Hey everyone! As promised, additional fixes and feature changes are going into our post Season 2 launch, let us know how the revisions in consumables feels, and if you are able to notice any improvements in your visual performance when playing.
Likewise we’re making some bug fixes for some of the lingering issues, but also the new ones that popped up with the latest content, so let us know if you run into more and we’ll tackle them toot-sweet!
Check out all the patch notes below:
Crash Fixes:
Fixed a crash that sometimes occurs when the player is viewing the match score screen
Revisions and Adjustments:
Adjusted tribe player icons to identify players differently when inside or outside their vehicle
Removed ability to use munitions when riding in a passenger seat of a vehicle
Added safety line between player and new storm circle on map
Adjusted consumables:
Duct Tape Bandages:
changed delay to 3 seconds from 2 seconds
changed amount healed to 10 units of health from 5 units of health
Staple Gun Stitches:
changed delay to 5 seconds from 3.5 seconds
changed amount healed to 50 units of health from 40 units of health
Cauterizing Med Kit:
changed delay to 7 seconds from 5 seconds
changed amount healed to 100 units of health from 75 units of health
Hi-Octane Moonshine:
changed delay to 7 seconds from 8 seconds
Adjusted the camera to be higher when players enter a vehicle
Added LODs for various objects improving GPU performance
Increased draw distance for various objects
Additional Bug Fixes:
Addressed issue where item descriptions for the Cauterizing Med Kit and Hi-Octane Moonshine were displayed incorrectly
Addressed issue where Level 3 Chest Armor would float above player character (just outta reach!)
Addressed issue where Juggernaut Standard Paint palette would display incorrectly
Addressed issue with firing from vehicles and adjusting mounted weapon rotation
Addressed issue with consumables not canceling when switching seats or exiting a vehicle
Addressed issue with identical loot layouts in separate but similar buildings
Addressed issue where jet boosters VFX show up as activated when first attached
Addressed general collision issues with Juggernaut wheels
Addressed issue where players are able to clip through geometry of Stormwall Dam
Addressed issue where vanity failed to display for party leader in the party invite screen
Addressed issue where inventory display would change order based on weight in real time (inventory will now change order only after exiting inventory menu)
Addressed issue where party members health bar and name would display multiple times in the HUD
Addressed issue where rarely a party of 5 could be formed (Because we are, the five of us.)
Addressed issue where some pre-match spawn locations would prevent player from traveling
Further adjusted issue where shooting off a vehicle armor piece could stall a vehicle
This update will be live around 3:30 PM PT. We’re almost to the Thanksgiving break here in the US, there are still a couple days to address things and continue work, but please forgive us if we’re a little less responsive during this time.
This week we had a great time in our Developer Play Days and will pick up with them again November 27th 5 PM PT! Join us for some chaotic Tribe Mode matches then!
All the time, Bay, all the time.
Robert
Developer Play Days
Hello everyone! With Season 2 out and about, we have a couple tasks ahead of us in the immediate days and weeks left to this year.
We’re continuing to do a few feature upgrades with the content that went into Season 2, just a handful of tasks left to do that couldn’t make it in time for November 6th. A set of improvements already went in the day following launch and we’ll be putting in some more soon as well. Partly representative of your feedback and partly made up of tasks we had in mind, we’ll be refining the experience of using our map, queueing for matches, VOIP and driving physics to name a few. Of course, this also includes various bug fixes and as always new improvements to optimization and performance for a large variety of machines.
Many of you have noticed the improvements to FPS and draw distance, but we still run into off and on stutter and look to further refine playability for more machine types and configurations.
Another major task, however, involves a new community effort that our whole team is excited to help out on! We work in a small community, it’s true, but we work to support and grow the game with exciting content and opportunities to try it out, and with that our team would like to launch Developer Play Days!
Schedule:
Tuesday 5 PM to 7 PM Pacific Time
Thursday 5 PM to 7 PM Pacific Time
Most weeks (with holiday exceptions) we’ll be coordinating public Play Days with the Fractured Lands Developers on Tuesdays and Thursdays from 5 to 7 PM PT! This is also nearest Prime Time for NA players, and it’s our hope that regardless of daily activity, our STORMRIDERS and new players alike can count on a busy play schedule within that window. Likewise, we want to give players a greater “large match” experience, and with the help of the studio, we’ll provide that.
Even more important, we’ll be using this experience to better connect with our players and discuss/take note of feedback as it comes in live for the matches that we also will engage in. This will help us make the balance and new implementation decisions that shape Fractured Lands into the game YOU want to play!
