Version 0.1.1588 Patch [Major] - Updates, Bug Fixes, and Play Shots
Aloha Thrivers!
We’re back with another update as it’s been super busy over here getting ready for our Kickstarter campaign on September 7. In addition to a bunch of updates and bug fixes, we thought we’d show off the big collection of screenshots that players have submitted to us. They built and defended dozens of bases, killed hundreds of mutants, and explored miles of Maui this week.
Updates and Improvements
Animations
Imported updated reload animations for the micro uzi
Added the ability for weapons to supply their own custom jump animations
Improved prone moving animation blending
Added custom top half animation overrides per item
Updated drop item animation speed and triggers
Added new 1911 animations
Added new skar animations
Added new melee animations
Improved first-person equip and unequip animations for the homemade bow
Improved homemade bow nocking, charging, and firing animations and feel
Third person zipline animations are now forced to the proper rotation
Item Updates
Players can now pick up clothing items and equip them if they are encumbered
Added recipes health pistol
Added health pistol weapon
AI
AI will now attempt to prevent their mesh from excessively clipping through walls
Further increased the Kasha's aggro distance
Regenerated spawn points for all of the AI Spawner Volumes around Lahaina
AI Modules now have a generic function for hiding their owning character without conflicting with other actor hiding systems
AI will now remain hidden and inactive until they are able to detect any valid reachable destination.
Optimized the memory performance of the AI Distance Update loop
Improved the Melee AI attack and movement overlap distances
Adjusted our AI's net update and tick rates
Construction
Added the ability to snap foundation pieces half grid height up or down
Added hologram arrow mesh when placing construction walls and door frames
Added improved slot opening and closing for construction
Restored auto upgrading construction pieces to the last selected upgrade type with the upgrade tool
Gameplay and Player Improvements
Improved attach location of the hands when ziplining
Improved a Decay Service hitch by having the system loop smaller actor lists
Restored old player movement and braking values
Reduced the volume of the siege starting sound
Setup scaled up meshes for female hair and clothing
Updated UI for new knockdown (incapacitated) processing, hooked up timer in UI
Changed corpse decay time from 15 mins to 45 mins
Added the ability to auto-start new quests once the previous one is completed
Added 6 starting quests
Hold 'F' to burn bodies will now only function if the body has no items in it
Fixes
Fixed various crashes in weapon code
Fixed totems forcing net updates too often
Fixed two AI crashes that were caused by the AI Controller assuming they always had a pawn
Fixed bug where the player's hands would go invisible after placing or holding a placeable item
Fixed a bug where dead AI could block the player's collision
Potentially fixed a bug where dead AI would remain in their idle animation
Fixed players getting stuck at the top of the zipline
Fixed micro uzi using new animations with the old mesh
Fixed weapon ammo counts showing wrong values
Fixed bug where an item could be recycled multiple times at once
Fixed server crash when hitting an actor without a valid component with a projectile
Fixed quests triggering NetMultiCast functions on the player controller which could cause other players to experience all types of random things
Fixed triangle and square foundations being able to place in the same spot
Potentially fixed a bug where AI Spawner Volumes were ticking outside of the editor
Fixed a persistent 1.5-4ms frame cost related to cloth simulation stat tracking
Fixed a server crash that could occur due to an invalid container inventory component
Fixed issue where AI wasn’t damaged by fire actors
Fixed bug with turn in quests not granting rewards
Fixed randomizable car doors opening rotations
Fixed house containers not filling with spawned items
Fixed issue where logging out controller/pawn can fail to swap active pawn for inactive
Fixed bug with item based quests giving double credit
Fixed bug with the turn in place animations canceling upper body animations
Fixed damage indicators not working
Fixed bug with foundation pieces breaking the instant they were placed
Community Spotlight From the early days, we’ve been driven by the community and your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! We love hearing your ideas and talking about what’s coming up next. Here’s a look at just a few of the player-submitted shots we’ve received recently.
Our Kickstarter campaign is coming up quickly and we couldn’t be more excited to fill the game with more content and Hawaiian themed items and places to explore.
Calling All Streamers!
If you’re a Content Creator and want to stream Fractured Veil, say Aloha!
If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.
Version 0.1.1570 Patch [Major] - New Mutants, fixes, and Player Suggestions
Aloha Thrivers!
We’re back with another update as it’s been super busy over here getting ready for our Kickstarter campaign on September 7.
Players will notice we’ve added a few more terrors of the jungle this week to keep folks on their toes as they explore Maui. We also made huge improvements to a handful of game features, fixed a bunch of bugs, and implemented a mountain of your great suggestions.
New Content
Meet the New Neighbors
It’s Never Boar-ing in Hawaii
Growing huge from the lingering radiation and eating mutant flesh, the island’s Boars definitely don’t have the Aloha spirit and will attack you even when you're just trying to have a nice day at the beach.
