fix: various crashes
reduced requirement for gate masterpiece
update localization
Stainedglass: Fix texture + UVs
Officinal Garden: Relink basket texture for construction steps ("Yarrow")
Officinal Garden: Fix building Zones
Officinal Garden: Fix Fence construction steps orientation
Lush Garden: Add rose pergola construction steps
Lush Garden: fix water basin construction steps pivot
Automated Fountain : Small fix on construction steps
Remove some Wheatfarm attach nodes
Alpha 1.6.13.0716 Hotfix is live!
Hello everyone, Alpha 1.6.13.0716 Hotfix is live!
Major Bug Fixes
fix crash when unassigning Lord manor
fix crash with churches
fix crash on "above surroundings" build condition for parts with no data
fix crash workplace function not initialized when loading game on unfinished building of version <= 1.5
fix crash with monstery data reload
fix forester building crash in older saves
fix various crashes on some old savegames
fix tavern bridge not deleting when end part is removed
fix crash while generating navmesh of bridges without data
fix Iron Smelter work location (you might need to rebuild your Iron Smelters)
fix quarry's entrance paths
fix 2 mineral deposit rotation on coastal 01
fix crash in settings when current language does not exists
Minor Bug Fixes
Updated mineral balancing, spawning rare minerals more frequently
Raised prospecting distance from 2 to 3 tiles
Raised the value to unlock Automate Fountain
fix masterpiece menu was not always updating
fix prospecting animation
fix some texts
fix wrong amount of resource in quest rewards
fix Roman Church & Legacy Church - Doors were not allowing to enter the church.
Modding
fix rare crash in mod browser
restored some textures for modders
Minerals & Craftmanship 1.6 Update is now live!
Lords and Ladies, we are excited to present to you the Minerals & Craftmanship 1.6 Update, now live on Steam!
It’s a big one, so let’s take a look at some highlights of what you can expect in the new update and let you get quickly into discovering the new minerals and crafting up some masterpieces!
Savegame compatibility warning: 1.5 saves will be compatible but some of your buildings may be removed if they were placed on one of the new mineral deposit sites. Also, note that your builders will now require a Builders’ Workshop.
WHAT’S NEW
Discover and Extract New Minerals!
New Mineral deposits can be found scattered throughout the maps, containing nice shiny new minerals, from gold-rich veins to glittering quartz nodes. These deposits can be prospected by your Bailiff in order to identify the ore they contain.
Inside the Mineral deposits your Bailiff will find both rare minerals as well as more common ones such as Iron. Once discovered the minerals can be extracted by clicking the deposit and building a quarry.
Extend your Buildings and Build Masterpieces
Buildings can now be extended with new parts. The first building extensions will take the form of crafting workstations that can be added to the Builders’ Workshop. These crafting workstations will allow your builders to craft various objects such as sculptures and stained glass.
Note that Builders' Workshops are now mandatory for the building of any construction.
Masterpieces are sets of specific parts that can be added into a monument or be built as a standalone building. They are unique creations that will give your village unique perks once built. In total, there are 9 Masterpieces to discover and build.
Each masterpiece will unlock when specific conditions have been met. For example, this could be when your soldiers emerge victorious from a faraway mission.
New Productions
All of the new minerals can be used in production buildings as well as in the new Masterpieces. Further, new production buildings have been introduced to refine these minerals to be ready for use, such as the new Gold Smelter that turns Gold ore into Gold bars, the Glassworks that will work quartz into glass as well as a Jeweler who will make good use of any gold and gems you might find.
Bailiff Mandates
The Bailiff’s role has been expanded and can now undertake Mandates. These mandates will range from prospecting the new resource deposits to gaining influence with an Estate or researching blueprints. Yes, the scholar was unhappy and has now left!
Pathing Inside Buildings
Villagers can now path through monuments! This means that Monks can now get to those inner courtyards and soldiers can protect the pass. Pathing inside buildings will allow particular villagers to enter and exit through separate monument doors. Pathing will have conditions so that only those that should be allowed through can get through.
Visits
Word of your settlement is growing stronger. Not only will there be visits from envoys but there will be new visitors arriving at your village. Pilgrims might visit your shrine masterpiece and one of your monuments, that is perfect for taking in guests, might also receive a visitor under certain conditions.
