Fragments of a Mind cover
Fragments of a Mind screenshot
Genre: Platform, Puzzle, Adventure

Fragments of a Mind

Story Mode

We have added "Story Mode" so that everyone can easily complete the game and enjoy the story to the fullest. Simply press F4 while playing any chapter of the game and the story mode will be activated, making Cassandra invulnerable to damage. You can deactivate the story mode by pressing F4 again.

Enjoy the game!

Peter from Silver Eye Studios

Indie Cup Celebration 2023!

Indie Cup Celebration 2023!

Celebrate Indie Cup 2023 with us and help Cassandra on her quest to uncover the mysteries of a dark world she is trapped in!

We have rolled out a small update that fixes a few bugs and balances the difficulty in some later stages of the game:


  • Golems should no longer hit you through walls when standing too close to them
  • TrueSight now recharges slightly faster
  • Improved hints for several puzzles


Enjoy!

June Hotfix


  • Fixed an issue that caused players to have issues teleporting over a chasm in the beginning of the ninth chapter - now the gap is much smaller and should be much easier to overcome

April Hotfix 2


  • Fixed an issue that could cause a temporary loss of perk points when the main menu was opened during perk assignment

April Hotfix 1


  • Fixed an issue that could cause players to teleport into objects or underground
  • Slightly improved the pathing in Chapter 2

Update Notes 1 (April 2nd)

Perk changes




  • Cheat Death - reduced the cooldown to 75 seconds (was 90)
  • Void Walker - increased the number of allowed deaths to 2 (was 1)


Chapter 3




  • wolves now run slightly slower
  • amethyst walls move slower on normal and hard difficulties (speed is unchanged on easy)


Chapter 5




  • big robots now move a bit slower but attack slightly faster
  • lightning strikes remain on the ground for a shorter period of time


Chapter 8




  • timed gates now stay open about 10% longer
  • ice walls move slower on normal and hard difficulties (speed is unchanged on easy)

Game released!

Hello everyone!



After many months of development the game is finished! We are very excited and look forward to hearing your feedback. As a thank you for all your support we are launching the game with a discount. There is also a deluxe version that includes the game's soundtrack which is truly amazing thanks to the talented composers we worked with. Make sure to check it out!

A few useful tips




  • We took great care in balancing the game and recommend eveyrone to start at the NORMAL difficulty. If you find some challenges too hard, you can always lower the difficulty from the ingame menu.
  • If you get stuck on a puzzle, look around for hints - books and suspiciously placed objects can guide you to the solution!
  • Don't try to get all achievements and special badges on your first playthrough. Learning the levels first and planning your run will greatly help you in overcomming even the hardest challenges.
  • Experiment with different perks. Some challenges are much easier if you take the right combination of them!


Guides



Sometimes it can happen that you get stuck on a puzzle for too long and it becomes frustrating. While we encourage everyone to try and solve the puzzles on their own we know that having a guide can be invaluable.

We recommend FrozenShiver's guide who did an amazing job finding all the secrets too! Be warned though - there are many spoilers!

What is next?



Right now the plan is to support the release, fix major bugs and issues if there are any. We definitely want to work on the game further - adding more content and features. But all will depend on what you, the players, want. So let us know on our Discord or in the comments bellow!

Thanks,
Peter and Zuzana

Release date announcement!

Release date


Good news everyone! Now that the development of the game is finished we can confirm the release date. It is set to 25th March, which means that there is now less than five weeks before the game is out. We can't wait for all of you to play it!

Development update


Most of our time is now spent fixing bugs that came up during testing, polishing translations and making sure the game runs perfectly smooth. Here is a list of most notable changes:


  • Added Polish translations (thanks JaaDlugi!)
  • Increased the internal cooldown of "Cheat Death" perk to 90 seconds but added a 10 second reduction everytime the player dies
  • Increased the amount of cooldown reduction for both Inquisitor and Truth Seer perks
  • Fixed a bug that prevented completing the sixth chapter on easy difficulty (thanks FrozenShiver)
  • Improved skill tooltips to better reflect changes due to perks
  • Fixed a bug that allowed players to skip certain parts of some levels with clever use of the Dash Skill
  • Fixed a rare bug that allowed ghosts to kill the player even if they were dead
  • Many more smaller fixes


Thats all for today. We are still looking for more testers, particularly for proofreading French and Spanish translations. If you are interested let us know on our Discord!

Demo updated, full release is near!

Demo updated



We have updated our demo. The new version brings many new features and improvements:


  • Controller support
  • New perk system
  • Improved level layout
  • Improved visuals and effects
  • More settings, remappable controls


We would love to hear your feedback! Head to our official Discord and let us know what you think!

Full release soon!



Good news! Its only 3 months until release and we are confident we will be able to meet the release date without problems. The game is nearly finished and we are just polishing and testing things, making sure the launch goes as smooth as possible.

Keep an eye out for closed beta announcement here on Steam or on our social media!

Perk System Update

Reworked perk system



Initially the perk system was just a small feature that added some quality of life improvements. For example you could choose to have a perk that made secrets more easy to find or reduced the time it took to respawn at a checkpoint after death.

But during testing I realized that the perks are boring. There was not much incentive to look for perk points as the benefits they introduced were quite small and had negligible impact on gameplay. So I decided to change this and make the perk system an important part of the game.

New perks



I kept some of the old perks - for example the one that helps find secrets is quite nice if you don't want to look up guides on the internet but prefer to discover stuff on your own.

But many new ones were added with the goal of allowing the player to customize how he plays. Lets look at a couple of perks as an example.

Perk: Sprinter



You move 20% faster, but campsites no longer save your progress.

This is an example of a perk that gives a passive bonus (movement speed) but also introduces a drawback: you can no longer save your game during a chapter (progress is still saved upon completion of a chapter though!). This could be quite interesting for getting those speedrunning badges, but there is a risk - if you die too much, the speed bonus will be negated and your only option is to restart the run since you have no intermediate saves!

Perk: Dark thoughts



There is a 33% chance that weaker enemies will be killed by Mindblast.

This perk adds a new ability to one of the skills - the possibility to kill an enemy (and not just stun it)! It won't work always, but can be very useful against sections where there are many enemies - killing one of them could mean the difference between success and failure!

Tiered progression



One problem with a flat perk system is that one can easily pick the most powerful perks at the start of the game. Also, some perks are useless since they interact with particular skills that are not yet unlocked at the beginning of the game. For this reason I have separated the perks into three tiers. You will need to pick a perk or two from lower tiers before you can choose a perk from the highest tier. This way you will have to think a bit about what to choose!

Last thing that I had to solve was how to approach the problem of choosing a wrong perk. After all, you cannot know which perk is good for you if you don't try it first. And what to do if you find out a particular perk does not suit your playstyle? Don't worry. You will be able to reset your perks at the start of each chapter. Once you progress a bit further, this option will no longer be available so make sure you have the right perks for the challenge ahead of you!

Feedback wanted



What do you think about these changes? Do you have some ideas for perks? Hop into our discord and let us know!