Fixes - Fixed several DX9 issues with DX11 shaders.
- Fixed a missing window frame in university scene.
- Fixed a case where a scene in the load menu would load the incorrect scene.
- Fixed issue with camera clamps in specific scenarios
- Fixed issue where the mouse would automatically move to the top left
Improvements - Adjusted several materials on certain characters to appear less shiny in the shade.
- Re-factored the audio controls in the options menu to support the following controls:
Master volume.
Voice volume.
Music volume.
Ambient volume.
Sound effects volume.
- Not all interface interactions had feedback audio.
- Prevented more clipping issues with certain interactions.
- Improved models & grpahics of dorm arrival scene
- Improved character materials when in shadows
- Improved colliders in dorm scene
Fragments of Him Patch notes v1.21
We recently discovered that the old patch notes were marked as hidden. Apologies for this and any spam it may have caused.
Please let us know if you run into any problems and we will work towards addressing this. :)
Patch notes v1.21
Bugs - Fixed a number of broken dialogue links
- Fixed a clipping issue when Harry is close to a window
- Filler characters in the student bar should now properly fade in and out
- Reduced duration of final credits scroll
Improvements - Realtime shadows in Mary's garden
- Improved on cobblestone material in Mary's garden
- Added updated cabinet model in flat
- Corrected texture direction on certain models
- Corrected smoothing on model normals
- Fixed normals on oven in flat
- Nudging the player out of the way for Mary on stools in the Christmas scene
- A door in the Christmas scene was clipping through its frame
- Outline on student bar entrance is now more visible
- Addressed a clipping issue with a character in the student bar
- Nudging player on certain cinema interactions to prevent clipping
Known issues: - Not having a DX11 compatible graphics card will crash the game
- Forcing the game to run in DX9 mode will allow it to run, but some shaders will not work properly.
Fragments of Him - Version 1.20
The one with Field of View
We've added a Field of View option which can be found under "Gameplay" in the menu. The slider currently defaults to 50 but can go up to 110.
If you experience motion sickness in games playing around with this slider may help relief that.
Let us know if you have any difficulties with the range of the view as we can always look into modifying it.
Fragments of Him Patch Notes v1.19
Please find the most recent improvements to Fragments of Him below.
Gameplay
- Added additional colliders to prevent clipping.
- Added fail-safes where the player could stand on top of characters.
- Outlines now fade out after an interaction.
- Modified some outlines to be more noticeable.
- Added additional alternative controls (arrow keys & right shift)
- Removed debug features such as the bug reporter. Please send bugs to bugs@sassybot.com.
Interface
- Added option to rebind primary movement keys.
- Added 'Best' quality setting.
- Preset Quality should now say 'Custom' when changing a preset.
- Renamed 'Level Select' to 'Scene Select'.
- Fixed an issue where the reticule was not responding to input on PC.
Technical
- Fixed issue with jerky camera motion on some interactions.
- All alternative dialogues should now be possible to play.
- Fixed dialogue links occasionally preventing progress.
- Optimized some scenes that had a lot of objects on screen at once.
- Improved performance due to amount of simultaneous filler characters on screen.
- Fixed issue where you could look around 360° in certain scenes after going into the menu and back.
- Fixed issue where post processing changes in the menu would not be reflected properly while in the main menu.
- Fixed issue where sometimes the reticule would not fade out at the end of a scene.
Art
- Updated the 'Level Select' thumbnails.
- Fixed several skinning issues on Sarah.
- Fixed an issue with hair not being two-sided.
- Fixed minor gaps on filler characters.
- Added additional pictures in the pub scene.
- Tweaked post-effects for more performance.
- Improved and optimised lightmap atlassing.
- Fixed super bright/dark pixels in directional lightmaps.
- Balanced foliage for improved performance.
- Added additional particle effects.
- Fixed minor smoothing issues.
- Fixed minor floating object issues.
- Fixed minor mesh clipping issues.
Audio
- Ambient sound was not playing in the pub.
- Reduced echoing effect where it was too heavy.
Fragments of Him - Version 1.20
The one with Field of View
We've added a Field of View option which can be found under "Gameplay" in the menu. The slider currently defaults to 50 but can go up to 110.
If you experience motion sickness in games playing around with this slider may help relief that.
Let us know if you have any difficulties with the range of the view as we can always look into modifying it.
Fragments of Him Patch Notes v1.19
Please find the most recent improvements to Fragments of Him below.
Gameplay
- Added additional colliders to prevent clipping.
- Added fail-safes where the player could stand on top of characters.
- Outlines now fade out after an interaction.
- Modified some outlines to be more noticeable.
- Added additional alternative controls (arrow keys & right shift)
- Removed debug features such as the bug reporter. Please send bugs to bugs@sassybot.com.
Interface
- Added option to rebind primary movement keys.
- Added 'Best' quality setting.
- Preset Quality should now say 'Custom' when changing a preset.
- Renamed 'Level Select' to 'Scene Select'.
- Fixed an issue where the reticule was not responding to input on PC.
Technical
- Fixed issue with jerky camera motion on some interactions.
- All alternative dialogues should now be possible to play.
- Fixed dialogue links occasionally preventing progress.
- Optimized some scenes that had a lot of objects on screen at once.
- Improved performance due to amount of simultaneous filler characters on screen.
- Fixed issue where you could look around 360° in certain scenes after going into the menu and back.
- Fixed issue where post processing changes in the menu would not be reflected properly while in the main menu.
- Fixed issue where sometimes the reticule would not fade out at the end of a scene.
Art
- Updated the 'Level Select' thumbnails.
- Fixed several skinning issues on Sarah.
- Fixed an issue with hair not being two-sided.
- Fixed minor gaps on filler characters.
- Added additional pictures in the pub scene.
- Tweaked post-effects for more performance.
- Improved and optimised lightmap atlassing.
- Fixed super bright/dark pixels in directional lightmaps.
- Balanced foliage for improved performance.
- Added additional particle effects.
- Fixed minor smoothing issues.
- Fixed minor floating object issues.
- Fixed minor mesh clipping issues.
Audio
- Ambient sound was not playing in the pub.
- Reduced echoing effect where it was too heavy.