Veil Hounds
Did you ever want a giant hairless dog with wet skin who could chew through the side of a house when you were a kid? Well, you got a bunch of them now. The Veil Hounds hunt anything they can catch and do not enjoy belly rubs.
Kashas
These first horribly unsuccessful attempts at restoring clones are not shy about using their words. They don’t do much damage themselves but their screams attract other mutants and can daze players, making them more susceptible to attacks. We still have some cosmetic work to do on them but these mutant Karen’s can be a headache.
Green Snatchers
A combination of everything terrible you can think of, the snatchers can be found all over the map. They lie in wait just below the surface of the ground before springing out to attack anyone who gets too close. If that wasn’t bad enough we plan on improving their camouflage so they blend in better with the plant life around them. Luckily, they’re most active at night and like all nightmares, fire or bright lights can scare them away….at least until the Green Lady arrives to command them.
Siege Improvements
Since we added a bunch of new threats to your survival, we decided to update one of the oldest dangers to you and your base, the siege system.
Many of you told us that you would like to be able to force a siege on your base. Now you can!
We’ve added a new totem UI that offers the option to make a horde come and attack your base. The number of times you can do this per day is limited by the current tier of your totem, and each subsequent wave is bigger than the last, so be careful what you wish for.
New Updates and Improvements
Animations
We added a bunch of new animations this week
Wrench
Shark-toothed pan (Killet)
Player hit reactions
Homemade bow and ADS view
Prone transition
Unarmed prone
Micro-uzi
Ukupoon
AI
Numerous Improvements to AI navigation around other actors, building pieces, terrain, and height differences.
Inventory Updates
Added slot and carrying capacity bonuses to clothing items
Added a scroll bar to the main inventory widget
Added stamina bar to the player inventory screen
Filtering items in the inventory will now grey them out instead of hiding them
Added hotbar wheel to multiple container interaction screens
Added recycle button to item description widget
The crafting bench will now try to take ingredient items from the player's inventory
Character Updates
Increased stamina regen speed
Reduced starving state to 10% hunger from 30%.
Going prone will now unequip all items
Fixes
Fixed player corpses not always being lootable
Fixed AI corpse inventories not showing up in the UI
Fixed a bug where AI were unable to attack barricades and barriers
Fixed totems forcing net updates too often
Fixed bug where triangle foundations couldn't be placed on their own
Fixed potential crash when swapping between a melee weapon and a gun really quickly
Fixed throw animations looking jittery in third person
Fixed default FOV always being set to 50 instead of 60
Fixed a bug where the new AI spawning system would occasionally spawn grouped AI inside of nearby actors
Fixed construction meshes not loading on login
Fixed players sometimes not being able to snap construction pieces together
Fixed crash when placing attachments on walls.
Fixed players not being able to upgrade torches into lanterns.
Fixed a bug where it was possible to nock an arrow without triggering the ADS zoom
Fixed a bug where projectile weapons were returning an ever-increasing charge time even when they
were not actively being charged
Fixed the 1st person camera clipping into the player's body when jumping and holding crouch with bows
And when transitioning from sprinting to standing
Fixed bug with totems not upgrading properly
Fixed crash when trying to recycle a stack of items
Fixed fabricated objects not reloading properly
Fixed not being able to pickup items that were tightly stacked on top of each other
Fixed being able to build water catchers in no build zones
Fixed multiple issues in the main menu where the player mesh could become incorrect and have the wrong clothes and meshes attached
Fixed default audio setting volumes being too low
Fixed numerous AI navigation bugs
Fixed weapon damage and weight not showing up properly in item stats
Fixed bank rai not working at vendors
Fixed bug where items in a high container slot couldn't be swapped into a player's inventory
Fixed default resolution not working properly with vertical monitors
Fixed the respawn screen not showing up if the UI was hidden
Mahalo to our testers for helping us hunt down bugs when they pop up and for most importantly for all of their great suggestions. We implemented a ton of great player suggestions recently, and we can’t thank you enough for helping us make the game better every day.
Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! We implemented a ton of great player suggestions recently.
Player Suggestions
Hop - Add more interactables/lootables throughout the world
spitfire - Open car trunks like the doors
Polarbear - At the vendor, when we click on an object before buying it, we should see the statistics
Hop - Tweak the panting loudness and consistency
Bain - Make POI map pins more easily distinguishable
_Adam - Vehicles that have openable doors should have a chance of containing loot
Polarbear- Add improvised grenades.
Pistoling - Either have a hotkey for showing stats or have them represented by icons instead.
StabbyMcStomp - Add a LOT more dips and hills (player height) so that you cant see quite so far through the trees on the flat ground
Pistoling - Transportation options for the player
zxqv8 - Add autorun option we can keybind
Polarbear - Change the blueprint icon which is the ammunition icon by a plan or a document
_Adam - Desaturate a bit /remove the bright color from leaves outline, it makes me want to interact with it like its usable object
Hop - Storage box slot UI indication. So we can see how many items a small/large chest can hold
Ancolius - Road flares, just like a torch but stack-able and timed
Pistoling - Implementation of mini-game type system.
