Added a fix for multiple milestones not showing on the Results Screen.
Corrected grammatical errors for some loading screens.
Various Launcher improvements and fixes.
Hotfix 4.02 - 11th Oct 2017
Gladiator Fighters - Fixed the number of fighters spawned.
Drop Pods - If a player finds a match during a Pod opening, the cards will automatically flip for them.
Hotfix 4.01 - 6th Oct 2017
Launcher: Made a change to prevent Steam popups obscuring the Launch button.
Fixed dragging of the host in the lobby, and fixed dragging players from spectator slots.
Close results indicator in the Tutorial now highlights the real close button.
Gladiator: Added Fighters as a loadout option.
Destroyer: Added Fighters as a loadout option.
Crew: Adjusted the text on Crew cards to make it more legible.
TDS Hera, Black Edition, Titan Pro, Enceladus, Purple Reign skin sets - fixed broken trim materials. Skins should now look as expected.
Phase 4 Update - 3rd Oct 2017
Our Phase 4 Update is available to download now (at time of writing the servers are still in Maintenance). We hope you enjoy the new ship, The Zarek Furion and all of our latest changes which can be found below. Enjoy Captains!
New Ship: Zarek Furion
The Furion is a medium attack craft featuring a flexible front-firing primary weapon system to combat a variety of threats supported by a highly damaging 360-degree close-range deterrent in the form of a plasma thrower. While it excels at frontal attacks, its maneuverability is limited.
The Plasma Thrower is a 360-degree system that is used to deter enemies from taking advantage of the Furion’s limited firing arcs. As the weapon is plasma-based, it allows the Furion to bypass armor for immediate gains and sustain pressure on a target. However, as the Plasma is generated from purposeful engine transference, the weapon drains energy reserves. It also features an overheating mechanic, meaning that its duration is limited.
Length: 1,327m
Crew: 4,0174
Base Hull Strength: 9,000
Initial Max Speed: 600
Overview of Weapons/Abilities
AUG CANNON A front firing repeater that deals destructive damage at mid and close range.
PLASMA THROWER Fires continuous plasma damage at close range, ignoring armor status but overheating if fired for too long.
BOOST Increases forward thrust, allowing greater speed but entering a long cooldown.
FURION MISSILES Front-firing missiles that home in on their target and deal damage on hit.
CORRODE DRONES Attach to enemy ships, dealing damage to all armor facings over time.
Elite XP and Crew Changes
When the Phase 4 is live, the following will occur:
Your DNA will be converted to Elite XP. Elite XP can be used to level up your Crew Members and in the future, we plan on using Elite XP for exciting new features for your Ships.
DNA will be converted at a rate of 1:2. That means for every 1 DNA you currently own this will be converted to 2 Elite XP.
Every player will receive a gift of 100,000 Elite XP when they launch the new update.
For each fully unlocked Crew Member players will be refunded 3000 DNA before the conversion process begins.
Alongside the removal of DNA, there will be some changes to how you obtain crew and level them.
You will no longer be required to create your Crew Members. If you receive a Crew Member in a Drop Pod, you have that Crew Member.
Any Crew Templates you may currently have will be automatically converted to full Crew Members in the new update.
Getting a duplicate Crew Member from a Drop Pod will go towards leveling up that specific Crew Member. If that Crew Member is at the maximum level this will be converted into Elite XP.
Crew Members will be purchasable with Credits, though that is not the intended method of collecting Crew Members but rather for completing your collection.
New Missions and Campaigns
In Phase 4 we have replaced the previous Mission system (play 1, 3 and 6 games) with our new Quick Missions, Campaigns, and Weekly Campaigns.
Quick Missions – available for players level 3 and up.
Simple objectives completable in Quickplay or PvP.
Each player receives a new Quick Mission each day at 10 am UTC.
Uncompleted Quick Missions are kept until completed or rerolled.
Quick Missions can be rerolled once per day to get a different objective.
All Quick Missions offer the new Drop Pod as their reward.
Weekly Campaigns – available for players level 6 and up.
Series of 5 missions that must be completed consecutively.
A new Weekly Campaign will be released every Tuesday at 10 am UTC.
