-Changed the way In-Game player views update so they consistently reflect a player's stats. -Changed the way players sync their local-data to limit the network-spam slightly. -Changed how level starting works and readying, moving code to the menu -Changed DroneMod equipped weapon -Removed DamageEventSyncher from Player, it didn't belong there and was causing duplicate hits to be shown on clients -Rewrote Oresource-syncher. -Rewrote customTransformsync, adding options for only rotation/pos/scale instead of pushing it all -QoL update: Buying a ship now automatically selects weapons and colors from previously selected ship -Fixed asteroids not correctly randomizing rotational speed on hit -Added a screenfade -Fixed pirate-event not correctly despawning on a loss
Quick ascension patch
-Fixed "Ascension" being available too soon
Materials-Hotfix
-Increased energy cost for telemodule 2 -Increased max crowd -Increased spawn chance for 'FederationFighter2' -Fixed Stone mat -Fixed Federation mat -Updated shipMaterials smoothness