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Foundation screenshot
Genre: Simulator, Strategy, Indie

Foundation

Alpha 1.6.20.0814 Hotfix is live!

Hey Everyone, Alpha 1.6.20.0814 Hotfix is live! A small but due to the new modding capabilities, big patch.

Buildings:
- adjust: Some building shapes in Tavern & Lord Manor

Bugs:
- fix: Sound wrongly paused / resumed while using certain speed controls

Crashes:
- fix: Rare crash on path finding
- fix: Rare crash during resource reservation cancellation
- fix: Crash when opening the same military panel twice
- fix: Occasional crash when destroying masterpiece or part of a masterpiece built before 1.16.19

Modding:
- add: Expose new content (Full modding changelog available on the modding wiki)
- fix: Prefab list sub-property reader

Alpha 1.6.19.0812 Hotfix is live!

Hello everyone, Alpha 1.6.19.0812 Hotfix is now live!

Changelog



Buildings:

  • adjust: Some building shapes in Monastery, Rustic Church, Legacy Church, Lord Manor & Wooden Keep
  • adjust: Markets now requires at least one stall
  • fix: Villager could remain blocked once a monument door was placed on water
  • fix: Cancel reserved resources when agent villager behavior is aborted
  • fix: Multiple Villagers occupying the same workstation
  • fix: Some workstation orientation

Masterpiece:

  • adjust: Allow multiple masterpieces on the same monument
  • adjust: Some effects on appropriate masterpieces
  • fix: Some masterpiece conditions


Mineral Deposit:

  • fix: Prevent deleting the Stone Mineral Deposit
  • fix: Blueprints will no longer appear in quarry


Notification Panel:

  • adjust: Warning panel will remember severity
  • fix: Action button is red only when a new action is available


Custom text boxes:

  • fix: the possibility to be stuck in an un-resumable game when closing the text editor


Crashes:

  • fix: Rare crash on game load
  • fix: Rare crash when loading corrupted localization file
  • fix: Rare crash when downloading a mod


Modding:

  • add: Prompt download of missing mod(s) when loading a save containing missing mod(s)
  • add: lua file name + line number in modding logs
  • add: Behavior tree example - Guard patrol behavior
  • add: Localize function
  • update: Example 02 - bridge mod

Alpha 1.6.17.0723 hotfix is live!

Hello everyone, Alpha 1.6.17.0723 hotfix is live!

Fix: Rare game freeze
improvements: Pathfinding

Alpha 1.6.14.0717 Hotfix is live!

Hello everyone, Alpha 1.6.14.0717 Hotfix is live!

Fixes:

  • fix: avoid crash when building without own zone id has no zone id nearby
  • fix: game rule effects where removed twice causing production to scale over time.
  • fix: adjust cost of goldsmelter
  • fix: in-game achievement localization
  • fix: minerals could not be assigned at load map
  • fix: don't spawn immigrant if there is no path to village center
  • fix: prevent crash when visitor destination gets destroyed
  • fix: wooden keep extension B
  • fix: Mineral Deposit - Quartz, Marble and Gold lacks collision.
  • fix: various crashes
  • reduced requirement for gate masterpiece
  • update localization
  • Stainedglass: Fix texture + UVs
  • Officinal Garden: Relink basket texture for construction steps ("Yarrow")
  • Officinal Garden: Fix building Zones
  • Officinal Garden: Fix Fence construction steps orientation
  • Lush Garden: Add rose pergola construction steps
  • Lush Garden: fix water basin construction steps pivot
  • Automated Fountain : Small fix on construction steps
  • Remove some Wheatfarm attach nodes

Alpha 1.6.13.0716 Hotfix is live!

Hello everyone, Alpha 1.6.13.0716 Hotfix is live!