Uncompleted missions in the Weekly Campaign are lost.
The first 2 missions each week can be completed in Quickplay or PvP, the remaining missions are PvP only.
Each mission has a reward, with a big reward for the final mission.
Campaigns – available for players level 6 and up.
2 campaigns available with this update, one to earn the “Leaf on the Wind” Ultimate skin for Sentinel, the other to earn the “Levi426” Ultimate skin for Leviathan.
Each campaign consists of 25 missions split across 5 nodes, to be completed consecutively.
Players opt into one of the campaigns (but are free to switch between them at any time – progress on each is saved).
Campaign missions can be completed in PvP only.
Each mission in the campaign has a reward, with a big reward for the final mission in each node.
The final mission of the campaign rewards an Ultimate skin – players that have already got the skin from our old reward system will instead receive 2,400 Platinum.
Reworked Drop Pods
Another addition to our Phase 4 update is the removal of Bronze, Silver and Gold Pods for our new Drop Pods. Drop Pods will now reward players with three items rather than the previous one item. Any old Bronze, Silver or Gold Pods you still have in your inventory will remain as there are except DNA is replaced with Elite XP.
Common Drop - 61% Chance
Green FX Mod
Red FX Mod
Single Credit Booster
7,500 Credits
1,000 Elite XP
Uncommon Drop - 33% Chance
Random Utility Crew Implant
Random Defence Crew Implant
Random Attack Crew Implant
3 Day Credit Booster
15,000 Credits
2,000 Elite XP
Epic Drop - 5% Chance
Random Standard Crew Member – Level 0-2
Random Pirate Crew Member – Level 0-2
Random Hera Ship Skin
Random Kepler Ship Skin
Random Neptune Ship Skin
14 Day Credit Booster
150,000 Credits
250 Platinum
Legendary Drop - 1% Chance
Random Standard Crew Member – Level 3 Legendary
Random Pirate Crew Member – Level 3 Legendary
Random Acid Thunder Ship Skin
Random Ultimate Ship Skin
30 Day Credit Booster
500 Platinum
Individual item drop rates within a rarity type are weighted based on the individual rarity of that item. Whilst you have a 1% chance of getting a Legendary drop, the chance of that Legendary drop being an Acid Thunder skin is a 25% chance as opposed to an Ultimate Skin which is a 4% chance.
This weighting rule applies to all rarity types – for example, the chance of an Epic drop (which you have a 5% chance of getting) being a random Crew Member is 58% whilst the chance of an Epic drop being 150,000 Credits is a 12% chance.
Reworked Small Craft Mechanics
The small craft gameplay mechanics have been reworked in this update to be more streamlined and require less switching of targets during combat. The changes are as follows:
-All Fighter and Bomber craft are now automatically deployed around your ship when you spawn. Drones remain unchanged and will only deploy when launched by the player as before.
-As Fighters/Bombers are destroyed your ship will replenish them automatically, this happens provided that they are idle and currently defending your ship (they won’t be replenished if defending a nearby ally, for example). The time this takes is dependent on their cooldown, the cooldown penalty is greater if the entire squadron is destroyed (in this situation you will be without a squadron for the entire duration of the cooldown).
-Fighters and Bombers will no longer engage nearby player ships automatically, they will only engage when commanded to do so by the player.
-Fighters will now automatically engage any enemy small craft defending/attacking the target they’re sent to (including their owner’s ship). Fighters are also forced to engage other fighters before engaging any other small craft. This means it would now be wise to have fighters available to defend your drones/bombers where possible (this can be achieved by sending your fighters to the same target as your or your ally’s drones/bombers).
-Small craft squadrons can no longer be manually targeted, instead, all interaction is tied to the target they’re currently assigned to as above.
-The small craft Recall functionality (default: R key) will now only recall Fighters/Bombers into their defensive position around their owner’s ship, they will no longer enter your ship and go on cooldown. The behavior of the Recall functionality for Drone squadrons remains unchanged.
-Fighters are now smarter when engaging enemy bombers and will now chase them for a little longer while they’re retreating.
