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Genre: Shooter, Real Time Strategy (RTS), Role-playing (RPG), Strategy, Indie

Foxhole

Update 40 - Tank Destroyer, Field Mortar, & Suppression

If you are enjoying these updates, please take the time to leave us a review. Thanks!



This update adds new faction vehicles, changes to structure suppression and damage, field weapon hiding, expanded win conditions, and more!

H-10 “Pelekys”


The “Pelekys” H-class light tank is heavily modified with an open top chassis and equipped with a devastating long-range anti-tank cannon.



Armed with 68mm AT ammunition and with extended sight range from the open top design, the Pelekys is ideal for sniping enemy armour at a distance.



Balfour Falconer 250mm


A heavy mobile mortar platform fitted with a thick frontal shield for assaulting fortified locations.



Combined with the new ability to hide Field Weapons, this siege weapon can be used to knock down heavy structures under the cover of smoke or heavy foliage.



Field/Emplaced Weapon Hiding


Field Guns and Emplaced Weapons can now be hidden in foliage and smoke, giving them a new distinct advantage on the battlefield. They also now can be hidden behind obstacles in the environment like hills and town structures.



Structure Suppression


The suppression system on structures has been revamped. There is now a visual indicator when an AI structures has been suppressed, helping players coordinate more effectively.



Expanded Win Condition


The win conditions have been expanded to ensures that faction effort is rewarded throughout the war and not just at the end. There is still one victor in a war, there are varying degrees of success that can be earned through War Achievements, which are faction wide goals that can be completed by players. For example, making a "last stand" will result in a better outcome for a faction.



Other Changes


There are numerous other features and improvements in this Update including

  • Server optimizations that bring the region capacity up to 200 players per region
  • Border Bases - New base type to help a players gain a foothold in enemy locked down regions
  • Comms Rating - A new communications system to help improve the quality of text chat\
  • Open Top Vehicle mechanics - Gunners in open top vehicles now gain a buff to their sight range


RELEASE NOTES


There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO


For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:

[previewyoutube="xDuXF69oyN4;full"]

Update 39 - Dead Harvest Reckoning



If you are enjoying these updates, please take the time to leave us a review. Thanks!

It's that time of the year again! The annual Dead Harvest event is back. In this year's event, the Colonials and Wardens have weaponized the Cursed, allowing players to resurrect themselves as 1 of 3 undying soldier types from the underworld. In addition, each faction will be able to research powerful end game mechanized walkers to take on the Cursed.

Read on for details on all the content included in this limited seasonal event!

Font of Balor


A stablized portal to the underworld. Present offerings to entrap deadly spirits into obsidian stones. This structure produces Soulstones, which can be used to resurrect players into Cursed Soldiers.



Cursed


The vengeful soul of a long dead soldier. Twisted by the underworld, these undying Cursed have unnatural strength and are overwhelming in large numbers.



Avartach


The damned spirit of an unholy blood drinker. The Avaratach is quick and can spit gobs of cursed ichor, draining the lifeforce from those unlucky enough to become submerged in the substance.



Balor Spawn


The sinister brood of a great demon king. The Balor Spawn taints the very ground on which it walks. It conjures cursed obsidian spires to impale mortal flesh and feast their very souls.



Centurion (Colonial)


Designed for the sole purpose of fighting back the cursed undead, the “Centurion” Mechanized Utility Vehicle is equipped with two high powered, heavy machine guns and a deadly, front-facing cannon.



Scourge Hunter (Warden)


Built in response to the ongoing use of the Cursed in military skirmishes, the Scourge Hunter class Quadruped Mechanized Walker is equipped with a quad-barrelled rocket launcher, accompanied by a specially designed quad-barrel machine gun.



RELEASE NOTES


There other improvements, changes, and bug fixes in this update. Read the full release notes here.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO


For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:

[previewyoutube="wFgQ5c7bx4s;full"]

Update 38 - Mortar Half-Track, New Bunker & Trench Tools

If you are enjoying these updates, please take the time to leave us a review. Thanks!



Mortar Half-Track


The HH-d “Peltast” is a new Colonial Half-Track Variant that has a 360 degree mounted Mortar. Similar to the hand held Mortar, it is capable of loading different shells including Standard, Smoke, and Flare rounds.



In addition, the Mortar Half-Track can exclusively a new special type of ammunition: Mortar Armour Piercing Shells. With these shells, the Half-Track becomes upgraded into a late war, long range Anti-Tank platform, which is perfect for countering enemy armour.



Base Building Tools


A few new things have been added to base builders' toolbox. These should provide even more flexibility when building out Bunker and Trench networks.