So catch us today, and Thursday this week, and back again in two weeks after the US Thanksgiving Holiday for Developer Play Days!
Tribe Mode Today!
Robert
Early Access Patch Fix v.0.1.1.0 11/5/2018
Season 2 is nearly here and will launch late in the morning on 11/6! We’re making some final bug fixes before we launch the new season content, including our new TEAM BATTLE ROYALE and new vehicle the JUGGERNAUT that we’ve talked about before!
We also have some additional new fixes for lingering bugs planned for the next couple days, that we just couldn’t get in on time but we’ll continue to address issues with performance and optimization as we drop this new update.
Don’t forget we have a new FREE WEEKEND as well to look forward to on the 8th-11th so be sure to invite your friends and any of your favorite streamers and content creators to give the game a try for free then! We’ll also be dropping a discount of 30% for anyone looking to purchase the game after the weekend ends.
While you wait for the update to go live, check out the initial patch notes below to see all the cool new stuff you can expect!
Gameplay
Added New Game Mode
Added Team Battle Royale Mode
Players can invite friends from their Steam profile to join up into a Tribe (up to 4)
Players can autofill their Tribe to join a Team match
Players can accept Tribe invites through an envelope on the lower left of the Main Menu screen or via Steam Chat message
Players can be downed while in team mode, and recovered by fellow teammates
Players in a Tribe can view other teammates health, vehicle choice, and location on the map and minimap
Added Voice Chat (VOIP)
Players can select team chat, both voice activated and push to talk
Players can select global chat options and voice volume options in the Audio section of the Settings menu
Players can bind push to talk button and mute buttons in the Bindings section of the Settings menu
Adding Grave Markers
Players who are killed or die are given a grave marker for easy loot access, regardless of the location of their body
Custom grave markers can be earned as season rewards
Vehicles
Added vehicle: Juggernaut
Added Juggernaut vehicle attachments
Standard Wheels
Offroad Wheels
Armored Wheels
Rocketjump Wheels
Grinder Armor
Plow Armor
Basic Doors
Armored Doors
Trunk Stash
Extra Fuel Tank
Jet Booster
Machine Guns
Missile Launchers
Juggernaut top speed of 80kph equal to Dustrider 80kph; 0-60 acceleration, however, is much less than both Dustrider and Razorback
Juggernaut has a gas unit capacity of 8 and starts at 6 compared to Dustrider gas unit capacity of 6 and starts with 3
Juggernaut has 400 unit weight capacity, compared to Dustrider 200 unit; however, Juggernaut part attachments have a higher overall weight compared to Dustrider parts
While Jet Boosters on the Dustrider consume .25 additional units of gas with each use, and Razorback Jet Boosters consume no additional gas with use, the Juggernaut consumes a .5 unit of gas with each use of the Jet Boosters
Juggernaut Machine Guns and Missile Launchers have a droprate percentage equal to that of the Dustrider
Juggernaut has 2800 units of health compared to the Dustrider 700 and the Razorback 300
Juggernaut has higher impact damage to enemy vehicles, and reduced overall player damage taken when striking an enemy vehicle
Juggernaut has less overall climb compared to Dustrider and Razorback
Juggernaut player character capacity is 5 compared to 3 on Dustrider and 1 on Razorback
Revised Dustrider seating capacity to 3 from 2
Revised passenger function on vehicles to allow for players to fire weapons from vehicles
Addressed an issue where vehicles would come to a halt after an attachment is shot off
Addressed an issue where the “Conspiracy Theory” vehicle paint no longer glowed
Addressed instances where vehicles striking other vehicles would cause them to fly
Environment
Updated “Remnant” map location with revised layout and loot locations.
