The time it takes for the Evil Faces(enemy unit that appears when you explore 35 or more rooms) to spawn has been adjusted as follows.
Depth 1: 2 seconds
Depth 2: 1.75 seconds
Depth 3 or deeper: 1.5 seconds (same as in v1.4.1 or earlier)
1.4.2 Patch Notes
Now when the player is running away, Treasure Ghosts will be regenerated in the room where the player is, rather than chasing the player over the rooms.
Now when you've finished exploring every rooms, it'll take a little longer for Evil Faces to spawn.
1.4.1 Patch Note
Fixed an issue where you couldn't attack the Core when you're playing the game with the controller.
1.4.0 Patch Note
Fixed an issue where you couldn't destroy the shield of the Cores when you're playing the game with the controller.
1.3.9 Patch Note
Fixed some code to address the bug where you couldn't destroy the Core and its shield.
1.3.8 Patch Notes
Reduced the attack speed of the Core.
Fixed an issue where the Evil Face would appear on the opposite side of the screen, when it's hanging on the edge of the screen.
1.3.7 Patch Note
Fixed an error that occurred when the Treasure Keeper was hit by player's attack, or when player fired a weapon right after entering a room.
1.3.6 Patch Notes
Fixed a critical error that occurred when the Bullet Case was destroyed.
Now when you collide with enemies and hit them with your weapon at the same time, your attack will always get a priority.
1.3.5 Patch Notes
Now you'll get a Smartbomb when you acquired 10 treasures.
We have slightly lowered the game's difficulty.
Now you'll get bonus Smartbombs based on the Depth you selected when you're started the game.
1.3.1 Patch Notes
Fixed an issue where you couldn't select Exit on the main menu with your controller.
Some optimization-related updates has been applied.