Bunker Corner


The Bunker Corner enables diagonal bunker walls to be built. This allows attached Bunker and Trench segments to be angled in new ways, making it easier to build around obstacles in the environment.



Trench Stairs


This new modification allows soldiers to get in and out of Trenches without having to vault. Stairs are available on all 3 tiers of Trenches.



Lots of Bug Fixes


A lot of effort was spent in this update fixing bugs. We even managed to knock off some really old issues that have been stumping us for awhile. Below is just a subset of all bug fixed. See the release notes for the full list!



To highlight a few higher profile bug fixes:

  • V-sync doesn't work on Borderless Window mode
  • Several vehicle physics bugs (including spinning out on some Bridges)
  • Players in the commander seat (hatch closed) are invulnerable to Green Ash


RELEASE NOTES


There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO


For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:

[previewyoutube="I2xHDuFriKs;full"]

Arms Race Update is LIVE

If you are enjoying these updates, please take the time to leave us a review on Steam. Thanks.

ARMS RACE


Arms Race is Foxhole's big summer update and includes a ton of game changing features like an overhauled vehicle system, 24+ new modular variants, the siege and assault tank classes, seaports, a new technology system, and much more!

[previewyoutube="iwj1nTm6MZk;full"]

NEW TANK CLASSES


For the first time in almost two years, brand new tank classes are finally being added to the game. This time, they are unique to each of the two factions.

COLONIAL SIEGE TANK


The HC-7 "Ballista" is a heavy tank designed to obliterate opposition defenses with its 250mm Hades Mortar Cannon.


WARDEN ASSAULT TANK


The Silverhand Mk. IV assault tank is fitted with destructive dual-barrel armaments, and heavy frontal and rear armour. Its 68mm frontal cannon is paired with a lighter 40mm turret.


24+ NEW MODULAR VEHICLES


A new modular vehicle system has been implemented, which enables dozens of new vehicle variants to be prototyped and mass produced.



Every vehicle type now has several faction specific variants, featuring different armaments, hull configurations, and other unique attributes.



VEHICLES 2.0


The vehicle system in Foxhole has been overhauled and now includes many new features, mechanics, and improvements.



NEW VEHICLE PHYSICS


A new physics engine has been implemented from the ground up, which features a physically accurate driving model that allows for realistic handling, drifting mechanics, and more.



ROAD REVAMP


To complement the new physics, every road in the game has been reconstructed with new visuals and new surface types that can impact the speed and handling of your vehicle. The before and after screenshots of the roads can be seen below.



TANK ARMOUR


Vehicles now includes a new armour plating system, which supports deflection and penetration mechanics, increasing the depth of tank combat in the game.



VEHICLE SUBSYSTEMS


Furthermore, individual subsystems on vehicles can now be disabled. For example, a Tank’s fuel tank can be ruptured, resulting in fuel being rapidly depleted, or it’s track can be disabled, crippling it’s movement capability on the battlefield.



SEAPORT


The Seaport acts as a storage and shipping facility for water logistics operations over. Available at every major logistics hub at the coast, the Seaport can store almost any type of crate, vehicle, or mobile structure.



COASTAL GUNS


Players can now build and reactivate old Coastal Guns at logistics towns near the sea. They will protect Seaports and shipping lanes against naval attacks.



EMPLACEMENTS


New manned weapon emplacements now can be produced and deployed at the front for additional defensive measures. These are manned weapons that can be deployed on the ground or inside new emplacement dugouts that connect to trenches for extra cover.

68mm Anti-Tank Cannon


A defensive emplacement against heavily armoured vehicles.


14.5 Anti Infantry Flak Gun


An anti-aircraft flak cannon repurposed as a defensive emplacement against infantry.


FIELD ANTI-TANK CANNON


These 68mm Field AT guns are the ultimate support weapon for infantry going up against enemy armour. They are a low cost way of countering heavy vehicles at the front line.



REACTIVE TECHNOLOGY SYSTEM


Arms Race brings replaces the Tech Tech with a new system that is player directed and non-linear. Players will now choose what technology gets prioritized and can decide to research more advanced technology with a chance of failure. This will help make every war feel unique as the technology you will see on the battlefield will vary each time.



BASE UPGRADES


A new Base Upgrade system replaces the old Facility and Efficiency systems. This new system does not require Upgrade Parts or any other grind, and allows base to be upgraded naturally based on existing player activities such as supply, combat, and structure building.


INDUSTRIAL DISTRICTS


All the large towns in the game now have an industrial wing, include all new environmental assets. This includes 2 new Garrisoned building types, a brand new Safe House type, and many other small set pieces.