Revised surrounding POIs to “Remnant” map location
Updated “Murdercross Tracks” with new racetrack and POI layout designs
Updated “Warmonger Compound” and removed various foliage items
Added variety of new POI buildings
Revised landscape for improved vehicle traversal
Adjusted collision on interior furniture items
Addressed issues with various floating items and errant foliage
Addressed issues with various portions of terrain
Addressed issues with collision errors on rock geo
Addressed issues with collision on “Stormrider Stronghold” architecture
Addressed issues where players would get stuck in stair collission on “Stormrider Stronghold”
Addressed various environment clipping issues
Addressed various level streaming issues
Increased distance on LODs
Adjusted direction display for shadows
Adjusted shadow and lighting for props inside buildings
Revised storm effect for improved performance
Weapons & On-Foot Gameplay
Added weapon: Valhalla SMG
Higher rate of fire and comes with built-in silencer
Uses flyweight ammunition
Fits in Primary or Secondary weapon slot
Added new attachment: hammer stock
Attachable only to Valhalla
Reduces recoil
Added new feature: weapon stripping
In player inventory, weapon stripping icon now displays in weapon slots
Removes all attachments and ammo from equipped weapon
Added new consumable: HiOctane
Health-over-time for 120 units over 3 minutes
Takes 8 seconds to consume
Weighs 50 units
Adjusted Duct Tape consumable to apply to all health units (beyond the 75% marker)
Adjusted Duct Tape consumption time to 2 seconds down from 4 seconds
Adjusted Duct Tape health restoration to 5% down from 10%
Adjusted Staple Gun consumable to apply to all health units (beyond the 75% marker)
Adjusted Staple Gun weight to 35 down from 50 units
Adjusted Staple Gun consumption time to 3.5 seconds down from 7 seconds
Adjusted Staple Gun health restoration to 40% down from 75%
Adjusted Moonshine consumption time to 2 seconds down from 4 seconds
Adjusted all healing consumables to apply while walking (sprinting will cancel consumption action)
Adjusted look of spawned gas masks to better distinguish between them
Adjusted the position of ammo that spawns with weapons
Adjusted the distance values of the bolt action SFX on the Dragunov and Remedy
Adjusted Cauterizing Torch consumption SFX
Addressed an issue where SFX would stack when a player moved a consumable item between the ground, inventory and truck while using another consumable item
Addressed an issue where Moonshine timer would disappear when using a 2nd Moonshine while the current consumable timer was active
Addressed issues where loot was not lootable via the interact key
Addressed an issue where Dragunov barrel tip appears untextured
Addressed an issue where killed player’s body would desync and ragdoll, making the player unlootable
Addressed an issue where the Remedy would improperly display while spectating
UI & Menu
Added Character customization:
New vanity items
Hair (8 new options)
Face Paint (6 new options)
Eyewear (2 new options)
Tops (12 new options)
Pants (5 new options)
Gloves (2 new options)
Melee (4 new options)
Boots (2 new options)
New vanity category
Tattoo (7 options)
Added Vehicle customization:
New vanity items Dustrider
Paint Job (4 new options)
Hood (2 new options)
Lights (1 new option)
Rear (1 new option)
Exhaust (1 new option)
Plate (9 new options)
Horn (1 new option)
New vanity items Razorback
Paint Job (5 new options)
Front (2 new options)
Handlebars (1 new option)
Rear (1 new option)
Exhaust (1 new option)
Plate (9 new options)
Horn (1 new option)
New vanity items Juggernaut
Paint Job (9 options)
Hood (5 options)
Top (2 options)
Rear (3 options)
Exhaust (3 options)
Plate (17 options)
Horn (4 options)
Added Style Option
Added Grave Options
Grave (4 options)
Updated map and minimap for greater representation of areas
Updated map to display place names of major POIs
Added map pinning feature
Players can set and remove markers on the map with a mouse click (left to place, right to remove)
Adjusted experience SFX on the recap screen
Updated Localization for latest items
Addressed an issue where boost icons on the HUD were blocking the Report button for spectators
We have more things to address and will update players on our known issues tomorrow as well as show interested parties a look at some of the new content, like our updated map and team mode features!
Fresh from some external playtests playing with teams!
Robert
Fractured Lands Season 2 Launches November 6th
Hey all,
Been a while, but we’ve been working steadfastly on the awaited Season 2, and are now ready to divulge more information about this major shift to Fractured Lands!
Season 2 hits public servers on Tuesday, November 6th, 2018 and features three major updates to the game:
A new TEAM BATTLE ROYALE game mode!
Players in teams of four can join each other against other teams and battle out for survival in the wasteland!
Every player enters with their own vehicle, but can freely jump into other team vehicles for strategy and safety
<*>A new vehicle: JUGGERNAUT Semitruck!
This new mammoth vehicle class is built for TEAM mode but can be played in both team and solo
Features multiple points of entry and positioning
Greater fuel capacity at a sacrifice of speed, but likewise acts as greater size of cover and damage resistance
<*>100+ new character and vehicle vanity pieces!
A new season means a new 100 levels of vanity to collect including new character outfits, customization options and the newly added TATTOO category!
New vanities for the DUSTRIDER, RAZORBACK and a huge collection drop for the JUGGERNAUT
The release of Season 2 is also followed up by a planned new FREE WEEKEND November 8th-11th and a new sale for Fractured Lands to help get your friends to join you as a powerful team of wasteland survivors!