Major Bug Fixes

  • fix crash when unassigning Lord manor
  • fix crash with churches
  • fix crash on "above surroundings" build condition for parts with no data
  • fix crash workplace function not initialized when loading game on unfinished building of version <= 1.5
  • fix crash with monstery data reload
  • fix forester building crash in older saves
  • fix various crashes on some old savegames
  • fix tavern bridge not deleting when end part is removed
  • fix crash while generating navmesh of bridges without data
  • fix Iron Smelter work location (you might need to rebuild your Iron Smelters)
  • fix quarry's entrance paths
  • fix 2 mineral deposit rotation on coastal 01
  • fix crash in settings when current language does not exists


Minor Bug Fixes

  • Updated mineral balancing, spawning rare minerals more frequently
  • Raised prospecting distance from 2 to 3 tiles
  • Raised the value to unlock Automate Fountain
  • fix masterpiece menu was not always updating
  • fix prospecting animation
  • fix some texts
  • fix wrong amount of resource in quest rewards
  • fix Roman Church & Legacy Church - Doors were not allowing to enter the church.


Modding

  • fix rare crash in mod browser
  • restored some textures for modders

Minerals & Craftmanship 1.6 Update is now live!

Lords and Ladies, we are excited to present to you the Minerals & Craftmanship 1.6 Update, now live on Steam!

It’s a big one, so let’s take a look at some highlights of what you can expect in the new update and let you get quickly into discovering the new minerals and crafting up some masterpieces!

Savegame compatibility warning: 1.5 saves will be compatible but some of your buildings may be removed if they were placed on one of the new mineral deposit sites. Also, note that your builders will now require a Builders’ Workshop.


WHAT’S NEW



Discover and Extract New Minerals!



New Mineral deposits can be found scattered throughout the maps, containing nice shiny new minerals, from gold-rich veins to glittering quartz nodes. These deposits can be prospected by your Bailiff in order to identify the ore they contain.




Inside the Mineral deposits your Bailiff will find both rare minerals as well as more common ones such as Iron. Once discovered the minerals can be extracted by clicking the deposit and building a quarry.




Extend your Buildings and Build Masterpieces



Buildings can now be extended with new parts. The first building extensions will take the form of crafting workstations that can be added to the Builders’ Workshop. These crafting workstations will allow your builders to craft various objects such as sculptures and stained glass.

Note that Builders' Workshops are now mandatory for the building of any construction.




Masterpieces are sets of specific parts that can be added into a monument or be built as a standalone building. They are unique creations that will give your village unique perks once built. In total, there are 9 Masterpieces to discover and build.

Each masterpiece will unlock when specific conditions have been met. For example, this could be when your soldiers emerge victorious from a faraway mission.




New Productions



All of the new minerals can be used in production buildings as well as in the new Masterpieces. Further, new production buildings have been introduced to refine these minerals to be ready for use, such as the new Gold Smelter that turns Gold ore into Gold bars, the Glassworks that will work quartz into glass as well as a Jeweler who will make good use of any gold and gems you might find.




Bailiff Mandates



The Bailiff’s role has been expanded and can now undertake Mandates. These mandates will range from prospecting the new resource deposits to gaining influence with an Estate or researching blueprints. Yes, the scholar was unhappy and has now left!

Pathing Inside Buildings



Villagers can now path through monuments! This means that Monks can now get to those inner courtyards and soldiers can protect the pass. Pathing inside buildings will allow particular villagers to enter and exit through separate monument doors. Pathing will have conditions so that only those that should be allowed through can get through.




Visits



Word of your settlement is growing stronger. Not only will there be visits from envoys but there will be new visitors arriving at your village. Pilgrims might visit your shrine masterpiece and one of your monuments, that is perfect for taking in guests, might also receive a visitor under certain conditions.




Even More New Features



As you may know, we are working on a full UI overhaul. In the meantime, you will notice a new notification panel that will help to see warnings of potential issues in your village as well as a log of your missions and quests including currently active quests.

Bridges can now be raised in height as well as length. Yes m’lord, you can now raise your bridges up high, the sky is the limit!




