Genre: Shooter, Real Time Strategy (RTS), Role-playing (RPG), Strategy, Indie
Foxhole
Update 55 - Improvements & Game Balance
Note: Most of the content of this post is taken from our recent Devblog.
As 2023 winds down, we wanted to give everyone a final update on development for the year, including information on the next minor update as well as an early look at what's to come beyond that.
The team has worked tremendously hard this year shipping four updates including Naval Warfare and needs some down time to be with their family and friends over the holidays. While our live and moderation teams will still be supporting the game throughout this time, most the dev team will be taking some well deserved time off for rest and recuperation. If we are quiet, rest assured that we'll be heads down looking at feedback and working hard on the next update when the new year rolls around.
We hope everyone has a safe and happy holidays. See you all in 2024!
ROADMAP
As mentioned previously, the plan was to do one more minor update before the end of the year.
After Update 55, we will continue to expand on the Naval game that was introduced back in October. In the new year, Update 56 will arrive and will add new naval vehicles for each faction. A Frigate class ship will be added to the Warden navy and a Submarine class vessel will be added to the Colonial fleet. We’re excited to provide each faction with the gameplay that is currently only accessible to one side or the other.
Throughout next year, the plan is to go back and refine various parts of the game, iterating on existing features rather than building entirely new systems. We know that QoL is a top priority for the community so that’s something we’re also going to be working on.
In terms of the bigger picture, up until now we’ve been working off of an internal roadmap that included Trains, Facilities, Towing, and a Naval revamp. It was extremely challenging pulling off major updates year after year but we really wanted to get Naval Warfare in to complete the roadmap as it’s always been to us a foundational part of the persistent war, not to mention one of the most highly requested features from the community. With that final piece of the puzzle in place and the internal roadmap complete, the team will be taking a break from major updates to focus on refreshing, but not reinventing existing systems for awhile.
Make no mistake though, we are developing a brand new roadmap for the next phase of development but it will take some time. Major updates will be part of that next phase and we're in the early stages of planning some big exciting things but don’t expect that to arrive any time soon. The Foxhole development team will continue to grow and updates will continue to be delivered for many years to come.
UPDATE 55
There is some important context to keep in mind for the changes going into Update 55. First of all, this will probably be one of our smallest updates of the year. Between supporting Update 54 and the work that will come in Update 56 in the new year, the scope of Update 55 had to be small.
The main focus has been on addressing an internal backlog of fixes and tweaks that have accumulated over the last while as we focused on the naval update. It's important to understand that the changes that end up in updates like this aren't always based on what is deemed the highest priority feedback to action but rather on current team resources available and other circumstantial factors.
Update 55 will have game balance changes, a lot of bug fixes, and a handful of small improvements such as those shown below. For a complete list of the changes in this update, read the full release notes.
We understand that there are many other changes the community is requesting based on the current war. We also know there have been requests for more QoL features. We are looking into addressing more of these issues in the updates coming in the new year.
Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.
Foxhole Naval Warfare is LIVE
NAVAL WARFARE
Foxhole’s next major update has arrived and expands the persistent online war from land to sea, enabling thousands of concurrent players to join player built fleets and engage in full fledged naval battles. In this massive overhaul, players will step onto the decks of battleships, invade distant shores in high stakes beach landings, conquer new island-based territories, and more.
NAVAL WARFARE
FLEETS OF SHIPS
Build and deploy impressive fleets of Gunboats, Destroyers, and massive, screen-spanning Battleships with dozens of players on deck.
MASSIVELY MULTIPLAYER CREWS
Operate new classes of large naval vessels with crews that must work in tandem above and below deck, taking control of engine rooms, sonar, navigation, and other ship systems.
NAVAL TACTICS & STRATEGY
Coordinate with shipmates to deliver and load ammunition, launch depth charges, and deploy sea mines in nail biting, tactical naval battles.
IN-DEPTH SHIP SIMULATION
Ship subsystems can be individually destroyed and compartments may become flooded. Seawater must be bailed out and leaks repaired to stay afloat during naval engagements. In critical moments of battle, players must decide between sealing off flooded rooms or risking the total loss of a ship.
SUBMARINES
A new threat emerges from the depths. Invisible to conventional intelligence equipment, Submarines can traverse the seas undetected, ambushing convoys and thwarting naval invasions before they begin.
INVADE FROM THE SEA
BEACH LANDINGS
Naval landings have been redesigned from the ground up, enabling armies to land on distant beaches and fight their way through enemy bunkers, trenches, and emplacements. New base ships allow players to deploy directly at sea to stage coastal invasions. Dedicated landing ships can be launched from these bases to ferry infantry, armour, and field weapons to shore.
