FranknJohn cover
FranknJohn screenshot
Genre: Role-playing (RPG), Indie

FranknJohn

Update 0.5.8 - New garden enemy and other stuff

Hey everyone,

Sorry for the slow updates, it's slow going these days as we are all working in other jobs to make ends meet. But anyway, first of all, work is continuing on the next area, we can't wait to show it off.

So in this update we've added a new enemy to the garden. It is cocoon that hatches into a spider. At the moment the spider hatches as soon as the player goes near it but maybe it might be better if there's time to destroy the cocoon before it hatches...Let us know what you think of it, good/bad/needs work?

Also in the update are lots of tweaks to gameplay and some bug fixes.

Thanks,
the bitSmithers

Release Notes - Version 0.5.8


Added

  • New enemy, cocoon/spider appears in part 2 of garden

Changes

  • camera pulled out a teeny bit more
  • mary anne walks down to surgical table in tutorial now
  • tweaks to furnace Enemies
  • Nibbler health reduced by 5
  • zombie axe health reduced by 5
  • fnj base speed increased by 0.5
  • all skullcap kill charges increased a bit
  • tweaks to furnace rooms
  • increased to size of the lock symbol on locked upgrades
  • reduced amount ooze to pick up in Tutorial
  • low health sound played on a percentage of players health
  • tweaked upgrade costs, lower at start to get players on their way, gets higer later
  • water/lava plane in levels set to lowest room position
  • Flying nest fly won't increase skullcap charge up
  • little bit more ooze on first few play throughs
  • tuned up the dialogue UI a little
  • Mary Anne walks back up to exit after player exits the surgical table for the first time
  • pill pickup radius increased
  • another player can jump in at any point, not just in Hub
  • Nibbler stops moving for a second after attack
  • Zombie Axe attack Pause increased a bit
  • tweaked the health drop bonus upgrade

Fixes

  • coop fixed
  • football loading fixed
  • player not aligning with ramp when horizontal on the ramp fixed
  • load audio bank wasn't being called when going from garden to furnace
  • analytics stuff

Update 0.5.7

Hey everyone,

Been a while since the last update. Reworked most of the pathfinding system. Works a lot better now and is a lot more efficient. It's been moved onto another thread so there's no performance drop when lots of enemies are trying to find their way to you.

We also hope to have the trading cards out at some point over the summer.

Lots of other fixes, tweaks and changes in the release notes below :)

Thanks,
bitSmith

Release Notes - Version 0.5.7


Added

  • new pathfinding system, works better and much more efficient
  • mortar / rocket projectile added, model rotation follows the velocity of the projectile

Changes

    lots of tweaks and changes
  • tweaks to trap spawning, more traps in garden but sprinkler spawns less often
  • secret appearance changed
  • flamegoat doesn't spawn in packs anymore
  • camera zoom in/out a bit more snappy
  • camera rotate more snappy too
  • less of a chance for 2 healths to spawn at once
  • reduced brightness in the furnace
  • increased turtle/under pressure skullcaps recharge kill count
  • serpent sting skullcap puddle damage reduced

Fixes

  • fnj eye position get reset after each level load as they were drifting for some reason
  • sprinkler puddle resetting properly
  • zombie tombstone getting cleared after death properly
  • going through drop room when camera zoomed out doesn't make the camera freak out anymore
  • fixed, fnj spinning loading screen wasn't spinning
  • enemies weren't spawning in proper numbers on later levels

Update 0.5.6 - Just a small update

Hey,

Just a small update to get things moving again and let you all know we're still here. Work has started on the next area so there won't be any big updates until then. Will still try to push out updates each Thursday no matter how small they are though.

As always release notes below,

Thanks,
bitSmith

Release Notes - Version 0.5.6


Added
  • added new upgrade that increases the chance of a better pill being spawned
  • added new furnace room with a moveable platform, just a test to see how it goes

Changes
  • Smoother transition when zooming in on fnj at level start
  • if you can't afford an upgrade surgical table says "N/A" in the ooze left after upgrade text field
  • pathFinding changes for the moveable platform
  • widened a small platform in garden a bit
  • bossified enemies always see player
  • tweaks to pill spawning
  • same skullcap doesn't spawn twice in a row anymore

Fixes
  • fixed bug where surgical animation wouldn't work if spamming upgrade purchaes
  • flying nest fly fixes
  • chickbit attack fixes

Update 0.5.5 - Custom Keyboard Controls

Hey all :)

Not a big update really, not too spicy either, but important for those who need/want custom keyboard controls. Not alot else in the update, few little tweaks and changes. Details as always below.