The List Goes On…



The Minerals & Craftmanship update will also include:


  • New animations
  • New modding functions and capabilities
  • New sounds
  • New improved grass and cliff visuals
  • 9 new achievements
  • Plus many fixes and improvements


You can check out the full changelog below:

Changelog



Gameplay



New features

  • New: Minerals sources that can be prospected and extracted
  • New: Production chains related to minerals
  • New: Masterpieces
  • New: Productions chains
  • New: Buildings can now have multiple placeable parts
  • New: Builder now has his workshop
  • New: Builder's workshop can be extended with crafting extensions
  • New: New unlockable builder's workshop parts
  • New crafting feature: craft sculpture and stained glass
  • New: Bailiff can have mandates assigned like prospecting minerals and influencing estates
  • New: New notification panel
  • New: Pathing can now go through buildings that have multiple entrances


Improvements

  • Add: Completed monument parts activate its function, (no need for an entire monument to be built before it becomes usable)
  • Add: Gold has been separated in two new resources: Gold Coins and Gold Bars
  • Add: Improved performance when editing a monument
  • Add: Transporters will now carry materials to construction sites
  • Add: New uniformized build flow between buildings and monuments
  • Add: "getting started" section to help menu
  • Add: Davenport now sells gems
  • Add: Allow multiple transporters to carry materials to construction sites
  • Add: localization


Art



Buildings

  • New Builder's workshop and crafting extensions: sculpture, stained glass, jewelry
  • New mineral sources and quarries installations
  • New Glass Smelter
  • New Gold Smelter
  • New customizable fountain, stained glass


Characters and animations

  • New miner's job outfit and animations
  • New Glass Smelter & Gold Smelter animations


Environment

  • New grass texture
  • New cliff texture


Bug fixes



  • fix: soldier/monks could get stuck on bridges
  • fix: Wooden Keep Door B
  • fix: tavern bridge bug
  • fix: transporters and builders flow (pause & builder allocation)
  • fix: missing tavern chimney texture
  • fix: path finding issues when house upgrading
  • fix: crash when the same game file is empty
  • fix: crash when closing the game due to unsupported OpenGL version
  • fix: rare crash with promotion
  • fix: clear preview on bridge
  • fix: freeze on clear preview
  • fix: wooden bridge entrance PATH & slope locator position
  • fix: showing bulldozer button on destructible building when under construction
  • fix: mod list disappearing when scrollbar is added/removed
  • fix: crash when destroying building too close to map edges
  • fix: rare crash during tax collector collection
  • fix: drop-down scroll bar behavior
  • fix: wooden keep stair colliders
  • fix: a crash in mod list menu
  • fix: rare crash in workplace list window
  • fix: building parts are not child of the core part anymore
  • fix: crash with public lounge function activation
  • fix: crash with notification window


Modding



  • Add: mods hot-reload with Ctrl+Shift+R
  • Add: creation of new asset and data types, and extending existing asset, component and data types
  • Add: creation of behavior trees and custom behavior tree nodes
  • Add: access to events


  • Update: example 02 mod bridge
  • Update: Remove Mover from Building Part Asset
  • Update: Batch all Modding logs in a single file to avoid opening too many files
  • Update: Foundation log file and mod log file are now readable during execution


  • fix: asset retrieval by scripting ID was not allowed in some cases
  • fix: VS Code snippets
  • fix: restore some missing textures


The full modding changelog can be found on the modding wiki.

Let us know what you think or discuss the game with our awesome Foundation community on our official Discord server.

- The whole Polymorph Games team

1.6 Minerals & Craftmanship Update: Release Date News

Exciting news everyone!

The Minerals & Craftmanship Update will be released on Tuesday, July 14



The 1.6 preview build has now been thoroughly tested and the additional content is coming together. All this means we can today announce the release date for the upcoming Early Access 1.6 update.



Announcing a New Addition: The Masterpieces



In addition to the content previously announced we have also been working on a new feature coming in the 1.6 update… Masterpieces!

Masterpieces are unique sets of parts that will become available via inspirational events that will occur during gameplay. Once obtained the masterpiece parts set will be available to incorporate into any monument, transforming it into a unique monument.

Each Masterpiece can only be built once and will make full use of the new minerals and crafting stations now available.

There will be a total of 9 Masterpieces for you to discover and build in the 1.6 update release. All 9 Masterpieces will come with their own exclusive effects such as the work in progress, Shrine Masterpiece pictured below.


                                                           Pilgrims visiting the Shrine

The Shrine will be unlocked via a miracle event and once built will become a place of pilgrimage for people far and wide and will come with the added effect of increasing immigration to your settlement.

New Achievements



To complement the new Masterpieces, each one will unlock a related Steam achievement. This will take the take number of achievements available in the game to 21.