Even More New Features
As you may know, we are working on a full UI overhaul. In the meantime, you will notice a new notification panel that will help to see warnings of potential issues in your village as well as a log of your missions and quests including currently active quests.
Bridges can now be raised in height as well as length. Yes m’lord, you can now raise your bridges up high, the sky is the limit!
The List Goes On…
The Minerals & Craftmanship update will also include:
New animations
New modding functions and capabilities
New sounds
New improved grass and cliff visuals
9 new achievements
Plus many fixes and improvements
You can check out the full changelog below:
Changelog
Gameplay
New features
New: Minerals sources that can be prospected and extracted
New: Production chains related to minerals
New: Masterpieces
New: Productions chains
New: Buildings can now have multiple placeable parts
New: Builder now has his workshop
New: Builder's workshop can be extended with crafting extensions
New: New unlockable builder's workshop parts
New crafting feature: craft sculpture and stained glass
New: Bailiff can have mandates assigned like prospecting minerals and influencing estates
New: New notification panel
New: Pathing can now go through buildings that have multiple entrances
Improvements
Add: Completed monument parts activate its function, (no need for an entire monument to be built before it becomes usable)
Add: Gold has been separated in two new resources: Gold Coins and Gold Bars
Add: Improved performance when editing a monument
Add: Transporters will now carry materials to construction sites
Add: New uniformized build flow between buildings and monuments
Add: "getting started" section to help menu
Add: Davenport now sells gems
Add: Allow multiple transporters to carry materials to construction sites
Add: localization
Art
Buildings
New Builder's workshop and crafting extensions: sculpture, stained glass, jewelry
New mineral sources and quarries installations
New Glass Smelter
New Gold Smelter
New customizable fountain, stained glass
Characters and animations
New miner's job outfit and animations
New Glass Smelter & Gold Smelter animations
Environment
New grass texture
New cliff texture
Bug fixes
fix: soldier/monks could get stuck on bridges
fix: Wooden Keep Door B
fix: tavern bridge bug
fix: transporters and builders flow (pause & builder allocation)
fix: missing tavern chimney texture
fix: path finding issues when house upgrading
fix: crash when the same game file is empty
fix: crash when closing the game due to unsupported OpenGL version
fix: rare crash with promotion
fix: clear preview on bridge
fix: freeze on clear preview
fix: wooden bridge entrance PATH & slope locator position
fix: showing bulldozer button on destructible building when under construction
fix: mod list disappearing when scrollbar is added/removed
fix: crash when destroying building too close to map edges
fix: rare crash during tax collector collection
fix: drop-down scroll bar behavior
fix: wooden keep stair colliders
fix: a crash in mod list menu
fix: rare crash in workplace list window
fix: building parts are not child of the core part anymore
fix: crash with public lounge function activation
fix: crash with notification window
Modding
Add: mods hot-reload with Ctrl+Shift+R
Add: creation of new asset and data types, and extending existing asset, component and data types
Add: creation of behavior trees and custom behavior tree nodes
Add: access to events
Update: example 02 mod bridge
Update: Remove Mover from Building Part Asset
Update: Batch all Modding logs in a single file to avoid opening too many files
Update: Foundation log file and mod log file are now readable during execution
fix: asset retrieval by scripting ID was not allowed in some cases
fix: VS Code snippets
fix: restore some missing textures
The full modding changelog can be found on the modding wiki.
Let us know what you think or discuss the game with our awesome Foundation community on our official Discord server.
- The whole Polymorph Games team
1.6 Minerals & Craftmanship Update: Release Date News
Exciting news everyone!
The Minerals & Craftmanship Update will be released on Tuesday, July 14
The 1.6 preview build has now been thoroughly tested and the additional content is coming together. All this means we can today announce the release date for the upcoming Early Access 1.6 update.
Announcing a New Addition: The Masterpieces
In addition to the content previously announced we have also been working on a new feature coming in the 1.6 update… Masterpieces!
Masterpieces are unique sets of parts that will become available via inspirational events that will occur during gameplay. Once obtained the masterpiece parts set will be available to incorporate into any monument, transforming it into a unique monument.
Each Masterpiece can only be built once and will make full use of the new minerals and crafting stations now available.
There will be a total of 9 Masterpieces for you to discover and build in the 1.6 update release. All 9 Masterpieces will come with their own exclusive effects such as the work in progress, Shrine Masterpiece pictured below.