There'll be no update next week but hopefully the following week we can get something nice out.

Till then, thanks for playing,

bitSmith.

Release Notes - Version 0.5.5



    Added
  • custom keyboard controls
  • vignetting narrow on death


    Changes
  • flame goat / flame goat elite when hit wait until cooldown is down before attacking now
  • mortar bro has longer attack pause
  • flame goats projectiles don't go as far
  • fnj falls to ground before keeling over on death (instead of floating in air)
  • tweaks to death screen timings


    Fixes
  • health resets on resurrect ( need to add in effect)

No update this week

Hey everyone,

Didn't have a lot of development time this week, sorry. But been working on custom keyboard controls, there's still a few niggles left in it at the moment. So would rather wait until they're properly done to push it out. So it'll be next Thursday until the next update comes out.

Until next week,
bitSmithers

No update this week

Hey everyone,

Didn't have a lot of development time this week, sorry. But been working on custom keyboard controls, there's still a few niggles left in it at the moment. So would rather wait until they're proberly done to push it out. So it'll be next Thursday until the next update comes out.

Until next week,
bitSmithers

FranknJohn Update 0.5.4 - Pills!

Hello everyone,

A new pickup has been added to the game this week. Pills! They temporarily increase your stats. For example, one of them will increase your damage. They also stack on top of each other. So with the damage pill, the more you find the more damage you do. The thing is though, is that they only last for one run, so if you die they get reset. They were added in to make each run a little different. They add a bit more randomness to each run. Also in the update is more bug fixes and tweaks to the game.

See you all next week for another update,

bitSmith

Release Notes 0.5.4


    Added
  • pill pickups added to game (7 different pills added)
  • added text in surgical table to say how much ooze you would have left if you purchased an upgrade (help with planning purchases)
  • added percentage sign if upgrade is % based on the upgrade UI

    Changes
  • flying nest fly don't drop anything anymore (could farm them for ooze :P )
  • piston bro slight reduction of slam hold length
  • enemy and player bombs are now differentiated by colour
  • flying nest fly aoe damage radius increased
  • tweaks to what ooze amount spawns (only 10s were dropping most of the time)
  • made it so one can't press quit / play again immediately after dying, takes half a second. So don't accidentally press to continue/quit.
  • Teddy / Tesla skullcap damage reduced
  • Teddy Skullcap range reduced
  • tweaks to skullcap drop rate upgrade
  • repositioned camera / fnj / maryanne after coming into Hub from tutorial

    Fixes
  • fixed a bug causing a crash
  • fixed bug where popup enemy would stop working on pause
  • fixed issue where some cogs weren't moving in furnace
  • pistons now pause as they weren't pausing
  • collider added to furnace door in Hub
  • fixed surgical table displaying the wrong information (to do with upgrade values being changed between updates)
  • mortar aim aura rotation should adjust to ramps
  • fixed bug when timeslow was happening after last enemy killed nearby and also picking up a new skullcap caused time to stay slow
  • fixed fade out flickering just before loading next area
  • turned off mary annes outline in the Tutorial as it was accidentally on

FranknJohn Update 0.5.3 - FranknBall Mini-Game

Hey FranknJohners,

New exciting update this Thursday. Have added a new mini-game to the game, well the only mini-game. Plus some fixes and tweaks to the main game. Details of which are in the release notes below.

The new minigame is called FranknBall, a 2 to 4 player competitive football (or soccer depending where you are) mini-game. I think it plays a bit more like air hockey than anything. Just a bit of fun really. Made it over a week last summer and thought it'd be fun to put up and see what people think. Can be accessed through the main menu. Give it a go and let us know what you think.

Anyway, till next week.

The Smithers of Bits

Release Notes 0.5.3


    Added
  • FranknBall minigame added
  • Integrated FranknBall back into game
  • Franknball option in main menu


    Fixes
  • Furnace enemies health bars weren't set properly
  • Small room placement fix
  • Area /level number moved down to bottom corner
  • Outline fixes for player (set red instead of blue)
  • MaryAnne didn't have Outline on her
  • Added respawn point to Garden Boss room
  • Fixed bug where Hedgehogs and Tombstone Zombies weren't charging up ramps


    Changes
  • Default camera angle tilted up a bit (little easier to hit enemies)
  • Little bit more control over ball in franknball
  • Garden bosses do a little less damage
  • Nuclear blast does more damage
  • No traps in tutorial
  • Few tweaks to enemy spawning
  • Difficulty starts a bit easier and goes up after a few deaths (so players can get used to game without dying)
  • Steamworks updated
  • Tweaks to Garden bosses
  • Small tweak to shield bro elite
  • Tweaked upgrade damage

Update 0.5.2 - Linux Support and New Skullcaps

Hey All,

Another Thursday another update, these Thursday updates seem to be going well. Anyway, 5 new Skullcaps have been added into the game this week. Can you find them all :) Hope you have fun with them.