OTHER NEW FEATURES & IMPROVEMENTS


Besides the features shown above, there are tons of other improvements, features, and tweaks packed into this update. Here's a few more highlights of what's new in Trench Warfare:

  • Reserve Stockpiles - A new flexible way to stage and organize equipment for operations or logistics efforts
  • Vehicle Tiers - In long running wars, more durable versions of vehicles can be researched
  • New Mining Experience - Mining has been updated with new animations and visuals, making resource gathering a more pleasant experience
  • Dynamic Fuel - Any vehicle can now use either Diesel or Petrol, giving more flexibility for fielding high end vehicles like tanks
  • World Map Revamp - Every region in the game has received some changes, specifically to better support water logistics operations


RELEASE NOTES


There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO


For a detailed video walkthrough on all the changes in Trench Warfare, watch this video from community member I Saw A Bear:

[previewyoutube="fJHNsyYzdXc;full"]

Update 36 - Bicycles, Deadlands, & Prototyping

If you are enjoying these updates, please take the time to leave us a review. Thanks!



World Bicycles


Bicycles can now be found on the streets of villages and towns. They can be used as a faster alternative to walking when travelling between towns.



Return of Relics


Relic Vehicles are back for a limited time and they are now producible via the new experimental prototype system.



In addition to Staff Cars, Repurposed Trucks, Armoured Fighting Tractors, and Storm Tanks. The Volta Repeater, the Relic Rifle from the Winter Update is also available.



Prototypes


Prototypes can now be created at the new Engineering Center using Research collected from the front and special advanced resources collected through mining operations. Prototypes allow Relic Vehicles to be produced, as well as vehicles and weapons before they are unlocked in the Tech Tree. This is an experimental feature that is being tested in the upcoming war.



Deadlands Revamp


Foxhole's most pivotal region has received some big changes. First, Callahan's Gate, one of the oldest towns in the game, as been restored to it's prior glory. Second, Brine Glen has been relocated to the south east corner of the map, giving it renewed strategic importance. The rest of the region has been tweaked to support more flexible starting conditions in future wars.



RELEASE NOTES


There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO


For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:

[previewyoutube="rDDkzaljbOg;full"]

Spring Update is LIVE

If you are enjoying these updates, please take the time to leave us a review. Thanks!



MASS PRODUCTION FACTORY


These massive Factories exist at the largest industrial towns in the world and are used to produce large batches of equipment cost efficiently. They are also able to produce large quantities of vehicles such as trucks and various tanks with less resources than usual.



STATIONARY CRANES


To help improve logistics workflows, Stationary Cranes can now be found in logistics towns and docks. These Cranes are larger version of the mobile crane, with further reach and a special Loading Area that's specifically designed for transferring equipment and resources directly into Shipping Containers from structures like Storage Depots and Refineries.



VEHICLE LOGISTICS


Thanks to the new Mass Production Factory, vehicles can now be produced in crates of 3. This not only allows logistics players to transport vehicles around the world more efficiently, but it also allows larger quantities of vehicles to be stored at depots for future operations.



BASE BUILDING TOOLS


Over the last few updates, players have been able to build larger and more complex bases using the new Bunker and Trench system. Several tools have been introduced to help players maintain their bases more effectively. First, additional maintenance statistics has been added to base tooltips, making it easier to for players to supply their structures. Second, a new type of supply, Bunker Supplies has been added to help keep Bunker networks up and running when regular supplies are short.



LOGISTICS CONTEXT MENU


A new context menu is now available on all logistics structures that enables more flexible and granular workflows to be performed. For example, players can now submit to stockpiles from multiple inventory sources not just one. Exact quantities of supplies can be distributed into bases using a new slider interface. These are just two of many examples of these new workflows.



RELEASE NOTES


There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO


For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:

[previewyoutube="sMnTNpoPWg8;full"]

Update 34 - Trench Warfare Part 3

If you are enjoying these updates, please take the time to leave us a review. Thanks!

BUNKER BASES


Bunker Bases is the big feature that we've been building towards since the introduction of Trench Warfare. It finally lets players build their own custom Forward Bases in the world in the form of fortified underground Bunkers. These Bunkers can be improved with Infrastructure to eventually become significant Strongholds in the world.



BUNKER INFRASTRUCTURE


Infrastructure allows defensive lines to "tech up" over time, enabling new defenses and capabilities to be unlocked within the network. Players can increase the rate of Infrastructure growth by building Infrastructure modifications like Bunk Beds, Lockers, Desks, Maps, and more. These modifications also allow players to visually customize their Bases over time.