WATER LOGISTICS
Colossal cargo ships are essential for any invading armada to resupply troops during landings, allowing for sustained long term operations at sea. Once the beachhead is secured, field piers allow logistics to continue supplying engaged forces as they push inland to secure enemy territory.
ISLAND WARFARE & OIL PLATFORMS
The world of Foxhole has been expanded with new water-based regions. Complete with strategic islands and offshore oil platforms, these new territories set the stage for thrilling new naval campaigns.
TOWING
TOWABLE VEHICLES
Logistics forces have been upgraded with vehicle towing. Trucks, Half-Tracks, and other specialized vehicles are now capable of towing field weapons and other equipment on the battlefield. Towing enables brand new field weapon mechanics, including heavy field guns that are difficult to move with infantry and require deployment before usage.
TRANSPORT TRAILERS
Logistics units can now produce one of several transport trailers, allowing additional resources, materials, and fuel to be hauled on cargo runs to the front.
HEAVY DUTY TRUCK CLASS
Towing the heaviest payloads will require a new class of vehicles. The Heavy Duty Truck is equipped with a high-powered engine and includes a manual transmission to meet the demands of challenging terrain on the battlefield.
SELF PROPELLED ARTILLERY
Mobile heavy artillery is now available to each faction, enabling rapid deployment of 150mm across the persistent war.
FACILITY ROCKET SITES
Rocket Sites return to Foxhole, but in the form of player built facilities that can be constructed anywhere in the world. Rocket Sites require the coordination of many players to produce and operate, requiring an Intelligence Center for targeting. With the capability of levelling entire towns, they represent one of the most devastating weapons in the game.
RELEASE NOTES
There many other features, content, and bug fixes in this update. Read the full release notes for the details.
Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.
Foxhole Naval Warfare Arrives Oct 26
Foxhole Naval Warfare launches on Oct 26th
Watch the announcement trailer below to find out what's coming in the next chapter for Foxhole!
Foxhole Major Update Reveal on Oct 5th
The next major update for Foxhole will be revealed on Thursday, October 5th, 2PM EDT live on our Twitch Channel.
Join us for an in-depth look into the next chapter for Foxhole.
Spring Update - New West Coast Maps, Cross Faction Voice, and more!
For a more in-depth look at features coming in Update 53, check out the latest devblog.
NEW WEST COAST MAPS
Significant changes have been made to the world map. The west coast of Caoiva has been redesigned with two new regions: King's Cage and Sableport. These changes are being made as a pre-requisite for other map changes coming in Update 54, which will be the next big annual update for Foxhole.
KING'S CAGE
A split river region that once housed a prison for Caoiva’s greatest hero. His shackled march from the Heartlands of Caoiva is the stuff of legends. It was his tenacity in the face of ridicule and imminent death that eventually won over his captors, and that tenacity extends down to the very soil of the region. From the cascading cliffs of The Manacle to ever-blooming Bloodfields, King’s Cage will forever represent a turning point in Caoiva’s history and independence.
SABLEPORT
Once a checkpoint along the Bulwark in the west, Sableport was later taken over as a base of operations by Jon Barrony. During a period of peace following one of Barrony’s several victories, his constituents settled inside the walls of the base, transforming it into a bustling town. Much of the strategic importance of Sableport lies in its dense woods south of the Bulwark, and the port town of Light’s End.
DEDICATED AMMO SLOTS
Vehicles now have dedicated slots for shells and clips, which will allow weapons to have more diverse ammunition capacities. Furthermore, without the need to share ammunition with other slots, certain vehicles can now have additional generic slots for storing extra equipment. These slots also have a new UI that indicates the type of ammo a vehicle uses, which is informative for new players.
CROSS FACTION VOICE CHAT
Local voice chat has always been a foundation feature of Foxhole. As far back as the early Pre-Alpha builds, being able to talk to players spatially around you has been essential for teamwork and occasionally engaging with the enemy. The latter also allowed for a lot of fun sandbox scenarios and role playing opportunities.
Due to technical limitations, cross faction voice chat was disabled over two years ago. Since then, the community has been regularly asking for it's return. After a long search for solutions, cross faction voice chat is finally being reimplemented in the game. Players will finally be able to talk to their enemies across the battlefield once again!
NEW RIFLES
While it's still very much a goal for each faction to have unique content, there has been an ongoing low key effort to fill in some gaps in weaponry for each side.
First, we have the Colonial Catena rt.IV Auto-Rifle, which is an automatic rifle and counterpart to the Warden Sampo Auto-Rifle 77. Then we have the Warden No.2B Hawthorne, which is a secondary slot rifle and counterpart to the Colonial “The Pitch Gun” mc.V.
