Changed Steam Trading Card drop rate to 30 minutes instead of 2 hours.
Added separate music and sound effects volume.
Added custom mouse cursor.
New character name entry field that should work on OSX.
Lowered rewards for replaying levels that you've already beaten.
Lowered early card drops to make it more difficult to gain additional free cells.
Today's Changes
Fixed health and mana bars showing on character select screen.
Fixed buttons not being clickable more than once.
Reverted to old NGUI version since it didn't fix character name field on OSX.
Removed all references to "GP".
Today's Changes
Fixed dragging onto action bar.
Fixed keyboard entry on OSX.
Today's Builds - Tutorial and Fixes
Changes Fixed Barbarian and Mage Classes
Defaulted character name to "Alex" on OSX so that the game is at least playable. (Keyboard entry not working).
Fixed problems with map scrolling and navigation getting disabled.
Moved overworld menu.
Made town status a mouse over popup so that you can preview what fights you are looking at.
Made attacking cards rapidly blink so that they are much more noticeable.
Added new tutorial! Here's a screenshot of it:
http://steamcommunity.com/sharedfiles/filedetails/?id=538839928
FreeCell Quest Released!
Hello,
I'm Bryan Livingston and my latest game FreeCell Quest is released on Monday, October 19th,
There's thousands of FreeCell games but they all feature the exact same game play. With this game I wanted to take the addicting game play of FreeCell and innovate. So I took it and made it into an RPG, complete with combat, spells, leveling and a gigantic beautifully rendered map to explore. This game is NOT ANYTHING LIKE the Fairway Solitaire type of games.
I know it's not an ideal fit for most of the Steam user base, but lets try to get some more diversity of games and players on there. It's probably not going to ever turn a profit but I just had to make it because this unholy combination is just too good to pass up.
The mobile FreeCell Quest version has been very well received with a 4.7 star review average! With the Steam release we moved away from the free-to-play limited and ad supported shareware model used on the mobile version, since it's just not a good fit for steam. The $4.99 price seems like an fair and honest deal considering the hundreds of hours a typical Free Cell addict can spend playing the game. Please grab it while there's the 15% launch discount sale.
Top priorities going forward are adding side quests and a nicer tutorial to the game. Please take a quick moment to fill out the feedback survey at https://docs.google.com/forms/d/1PnqqtzXaus9q0eAydxYlWmhqvouh4JpuoxBD3Rodgjw/viewform to help me prioritize. Also please give it a thumb up if you like the game as future updates depend on our rating and sales.
You can download our press kit that contains screenshots, key art, etc. at http://mob0.com/FreeCell%20Quest%20Press%20Kit.zip
I'm happily available for any interviews, Q&As, postmortems, play with devs, podcast, streaming, BBQing or bar hopping that you'd like to do. Ask me anything!
Thank you for your consideration!
Bryan Livingston
Lead Programmer and Founder
http://legendstudio.com
Release and Launch Day Patch
We'll should be releasing the game later this afternoon. ːsteamhappyː
My top priorities going forward are adding side quests and a nicer tutorial to the game.
Here's a list of changes for the last minute updates we're doing.
Changes Fixed Main Menu Crash Relating to Background Map (This error was reported by our fancy error reporting system and while we've not been able to reproduce it directly, we're pretty sure it's fixed. Maybe caused by multi-touching while launching.)
Fixed camera scrolling off map on menu screen. (Collider size was incorrect)
Fixed Linux and Mac Builds (Zero files were getting deployed.)
New Class System
Pick a class at character create. (WIll be adding a Potion of Class Changing soon)
See: http://mob0.com/FreeCell-Quest/CharacterSelect.png
Class avatars shown in overworld.
Each class has a bonus and a penalty.
Feedback Survey
We need help prioritizing our work on possible improvements to this game.
Please take a quick moment to fill out the feedback survey at https://docs.google.com/forms/d/1PnqqtzXaus9q0eAydxYlWmhqvouh4JpuoxBD3Rodgjw/viewform
Also, we'll have a variety of discussions setup on the the forum to collect suggestions on scenarios, achievements, etc.
Please know that all future updates depend entirely on our rating and revenue, so if you like the game please give it a thumb up! If you're not happy with the game for any reason please post to this discussion: http://steamcommunity.com/app/364640/discussions/0/490123197940403392/