Free Company VR cover
Free Company VR screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Free Company VR

Patch #11 Hotfix


  • Fixed jittery smooth locomotion caused by the update

Free Company VR Patch #11: UI Update

Changes



  • Replaced all fonts and UI elements
  • Stabbed enemies how have force properly applied to them based on hand position
  • Revamped teleport locomotion
  • Fixed arrows hovering when hitting distant targets

Free Company VR Patch #10: Workshop Update

Sandbox



  • Workshop support for sandbox maps
  • In-game workshop browser
  • In-game item submission in sandbox mode
  • Added 17 new character skins
  • Bug fixes


Main game



  • Replaced all polearm animations, including 13 new attacks
  • Major adjustments to how hand positioning is calculated when holding a weapon. This should resolve weapon holding feeling a bit "off", as it was causing a disconnect between your real and in-game hands.
  • Friendly and enemy teams in missions will now pick a random set of skins based on 7 factions (3 friendly, 4 enemy)
  • Minor bug fixes
  • New character models appear in tavern and other recruitment zones


Free Battle



  • Added previously mentioned factions

Free Company VR Patch #9: Sandbox Update

Sandbox mode is in! More features and workshop support on the way.

Changes:

  • Added sandbox mode, renamed original sandbox to Free Battle
  • Improved functionality when a skeleton is not bound. This was the cause of weapon damage and stabbing issues some were experiencing. Hand positions will still not work correctly without a bound skeleton. If you are using an unsupported HMD it is strongly recommended you create a custom binding to set up a skeleton along with other bindings.
  • Increased npc push-back radius when attacking the player
  • Fixed npcs defending from nothing after player dies
  • Fixed floating npcs in hub
  • Other minor bug fixes

[previewyoutube="ktBSqdIk10U;full"]

Free Company VR Patch #8

Changes:

  • Fixed cases where defend AI was causing extreme lag in large battles
  • Increased the thrust speed required to stab friendlies
  • Command menu no longer appears when holding an arrow
  • Units attacking a practice dummy will stop when their management window is opened

Free Company VR Patch #7

Some more fixes and weapon physics improvements. New features are also in the works. Will show them off as soon as they're ready.

Changes:

  • Fixed broken spawner in desert town defense
  • Fixed cases where weapon would suddenly be held backwards while two-handing
  • Made sideways stab detection (axes, blade edges, picks) much more consistent
  • Reduced the minimum swing power for sideways stabs by 25%
  • Stabbed ragdolls now have some force applied to them depending on weapon tilt direction
  • Fixed items sometimes dropping into the wrong holster

Free Company VR Patch #6

A couple more fixes.

Changes:

  • Fixed issues with holstering weapons when the toggle grab type is selected
  • Fixed blacksmith colliders
  • Fixed floating corpses
  • Fixed player's hands not reaching the ground

Free Company VR Patch #5

Some quick fixes for the physics patch.

Changes:

  • Fixed ghost colliders from dead enemies
  • Fixed a case where the inventory would fail to load
  • Fixed NPC fist hitboxes always being active
  • Improved NPC transitions into physics mode (fixed the random jiggling when you get close to them)
  • Fixed NPC arrows not firing correctly and not colliding with the player
  • Fixed the price of the hand axe
  • Fixed being able to purchase weapons without enough gold

Free Company VR Patch #4 - Physics Update

The combat physics rework is now available along with some other adjustments.

Changes:

  • The combat and interaction systems have been completely reworked to be physics based
  • Knights and warriors now appear in the tavern starting at rank 5
  • Adjusted patrol difficulty at higher ranks
  • Fixed teleport locomotion issues
  • Increased teleport locomotion max distance and speed
  • Bug fixes

Beta branch is now availible

The combat physics changes are now available in the beta branch. To access the beta, right click Free Company in your library, select "Properties...", select the "BETAS" tab and opt into the beta branch.

There are still some issues that need to be worked out so please let me know in the forums if any of you have any feedback or encounter any problems.

Known bugs/issues:

  • Weapon weights have not been balanced and it is currently very easy to crush though blocks
  • Swing speed requirements need to be adjusted to avoid accidental hits
  • Hitting an enemy with a blade while holding a weapon upside down results in unexpected behavior
  • Enemy falling animations will break in certain cases
  • Grabbing enemies is not yet implemented