WeatheredMachine - Making it so if you hover over the Daily Upkeep and Upgrade Cost it tells you what items that are required
𝑨𝒛𝒔𝒉𝒊𝒓𝒆 𝒕𝒉𝒆 𝑮𝒓𝒆𝒂𝒕™ - Make the item font a little bit bigger and easier to see and read
JD - Add headshot hit marker indicator
spitfire - Add a few more variety to the vehicles, deformed school buses on the roads, semi trucks, and maybe a crashed 747 in the woods
Briston 574 - Make the inventory for containers more distinct
ItsTom - when you can't craft something because you are missing an item or multiples of them it would be nice to get an indicator
Kitski - Have the bed do something to make it worth the extra cost from the sleeping bag, perhaps something like negating the respawn penalty
spitfire - Chat box with white lettering on cloudy sky is really hard to read.. may i suggest contrasting background color in chat box
xstephx - Have a different char stance/animation for 3pp non-ADS into 1st person ADS
zaccsi - Give spiked barricades a slight overlap so we can place them closer to each other, and maybe give them snap points for foundations/walls
BamaGuy - Add Coconut Canteens and Coconut Lamps
spitfire - Deer running animation could look a lot more realistic
Hop - Larger variety of clothing, and make them all different tiers
EmeraldKnight - Naming chests so you know what items are in them by looking at them
cywraith - Autostack additional items that are harvested or looted if a partial stack of that item is already in your inventory
ItsTom/ Drag0n - Adding tooltips on hover of the craftables and items in inventory to better understand what item it is and what is needed
Kitski - Lower arrow weight
AzureAssaulter - Have the food truck serve SSHAMwiches and SSHAMburgers
The Cheez Man - Fence walls. Full and half variants. Basically a wall that acts as a barrier, blocking players and explosives while allowing you to shoot out of and in through gaps in the fence
Shadowflame - It may be helpful to add silhouettes of each clothing piece in the empty slots to help them pop more when you first start out/identify what can be equipped there
Logoes - Let stamina refill a bit quicker
Ser Winter- Show
's instead of the actual numbers when inputting code in combination lock
From the early days we’ve been driven by the community and your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! We love hearing your ideas and talking about what’s coming up next.
Our Kickstarter campaign is coming up quickly and we couldn’t be more excited to fill the game with more content and Hawaiian themed items and places to explore.
Calling All Streamers!
If you’re a Content Creator and want to stream Fractured Veil, say Aloha!
If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.
August Update - Part II - Character UI, New Area of Map and More
Aloha Thrivers,
This is part two of our jammed pack update because last week there were so many improvements that we had to split the update in two parts!
New Features and Content
Coconut Grenades
For the past several months we’ve had one player request more than any other by a wide margin, it’s not even close. You’ve told us, many, many times how badly you wanted exploding coconuts in the game. We heard you loud and clear...coconuts can now go BOOM.
Main Screen Redesign
If you haven’t logged in for a while you’re in for a nice surprise. We’ve completely redesigned the starting screen.
Not only does it look better but you can check out some interesting character statistics like number of kills, time played, number of people you’ve eaten, distance traveled, quests completed, and chests opened.
Character Customization Update
BEFORE: Some of our OG testers will remember this character screen AFTER: The new screen has a bit more color and texture to it, making it more Hawaiian and fun. There’s still numerous body type options, but now you can adjust the background and lighting options and turn off the UI to get a better look at your character during the design phase.
You can adjust overall body hair, size, muscle tone, and there are now facial feature options too numerous to count. There’s even a section to choose what underwear and fanny pack (aka bum bag) options best fit your personal survival style.
Crafting Redesign
We’ve completely redesigned the crafting screen and UI. BEFORE: Old timers will remember when creating weapons and tools looked like this.
AFTER: The new look/UI is much more intuitive and easier to use.
Research Bench Redesign
We also made some big improvements to the research bench design for all your crafting needs. The research system still works in pretty much the same way. Take an item you want to be able to craft, add it, the required amount of Rai (money), and energy to the research bench. Wait while the item is being analyzed…. And out pops a blueprint which you can study and learn how to make that item. The process looks better and is a lot easier to navigate and organize now.
Weapon Vendor
We love a good throwback and shared this concept drawing of a gunsmith which will be inside the Thorcon Power Plant, the game’s starting area and future NPC settlement.
There aren’t a lot of options for your gun repair and modification needs after the Fracture, but we still want the Thorcon Gunsmith to run a quality establishment and have been working on the tools of her trade.
We’ve put together drill presses and grinders from ruined pieces and spare bits.
Dismemberment System
The new dismemberment system gives your mutant head-shots a satisfying and gory ending but that’s not all.
You can also blast off arms...and legs if your aim is true.
Clearing the island of mutants has never been more fun or bloody.