Rocket Artillery Update
This update will revisit Rocket Artillery once again with the ongoing goal of making them useful while still having a unique role on the battlefield that's distinct from conventional artillery. The maximum range on all Rocket Artillery has been significantly increased, with accuracy being lower at the longer range and flight time extended.
In addition, new early war vehicles have been added to allow both factions to produce and utilize both types of rockets. Previously, only Wardens could use 4C-Fire Rockets and only Colonials could use 3C-High Explosive Rockets.
ASSEMBLY SPEED BONUS
Assembly times are now dynamic to reduce the overall amount of time productive players spend retrieving items from stockpiles while still discouraging uninformed or uncooperative players from taking too much. Players will now receive a speed bonus when assembling items, which will be diminished as more items are retrieved. Over time the bonus will be replenished.
OTHER IMPROVEMENTS
This update contains dozens of other small improvements, quality of life changes, and minor visual enhancements that have been in the development pipeline for awhile but never got a chance to be completed until now. Many of these changes were based on lower profile feedback received from the community or internal issues that never quite seem to be high enough in priority to work on.
RELEASE NOTES
There many other features and bug fixes in this update. Read the full release notes for the details.
Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.
I SAW A BEAR UPDATE VIDEO
For a more comprehensive walkthrough of all the new features in Update 53, check out community veteran I Saw A Bear's video below.
Anvil Empires Announcement
We're excited to officially announce Anvil Empires on Steam! Anvil is a massively multiplayer game where thousands of players work together to build empires, wage war, and conquer in a persistent online world. March alongside armies of players in massive melee battles and large scale sieges.
The Anvil Empires team will be developing the game as an separate division within Siege Camp. The Foxhole team will be committed to expanding on and supporting Foxhole for many years to come.
For additional details on Update 52 check out our latest Devstream.
DRAGON'S TEETH
An anti-tank obstacle that prevents vehicle access to an area, and is resistant to most types of damage. Dragon's Teeth are built in rows, which can be dynamically scaled in length when placed.
HAVOC REMOTE CHARGE
A high-powered explosive charge that requires a detonator to deploy. The Havoc Charge is highly effective at demolishing large structures. The charge must be detonated via gunshot. The Havoc Charge’s true potential is unleashed when executing strategic demolitions at safe distances.
FACILITY UPGRADES
New Facility features have been added to provide additional options for power generation and to streamline liquid transport. These upgrades are summarized in the image below.
ADVANCED CONTRUCTION VEHICLE
An advanced variant of the Universal Assembly Rig, the BMS - Fabricator is fitted with a unique kit designed to handle advanced or specialized construction and excavation jobs. The Fabricator can fill in certain trench types and can construct a variety of Bunkers and other defensive structures.
RAILROAD MAPS
Player built train networks can now be visualized on the world map, giving logistics the ability to collaborate and plan their train routes.
FACTION BALANCE
This update contains several key game balance changes. The Colonial's have had their Grenade Launcher significantly upgraded, with it's anti-structure damage increased by 100%. Their Super Heavy Tank class vehicle has also had it's range increased to a full 40m, giving it the range to devastate structures from a distance.
The Wardens now have a mobile 94.5mm armoured vehicle (that isn't a Super Heavy Tank class), bolstering their end war anti-tank capability.
TIER 2 STORAGE ROOMS
Storage Rooms are now available at Tier 2 Bunkers, enabling artillery shells, large tank ammo, and other large munitions to be stockpiled at frontline bases.
STRUCTURE DECAY OVERHAUL
Decay mechanics have been completely overhauled, giving builders a much higher degree of control over structure maintenance. Supplies needed to prevent decay can now be produced at Mass Production Factories and Facilities. In addition, decayed structures can now be automatically/passively repaired by Maintenance Tunnels over time, removing a previously time consuming activity.
30+ QUALITY OF LIFE IMPROVEMENTS
This update has dozens of other quality of life changes and small improvements. Below is a small subset of those changes, but there are many more in the release notes.
Redesigned map legend with new filters and customization options
Reservable storage for combat vehicles
Transportable concrete
New Track Switch interface
Structure event logs
Bandwidth usage for high player activity events reduced by 80-90%
Many new anti-griefing and moderation features
Dozens of other improvements
RELEASE NOTES
There many other features and bug fixes in this update. Read the full release notes for the details.
Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.
I SAW A BEAR UPDATE VIDEO
For a more comprehensive walkthrough of all the new features in Update 52, check out community veteran I Saw A Bear's video below.
Update 51 - Fire Engines, Caboose, Facility Upgrades, and Quality of Life
Update 51 is focused on iterating on Inferno features, with new quality of life changes, optimizations, and content to support existing features like trains and fire. For further details on this update, please check out our latest Devstream.