GARRISON INFRASTRUCTURE


Garrison Infrastructure unlocks new types of AI structures over time, such as Howitzer or AT Gun Garrisons. The available Infrastructure modifications are: Bunks, Lockers, Dish Wash Station, Latrine, Kitchen, and Pantry.



COMMAND INFRASTRUCTURE


Command Infrastructure unlocks special capabilities and super weapons for Bunker Bases. For example, the Deployment Point Facility allows players to deploy direction to this base to quickly defend against enemy incursions. The available Infrastructure modifications are:
Workstation, Computer Module, Radio Station, Chalk Board, Strategic Map.



BUNKER RAMPS


The Ramp is a new modular structure that allows players to build access points from the surface to underground Bunkers.



SQUAD STORAGE


This is a new EXPERIMENTAL feature that we hope to expand on in coming updates. Squad Storage enables groups of players to securely stage Crates and Vehicles for logistics or combat operations. We hope this tool will add a sense progression and management to the logistics game that didn't previously exist.



SIGN POSTS


The Sign Post is a new sandbox tool that allows players to communicate to each other through physical signs built in the world.



REVAMPED BULWARK


The Bulwark environment assets have been completely redesigned from the ground up. This complements the Weathered Expanse keep asset refresh from the recent previous update. Players can now climb up into the Bulwark itself and use it as a defensive position to fire on incoming invaders.



REVAMPED LORE


The interface for viewing Lore in the game has been redesigned to support features like extra visuals, improved formatting, and pagination. Much of the Lore in the game has been revised to support this new interface.



RELEASE NOTES


There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO


For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:

[previewyoutube="vUhxGKs7MAE;full"]

Update 33 - Trench Warfare Part 2

A BRAND NEW YEAR


Welcome to our first update of the year. Now that we're back in the swing of things, expect us to return to our monthly update schedule. In the next two updates (Trench Warfare Part 2 & 3), we will be wrapping up the work that began with Update 32. After that we will be moving on to focus on other parts of the game like logistics. You can see our near term roadmap below.

If you are enjoying these updates, please take the time to leave us a review. Thanks!



NEW BUNKER STRUCTURES


As we continue to expand on the Bunker/Trench system, we're adding two new Garrison structures (AI defenses).

HOWITZER GARRISON


The Howitzer Garrison is the first AI based artillery in the game. However, it behaves differently from other defensive structures. While it has a very far detection range, it will only perform reaction fire to aggressors. It's designed to keep a Bunker safe from solo or small raiding parties attempting to attack with heavy ranged weapons like Mortars.



MACHINE GUN GARRISON


The MG Garrison is the Bunker equivalent of the Pillbox. It has a narrow field of view, but is capable of dishing out sustained rapid fire in a single direction.



TRENCH CONNECTOR


The new Trench Connector structure allows for a lot more flexibility when building Trench lines. It can resize itself dynamically to connect two Trench / Bunkers, allowing more organic looking Trench networks to be built. Check out the results in the screenshot below.



ADVANCED RANGEFINDER FACILITY


This new facility enables the Storm Cannon to fire across entire region borders in the world. It also extends the range of the artillery by 33%, allowing it to reach distant targets on the battlefield.



RELEASE NOTES


There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO


For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:

[previewyoutube="JIZ0hF16z6U;full"]

Trench Warfare Update is LIVE

If you are enjoying these updates, please take the time to leave us a review on Steam. Thanks.

TRENCH WARFARE


Trench Warfare introduces a whole new base building game that lets you create intricate defensive lines of trenches, bunkers, and underground bases.

[previewyoutube="ZHGnNzgmOZs;full"]

MODULAR TRENCH SYSTEM
Combat Engineers have been given a new tool, the Shovel, which allows fully functional trenches to be built in the world. Trenches are made up of individual segments that snap together to form larger trench networks. There is no limit so one can built a trench line across an entire region!



CUSTOM BUNKERS
Players can now design their own underground bunker networks that can be customized with different shapes, sizes, and upgrades. They can also be modified with Doorways and Firing Ports. Bunkers can also connect seamlessly to trenches, forming the ultimate fortification!



BASE MODIFICATIONS
Both Trenches and Bunkers can be customized further with modifications. For example, Trenches can be modified with Barbed Wire to slow down invading enemies, or Bridges to allow vehicles to pass over from above. Bunkers may be upgraded with garrisons, such as this Rifle emplacements and massive Anti-Tank Guns. There's more modifications to discover and more to come in future updates!



