Facture Hell received a demo so you can try out the game for free. The demo features the complete game but gaining points for buying new gear and weapons is disabled. You can try out the gunner class and all the starter weapons and build your first decks with the available upgrade cards. All the progress, stats, and high scores transfer over to the full game.
I hope you have fun!
SoloByteGames
Fracture Hell Development End
After 10 Months of Fracture Hell development, I am happy to have finally achieved all my goals for Fracture Hell and released my first game on Steam. I am ending the development of Fracture Hell now, meaning there are currently no plans for future content/feature updates. I will still maintain the game and fix any critical bugs or release small balancing updates if necessary but my main focus will go to new projects.
I hope you have fun playing Fracture Hell :)
Thanks for reading and the support!
Best Regards, Solo Byte Games
Fracture Hell Development Finished
After 10 Months of Fracture Hell development, I am happy to have finally achieved all my goals for Fracture Hell and released my first game on Steam. I am finishing the development of Fracture Hell now, meaning there are currently no plans for future content/feature updates. I will still maintain the game and fix any critical bugs or release small balancing updates if necessary but my main focus will go to new projects.
I hope you have fun playing Fracture Hell :)
Thanks for reading and the support!
Best Regards, Solo Byte Games
Steam Achievements & Leaderboards
I added a total of 34 Achievements and 10 Leaderboards to the game. Achievements are unlocked retroactively after launching the game for the first time for those who already played the game previously.
Thank you for reading and have fun unlocking some of the achievements :)
Steam Cloud Update
This update enables the Steam Cloud and syncing your save games across multiple devices. All the profiles and gameplay relevant data is stored in the cloud. (like your unlocks, load-outs, decks, etc.)
Settings like fullscreen, volume, and all other options are not stored in the cloud because they are device-specific.
Have a nice day!
Fracture Hell 2.0 Release
This is an extensive update of the game improving many aspects while leaving the core gameplay intact. The biggest difference is the new deck-building system. Use the new upgrade cards to build a deck complementing your playstyle and gear selection to go beyond what was possible previously. Additionally, you can further fine-tune your experience by using artifact cards to change the difficulty of your next run. You can unlock new upgrade cards, artifact cards, and guns by leveling up each class. Right now each class comes with 7 guns, 20 upgrade cards, and 5 artifact cards.
The arena mode was removed in favor of the endless mode and I added 5 different game modes for you to enjoy.
I completely reworked the color palette of all enemies to make them easier to distinguish from other parts of the game. Apart from that I added new enemies, balanced and changed old ones, and reworked the damage system to allow the best possible performance and looks of the destruction system. A new armor system was also introduced to add a little bit more variety to the game. The spawn system of enemies was also improved.
The ammo system for guns was completely removed in favor of the new heat system. Each gun continuously cools down and heats up while firing. Once the gun is overheated you need to wait until the gun is completely cooled down to fire again. This system ensures that you can always fire your guns as long as you don't let them overheat. I also added some interesting mechanics where the overheating of the gun can trigger positive effects.
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Changelog (Main Features)
I improved and/or rework every UI element of the game and added a lot of new ones.
I implemented a save game slot system with 3 slots for now.
New high score screen saving up to 250 scores and all entries can be filtered by class and/ or game mode.
Improved options menu.
Perks were added to the game. They change the player stats for a certain amount of time and can stack.
30 new guns totaling 40 guns now.
140+ Upgrade Cards.
30+ Artifact Cards.
5 Gamemodes.
Stat tracking implemented for guns, classes, and game modes ranging from played time to kills, shots, and much more.
New Music and Sounds added.
New Virtual Keyboard added for controller text typing.
Roadmap
In the next couple of weeks, I will focus on balancing and polishing the game if necessary. After that, I will start focusing on adding new content like guns, upgrade cards, artifacts, enemies and game modes, and even new classes.
I hope you enjoy the new content and style of the game and of course and feedback is welcome. Thank you for reading and I hope you have a great 2022!
Teaser Trailer - 2.0 Major Update
I decided to change the version number from 1.2 for the update to 2.0. I changed and improved so many things that it feels almost like a new game with the same roots.
I made a teaser trailer to show the most important parts of what has changed since the original release. Many things have changed alongside bug fixes, improvements, and polish but I can only show a limited amount of things ;)
The update is almost complete, I only need to make some last polish/balance tweaks, and then it is ready to be released. It took me longer than I thought to make all of those changes but now I am finally at the finish line.
Thank you for your patience and I will hopefully be finished within a week :)