Sorry for the slow updates, it's slow going these days as we are all working in other jobs to make ends meet. But anyway, first of all, work is continuing on the next area, we can't wait to show it off.
So in this update we've added a new enemy to the garden. It is cocoon that hatches into a spider. At the moment the spider hatches as soon as the player goes near it but maybe it might be better if there's time to destroy the cocoon before it hatches...Let us know what you think of it, good/bad/needs work?
Also in the update are lots of tweaks to gameplay and some bug fixes.
Thanks,
the bitSmithers
Release Notes - Version 0.5.8
Added
New enemy, cocoon/spider appears in part 2 of garden
Changes
camera pulled out a teeny bit more
mary anne walks down to surgical table in tutorial now
tweaks to furnace Enemies
Nibbler health reduced by 5
zombie axe health reduced by 5
fnj base speed increased by 0.5
all skullcap kill charges increased a bit
tweaks to furnace rooms
increased to size of the lock symbol on locked upgrades
reduced amount ooze to pick up in Tutorial
low health sound played on a percentage of players health
tweaked upgrade costs, lower at start to get players on their way, gets higer later
water/lava plane in levels set to lowest room position
Flying nest fly won't increase skullcap charge up
little bit more ooze on first few play throughs
tuned up the dialogue UI a little
Mary Anne walks back up to exit after player exits the surgical table for the first time
pill pickup radius increased
another player can jump in at any point, not just in Hub
Nibbler stops moving for a second after attack
Zombie Axe attack Pause increased a bit
tweaked the health drop bonus upgrade
Fixes
coop fixed
football loading fixed
player not aligning with ramp when horizontal on the ramp fixed
load audio bank wasn't being called when going from garden to furnace
analytics stuff
Update 0.5.7
Hey everyone,
Been a while since the last update. Reworked most of the pathfinding system. Works a lot better now and is a lot more efficient. It's been moved onto another thread so there's no performance drop when lots of enemies are trying to find their way to you.
We also hope to have the trading cards out at some point over the summer.
Lots of other fixes, tweaks and changes in the release notes below :)
Thanks,
bitSmith
Release Notes - Version 0.5.7
Added
new pathfinding system, works better and much more efficient
mortar / rocket projectile added, model rotation follows the velocity of the projectile
Changes
lots of tweaks and changes
tweaks to trap spawning, more traps in garden but sprinkler spawns less often
enemies weren't spawning in proper numbers on later levels
Update 0.5.6 - Just a small update
Hey,
Just a small update to get things moving again and let you all know we're still here. Work has started on the next area so there won't be any big updates until then. Will still try to push out updates each Thursday no matter how small they are though.
As always release notes below,
Thanks,
bitSmith
Release Notes - Version 0.5.6
Added
added new upgrade that increases the chance of a better pill being spawned
added new furnace room with a moveable platform, just a test to see how it goes
Changes
Smoother transition when zooming in on fnj at level start
if you can't afford an upgrade surgical table says "N/A" in the ooze left after upgrade text field
pathFinding changes for the moveable platform
widened a small platform in garden a bit
bossified enemies always see player
tweaks to pill spawning
same skullcap doesn't spawn twice in a row anymore
Fixes
fixed bug where surgical animation wouldn't work if spamming upgrade purchaes
flying nest fly fixes
chickbit attack fixes
Update 0.5.5 - Custom Keyboard Controls
Hey all :)
Not a big update really, not too spicy either, but important for those who need/want custom keyboard controls. Not alot else in the update, few little tweaks and changes. Details as always below.
There'll be no update next week but hopefully the following week we can get something nice out.
Till then, thanks for playing,
bitSmith.
Release Notes - Version 0.5.5
Added
custom keyboard controls
vignetting narrow on death
Changes
flame goat / flame goat elite when hit wait until cooldown is down before attacking now
mortar bro has longer attack pause
flame goats projectiles don't go as far
fnj falls to ground before keeling over on death (instead of floating in air)
tweaks to death screen timings
Fixes
health resets on resurrect ( need to add in effect)
No update this week
Hey everyone,
Didn't have a lot of development time this week, sorry. But been working on custom keyboard controls, there's still a few niggles left in it at the moment. So would rather wait until they're properly done to push it out. So it'll be next Thursday until the next update comes out.
