Thanks again for waiting, Update 0.5 is out! L! Along with it is a short teaser of the new as of new surprises!
https://youtu.be/RLyNA6CcjmM
NEW FEATURES
New levels for both Normal and Survival mode
Two new levels that you have to experience for yourselves
Newly refined brush
New brush design for all brush types
New brush that extends its range, but remains melee style
UPDATED FEATURES
Updated rune system
Updated visuals
Adjusted some numbers and stats on existing runes
UI / menu improvements / additions
Updated level select and rune menus
Tweaks to previous levels
Lighting changes
Performance improvements across the board
Tweaks to enemy spawn timers / numbers
Tweaked difficulty with spawn numbers and attack times
Adjusted spawn locations for each level, taken into account newly added levels
Tweaks to existing gameplay numbers
Balance changes to various gameplay elements
Please check out the update and discover all the many additions and a big surprise!
Fractal Team
Fractal Update 0.3 out today!
Update 0.3 finally out!
Thanks for everyone’s patience, Update 0.3 is out! Tons of new features and gameplay! Along with it is a short teaser of the new additions.
https://youtu.be/jySj73YP1Ks
NEW FEATURES
New Language Support
Simplified Chinese
Traditional Chinese
New enemy types
Cute, slow moving enemies but deadly once close to you
Stealthy enemy that will surprise even veteran brush wielders
New levels for both Normal and Survival mode
Many new environments and terrains to explore and conquer
Many new narrative hints and environmental storytelling for keen eyed
players
New brush and spell
New brush style to give you more options, this one focusing on defense
New spell with 2 modes, both defensive
First: a handheld shield that give you the ability to block and bash you enemies
Second: expand your shield into a large immovable phalanx shield that protects you from enemies coming from a certain direction
New enemy death visual decals
New visual way to see your achievements after finishing a level
Enemies will now leave a visual mark when they are defeated at their location of death, in conjunction with their color at the time of death
UPDATED FEATURES
Updated rune system
Ability to purchase existing runes using collected crystals
Adjusted some numbers and stats on existing runes
Ability to unlock newly mentioned brush and spell
Updated audio effects
New audio effects for newly added brushes, spells, enemies and levels
New audio effects have been added so that each enemy has a distinct spawn sound
Updated audio effects for varies events
UI / menu improvements / additions
Updated level select and rune menus
Tweaks to previous levels
Lighting changes
Performance improvements
Overall increased visual fidelity
Tweaks to enemy spawn timers / numbers
Tweaked difficulty with spawn numbers and attack times
Adjusted spawn locations for each level, taken into account newly added levels
Tweaks to existing gameplay numbers
Balance changes to previous brushes and sphere damage and cool down times
Please check out the update and discover all the many additions and a few surprises!
Fractal Team
Upcoming patch content sneak peak!
Most of this new patch will bring a slew of new content to the world of Fractal. Details will be in the patch notes along with the actual update. Again it will be soon, so please be patient with us.
But for those of you who follow us on Twitter (https://twitter.com/PhospheneDesign) and Facebook (https://www.facebook.com/fractalVR/), you will have already seen some sneak peaks of our upcoming levels as well as some narrative hints at what can you expect and what’s to come. Some are story hints and maybe even hints at future levels and the history in the world of Fractal and why the world is in disarray.
Yes there will be new brush tips for you to find and equip, there will be of course, new environments that will have amazing vistas and some clues to what happened to this world. There will be new (frightening) enemies for you to find and conquer. And finally yes, there will be support for both Traditional and Simplified Chinese languages.
So please stay tuned, follow us on Twitter and Facebook for the latest updates, as the new patch will be out very soon!
-Fractal Team
Update 0.2 live now!
Update 0.2 is out! Thanks for being patient with us since launch. Here is the update trailer as well as a list of improvements, fixes and additions that this update brings!
https://www.youtube.com/watch?v=JDoPpuOUozE
NEW FEATURES
New enemy type
Ranged enemy that is able to attack even when you are surrounded
Increased verticality as enemy will attack from above you as well
New level for both Normal and Survival mode
New environment
New narrative hints and environmental storytelling
New loot drop system
1 loot box per level completed
Potential drops will include either currency or 1 rune
Runes will be added to your rune page
Duplicate runes will be exchanged for currency
Currency will be used for buying various in game items (used in a future patch)
New rune system
Runes for both brush and sphere added
Split into power runes and support runes
Power runes will affect either brush or sphere
Power runes will fundamentally change the way you play
Only one power rune can be equipped for each hand at once
Support runes will have various effects and could affect either or both brush and / or sphere
Support runes will have different tiers with varying degrees of effectiveness
Only 2 support runes can be equipped at once
New level select system
Ability to select and replay levels from Normal mode after you beat each level
UPDATED FEATURES
UI / menu improvements / additions
Main menu arrangement
Level select and rune menus
Tweaks to previous levels
Lighting changes
Performance improvements
Tweaks to enemy spawn timers / numbers
Tweaked difficulty with spawn numbers and attack times
Tweaks to existing gameplay numbers
Balance changes to main brush and sphere damage and cool down times
Please check out the update and discover all the many additions that are available this patch!
Fractal Team
Fractal upcoming updates and patches
Hey guys,
First of all thanks to all of you who gave our game a chance and we really appreciate your patience in awaiting the next update!
Speaking of our next update, we are hard at work on many additions including new enemies and enemy types that will really put a new spin on the gameplay and challenge those already familiar with the game. New levels and environments are also coming, with additions to previous levels. One of the most exciting features: the rune/loot system, will be implemented soon as well, and we are trying our best to fit it into the next update!
We plan to have several big updates that will introduce new gameplay options and much much more quality gameplay content each month until release (4-6 months away).
One important thing is that we wish for all of you who find bugs or glitches that slipped through our testing, to report them here so we can work on fixing them ASAP. Thank you!
That's all for now, so please look forward to the next big update that will come very soon, so stay tuned, and thanks for your patience!