Fragment's Moonrise cover
Fragment's Moonrise screenshot
Genre: Strategy, Adventure, Indie

Fragment's Moonrise

Full Playthrough of the Just-Released Demo!

In need of a tutorial about the game's core mechanics, or are just generally curious about the game overall? Check out the link below for a full playthrough I did of the recently released Demo.

I've overhauled Fragment's Moonrise to 3D!



Hello everybody, my name is Yyanthire, and welcome to the overhaul to Fragment's Moonrise.

Back in 2020 I launched the classic version of Fragment's Moonrise, the original 2D version.

The game was met with some decent response, but was ultimately not the game I had envisioned.

My love and passion for this game and game development in general lead me to seriously reconsidering the design direction that ultimately lead to THIS overhaul to the game.

What you see before you is the result of a little over a year of development done exclusively by myself.
The graphics, combat, and more importantly, game design flow have been seriously redone. What I'm launching now is only half of what I truly wish the introduction for the game to go; Consider this a gameplay-oriented Demo for what I am envisioning.

My true vision is to incorporate the storyline and lore, in addition to further gameplay elements, to make this a truly unique RTS-style open world experience.

From the launch of this Demo forward, I'll be working on incorporating new aspects to the world and creating the baseline of the storyline I wish to establish.

Thank you for coming to check out my passion and I hope you enjoy Fragment's Moonrise.

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Its worth noting that the original 2D version of Fragment's Moonrise, the "Classic" version is still playable and you can pick up right where you left off. For more info, click here.

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Finally, I figured this was important to mention. Going forward there will likely not be any support for languages outside of English. For me currently, its just too difficult to incorporate other languages into the game while I'm still heavily working on the base game's development. I hope you understand as supporting other languages is definitely something I would like to do, but lack the ability to do so at this point in time. I hope the game is still enjoyable nonetheless, and thanks for the support you have given me thus far.

Fragment's Moonrise has been overhauled to 3D- and will be launching very soon!

Actualizacion: Traduccion en Español. (Update #11: Spanish Translations)

Adquirimos una Traducción básica al Español para los Tutoriales, Unidades y Hechizos. Esperamos que esto ayude a jugadores Hispanohablantes interesados en el juego a no sentirse bloqueados por alguna barrera de lenguaje. Gracias por probar Fragment’s Moonrise!

English Translation:
We’ve acquired some basic Spanish Translations for our Tutorials, Units, and Spells. We hope this will allow Spanish players interested in the game to not be barred from this game’s language barrier. Thank you for checking out Fragment’s Moonrise!

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In other parts to the update, we added a feature to disable the on-screen Status Icons, alongside made it so the Generate Page and Scripture spells the Master Harvester uses can now be automated, with overflow checks to make sure it doesn't over-generate.

Update #10 9/27/2020: Revamped Unit UI System

Changes done in Latest Version (Beta 3.9):
-Revamped the Unit UI System
--Made a 'Simple UI' system, where Player Units have percent-based HP text above their heads
--as well as percent-based Mana text under their body.
--This was done to simplify the UI around Player Units and make them easier to see and differentiate.
--Enemies still feature Hp Bars, as they don't get in the way, and we want to keep their Status Icons above their heads.
-Improved UI in regards to Player Unit's status icons above their heads.
--To complement the new Simple UI system, the status icons have been moved to the top of the screen.
--This is to make it quick and easy to tell what Auras, Status Effects, and Cooldowns are active across your army.
-Added a Total HP and Total Mana % text to the top left UI, to make it easy to get a sense of how your army is doing.
-Added toggles in the Settings menu for adjusting between the various Unit UI systems.
-Bug fixes: invisibility flickering bug, music volume issue on transitioning themes, reduced music volume.

Update #09 9/5/2020: Significant Spellbook Improvements

Changes done in Latest Version (Beta 3.8):
-Modified the Spellbook to have separate Ability tabs for sorting Player's Abilities.
-Added an On-Screen Spellbook that pops up whenever you click on a Unit.
--This takes advantage of the new Spellbook Separator system so its well organized.
--You can cast spells directly from the new On Screen Spellbook.
--You can disable the OSS from the Settings Menu.
-Increased Unit HP bar/text size and scale.
-Impassable Trees and Foliage now correctly saved within the Map data.
-Added Dynamic Game Speed adjustments so the game automatically slows\ndown upon entering combat (to allow for easier micro).
--You can disable this feature in the Settings menu.
-Added a UI and Tooltip scaler. Still some bugs with it but general use should improve UI scale experience.
-Nerfed the Wildfire
-Greatly Improved Target Selection upon clicking Units or casting Spells.
-Added an Autosave upon entering a Map.
-Added a Return to Main Menu button.
-Fixed a bug where Units would spawn at (0,0) on the Map before\nupdating to their correct location (after loading your savefile).
--This was a big issue because it would kill off weak Units on game load, and also apply bad Aura effects.
-Fixed an issue in which Invisible Units would not retain their Invisibility while low on HP/Mana.
-Fixed an issue in which Impassable Trees could spawn near Passageways.
-Improved RAM usage upon loading your savefile.