FIRE ENGINES
In the last update, fire weapons were introduced which allows structures and entire towns to be set towns ablaze. Fire Engines have now been added to help players fight fire.
Each faction has their own unique Fire Engine variant, with the Colonials getting the R-12b - “Salva” Flame Truck and the Wardens getting the Dunne Dousing Engine 3r.
CABOOSE
One of the biggest pieces of feedback we got for Update 50 was how difficult it was to maintain railroad networks. To help alleviate this, the Caboose car is being introduced, which will automatically repair tracks when driving over them, removing the need for Maintenance Tunnels or Bases for maintenance.
The Caboose can be attached to any train and consumes either Construction Materials or Garrisoned Supplies to repair decayed tracks.
FACILITY UPGRADES
Facilities have been expanded with new upgrades and structures to help players overcome challenges and to add additional utility to them. They are summarized in the image below.
FIRE UPDATE
A comprehensive pass was done on fire mechanics to address various player feedback. The summary is that infantry flamethrowers have been buffed, fire rockets have been tempered, and the experience of putting out fires has been improved.
There are a lot more under the hood changes to fire that's worth noting. For full details, please watch this timestamped portion of the Devstream.
OTHER NEW CONTENT
Lance-25 “Hasta”
Flood Juggernaut Mk. VII
Fissura gd.I
O’Brien v.190 Knave
QUALITY OF LIFE
Many quality of life features have been added based on player feedback, including the following
Large items can be removed from Pallets directly without opening the UI
Trench Connectors can now be built underneath Tracks and Provisional roads
Build menu has been sorted for easier navigation
One click reservations for power networked Facilities is now available
Demolish times have been increased, providing greater flexibility for builders
Interact menu now shows upgrades, making it easier to select a specific structure
Tunnel UI now shows Garrisoned Supplies consumption rate
Equipment tooltips now include extra details such as where it is produced from
OPTIMIZATIONS
Update 51 introduces many optimizations to the servers and networking infrastructure which should amount to an overall smoother experience, especially for vehicle gameplay. For details, watch this timestamped portion of the Devstream.
RELEASE NOTES
There many other features and bug fixes in this update. Read the full release notes for the details.
Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.
I SAW A BEAR UPDATE VIDEO
For a more comprehensive walkthrough of all the new features in Update 51, check out community veteran I Saw A Bear's video below.
Foxhole 1.0 Inferno is LIVE
INFERNO
Foxhole finally exits Early Access with Inferno, a massive update that adds many highly anticipated features including trains, player built logistics bases, fire weapons, rocket artillery, and much more. With tons of new content, now is the time to return to the world of Foxhole or check it out for the first time!
FACTORY BUILDING
Inferno introduces player built Facilities, which is a full fledged factory building game. Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Maintaining efficiency for Facilities will require the careful management of power grids, oil pipelines, and mining operations.
Facilities can also be used to lay down new infrastructure in the world, upgrading their logistics operations with minecart systems, concrete foundations, docks, and sky scraping cranes.
TRAINS
After years of anticipation, Inferno finally brings Trains to the world of Foxhole. Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Elaborate train networks can be assembled, complete with forks, switches, and elevated tracks for traversing difficult landscapes. Basic trains can consist of Locomotives, Coal Cars, and Freight for delivering supplies. Combat trains can include Infantry Transport for delivering reinforcements and Armoured Combat Cars for increased firepower at the front.
With enough infrastructure in place, players can assemble and deploy a mobilized long range artillery on rails capable of wiping out enemy fortifications from a distance.
FIRE WEAPONS
Flamethrowers, Flame Tanks, and incendiary rockets will be able to torch buildings, burn down fortifications, and incinerate enemy infantry. Fire can dynamically spread across towns and interact with other environmental elements like rain and snow.
ROCKET ARTILLERY
Mounted on Truck, Half-Track, and Field Weapon chassis, such artillery will be capable of delivering rapid fire barrages over long distances at the expense of accuracy and reload time.
ADVANCED VEHICLE VARIANTS
Armoured forces have been upgraded with new advanced tank variants, including the return of the fan favourite Battle Tank class.
HEAVY TANK CLASSES
Inferno introduces the Super Tank class. Requiring massive amounts of logistics effort to produce and deploy, Super Tanks represent the ultimate armoured threat on the battlefield.
RELEASE NOTES
There many other features, content, and bug fixes in this update. Read the full release notes for the details.
Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.
Foxhole 1.0 Inferno Arrives Sep 28th
For a quick overview of what features are coming, watch the video below
Foxhole Inferno launches on Sep 28th
For a more in-depth look at the update, watch our recent Devstream below.