New Industrial Area
Hawaii offers us so many different types of environments to play with - mountains, jungle, and shores with sandy beaches. But this is the apocalypse people, so it’s time to add a new industrial area where future mutants will emerge and toxicity could be a thing.
Mines Dungeon
Finally, we made some big improvements to another one of our dungeons, the Mines.
We’ve updated the lighting and textures, added props and loot, built some new rooms to explore and added some survivor graffiti to the place
A bunch of mutants have taken over the old tunnels offering a big challenge for anyone trying to explore the upper tunnels or caverns below.
It’s still a work in progress but the top level can be a lot of fun to explore as long as you bring some friends and a lot of bandages.
Fixes
Character Fixes
Fixed the player inventory mesh not updating clothing changes in real time
Fixed bug where a circle would appear on the HUD while using an item
Fixed Ihe weapon not lining up properly with the player's hand when throwing
Fixed bug where equipped items could be invisible to other players
Crafting multiple items at once will now split them up properly
Fixed recipes that required energy always returning that the player was unable to afford it
Gameplay and AI Fixes
Fixed a crash that could occur when a player landed from a fall
Fixed odd mesh with world grid being left after hanging body destruction
Fixed some text being truncated in the main menu
Fixed construction sounds and destruction effects not playing for clients
Fixed projectiles showing up as machetes
Fixed character icons not updating after creating a new character
Fixed bug where fire actor would sometimes stay alive on pawns that died or vanished
Fixed crash when opening a house container
Fixed not being able to purchase items at vendors
Fixed the research bench not playing the complete animation properly
Fixed vendor names not showing in the vendor UI
Fixed a bug where the order in which ingredients were listed in a recipe could cause the recipe to appear affordable when it otherwise wasn't
Fixed AI failing to be blocked by barricades- stuck in walls-small objects
Item Fixes
Fixed bug where attaching and detaching items could break the UI
Fixed bug where viewing multiple chests would show incorrect items if too many chests were present
Fixed stack and sort button not working
Fixed canteen sizes not updating in the inventory UI
Fixed item durability not rendering correctly in multiple widgets
Fixed the Coconut Grenade 'flickering' out of existence on impact
Fixed metal, spiked, and concrete barricades not properly applying a navmesh modifier
Fixed VFX not showing up when a grenade detonates another grenade
Fixed flare going out on impact
Fixed positioning of 1911 when prone
Fixed a bug where hit clothing items were taking durability damage twice
Fixed first person offset bug with the coconut grenade
Version 0.1.1526 Patch [Major] - Content Updates and Player Fixes
Aloha Thrivers!
We’ve been hard at work updating the game and integrating your suggestions. Our Kickstarter campaign is just around the corner and we’re excited to share where we see the game heading with the backing of your support. In the meantime, we’ve added a huge amount of new content and upgrades to keep the momentum going. We are breaking up the amount of stuff we’re showing off so we’ll have another update early next week just to cover everything.
Your feedback is super important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! We love hearing your ideas and talking about what’s coming up next.
Here’s a look at just some of the biggest improvements players will see and all the fixes we’ve made thanks to our testers.
New Features and Content
Ammo Vendor
We’re adding a bunch of vendors to the game's starting area, The Throcon Power Plant. Our goal is to make everything a player might need to survive and thrive for a price available through various vendors.
Here’s a look at one of the latest, an ammo vendor.
We tried out a few different configurations to see what would fit best.
Here is a mock-up of what it would look like inside.
Inventory UI
We’ve completely overhauled the inventory to make it better looking and the UI easier to use and more intuitive.
BEFORE: Some of our original testers will recognize the look and feel between the old inventory
AFTER: After getting some feedback, and talking a lot about what works best, this is the new version.
Vendor UI
We also updated our vendor screens. After showing mockups and hearing the community’s thoughts, we settled on this design for handling all of your vendor dealings and transactions.
Flare Gun
We’ve introduced flare guns in the game. They’re great for signaling other players or distracting the drone if it is focused on you when you’re trying to be stealthy.
They do attract mutants and other players can see them but that can work to your advantage if you have people sneaking around your base with bad intentions during the night.
Of course, if you’re more concerned about aesthetics than tactics, there are very few things more beautiful than being chased by a group of burning mutants.
Breakable Loot and Bodies
We’ve made looting a lot more fun by adding a breaking system to the items you find exploring the map.
Bags fall apart.
Crates break up.
Bodies explode into parts and potentially useful items when you hack at them now.
Even the hanging bodies you find around the map fall apart when you damage them enough.
We’re not encouraging you to do it, and you may not like the treats inside, but hitting one of the “mutant pinatas” will make stuff drop out now.
Construction Destruction
While we were busy making things break in new and interesting ways we decided to add a destruction feature to player constructions because sometimes tearing stuff down can be just as fun as building something up.
Attacks on your base won’t cause your construction pieces to disappear anymore; they actually fall apart.
Sometimes the results can be very dramatic, just look at how much air this piece of foundation gets.
Sewer Dungeon
Lastly, we’ve given our sewer dungeon a big facelift and added a few more passages to explore.