WALL & SANDBAG CONSTRUCTION SET
Engineers also have access to a redesigned set of Walls, Sandbag Walls, and Gates. There are three tiers of Walls and Gates, as well as straight and curved variants for Sandbags. All of these pieces are modular and can now snap to one another with ease.



STORM CANNON


Trench Warfare introduces a new super weapon to Foxhole, the Storm Cannon. The Storm Cannon is a heavy class artillery. Constructed from the foundations of large bunker bases, it can unleash devastating firepower on distant enemy targets. This weapon requires immense manpower to build and a firing crew to load 300mm shells into it's ammunition chamber.



ENGINE ROOMS
This massive weapon must be powered by nearby engine rooms, connected with player assembled pipe networks. Engine rooms are also used to power other structures in the underground base, such as AT gun turrets and garrisoned emplacements.



MEDICAL EXPANSION


Trench Warfare expands on the role of the medic with new features, mechanics, and content.



AMBULANCE
Medics now have their own dedicated vehicle, the Ambulance, which is used to transport medical equipment and to deliver incapacitated soldiers to hospitals in the back line.



HOSPITALS
Hospitals are where incapacitated soldiers recover, which results in more player spawns being available at the front line. There are two Hospital types, the Field Hospital, which can be built anywhere, and Town Hospitals which exist in urban areas.



MEDIC EQUIPMENT
New equipment is now available for Medics. Blood Plasma is the resource now used to revive wounded players with Trauma Kits, while bandages are required to heal players using the First Aid Kit. All medic equipment is now visible on the actual player, allowing medics to be properly identified on the battlefield.



NEW WEAPONS


New weapons have been added. The Light Machine Gun and Machine Gun are now available, with the new Heavy Deployable Machine Gun and Infantry Support Gun arriving in January's update.



RELIC BASES


Old Bunkers left behind from past wars are can now be found across the war torn world. They will act as world bases outside of towns, providing intelligence, garrisons, and equipment stockpiles. The structures themselves serve as fortified positions from where players can take cover and defend themselves against approaching enemy forces.



REDESIGNED HOME REGIONS


The Colonial and Warden Home Regions have been redesigned from the ground up with new visuals and a new layout that supports more players.



20+ OTHER NEW FEATURES & IMPROVEMENTS


Besides the features shown above, there are tons of other improvements, features, and tweaks packed into this update. Here's a few more highlights of what's new in Trench Warfare:

  • Portable Concrete Mixer structure has been added!
  • All equipment is now visible on the player character model (Fuel cans, Satchel Charges, etc)
  • Many weapon sound effects have been redesigned
  • Squad user interface has received several quality of life improvements
  • HUD now shows structure statistics, including the builder, health, etc
  • Frame rate has been improved overall, but especially when playing near region borders
  • Interior lighting of structures has been improved
  • Wounded timer has been increased, but players are now given an option to give up early
  • View range of all small arms weapons has been increased and unified


RELEASE NOTES


There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO


For a detailed video walkthrough on all the changes in Trench Warfare, watch this video from community member I Saw A Bear:

[previewyoutube="dqhIt2H-plo;full"]

Update 31 - Squads Revamp, Cover & Suppression

WINTER UPDATE IS COMING SOON


Consider this update as the prelude to the big Winter Update that's coming in December. We've added some features here to test the waters for bigger things coming in the next update. To find out what's coming in the Winter Update, be sure to tune into our Devstream next Tuesday, November 19th on Twitch.



SQUAD SYSTEM REVAMP


The Squad system has received a major overhaul that includes many new features. There is now a dedicated UI for Squad Management which can be used to manage Squad members across any region. Squads can now be named, support voice chat, and Squad members are uniquely coloured on the HUD.

There is also a new Squad Leader functionality. Squad Leaders have a unique colour designation on the HUD and there is also a special marker on the compass that will always point to the leader if he/she is nearby.

For a full list of new Squad features, please read the release notes.



COVER & SUPPRESSION


The new cover and suppression system is designed to make combat more tactical and encourage more teamwork in general, but specifically to make cover more valuable in the game in preparation for some new base building features coming in the Winter Update.

When a player is behind cover now, they will receive a chance to mitigate incoming gunfire and their aim will also steady much faster than if they were out in the open. Players can also be suppressed by nearby gunfire, which will negate the bonuses given by cover and will also make steadying aim slower for players that are out of cover.

A shield icon will appear on your HUD when you are cover and it will being to turn red when you are getting suppressed.

For more details on the cover and suppression system, please read the release notes.



RELEASE NOTES


There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO


For a detailed video walkthrough on all the changes in Update 29, watch this video from community member I Saw A Bear:

[previewyoutube="wah1T26hoOE;full"]