We still have a lot of work ahead of us as we make the finishing touches to our initial launch of Season 2, and of course, we’ll continue making various bug fixes, optimization fixes, and updates in the weeks following.
Beyond that…well there are some plans in the works for the future of Fractured Lands…plans we’re excited to share. Let’s get to Season 2, play this game we love in teams and get in long personal fights with our closest friends! THEN we can talk about the future.
The Spookiest Season around!
Robert
Early Access Patch Fix v.0.1.0.6.1 9/27/2018
Good morning! It’s the beginning of Wasteland Weekend! Our Creative Director Farren Fox is stationed out in the deserts of Kern County California to attend the show, and will be sharing Fractured Lands bottlecaps and shirts with the wastelanders there! We’ll have lots of pictures coming in, but wanted to share this first shot from our friends V2A who’ll be performing that weekend!
For the rest of us, STORMRIDERS, RAIDERS, WARMONGERS and wastelanders, we’ll have to suffice with tearing it up online! We’re heading into our weekend with a quick update from the dev team! This includes a new performance fix that reduces draw distances and a change to the storm to increase visibility for those in-to-out shots in the safe zone. The update should go out after 11:30 AM PT You can read the full update notes below:
Crash Fixes:
Fixed a crash encountered with material stack
Fixed a crash encountered sometimes while a player is in their inventory menu before the cardinal option screen
Revisions and Adjustments:
Revised Storm:
Altered storm opacity to equal levels from both inside and outside the safe zone
Additional revisions to the rendering system to improve building, foliage, and general streaming
Additional Bug Fixes:
Addressed various instances of floating objects (particularly loot) spawning in mid-air
Addressed an issue where sometimes loot would remain invisible unless moused over
Addressed an issue where sometimes loot would disappear when looting a dead player
Most of the work on our plate is centered around Season 2! We’ll have more to share with this soon, sorry for the wait!
We hope everyone enjoyed the Free Weekend, we’ll definitely be hosting another to commemorate Season 2 along with some other promotions we hope will entice you back to Fractured Lands. In the meantime, grind for those Season 1 items, and we’ll join ya along the way!
What a Lovely Weekend
Robert
FREE WEEKEND / DOUBLE XP Active!
Hello all!
Just sending out a reminder that we're currently in our Free Weekend of Fractured Lands! It runs through to Sunday 9/23 1pm PT and likewise you earn some DOUBLE XP during the entire run!
We have some great streamers playing the game throughout the weekend as well and giving away free copies.
If you're looking to try the game out, share it with a friend, or get back into the wasteland with some awesome matches since our sixth patch, come on in!
Playing daily daily daily!
Robert
Early Access Patch Fix v.0.1.0.6 9/17/2018
Doing some more testing, but looks like we have our final candidate for v.0.1.0.6 scheduled to go out tomorrow approx. 12 noon PT. This new update has some preliminary performance fixes designed to improve your time in the wasteland as well as our preview items RIPPER and munitions. We also have some changes to the tail end of the match, and other minor adjustments to POIs and general bug fixes.
Check out all the changes in the notes below:
Revisions and Adjustments
Revised Storm:
Starting round circle diameter reverted to original size
Survive time between storm rounds reverted to original time
New Level of Detail (LOD) system pass
Further increased building resource load
New LOD system pass for foliage
New Powergrid POI added to:
Stormwall Dam
The Collapse
Steel Foundary
Gridlock Plant
Warmonger Compound
Mudflats
New Updated Building designs (all areas)
Revised “Play Again” button while in-match to spectate and queue the full minimum (10) before joining match
Note: Player can still early join pre-match lobby through front-end menu
Added new weapon: Ripper
Silenced sidearm that shreds vehicle and player armor
No ammo pickups associated
Fits in sidearm slot
Added new offensive system: Munitions
Pipe Bomb: deals physical damage within a certain radius
Dirty Bomb: creates a poison smoke cloud that obscures vision and deals damage over time
Sparkler Bomb: creates bright and loud visual distraction/alarm
Adjusted Dragon Breath Sniper rifle to no longer force players out of scope after firing
Revised loot spawn locations and quantities
Lowered the volume of vehicle horn SFX
Revised end-match display text to detail level/arena progress
Further revised localization text
Additional Bug Fixes
Removed 80% foliage appearing inside roads, rocks, and buildings
Addressed various instances of vehicles being stuck in collision errors
Removed additional instances of tree stump objects
Addressed various instances of floating objects
Addressed various instances of incorrect texture display for prop objects
Addressed various instances of collision errors with terrain objects
Addressed instances where textures would bleed on/off building walls
Addressed known areas of collision errors with rocks/boulders
Additional fixes to smooth terrain
Addressed various instances of “checkered” landscape
Addressed instances where shadow quality on low and medium settings would display incorrectly
Addressed instance where players would load into the game headless
Addressed instance where player’s camera would display incorrectly at the start of a match
Addressed instance where player received a bonus for killing an idle player
Addressed instance where the melee weapon would not deal damage
Addressed instances where loot appeared to be floating
Addressed issue where no SFX would trigger when equipping vehicle attachments
Further addressed instance where the Dustrider could not be flipped over when on its side
Further addressed instance where players could not exit the Dustrider while on its side
Further addressed issue where shooting the top of a Dustrider tire would inflict damage on the Dustrider’s health
Further addressed instances where vehicle collision would launch one or more vehicles extreme distances
Addressed instance where a player camera on the Razerback would adjust incorrectly when taking damage
Addressed instance where players could not modify the Razerback
Several known issues such as vanity unlock errors, and system processing when Alt + Tab continue to be evaluated. Likewise with the size of our map, as we adjust POIs we will continue to address and readdress clipping and collision problems.