New Animations



As well as all the new content coming in the new update we have also been working to increase the immersion. The 1.6 update will additionally come with new workstation animations to bring the new buildings and content to life.


                               The Jeweller checking the quality of her work


                                         A builder scrutinizing new plans


                                             A new statue takes shape

Finally...



If you hadn’t already seen the previously news, here is a brief summary of what you can expect in the Minerals & Craftmanship Update, coming on July 14!

  • New feature: Masterpieces
  • New discoverable mineral resources
  • Bailiff Mandates (Including prospecting for minerals)
  • New buildings capabilities
  • Artisan workshops
  • New production chains
  • Pathing inside buildings
  • New modding features

- The Polymorph Games Team

Preview build: Hotfix 1.6.5.0611 is now available on the preview branch.

Hi everyone,

There is a new hotfix patch available on the 1.6 preview build branch, if you have opted-in to the preview it should update automatically. If you haven't opted-in, more information on the 1.6 preview build and access instructions can be found here


Changelog



Gameplay
  • fix: soldier/monks could get stuck on bridges
  • fix: Wooden Keep Door B
  • fix: davenport now sells gems
  • fix: adjust Bailiff mandate time to 20min prospect, 30min influence & study
  • fix: tavern bridge bug
  • fix: transporters and builders flow (pause & builder allocation)
  • fix: missing tavern chimney texture
  • fix: prevent building quarry on mineral deposit
  • fix: mineral randomizer + all rare minerals are now present


Modding:
  • fix: VS Code snippets
  • restore some missing textures


Preview build: Hotfix 1.6.4.0608 is now available on the preview branch.

Hi everyone,

We have just pushed a new hotfix patch on the 1.6 preview build branch.

Changelog
  • add: "getting started" section to help menu
  • fix: crash when destroying building too close to map edges
  • fix: rare crash during tax collector collection
  • fix: drop-down scroll bar behavior
  • fix: wooden keep stair colliders
  • fix: a crash in mod list menu
  • fix: rare crash in workplace list window
  • fix: building parts are not child of the core part anymore
  • fix: crash with public lounge function activation
  • fix: crash with notification window


Modding:
  • fix: asset retrieval by scripting ID was not allowed in some cases



Preview build access instructions:

If you would like to take a look at the Minerals and Craftmanship Preview build you can switch over to it via the Steam Betas in your Foundation properties.

  • Choose Foundation (Steam Library)
  • Click Manage (Cog)
  • Click Properties
  • Click Betas (tab)
  • In the “Select the beta” dropdown choose Preview


(If you don’t see the preview option restart Steam)

Preview build: Hotfix 1.6.2.0602 is now live!

Hey everyone! Hotfix 1.6.2.0602 is now live!

Thank you once again for your bug & crash reports coming in. We would also love to get your feedback on the preview build and the game in general. You can do so via this anonymous Feedback form.

Changelog


Game Changes:
  • update: ensure both gold and quartz are spawned
  • fix: church extensions now increase attendance capacity
  • fix: path finding issues when house upgrading
  • fix: crash when the same game file is empty
  • fix: crash when closing the game due to unsupported OpenGL version
  • fix: rare crash with promotion
  • fix: clear preview on bridge
  • fix: freeze on clear preview
  • fix: wooden bridge entrance PATH & slope locator position
  • fix: bridge function was activated when core part was built
  • fix: showing bulldozer button on destructible building when under construction
  • fix: mod list disappearing when scrollbar is added/removed


Modding Changes:
  • Remove Mover from Building Part Asset
  • Batch all Modding logs in a single file to avoid opening too many files
  • Foundation log file and mod log file are now readable during execution
  • PARTICLE_SYSTEM_BLACKSMITH_GRIND restored
  • PARTICLE_SYSTEM_BLACKSMITH_ROCK restored
  • LEATHER restored



Preview build access instructions:

If you would like to take a look at the Minerals and Craftmanship Preview build you can switch over to it via the Steam Betas in your Foundation properties.

  • Choose Foundation (Steam Library)
  • Click Manage (Cog)
  • Click Properties
  • Click Betas (tab)
  • In the “Select the beta” dropdown choose Preview


(If you don’t see the preview option restart Steam)