The place has come a long way since the days when everyone had one choice of clone.
We’ve improved lighting and textures, added more dangers and rooms to explore, and put a fresh coat of slime on the walls to make your time down there as enjoyably horrifying as possible.
Mahalo to our testers who help us find what’s not working and what can be improved in the game. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! Here’s everything you found and we fixed this week.
Kitski - Player items disappearing bug
[GOONS]RedbeardYarr - Can't loot body after dying
Tempus Thales - Creating a Character name that starts with special characters causes the game to crash
Acro - Spawned in with god mode active and I can't equip anything
[uRxP]D3coy - Clothes disappear after logging out
[EBC] Yala - Logging in and finding no inventory besides the default
Maikowl/Bored/spitfire - Throwing any item turns it into a machete
Bain - Cant build anywhere within my totem zone
spitfire - Road paint on my barrier
Jake Frost - Logged in and torso is bleeding
Bain - Trying to get into totem permissions kicks me from game and duplicates totem
spitfire - Pick up other players barricades regardless of inside or outside of totem areas
Pistoling - Sawtooth axe attack and hold throw animation don't match the 3rd person animations
spitfire - tool bar not displaying
Pistoling - Permissions on totems erased on server restart, claim lines change drastically after re-adding your player to them.
ItsTom - Hotkey bar is a bit mixed with multiple zeros
Pistoling - Water catchers and water barrels spawned by the server do not currently function
spitfire - Pick animation broken
writeplace - Doors disappearing and reappearing
spitfire - Torch animations broken
[FRV] Brandan - Spike barricade is labeled as arrows when interacting with it up close
chickdrummer88 - Crafted items disappear when made and use materials
spitfire - Stuck in floor
[FRV] Ryan - Crossbow/bow/compound bow doesn't decay with use
Lavim - Everything inside base despawned, smelter, boxes, firepit
Jman - When attempting to pick up crafting bench by holding F, it dumps you straight into crafting menu instead of picking up
Ferdinandus - The designation of Campfire when we open its menu is SMELTER
TheLefty2319 - Bananas disappear when dropped for another player
Ferdinandus - Weapon vendor appears when opening a crate
Aloha Thrivers! We’re excited to share our progress and the latest updates in the game. We worked on vendors, a new beach area, an overhaul of the foliage and the neighborhood around the Comm Tower, storm effects and lots more.
If you’re interested in telling us what you think about the latest updates or sharing any ideas you may have for the game, head over to our discord and let us know! We love talking about what we have planned next and hearing your ideas.
Here’s a look at the biggest improvements and news about the latest features you’ll find in the game.
New Features and Content
New Beach Area
We built out a beautiful new beach area for players to explore.
With abandoned research buildings on the beach
And the jungle.
There are even ruins of an old neighborhood, perfect for exploring or taking shelter from mutants and the elements.
Foliage Update
We’ve made some big improvements to the foliage including more realistic-looking meadows bordering the jungle.
Player’s will find new types of plants and trees to harvest across the map
And we even added coconuts.
Vendor Stalls
We continue to build out a survivor marketplace inside the game's starting area, The Thorcon Power Plant. Our goal is to have a thriving safe zone where players can get everything they need to help them make it outside the walls of the building. Here’s a look at a clothing stall we’ve been working on from the original drawing to a final paint-over.
Map Improvements
The area surrounding the comm tower got a makeover recently
The top of the tower has one of the best views in the game now.
Storm Effects
With all the beauty work we’ve done we decided it was time to grunge a few things up.
Beaches will now show the effects of storms
With more debris washed up on shore and an occasional reminder of those who didn’t win the struggle to survive.
Respawn Bed Update
Our Thorcon overhaul moved up a level into the spawning area this month. We're giving our restoration beds a facelift taking into consideration what a player could find combing the ruins for parts.
Here’s a before and after showing the difference between a new respawn bed and the lightly used jury-rigged version.
If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.
Aloha Thrivers! We’re back with another update and are happy to share that this month we made some customization improvements based on your feedback, added some new vendors, and made Maui a little more deadly in some areas and harder to survive.
If you’re interested in telling us what you think about the latest updates or sharing any ideas you may have for the game, head over to our discord and let us know! We love hearing your ideas and talking about what’s coming up next.
Here’s a look at the biggest improvements and news about the latest features you’ll find in the game
New Features and Content
Character Customization Updates: New Clothing and Improvements
We started this month by removing the old Hawaiian shirt, cargo pants, and bucket hat outfit that was the standard issue since the early days of alpha. A lot of players asked us when we were going to give folks more options.
So we added a bunch of new clothing options and even glasses so you can better see the bullets coming.
We Improved the look and feel of the first-person meshes and animations as well.
There are many more options for making your character look unique now and we included a feature that can make your facial hair color match the hair on your head.
New Content: Vendors
The lone vendor in the Thorcon Power Plant has some competition now. New outfits and an array of weapons and gear (such as various clothing options) are purchasable from these three.