As always thanks for your patience during our development process. We’re a small, dedicated team, but we hope this build and any subsequent updates will give a good impression to first-timers during our free weekend (9/20-9/23) as well as demonstrate our continued commitment to you veterans out there!
Season 2 is still in development as well, and we’ll be doing some previews hopefully next week to whet your appetite for what’s to come!
Our illustrious illustrator and key art artist extraordinaire (like that flair?) Emilio Lopez has put together an awesome new piece for Fractured Lands! Featuring the launch introduced Razorback and vehicle-mounted machine guns and missile launchers, this new piece is a great showcase of the mayhem found in the refinery of our dangerous wastes.
Stellar work as always Emilio! Come check out his artstation here and follow him on twitter here! Looks like he’ll be at Keystone Comic Con, so if you’re in the Philly area be sure to go check out his booth and give him our compliments!
Thanks to this awesome new piece for the game, we updated our Community Tool Kit to version 0.1.0.6 including new wallpapers and icons, for your desktop and phone! Check it out here!
We’ll be integrating this piece into our regular rotating images for our tips screens in the game, so keep an eye out for it when our next update hits, hopefully before the end of the week!
Also we have our planned Free Weekend / Double XP dates set for 9/20 10am PT through 9/23 1pm PT (that’s next week!), so be sure to invite your friends to try Fractured Lands for Free!
I think we should get him working on a new piece, don’t you?
Robert
Fractured Lands Free Weekend / Double XP Bonus
Hey all, a few exciting things are coming up! We have a new update scheduled for next week that we’re in the middle of doing our final testing on. Should all go well we’ll be integrating a build that includes the previously shown RIPPER nail gun, our new munitions system and some new performance fixes that should make your experience in the wasteland a lot more fun!
To coincide with the release of this patch and further commemorate our mid-point of Season 1 we’ll be ushering a FREE WEEKEND on Steam for Fractured Lands Thursday 9/13 to Sunday 9/16*. Also for all the newcomers, returners, and even our regulars coming into the game XP rewards are doubled!
Now don’t let these awesome plans throw you! There’s still tons of fun to have in Fractured Lands in the meantime! Our Discord users have been meeting under PRIME TIME hours each day to make sure to get on at the best times to play and stream, so if you haven’t been following that schedule, here it is again as a reminder:
Stream time one (EU emphasis) 10 AM PDT / 5 PM GMT / 1 PM ET
Stream time two (NA emphasis) 6 PM PDT / 9 PM ET / 1 AM GMT
Stream time three (Asia/Oceania emphasis) 2 AM PDT / 6 PM JT / 7 PM ACT
Of course, jump on whenever you want and be sure to share the news about this FREE WEEKEND with friends interested in Fractured Lands.
And this bird you cannot change
Robert
—————————————————————————————————-
*We’ve recently run into some issues with the latest update that we need a bit more time to work on. The update most likely will be ready before the end of the week, however, we aren’t confident that it will be in before Thursday morning, in time for our Free Weekend. To better ensure players have a good playing experience during this promotional period, we have made the difficult decision to delay the Free Weekend for the following week. We’re currently finalizing the details with Valve about the rescheduling, but tentatively are rescheduling for next Thursday-Sunday (9/20-9/23).
