Fractured Veil cover
Fractured Veil screenshot
Genre: Adventure, Indie

Fractured Veil

Safe Zone Updates and Fixes

Updates and Improvements



  • Added proper message for trying to repair full health construction pieces.
  • Updated construction pieces for triangular pieces, half walls and third walls.
  • Owner permissions will now be automatically added to the totem UI when placing a new totem.
  • Owners can now be removed by other players from totems.
  • Construction permissions will now always use individual permissions over group permissions.
  • Items can no longer be thrown while in a safe zone
  • Modified interact pipeline and HUD to have 'Hold F To Ignite' for corpse interacts when player is holding a lit torch
  • Increased max beds to 10
  • Pressing ESC while downed removes UI.
  • Implemented loading of permission groups from persistence and assigning from list in AssembleConstructionObjects
  • Resequenced construction persistence loading to do users first, then permissions, then pieces/objects
  • Added in new Siege System debugging commands
  • AI Spawner Improvements
  • Persist 'Tab to open menu' tool tip.
  • Craftable stacks should display amount of items in Stack in Crafting Menu.
  • Made the bar under weapon/item red when below 10% of health.
  • The Persistent RPG Character class now has a function that returns if the player should be ticking debuffs/negative traits. This is now used to prevent the bleeding trait from decaying and affecting the player while they are in a safe zone
  • Added a new "In Safe Zone" icon to the player's status bar
  • Toxicity no longer decays or affects the player while they are in a safe zone
  • The Base Item class now has a "Can Be Equipped In Safe Zone" property
  • Bandages, syringes, medkits, and all food items are now usable in a safe zone


Fixes

  • Fixed crash when upgrading and persisting construction attachments.
  • Potentially fixed a Replication Graph crash that would occur when an actor was destroyed that was part of a DependentActorList
  • Fixed various systems that were causing bugs as a result of allowing players to equip certain items in a safe zone
  • Applied fix for PercentInWater not being reset when ProcessNotSwimming was called
  • Changed player name checks to allow deleted character names and re-use those records
  • Fixed issue where deaths in neutral areas spawned corpses after server reload
  • Fixed crash in Find call in AssembleConstructionObjects
  • Added new console command frv.debug.controller.DisableHUD to disable HUD, compass, map, and inventory actor
  • Fixed player identifier being read incorrectly for permissions
  • Fixed a bug where the Siege System was leaving behind 'phantom bases' when a totem was destroyed
  • Cannibals can now return to a dead body they were previously consuming if they were interrupted during cannibalization
  • Added exclusion for Thorcon maps for corpse spawning
  • Fixed a bug where timer wasn't updating for quick craft.

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Version 0.1.192 Hot Fix - Crash and Collision Fixes

Fixes



  1. Fixed Collision issues with Hunting Knife
  2. Fixed crash caused by steam friends integration

Fractured Veil FAQ

What is Fractured Veil?


Fractured Veil is a multiplayer survival game set 100 years from now in the lush wilds of Lahaina, Hawaii. Generations after the fall of civilization caused by the failure of a world-wide teleportation system, called the fracture, players struggle against creatures, nature, and each other to survive and rebuild the world.

What can I do in the Game?


As a player, you’ll search for food, water, and shelter in order to survive. Dangers to your health include animals, mutants, other players, and lingering environmental effects. Fractured Veil’s party system allows players to find each other to explore, share resources, engage powerful opponents, and build bases for defense. Harvesting and crafting systems provide players access to equipment, gear, and upgradeable weapons, including many traditional Hawaiian weapons.

Will the game be PVP or PVE?


Both! Initially Fractured Veil will be open PVP and PVE with small safe zones however in the future we plan on having PVE only shards for players looking for a more peaceful experience

What are the minimum system requirements?


OS: Windows 10
Processor: Intel Core i5 3570 or AMD FX-6350
Memory: 8 GB RAM
Graphics: NVIDIA GTX 970, AMD RX 570 4GB
DirectX: Version 11
Storage: 25 GB available space

When will the game be released?