Vendors can be found across the map now for your survival needs. At the top of the tallest towers, to the worst neighborhoods in Lahaina.
Wherever you are, there is a sometimes friendly vendor location near you.
New Feature: Sleep
When a player logs out they no longer disappear into a void, they go to sleep. All your stuff will persist when you’re not playing the game, but your body is vulnerable while you sleep. So, you have to make good choices about where you decide to lay your head if you want to keep it.
New Content: Tree Classes and Tool Requirements
We’ve created a tiered system for trees and different tool requirements for harvesting them.
Your trusty shark-toothed pan (Killet) and stone axe are enough to harvest small and medium-sized trees.
You’ll need a metal axe to handle large trees.
The ancient vine-covered giants require a saw-toothed axe to topple now.
New Feature: AI Zones and Updates
This month we introduced zones radiating out from the Thorcon that get more dangerous the further you explore. The area around the power plant remains mostly safe for players, but the island’s other inhabitants get more dangerous as you move away from the starting area.
The zone closest to the Thorcon is filled with cannibals. They’re not too hard to manage as long as you burn everything you kill and don’t let them eat a corpse to power up.
Trophy Collectors are added to the mix in the next zone. They try to pin down players by throwing rotting heads that explode into clouds of toxic gas.
Move out a little further and you’ll start finding butchers and groups of mutants.
The groups get bigger and the mutants get tougher the further you go.
We also updated the toughest mutant currently shuffling around the island, Big Bob.
Bob’s attributes got an overhaul and we increased his charging speed.
Don’t let the cane fool you. He’s spry enough to catch just about anything if he’s hungry enough.
Miscellaneous Updates
Environmental Updates
Improved foliage distribution and collision
Improved rain occlusion
Harvesting Update
Adjusted drop rate of coconuts and bananas
Game Update
Added safe zone message when logging out and 'Teleporting, please wait...' after initial login
AI Update
Improved AI movement, pushing, and avoidance system
Player Update
Increased Stamina recharge rate while crouching
The Respawn Penalty no longer affects the player's carrying capacity
If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.
Aloha Thrivers! Spring is in the air and we’re hard at work helping the flowers and mutants bloom across the island. We spent a lot of hours on playtests and tweaking gameplay based on your feedback last month, but we still had time to include a bunch of new content for you!
Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! We love hearing your ideas and talking about what’s coming up next.
Here’s a look at some of the biggest improvements and news about the latest features you’ll find in the game.
New Features and Content
Thorcon Improvements
Many of you told us how hard it was to get started in the game’s starting area.
Finding your way out of the Thorcon Power Plant and into the world was a headache.
We added arrows, decals, and lighting to help you find your way out.
Normally we wouldn’t suggest following a shark but in this case the graffiti points the way to freedom.
Massive Foliage Update
Back in 2017 this was the original concept for the jungle of our dreams.
This is what the wild’s looked like a few weeks ago.
And this is what the jungle looks like now.
As you can see it’s a huge improvement.
The difference around the starting area is night and day.
The plants are not only bigger and more vibrant
But they now sway in the wind when a storm is about the roll through.
New Harvesting and Crafting Content: Coconuts and Canteens
Players have a chance to find coconuts when they harvest trees now.
This offers a healthier meal option than decades-old canned food or cannibalism.
You can also craft them into a handy all-natural canteen perfect for a late-night cocktail.
New Starting Area Content: Power Lines and Substation
The Thorcon Power Plant got wired up this month to help tell the story of how this iconic building used to power the island before the Fracture wiped out civilization.
We added walls to help secure the substation and keep the mutants from getting stuck on a transformer.
You can find the Veilstation on the other side of the map if you follow the powerlines.
Even though it’s huge, Veilcorp’s main facility is much harder to find through the new lush foliage.
New Construction Features: Tiered Totems and Offline Shields
Currently, totems help players claim a plot of land to build on and can prevent your base from decaying if you keep them filled with resources.
We added tiered totems and totem shields to make them more useful if you’re willing to spend the resources.
There are now 6 different tiers of totems that players can build inside their bases.
Totem shields create an invisible force that attackers have to wear down before they can access or damage your totem or even surrounding building pieces when you are offline.
Totems get tougher as you upgrade and they provide buffs to construction pieces attached to the foundation in a radius surrounding them at the expense of energy consumption. One of our first steps towards balancing base building and offline raiding
New Content: Thorcon Dungeon
Last summer we added a dungeon area inside the Thorcon.
It remained empty with some placeholders for a while why we worked on more important things like making the game run at a playable frame rate without crashing.
Now that we’ve achieved that goal we went back to work on the Thorcon dungeon.
Things are looking a little different inside now.
There’s still work to be done but it’s a fun place to run around with a group as we work on upgrades and other hidden places for players to explore.
New Feature: Character Customization
For a really long time, your character was just another face in the crowd with no customization options other than taking off a piece of clothing.