Updated Launcher
With Phase 4 we have made a new change to our launcher which you should immediately notice if you are accustomed to the previous launcher. The main area will be used to highlight any specific events or updates that are currently occurring and will also become a Twitch player when the official Fractured Space channel is live. Also included is a new starter guide for Captains just joining Fractured Space, a server status indicator and a mailing list signup that will grant you a Pioneer Mercury skin when successfully completed as well as the ability to tweak your settings before launching the game.
General Changes
Tutorial. Added objective arrows for when the target ship and middle mine objectives are offscreen.
Tutorial. Fixed a bug where a keen player could receive a conflicting message to upgrade prematurely.
Added a menu option to enable a numerical ping display (under a new misc options category).
Players can no longer target friendly turrets or mining freighters.
Sector Rework - Persephone's Embrace: New background, materials and asteroid setup for one of our oldest sectors with a mix of pale pinks, greens, and yellows.
Updated the VFX for the Pioneer's Primary, Secondary, and Sector Detect abilities
Updated Jump Effect: Added a screen “whiteout” when completing a jump for a more polished, less jarring transition when switching sectors.
Updated Ship Art: Redone the artwork for the Zarek Hunter & Enforcer, USR Ghost and TDS Sentinel - big improvements both visually and optimization wise.
Gamma: Added New Gamma music.
Store: Part-owned, non-dynamic bundles are now marked as Unavailable in the store. Previously they caused confusion as they were displayed as Owned.
Point Defense: Players can now select manual point defense on unowned free rotation ships
Added an option to customise the display of Squad, Turret and Buoy names and icons. By default, their names should now be visible when targeted.
Balance Changes
Auto Point Defense
Auto Point Defense is now allowed to engage nearby drones/fighters that aren't specifically attacking your own ship.
Aegis
Main Cannon: Reduced the amount of energy drained per projectile from 30 to 1, and increased the leech multiplier of energy returned to the Aegis from 0.5 to 15. The result is that target ship now only loses a negligible amount of Energy, while the Aegis experiences no change in the amount of Energy received via its main Cannon.
Transference Projector: Increased cooldown from 35 to 45
Transference Shield can no longer be activated when jumping and vice versa.
Particle Accelerator: Increased cooldown from 30 to 45s.
Basilisk
Gravity Well: Reduced deployment range from 10km to 5km.
Graviton Anchor: Increased base cooldown from 45s to 60s.
Plasma Cannon: Reduced range from 12km to 11km.
Centurion
Increased Anti Materiel Cannon magazine from 12 to 15.
Destroyer
Jamming System: increased cooldown from 45s to 120s.
Tactical Jamming System: Increased cooldown from 32 to 85s.
Strategic Jamming System: Increased cooldown from 77 to 205s.
Endeavour
Void Cannon: Reduced projectile lifetime from 1.35 to 1.25s, which at a velocity of 13000m/s results in a reduced range from 17550 to 16250m.
The Endeavor's turrets can now be seen on the minimap by enemies and allies. Enemies can only see them if they're in the line of sight of an ally.
Leviathan
Increased base damage on all of the main weapon variants from 15 to 16.25. Reduced the spin-up time on the Tempest Cannon from 1.5s to 0.75s.
Reduced Fusion Beam base damage from 200 to 175.
Reduced Fusion Shock Beam base damage from 158 to 140.
Overseer
Vector Cannon: Increased the base damage per projectile from 30 to 34.
Counter-Thrust renamed to Mag Thrust.
Protector
Defensive Field: Reduced Energy Activation Cost from 250 to 230, and reduced amount of Energy used per Second from 160 to 155.
Venturer
Removed the damage component from the Heal/Defend Pulse ability (and its alternate loadout variants). Updated ability name to Heal Pulse to reflect this.
Watchman
Watchman Cannon: Increased damage per projectile from 76 to 84.
Offensive Drones
Increased the health of most offensive drones by 20% to account for the new fighter system. Defensive drones remain unchanged.
The following have been given the health boost:
Hunter Leech Drones
Protector Leech Drones
Colossus Plasma Drones
Paragon Heal Suppression Drones
Paragon Movement Suppression Drones
Infiltrator Ion Drones
Bug Fixes
General
Mastery medal headers on the medals page now have the correct header.
Ghost
Fixed the Ghost's decoy ability not displaying any indication for where it will be spawned.