Early Access Patch Fix v.0.1.0.5 8/29/2018
We have an update arriving at 7 pm PDT tonight (8/29/18), that at long last integrates a back-end change to Fractured Lands that allows us to make various new optimizations and performance updates to the game in the coming weeks. This change, while not particularly noticeable in the new update in terms of its effect on performance (further details in the notes below), opens the door for some performance changes we've been looking to address, particularly building/foliage/object loading, FPS drops in some areas, and general optimization for lower end machines.
We've also made various changes to the environment in conjunction with building out this update that we'll be refining over the next couple weeks. You'll surely still run into some floating objects or strange terrain, but we'll be hammering these out as well.
It's clear we're certainly not done updating the build for performance, but even though we consider that effort an ongoing project, we're closer than ever to have a much more stable experience for most players, especially with our approach to Season 2, new multiplayer modes, and other great features on the horizon! On to the notes:
Crash Fixes:
Fixed a crash encountered where the server would crash occasionally when players took damage
Fixed certain instances a crash was encountered while in an Alt + Tab state from the game
Fixed a crash encountered with recent integration of unreal engine patch
Fixed a crash encountered related to certain icons
Fixed a crash encountered related to certain online inventory
Revisions and Adjustments:
Adjusted the player queue to require 2 players to enter the pre-game lobby
Adjusted the waiting for player timeline within the pre-game lobby from 4 minutes to 2
Adjusted additional matchmaking system functions to better move players searching for a game to the most populated pre-game lobby
Temporarily removed "Stats" end-of-game menu selection while revising calculation system
Revised Storm:
Starting round circle diameter reduced to match that of previous Round 5
Increased survive time between storm rounds
Reduced overall storm speed
Revised POI layouts for Last Bastion and Stormwall Dam
Revised all building layouts
props, decals, and layouts adjusted to improve performance
New Level of Detail (LOD) system pass:
Increased building/object streaming distance
Reduced building resource load
Revised localization text for:
French
Italian
German
Spanish
Russian
Brazilian Portuguese
Chinese (Mandarin)
Adjusted player inactive status:
If a player is inactive for 60 seconds they are removed from the match
Reduced Kill XP reward for inactive players within the first 60 seconds of a game to 0
Revised SFX for all consumables
Revised ammo box pickup asset
Revised inventory icons
Revised VFX Dustrider vanity lights
Revised Skybox Lighting System (continual progress TBD)
Adjusted terrain levels throughout
Adjusted terrain objects throughout
Added an option to key bind weapon switching
Consumables assigned to quick slot will now also be visible in storage
Additional Bug Fixes:
Addressed issue where players were sometimes unable to exit the Credits in the menu screen
Addressed issue where player level would sometimes appear to be 0 after reaching level 100
Addressed issue where weapon attachments were displaying incorrectly in the inventory menu
Addressed additional collision errors on the outer ring of Stormrider Stronghold
Addressed various instances of floating objects
Addressed various instances of collision errors with terrain objects
Addressed various instances of players being stuck in collision errors
Addressed various instances of vehicles being stuck in collision errors
Removed 90% of tree stump objects
Addressed various instances of props having incorrect collision SFX
Addressed issue where sometimes the storm would not injure a player
Addressed an issue near Stormrider Stronghold where invisible collision that would produce blood VFX
Addressed various instances of “checkered” landscape
Addressed issue where players appeared to float over terrain while walking
Addressed issue where players were in the process of using rage boost or moonshine and would cancel when hitting sprint
Addressed issue where the kill chain was being displayed incorrectly in the end-of-game recap stats
Addressed issue where the player dies but the server did not recognize the death, this often resulted in a 'no-win' game
Addressed issue where the server would not restart
Addressed issue where players would be sent back to the main menu from the pre-game lobby
Addressed issue where the incorrect obituary notification plays when a player died in a vehicle explosion
Addressed issue where consumable SFX were not playing when spectating a player
Addressed issue where a destroyed Dustrider would continue to drive
Addressed issue where players would have to enter the Razorback twice in order to ride after it had been tipped on its side
Addressed instances where the Razorback would fall through the world (confirmed this still can happen)
This represents the bulk of the changes in today's update, but we are already working on a variety of improvements based on this integration that we will hope to address very soon. Thanks for checking in with us nearly 30 days since launching, we have much more to do and lots of plans in the works that we're eager to share. Check back again soon and hope you enjoy your matches!
Patching the game, patching my pants: Fractured Lands
Robert