Have finally added in Linux support, been wanting to get a working version out for a while. I have only tested it on Ubuntu 14.04 so far, but I am sure it will work on others too. Let me know in the forums of any success on other distros or any problems encountered, thanks.

Plus, lots of fixes, tweaks and changes. Details in the release notes below.

See you next Thursday for another exciting update,

the bitSmithers

Release Notes 0.5.2


Added

  • Now playable in Linux
  • 5 new skullcaps added

    • Fat Cat Skullcap: increase chance of getting ooze
    • Flyboy skullcap: jump really high and no fall damage
    • Hyperspace Skullcap: Special aboity is a chance to jump to next level
    • Nuclear Explosion Skullcap: big explosion, takes half your health though
    • Cloak Skullcap: Cloak yourself, enemies can't see you and do more critical damage

  • camera zooms in on doorways when going through to the next level

Fixes

  • camera arcing up continuously fixed (Linux)
  • cursor issue fixed (Linux)
  • Sound playing (Linux)
  • can use all controller sticks / arrow keys and what not for UI input now
  • Skullcap typo fixes
  • fixes to skullcaps
  • small fix for chance rolls
  • flying nest fly fixed
  • fixed some problems with lava
  • pathFinding fix enemies don't go through lava anymore
  • bug fixed where FlameGoat kept attacking outside of attack range fixed
  • bug fixed where flying nest flies weren't being cleared between levels
  • Hedgehog sets player colour back to normal after invunerable skullcap ability

Changes

  • Skullcap description changes
  • little bit higher chance for rare skullcaps
  • tweaks to skullcaps
  • Health, damage, health drop rate, crit damage, and crit chance upgrade stats increased slightly per tier
  • HedgehogSkullCap flashes white on special ability to indicate invulnerability
  • Delete Profile button pops out on highlight now
  • furnace make death clouds when they die (temporary until ragdolls are in)
  • flying next fly speed increased
  • flying next aoe blast range set to 2
  • PopUp bomb blast range increase to 2.5 from 1.5
  • PopUp bombs roll a little bit further
  • RocketBro rocket blast range increase to 2 from 1.5
  • spawn points put into furnace ramps and platforms
  • Garden rocks colliders change from Mesh Colliders to Box Colliders
  • Some Descriptions for upgrades changed a bit
  • Piston Bro Boss version damage reduced to 100
  • Boss do not Flee
  • Text now displayed in End Room in Furnace
  • Ooze containment upgrade rounds ooze to nearest 10
  • swipe attack does half damage to enemies as it can hit multiple enemies at once
  • health spawning changed to the same chance per level as upgrades can increase the players chance and amount given per health pickup

FranknJohn Update 0.5.1

Hello everyone,

Just a small update here with some bug fixes and gameplay tweaks. We are gonna try and get more frequent updates out. For the time being, the plan is to release the updates every week on a Thursday.

Till next Thursday

The bitSmith Team

Release 0.5.1 notes



Bug Fixes
- fixed problem of snake skullcap poison puddle hurting player
- Fixed a type with Cutesy Bear (was Cutsey Bear)
- Stuff shouldn't get stuck on tops of trees anymore
- some descriptions that still mentioned marbles changed to ooze
- if no more tiers a message is displayed saying no tiers left
- error fixed by pressing back on the initial profile screen
- bug fixed when interacting with surgical table while entering hub
- health bonus upgrade was adding on correctly
- under pressure skullcap bug fixed
- no zooming and rotating camera in the HUb
- fixed issue with some traps not pausing on Pause
- 0 damage doesn't play hurt effect / sound
- fixed issue of hitboxes being left behind after an enemy death for a couple seconds
- zombie tombstones weren't hurting players
- fixed UI problem where buying skullcaps from headotron didn't change the ooze amount
- trap spawning fixes

Changes
- Nibbler does 5 less damage
- Zombie Axe does 5 less damage
- increased the marble spawning rate a tiny bit
- trap spawning tweaked
- skullcap drill stays out a little bit longer and attack length is a little bit shorter
- health spawning tweaked
- flame goat attacks player when Hit
- bosses drop more stuff
- upgrade costs decreased a little bit