Paragon
The Paragon's bombers can now properly rearm at any allied ship.
Fixed the Paragon's bombers not rearming if their target is still alive and they are recalled part way through a bombing run.
Executioner
Fixed the Executioner's charge VFX not showing up in PvP games properly.
Aegis
Fixed the Aegis' Particle Accelerator charge VFX not showing up in PvP games properly.
Known Issues
When opening Legacy Bronze, Silver or Gold Drop Pods the "Done" button will sometimes not appear. To exit this screen please follow these steps: Press the "Esc" key > Click "Quit to Desktop" > Click "Cancel" to stop you from exiting the game.
DNA Conversion Rates, Crew Changes and Drop Pods
Greetings Captains,
With the end of September approaching, you are probably wondering where the Furion is. The team is hard at work putting the final touches on the next update which will bring with it the Zarek Furion, new Missions and Campaigns, the removal of DNA and reworked Drop Pods. We currently expect to be releasing this update early next week so keep an eye open for that.
Today we want to discuss with you the upcoming conversion process that will be occurring when we remove DNA in favor of Elite XP and the changes that will be made to the Crew system and Drop Pods.
When the update drops the following will occur:
Your DNA will be converted to Elite XP. Elite XP can be used to level up your Crew Members and in the future, we plan on using Elite XP for exciting new features for your Ships.
DNA will be converted at a rate of 1:2. That means for every 1 DNA you currently own this will be converted to 2 Elite XP.
Every player will receive a gift of 100,000 Elite XP when they launch the new update.
For each fully unlocked Crew Member players will be refunded 3000 DNA before the conversion process begins.
Alongside the removal of DNA, there will be some changes to how you obtain crew and level them.
You will no longer be required to create your Crew Members. If you receive a Crew Member in a Drop Pod, you have that Crew Member.
Any Crew Templates you may currently have will be automatically converted to full Crew Members in the new update.
Getting a duplicate Crew Member from a Drop Pod will go towards leveling up that specific Crew Member. If that Crew Member is at the maximum level this will be converted into Elite XP.
Crew Members will be purchasable with Credits, though that is not the intended method of collecting Crew Members but rather for completing your collection.
Finally, We are making changes to our Drop Pods and what is contained within them, we hope this FAQ will cover all the changes for you:
What are the old drop pods changing to?
The Bronze, Silver, and Gold drop pods moving forwards are being replaced by a single new ‘Drop Pod’. This new pod, however, drops 3 items of varying rarities instead of the single item that drops in Bronze, Silver, or Gold pods.
Wait, rarities?
Whilst items in the Bronze, Silver, and Gold drop pods have varying drop rates for different items, it is never clear how rare something is when you get it. In the new drop pods, items will be labeled (and colored as such) as either Common, Uncommon, Epic, and Legendary.
What can I expect to get in a new ‘Drop Pod’?
You can expect to get any three of any of the following:
Common Drop - 61% Chance
Green FX Mod
Red FX Mod
Single Credit Booster
7,500 Credits
1,000 Elite XP
Uncommon Drop - 33% Chance
Random Utility Crew Implant
Random Defence Crew Implant
Random Attack Crew Implant
3 Day Credit Booster
15,000 Credits
2,000 Elite XP
Epic Drop - 5% Chance
Random Standard Crew Member – Level 0-2
Random Pirate Crew Member – Level 0-2
Random Hera Ship Skin
Random Kepler Ship Skin
Random Neptune Ship Skin
14 Day Credit Booster
150,000 Credits
250 Platinum
Legendary Drop - 1% Chance
Random Standard Crew Member – Level 3 Legendary
Random Pirate Crew Member – Level 3 Legendary
Random Acid Thunder Ship Skin
Random Ultimate Ship Skin
30 Day Credit Booster
500 Platinum
Individual item drop rates within a rarity type are weighted based on the individual rarity of that item. Whilst you have a 1% chance of getting a Legendary drop, the chance of that Legendary drop being an Acid Thunder skin is a 25% chance as opposed to an Ultimate Skin which is a 4% chance.