Your character may be a clone in the game, but you don’t have to look like one anymore.
There are a few clothing choices currently available from our vendors and we plan to unveil more “Apocalypse Casual” options soon.
Miscellaneous Updates
Combat Updates
Adjusted sprint stamina usage and increased recovery while standing, crouching, or going prone
Increased damage output of shotgun
Added movement speed modifier to all weapons
Updated melee distances
Updated melee weapon damages
Construction Updates
Changed Thatch doors to use wood resistance values
Doors are now part of the totem damage mitigation
Lowered the structural damage pans do
Loot Updates
Added SSHAM cans to loot tables across the map
Made some trash smeltable
Harvesting Updates
Pickaxe can now be used to harvest meat from bodies
Increased harvest rate of axes
Added tree classes and tool requirements to harvest large and huge trees
Doubled wood dropped by a tree and stone from rocks
Increased sulfur, iron, and twine drop rate
If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.
Version 0.1.1055 Patch [Major] - Weapon Updates and Bug Fixes
Staking Your Claim
Our persistence work continued this week making sure that all your stuff sticks around where you left it after you log out to play in the real world again. In addition to inventory and containers, we focused on making improvements to weapons and totems.
We’ve received a lot of feedback about a handful of totem and construction issues and focused there first. We updated the placement rules for totems so they can only be placed on foundation pieces now, and made sure that resources for building, upgrading, repairing, and placing attachments will now come from the totem before taking them from a player's inventory.
We also fixed a bug with totem claims not persisting as they should. Nothing is more frustrating than logging in to find that the neighborhood property lines have been redrawn while you were gone.
Throwing a Bone or Anything Else
The team made some crafting improvements and fixed bugs involving duplicate inventory slots and the server crashing after a player made certain items. Since spear and axe production has never been easier, we thought we’d take another run at balancing thrown weapon damage.
We adjusted damage to eliminate one-shot kills after it became an issue in a previous playtest, but there was still room for improvement. Hopefully, we hit the sweet spot between spears being the most powerful weapons in the game and wearing a headful of axes like a crown.
Sticking To Your Guns
We fixed an issue with research benches not working for all items and recipes before moving on to making a few improvements to weapons you don’t throw to round out the week.
We took care of a bug that resulted in weapons that wouldn’t reload and canteens that would never empty and made a number of updates to weapon attachments to ensure that they are working properly, including the ability to add multiple attachments to guns. Players should find it a breeze to play dress-up with their firearms and load them on the fly once again.
Community Spotlight
Remember, Our servers are always up so you claim your piece of Lahaina 24/7 and explore the island any time you want.
Our testers rode the zipline, hunted down mutants, and explored some out of the way places this week. Here are a few shots of their adventures. We love sharing your pictures so keep them coming!
Mahalo to our testers for helping us hunt down bugs when they pop up and for their great suggestions. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know!
Here’s everything you found and we fixed and implemented this week.
Pistoling - When quickly looting corpses with the hold F to loot function the circular progress texture will transfer over from one corpse to another
Spitfire - Infinite ammo bug, reload a weapon when the clip is at 0, once the clip is full log out and log back in and you can fire continuously without reloading or ammo being consumed
Version 0.1.1034 Patch [Major] - Crafting Improvements and Bug Fixes
Familiar Faces in Unexpected Places
From the very beginning, we’ve tried to add little touches to the world that remind players of the thriving Lahaina that existed before the Fracture. There’s no doubt that the forests and beaches frame the setting in the game, but the buildings and dilapidated neighborhoods help tell the story of the people who didn’t make it through the apocalypse.
Followers of our discord will know that one of the projects we’ve been working on is adding pictures and posters to the ruins and abandoned homes around the map. Community members have submitted photos of their fur babies and we’ve set out to make them Lahaina famous.
We’re happy to share that we’ve finally fixed a few bugs that saw posters stacked on top of each other and rooms having too few or too many pictures to reach just the right amount of wall hangings.
Right now it’s mostly pictures of the team and some friends but if you head over to the #pets channel on our discord and submit a photo, you might just see their picture hanging in a house in the future.
Where’d You Get That?
We continued making persistence and inventory improvements this week and squashed a long list of bugs with the help of our testers. That includes some updates to the research bench and fixes an issue with boot and hat recipes not producing boots or hats.
We made it impossible to place sleeping bags under benches and we fixed an interesting bug where players could steal items from other players' inventories. There are plenty of reasons for you to kill other players but stolen arrows won’t be one of them anymore.
One of our testers discovered that the meat spoilage timer was being applied to other crafted items like iron and charcoal. Nothing smells worse than putrid ingots so we fixed the problem.
We also fixed an issue where dragging a stack from a player-built smelter into a stack in a player inventory wasn't working correctly.
Locked and Loaded
AI should be lootable again so players can feel free to go through the mutant’s disgusting pockets after they’ve been put down, and we fixed a bug with weapon reloading animations. As you can see loading your rifle after shooting one of the neighbors looks as good as it feels.