Until next week,
bitSmithers
No update this week
Hey everyone,
Didn't have a lot of development time this week, sorry. But been working on custom keyboard controls, there's still a few niggles left in it at the moment. So would rather wait until they're proberly done to push it out. So it'll be next Thursday until the next update comes out.
Until next week,
bitSmithers
FranknJohn Update 0.5.4 - Pills!
Hello everyone,
A new pickup has been added to the game this week. Pills! They temporarily increase your stats. For example, one of them will increase your damage. They also stack on top of each other. So with the damage pill, the more you find the more damage you do. The thing is though, is that they only last for one run, so if you die they get reset. They were added in to make each run a little different. They add a bit more randomness to each run. Also in the update is more bug fixes and tweaks to the game.
See you all next week for another update,
bitSmith
Release Notes 0.5.4
Added
pill pickups added to game (7 different pills added)
added text in surgical table to say how much ooze you would have left if you purchased an upgrade (help with planning purchases)
added percentage sign if upgrade is % based on the upgrade UI
Changes
flying nest fly don't drop anything anymore (could farm them for ooze :P )
piston bro slight reduction of slam hold length
enemy and player bombs are now differentiated by colour
flying nest fly aoe damage radius increased
tweaks to what ooze amount spawns (only 10s were dropping most of the time)
made it so one can't press quit / play again immediately after dying, takes half a second. So don't accidentally press to continue/quit.
Teddy / Tesla skullcap damage reduced
Teddy Skullcap range reduced
tweaks to skullcap drop rate upgrade
repositioned camera / fnj / maryanne after coming into Hub from tutorial
Fixes
fixed a bug causing a crash
fixed bug where popup enemy would stop working on pause
fixed issue where some cogs weren't moving in furnace
pistons now pause as they weren't pausing
collider added to furnace door in Hub
fixed surgical table displaying the wrong information (to do with upgrade values being changed between updates)
mortar aim aura rotation should adjust to ramps
fixed bug when timeslow was happening after last enemy killed nearby and also picking up a new skullcap caused time to stay slow
fixed fade out flickering just before loading next area
turned off mary annes outline in the Tutorial as it was accidentally on
FranknJohn Update 0.5.3 - FranknBall Mini-Game
Hey FranknJohners,
New exciting update this Thursday. Have added a new mini-game to the game, well the only mini-game. Plus some fixes and tweaks to the main game. Details of which are in the release notes below.
The new minigame is called FranknBall, a 2 to 4 player competitive football (or soccer depending where you are) mini-game. I think it plays a bit more like air hockey than anything. Just a bit of fun really. Made it over a week last summer and thought it'd be fun to put up and see what people think. Can be accessed through the main menu. Give it a go and let us know what you think.
Anyway, till next week.
The Smithers of Bits
Release Notes 0.5.3
Added
FranknBall minigame added
Integrated FranknBall back into game
Franknball option in main menu
Fixes
Furnace enemies health bars weren't set properly
Small room placement fix
Area /level number moved down to bottom corner
Outline fixes for player (set red instead of blue)
MaryAnne didn't have Outline on her
Added respawn point to Garden Boss room
Fixed bug where Hedgehogs and Tombstone Zombies weren't charging up ramps
Changes
Default camera angle tilted up a bit (little easier to hit enemies)
Little bit more control over ball in franknball
Garden bosses do a little less damage
Nuclear blast does more damage
No traps in tutorial
Few tweaks to enemy spawning
Difficulty starts a bit easier and goes up after a few deaths (so players can get used to game without dying)
Steamworks updated
Tweaks to Garden bosses
Small tweak to shield bro elite
Tweaked upgrade damage
Update 0.5.2 - Linux Support and New Skullcaps
Hey All,
Another Thursday another update, these Thursday updates seem to be going well. Anyway, 5 new Skullcaps have been added into the game this week. Can you find them all :) Hope you have fun with them.