We are in a closed-alpha phase right now and plan on launching the game in early access in mid to late 2020


Leiomano and Traditional Weapon Options

In addition to all the usual armaments you’d expect to find in a survival game, we’ve included a number of leiomano (shark-toothed) and traditional Hawaiian weapons for your protection. Lahaina is a dangerous place in 2120 but you can survive and thrive with one of these designs that have stood the test of time.









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Melee Weapon Improvements

Updates and Improvements

  • Wolves can now outrun the player in a straight line
  • Ensured that dead bodies only attract cannibals after at least 5 minutes
  • Updated attack range on melee weapons
  • Updated the attack range of traditional Hawaiian Melee weapons



Fixes

  • Fixed a bug with spawning player-owned items
  • Fixed issues with the removal of spawn beds
  • Fixed population and handling of gender flag when loading players from persistence
  • Fixed bug where rivers could put player in erroneous swimming state

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Construction Fixes

Fixes

  • Fixed corpse icons not loading
  • Fixed in-world death actors being cleared too soon
  • Fixed the VOIPWidget blocking mouse input which prevented respawning
  • Fixed a bug where dying while looting prevented respawning
  • Fixed a bug where AI were unable to navigate up constructed staircases
  • Fixed non building volumes causing nearby construction pieces to be destroyed randomly
  • Fixed clients not properly saving cached construction data


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Roadside Attractions

Updates and Improvements

  • Updated metal construction meshes
  • The Siege Manager can now define which building pieces contribute to a base's overall siege relevancy
  • Implemented persistence for spawn beds
  • Added Menu/Inventory key-binding
  • Quit Button added to main menu
  • Improved road foliage
  • Improved master material grunge
  • Set up bus stop diorama
  • Improved road decals
  • Imported road sign assets



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Weapon Paint Overs

Fixes

  • Fixed AI frequently being able to move through doors
  • Fixed incorrect widget information being shown on chests
  • Fixed bug preventing the stacking of items
  • Fixed player stats not showing up when standing still
  • Fixed issue where active player pings were not being removed when expired/canceled

Updates and Improvements

  • Improved AI movement to avoid forming single file lines when attempting to move towards a shared enemy
  • Made larger collision capsules for: Bears, Deer, Mutants, Wolves, and Big Bob
  • Implemented accept/reject/cancel invite, add/remove friend, and block/unblock player under new friend system
  • Updated UI widgets to new friend system
  • SCAR paint overs



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AI Pathing and Avoidance Improvements

Updates and Improvements

  • Adjusted the 'no build' area around the Thorcon
  • Adjusted the upgrade tool in first person to be more visible
  • Made adjustments to the AI navmesh offsetting to help ensure AI don't clip through the ground
  • Improved AI's avoidance system to allow AI to avoid each other when moving up-close
  • Updated costs of wooden doors and chests
  • Updated recipes for construction pieces to use iron instead of scrap metal


Fixes

  • Fixed bug with attachments UI not always updating when equipping or unequipping attachments
  • Fixed a bug causing AI to use RVO avoidance on their enemy even when they were meant to be using a direct path
  • Fixed a bug where AI could get stuck on each other if they were facing the exact opposite directions

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AI Aggro Adjustments

Updates and Improvements

  • Replaced stone stairs with updated mesh
  • Adjusted the tool durability lost by harvesting trees and rocks
  • Added stone tools to the player's debug equipment
  • Increased the sight and sound aggro distance of passive AI
  • AI in zones farther away from the Thorcon now receive sight and sound modifiers that increase their aggressiveness
  • Increased the shark-toothed pan's (Killet) damage by 25%


Fixes

  • Fixed bug with upgraded construction pieces not being recyclable
  • Fixed bug with foundation stairs ignoring collision checks
  • Fixed bug with construction pieces not restoring edge slot rotations properly once destroyed
  • Fixed bugs with totems not always updating proper claim
  • Fixed bug with torches not having their particles updated after upgrading a construction piece

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