Development: • 80% of text and logic added to Chapter 1 • New full-featured tool for editing in-game text, diary, books, and visualising scene context and game logic • New syntax for accelerated scripting of dialogs and interactions • More refactoring. Almost all game code is improved or rewritten at this point, with good practices established for the rest of the project Unfortunately, the only thing I can write now is the pain of separation from my wife, daughter and son. And the hatred for those who fire missiles and kamikaze drones at us every day. May everything they do to us come back to them next year. I'm sorry, there will be no holiday greetings from me. I don't have the strength for all this. Artem Vodoriz
Devlog November 2023
Development: - 70% of text and logic added to Chapter 1 - 100% of text and logic added to Chapter 2 - Huge refactoring pass (code is now better and easier to maintain!) - New development tools that speed us up! - Prototypes of new (mystery!) features - New development tool: Item Browser Almost 200 items in the game already, and that's not nearly all of them. So now we have a nice dashboard.
UI: - Inventory carousel system (new art, new animations, new interactions, prominent key items, etc)
If you love FoxTail and would like to support the game's development, please join our community on Discord and support us on Patreon. Thank you!
DevLog October 2023
We've reached an important milestone: the game's prologue is complete! All the animations, scenes, sound files, characters, quests, and scripts are ready! Now we'll start implementing quests for the existing four chapters. Since everything is already done for them, this process is quite fast, does not involve the creation of new content, and requires only concentration.
IMPORTANT Winter is approaching, which means (UNFORTUNATELY) that our team will face shelling of Ukraine by the ruzzian occupiers. It so happens that all the team members currently live in Kyiv, and it is the city that is most often shelled during such attacks. The ruzzians have been stockpiling missiles for a long time, reconnoitering our infrastructure in order to destroy and kill us this winter. We have no hopes that this winter will be different (last year, during the New Year's celebration, we sat in shelters without light and listened to the explosions). The rotten country is preparing to kill us this season as well.
What does this mean for the project? Most likely, during the shelling, there will be no electricity and, accordingly, no Internet. The work may stop, and the devlogs may be delayed in winter. But we are holding on with all our might, working and communicating with you. Please join our Discord server to keep in touch with the team. discord.com/invite/fwxUnJW
It just so happens that FoxTail is all that saves our psyche now and gives us inspiration and strength to live on, despite all the horror that the ruzzians and the war they have started and are supporting have brought into our lives. We lost our homes, friends, and relatives because of them. It is because of them that every day is painful and stressful. But what they will never take away is our faith and our inspiration.
Thank you all for the words of support you write to us under each devlog. I hope we will continue to be in touch. We have to hang in there.
Devlog September 2023
Development: - added scripted scenes and interactions to the Prologue
Characters: - Secret character - animations - 90%
Scenes: - Two new scenes added to the Prologue - added tons of animations to Prologue scenes
Sound: - Thanks to a handy tool that Yura created, I start creating the sound environment in the game. It will be significantly different from what was in the game before, primarily due to the detailed setting of the sound panorama and control over frequencies. The first stage is ambient sounds. - Update RoomSounds - Prologue - 100% - Ability to dynamically change music for game sections - When walking between locations with different music, you won't hear it restart every time - Synchronised music cross-fading
Characters: - Secret character - animations - 60%
Animations: - Double-click for temporarily increased speed of walking, climbing, crawling, etc. - Added more animations for Prologue
UI: - Chapter 1 inventory icons refreshed as part of UI rework process
Other, more technical changes: - Yes
Team building: - A new team member has been added. Ren Vodoriz. He can't do anything, but he is a great inspiration to his father.
550 days of war.
A terrible number. Indescribably terrible. Every day russian missiles kill Ukrainians in peaceful sleeping cities. Every day we wait for a new strike. Every day any of those missiles can be your last.
It is a very difficult feeling to be in constant danger even when you are at home with your family. When russian cruise missiles fly over the country, constantly changing course, looking for routes to reach large cities and destroy houses, kill people, and ruin someone's life, you are in a state of silent, clenching horror. You convince yourself that we have been holding on for a very long time already, that we are getting closer to the end of this horror, but it does not get easier.
But we live on, we dream about the future, we have children. And now a little happiness has come to our house: a beautiful, healthy boy named Ren. We can say that the FoxTail team has got a new member. Life goes on, and we work tirelessly and believe in a better future for us and our children. And, of course, in the release of FoxTail.
The devlog will be up in a few days. This month was no less productive than the previous one.
We are holding on.
MELODIC ODYSSEY: INSIDE THE CREATION OF FOXTAIL'S SOUNDTRACK
Get ready to peek behind the scenes of FoxTail! Composer Vlad Plotnikov talks about how he crafted a soulful soundtrack that perfectly captures the heartwarming story of a young fox named Leah.
The music has come a long way from its initial mixed reviews to becoming an integral part of the FoxTail world, loved by players and the development team alike. So, let's celebrate the power of music in games and how it creates emotional connections that last long after the game is over.
If you're a fan of indie games, music composition, or just curious about the magic behind the scenes, this video is a must-watch!
Devlog July 2023
Development: - walk speed multiplier (surprisingly wasn't an engine feature) - done - diary text manager - done - diary text transition for chapter 1 - 100% - Created an interactive game map! This is not something you'll feel while playing, but oh boy will we feel it during the development. The game already has 100+ rooms and counting.
Scenes: - Lightmaps (Chapters 0-4) - 100% - Rim Light (Chapters 0-4) - 100% - import graphic assets (Chapters 1, 2) - 100% - created particles of water ripples (Chapter 2) - Now, every scene in the second chapter that has water in it looks perfect.
Development: - made a leaves generator - Moved to Power Quest v0.16.9 - Lighting system - done - particles system - done - rim light - done - hints system - done - update inventory - in progress
Characters: - made animations for a new secret character - 50%
Music: - All music is done!!! 100%
Discord server. http://discord.com/invite/fwxUnJW
Patreon: http://patreon.com/artemvodoriz
15 months of war
The war in Ukraine has been going on for 15 months now. For 15 months now, russian troops have been killing our people, destroying cities, and bombarding us with missiles and kamikaze drones. Every night is anxiety, every night without sleep. Kyiv, Kharkiv, Dnipro, Zaporizhzhia, Lviv...
Today is a particularly difficult day for me. At night, russian kamikaze drones destroyed my home art school. Needless to say, it was a special place for me, a place of happiness, creativity, and discovery. A place where I opened up to the world, where I realized what I was capable of. A place of memories and dreams. And today it is gone, it is completely destroyed. Why? Because our neighboring country is so pathetic and because such miserable creatures fill it. Because the war is not over.
And we continue to live and continue to create because this is the only thing we know how to do and love. And we believe that we will live to see the moment when it's all over.
I am very happy that I have FoxTail, which allows me to break away from the horrors of this world and plunge into the world of dreams, kindness, and warm childhood memories.