Pilgrims visiting the Shrine
The Shrine will be unlocked via a miracle event and once built will become a place of pilgrimage for people far and wide and will come with the added effect of increasing immigration to your settlement.
New Achievements
To complement the new Masterpieces, each one will unlock a related Steam achievement. This will take the take number of achievements available in the game to 21.
New Animations
As well as all the new content coming in the new update we have also been working to increase the immersion. The 1.6 update will additionally come with new workstation animations to bring the new buildings and content to life.
The Jeweller checking the quality of her work
A builder scrutinizing new plans
A new statue takes shape
Finally...
If you hadn’t already seen the previously news, here is a brief summary of what you can expect in the Minerals & Craftmanship Update, coming on July 14!
New feature: Masterpieces
New discoverable mineral resources
Bailiff Mandates (Including prospecting for minerals)
New buildings capabilities
Artisan workshops
New production chains
Pathing inside buildings
New modding features
- The Polymorph Games Team
Preview build: Hotfix 1.6.5.0611 is now available on the preview branch.
Hi everyone,
There is a new hotfix patch available on the 1.6 preview build branch, if you have opted-in to the preview it should update automatically. If you haven't opted-in, more information on the 1.6 preview build and access instructions can be found here
Changelog
Gameplay
fix: soldier/monks could get stuck on bridges
fix: Wooden Keep Door B
fix: davenport now sells gems
fix: adjust Bailiff mandate time to 20min prospect, 30min influence & study
fix: tavern bridge bug
fix: transporters and builders flow (pause & builder allocation)
fix: missing tavern chimney texture
fix: prevent building quarry on mineral deposit
fix: mineral randomizer + all rare minerals are now present
Modding:
fix: VS Code snippets
restore some missing textures
Preview build: Hotfix 1.6.4.0608 is now available on the preview branch.
Hi everyone,
We have just pushed a new hotfix patch on the 1.6 preview build branch.
Changelog
add: "getting started" section to help menu
fix: crash when destroying building too close to map edges
fix: rare crash during tax collector collection
fix: drop-down scroll bar behavior
fix: wooden keep stair colliders
fix: a crash in mod list menu
fix: rare crash in workplace list window
fix: building parts are not child of the core part anymore
fix: crash with public lounge function activation
fix: crash with notification window
Modding:
fix: asset retrieval by scripting ID was not allowed in some cases
Preview build access instructions:
If you would like to take a look at the Minerals and Craftmanship Preview build you can switch over to it via the Steam Betas in your Foundation properties.
Choose Foundation (Steam Library)
Click Manage (Cog)
Click Properties
Click Betas (tab)
In the “Select the beta” dropdown choose Preview
(If you don’t see the preview option restart Steam)
Preview build: Hotfix 1.6.2.0602 is now live!
Hey everyone! Hotfix 1.6.2.0602 is now live!
Thank you once again for your bug & crash reports coming in. We would also love to get your feedback on the preview build and the game in general. You can do so via this anonymous Feedback form.
Changelog
Game Changes:
update: ensure both gold and quartz are spawned
fix: church extensions now increase attendance capacity
fix: path finding issues when house upgrading
fix: crash when the same game file is empty
fix: crash when closing the game due to unsupported OpenGL version
fix: rare crash with promotion
fix: clear preview on bridge
fix: freeze on clear preview
fix: wooden bridge entrance PATH & slope locator position
fix: bridge function was activated when core part was built
fix: showing bulldozer button on destructible building when under construction
fix: mod list disappearing when scrollbar is added/removed
Modding Changes:
Remove Mover from Building Part Asset
Batch all Modding logs in a single file to avoid opening too many files
Foundation log file and mod log file are now readable during execution
PARTICLE_SYSTEM_BLACKSMITH_GRIND restored
PARTICLE_SYSTEM_BLACKSMITH_ROCK restored
LEATHER restored
Preview build access instructions:
If you would like to take a look at the Minerals and Craftmanship Preview build you can switch over to it via the Steam Betas in your Foundation properties.
Choose Foundation (Steam Library)
Click Manage (Cog)
Click Properties
Click Betas (tab)
In the “Select the beta” dropdown choose Preview
(If you don’t see the preview option restart Steam)