Have finally added in Linux support, been wanting to get a working version out for a while. I have only tested it on Ubuntu 14.04 so far, but I am sure it will work on others too. Let me know in the forums of any success on other distros or any problems encountered, thanks.
Plus, lots of fixes, tweaks and changes. Details in the release notes below.
See you next Thursday for another exciting update,
the bitSmithers
Release Notes 0.5.2
Added
Now playable in Linux
5 new skullcaps added
Fat Cat Skullcap: increase chance of getting ooze
Flyboy skullcap: jump really high and no fall damage
Hyperspace Skullcap: Special aboity is a chance to jump to next level
Nuclear Explosion Skullcap: big explosion, takes half your health though
Cloak Skullcap: Cloak yourself, enemies can't see you and do more critical damage
camera zooms in on doorways when going through to the next level
Fixes
camera arcing up continuously fixed (Linux)
cursor issue fixed (Linux)
Sound playing (Linux)
can use all controller sticks / arrow keys and what not for UI input now
Skullcap typo fixes
fixes to skullcaps
small fix for chance rolls
flying nest fly fixed
fixed some problems with lava
pathFinding fix enemies don't go through lava anymore
bug fixed where FlameGoat kept attacking outside of attack range fixed
bug fixed where flying nest flies weren't being cleared between levels
Hedgehog sets player colour back to normal after invunerable skullcap ability
Changes
Skullcap description changes
little bit higher chance for rare skullcaps
tweaks to skullcaps
Health, damage, health drop rate, crit damage, and crit chance upgrade stats increased slightly per tier
HedgehogSkullCap flashes white on special ability to indicate invulnerability
Delete Profile button pops out on highlight now
furnace make death clouds when they die (temporary until ragdolls are in)
flying next fly speed increased
flying next aoe blast range set to 2
PopUp bomb blast range increase to 2.5 from 1.5
PopUp bombs roll a little bit further
RocketBro rocket blast range increase to 2 from 1.5
spawn points put into furnace ramps and platforms
Garden rocks colliders change from Mesh Colliders to Box Colliders
Some Descriptions for upgrades changed a bit
Piston Bro Boss version damage reduced to 100
Boss do not Flee
Text now displayed in End Room in Furnace
Ooze containment upgrade rounds ooze to nearest 10
swipe attack does half damage to enemies as it can hit multiple enemies at once
health spawning changed to the same chance per level as upgrades can increase the players chance and amount given per health pickup
FranknJohn Update 0.5.1
Hello everyone,
Just a small update here with some bug fixes and gameplay tweaks. We are gonna try and get more frequent updates out. For the time being, the plan is to release the updates every week on a Thursday.
Till next Thursday
The bitSmith Team
Release 0.5.1 notes
Bug Fixes - fixed problem of snake skullcap poison puddle hurting player
- Fixed a type with Cutesy Bear (was Cutsey Bear)
- Stuff shouldn't get stuck on tops of trees anymore
- some descriptions that still mentioned marbles changed to ooze
- if no more tiers a message is displayed saying no tiers left
- error fixed by pressing back on the initial profile screen
- bug fixed when interacting with surgical table while entering hub
- health bonus upgrade was adding on correctly
- under pressure skullcap bug fixed
- no zooming and rotating camera in the HUb
- fixed issue with some traps not pausing on Pause
- 0 damage doesn't play hurt effect / sound
- fixed issue of hitboxes being left behind after an enemy death for a couple seconds
- zombie tombstones weren't hurting players
- fixed UI problem where buying skullcaps from headotron didn't change the ooze amount
- trap spawning fixes
Changes - Nibbler does 5 less damage
- Zombie Axe does 5 less damage
- increased the marble spawning rate a tiny bit
- trap spawning tweaked
- skullcap drill stays out a little bit longer and attack length is a little bit shorter
- health spawning tweaked
- flame goat attacks player when Hit
- bosses drop more stuff
- upgrade costs decreased a little bit