Community Spotlight
Remember, Our servers are up 24/7 so you claim your piece of Lahaina and explore the deadly paradise any time you want.
Our testers explored a big part of the island this week and tried cornering the market on machetes and torches. Here are a few shots of their adventures and some beautiful torch art. We love sharing your pictures so keep them coming!
Mahalo to our testers for helping us hunt down bugs when they pop up and for their great suggestions. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know!
Here’s everything you found and we fixed and implemented this week.
Pistoling - Missing mesh in the mine tunnel
spitfire - Totems connected adjacent to first placed totem do not lose durability or require resources for upkeep
[uRxP]Bigaho - Sleeping bag can be placed under crafting bench
Pistoling - All cargo crates are missing at the construction site
spitfire - No visual [127]
Hop - When looting a corpse the icon shown is a medkit
Pistoling - Picking up barricades destroy them
spitfire - Available wood counter in construction menu not tallying up all stacks of wood in inventory
Rambo Badlands Gaming - The shirt icon is now also the pant's icon
ItsTom - Typo in smelter description
Pistoling - Campfires and smelters can be placed, and function underwater
Undelek - If you are doing an action(chopping a tree) and you maintain pressed the click button, open the inventory, release the button, when you close the inventory you still doing the action
spitfire - Mutants by the ladder in the sewer kill you before the game loads the area
Pistoling - Players can't access the crafting bench.
nubkid - Red bars that indicate broken or 0 durability weapon/tool stays on hotbar after dropping item after death
Pistoling - Wall torches can be lit underwater
spitfire - Disappearing construction pieces
Pistoling - While in first-person mode, if you press reload while firing it'll pull the gun forward and clip into your player's camera. It will still play the fire animation but will reload the gun
Briston574 - Depositing rai into the bank doesn't show in the inventory under the bank section
Aazlor - 127 Converter only works when approached from specific spots
spitfire - Meat spoiled timer looks like it is applied to crafted items like iron and charcoal
Version 0.1.1017 Patch [Major] - Bug Fixes and Weapon Updates
Live to Fight Another Day
They say the best defense is a good offense but sometimes a strategic retreat is the only option if you want to survive the deadly wilds of Lahaina. With some feedback from players in our test sessions, we made a few improvements to movement and medical gear in the game.
Items now apply a speed modifier while they are being used by players whether they are walking or running. Contrary to what you might have heard you don’t run faster with a construction tool in your hand.
We also made bandages usable while a player is moving, although their sprint speed will be reduced 25% while they’re making sure they don’t bleed out.
While we were fixing running away, we addressed a few issues with combat. First, we fixed a bug that would allow a player to shoot behind them when in 3rd person.
Next, we fixed a long-standing issue with thrown weapon damage. One shot one kill might be exactly what you want as a sniper but it makes for a pretty lousy game experience. We adjusted thrown weapon damage removing one-hit-kill shots on the animals and mutants as well.
Behind Closed Doors
Some of you reported a crazy bug that would cause someone interacting with a bed to find themselves auto running. This doesn’t exactly lead to a restful sleep so we fixed the sleep runners and we also added proper collision to the rear doors of trucks.
Players hiding inside should be able to count on the doors acting as a barrier between them and the arrows being shot at them again.
A Strong Foundation
We’ve spent countless hours building and adjusting our construction system and we recently fixed a batch of bugs found by our community. We started with fixing a bug where players could place items on support beams on thatch foundations.
We addressed an issue with some construction pieces that resisted being upgraded and a bug with building regeneration making floors that weren’t solid. We appreciate your help in making sure our building system stays up to code (even if you’re still not totally ‘safe’).
Community Spotlight
Our servers are up 24/7 so feel free to explore Lahaina’s deadly paradise any time you want.
Our testers ran into hordes of mutants and explored some of the most dangerous parts of the island this week. Here are a few shots of their adventures. We love sharing your pictures so keep them coming!
Mahalo to our testers for providing suggestions and helping us hunt down bugs when they pop up. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know!
Here’s everything you found and we fixed and implemented this week.
Pistoling - If you spam the reload key while shooting the shotgun it allows you to skip the reload animation
spitfire - Logged in and I have a saw tooth ax equipped as my torso
Pistoling - If a player presses F to interact with a sleeping bag while walking/running it'll trigger an auto walk/run.
JoshCoopster - Door and codes stopped working
Pistoling - Player-owned structure containers (Storage boxes, smelter, etc) inventory will still persist even after broken, as long as a player is still accessing it.
spitfire - Arrows go through truck doors
Pistoling - When you're in the third person you have the ability to kill enemies that are behind your character, using melee weapons or guns
JoshCoopster - After a crash, my totem showed as empty
Pistoling - Both small and large chests can be placed on the side posts of the thatch foundations.
writeplace - Duplicate character dying crashing server bug
Pistoling - Sleeping bags, campfires, and smelters can be placed underneath thatch foundations