This weighting rule applies to all rarity types – for example, the chance of an Epic drop (which you have a 5% chance of getting) being a random Crew Member is 58% whilst the chance of an Epic drop being 150,000 Credits is a 12% chance.
How will I earn these new Drop Pods?
You will be able to earn a Drop Pod each day by completing your Daily Mission. Drop Pods can also be earned by completing Weekly Missions and by completing missions in any of the Campaigns. You can also expect Drop Pods to be used in giveaways and in any events we run in the future.
Will duplicates burn for currency like they used to?
Yes, but with some minor changes.
When you have five of any one implant, any more of that particular implant that drops will burn for Elite XP.
Duplicate Crew members will burn for XP for that particular Crew member leveling them up unless they are already Legendary (max level 3), at which point they will then burn for Elite XP.
Duplicate Ship skins will continue to burn for Platinum.
Additionally, duplicate non-single credit boosters (e.g. the 3, 14, and 30-day boosters) will stack together – so for example if you are dropped a 3-day credit booster and a 14-day credit booster, your total will be displayed in your inventory as 17 days of credit boost. Same if you already have an active day credit booster running, any additional day credit boost dropped will be added on top of it.
What will happen to my existing Bronze, Silver, and Gold Drop Pods?
Bronze, Silver and Gold drop pods you have already earned will stay in your inventory and can still be opened. We have removed DNA drops from these pods and replaced them with Elite XP.
Will any of this information change moving forwards?
As well as adding new items to the pods as they are introduced to the game, including new Skins, Crew and any future Items we might have planned, we will constantly be reviewing the drop rates of these new pods to ensure they remain fun and fair. Any changes we make to drop rates and adding/removing items from these pods will be made clear and in advance of any changes.
We're looking forward to the next update and hope to have it out early next week for you all. As always, please leave any feedback you might have in our Steam forums.
New Matchmaking Test
Greetings Captains,
You will have noticed that we recently entered a Maintenance Mode. This is to enable our new Matchmaking test which we will be running over the weekend to analyze how well it is functioning and whether we need to make further adjustments to the new rules.
The main differences with this test are the following:
There is no longer two brackets, this has been reduced to one single bracket.
There will be no AI Captains present, this will ensure that matches are pure PvP for all players searching for PvP matches.
Within the single bracket, as you search the matchmaker will gradually expand over time to find other players within your skill level. We have set a maximum search limit to avoid higher MMR players meeting newer players.
These new rules only apply to PvP. Quickplay will continue to function as it did previously.
We are very eager to hear your experiences and feedback with this new test. If you wish to leave any feedback please use our Steam forums.
Thank you for your patience Captains.
Incoming Changes to Select Skins and Bundles
Greetings Captains,
In our upcoming Phase 4 update, there will be several changes to some currently available skins. With the next update, the following skins will no longer be purchasable and will only be available through the new Drop Pods:
Hera
Reaper
Raven
Persecutor
Leviathan
Basilisk
Interceptor
Sentinel
Executioner
Paladin
Equalizer
Protector
Kepler
Paragon
Gladiator
Superlifter
Venturer
Infiltrator
Enforcer
Hunter
Centurion
Raider
Overseer
Neptune
Pioneer
Endeavour
Ghost
Guardian
Colossus
Ranger
Disruptor
Displacer
Black Widow
Destroyer
Brawler
As well as these skins being removed from the Store, the Hera, Kepler and Neptune bundles will no longer be available for purchase, so if you've had your eye on them, now would be the time to pick them up if you desire a specific skin. Any future additions to these skin lines will also only be available through the Drop Pods.
Furion Reveal Trailer & Twitch VOD
Prepare for the next update to Fractured Space when the Furion will be joining the ranks of the Zarek Manufacturer:
https://www.youtube.com/watch?v=aakBXEvSF4Y
If you want to see more of the Zarek Furion in action and missed our regular Thursday stream on Twitch, you can watch back the VOD here:
https://www.twitch.tv/videos/174723462
Incoming Transmission...
https://www.youtube.com/watch?v=eyTzsHYn1g4
Small Optional Update - 31st Aug 2017
Greetings Captains,
You may have noticed there is a small client update available, this is an optional update that improves our backend bug/crash reporting. No gameplay changes have been made.