special obj ability values and joint strength options
1) Portals images/function improved
2) special object ability values all adjustable
portal - abv1 controls what portal the portal links to
canons/grapple/stickeyblock - abv1 is the cooldown between rate of fire abv2 is the strength of fire multiplier Repel Bag/Attract Ball - abv1 Force Range - abv2 Force Power - abv3 Show Visual Rocket Launcher - abv1 Fire cooldown Laser - abv1 Laser Range - abv2 Number of bounces - abv3 Laser Speed BOMB - abv1 explosion sensitivity WINDBLOCK - Wind Power - Wind Range - Show Visual TEKIBOX - Spawn Cooldown
3) Joint Strength multiplier
More GUI and Improvements
1 Your zoom is no longer reset to default when you open any menu.
2 You can select/browse for background images & music using the in game menu here now:
3 You can create new Levels/LevelPacks from the main menu here now as an alternative to manually creating folders in level directory:
4 Fixed some inconsistency issues with special objects that fire projectiles no scaling properly with different sizes
New Features! QOL & Menu Improvements
NEW STUFF: zoom in/out with mouse scroll or xbox controllers LR buttons adjust all objects size to any scale - obj special abilities scale with the size where applicable buttons with many choices now have multiple choice window explosions imrpoved - fireworks special shaped objects heart, cross, gear special object anvil is 5x denser in game menu for level options.txt (no need to edit that file anymore)
QOL: selected object flashes while editing visual indicators in level edit mode that an object your creating has attributes like sticky or non-normal placement types can tab(or shift tab) through selected objects
help/menu: help "?" buttons in all menus from esc/pause menu there is a button to open level directory buttons easier to press on touchscreens first time game level opened will display welcome message showing some basic info button to open event menu from hand tool mode added button to edit object once selected with hand tool
minor bugs/fixes/improvements: fixed GUI issues on low resoluion like 1024x768 fixed some errors / more error handling esc to move back level or quit app
Three New Features in Freedom Physics
Added zoom in / zoom out with mouse scroll and controller L/R buttons
Added easy to add more objects, paste images in /img/rectangles or circles folder for extra objects to your level
Added "Teki" enemies that seek out and try to destroy player controlled objects. They can be spawned individually or spawn a "Teki Box" which will periodically spawn more of them slowly and randomly.
New Special Object - LASER Pointer!
New Special Object - LASER Pointer!
[previewyoutube="QrO3MDAnh-Q;full"]
The laser can be customized, how long, how many bounces, color, speed etc. And it triggers collisions when the laser touches objects so you can tie in actions to happen when the laser touches things with the event menu.
New Feature Added - Formations
You can now use an image to load a large number of physics objects into a level and force will constantly be exhurted to try and keep each pixel object in its proper position as it is in the images (formation).
See the video for a demo and possible applications for this feature.
[previewyoutube="dT_sCtEJVSk;full"]
New Special Object Added - Water Dispenser
A new special object has been added that adds loads of fun experimental potential. Meet the Water Dispenser.
This video demonstrate a few of the new fun experimenting you can do with the new water / water dispenser special object.
[previewyoutube="OcVv3TDbnl8;full"]
CAUTION: The amount of water that can be added before slowing down the game will vary on PC specs. Yet I will still give you the Freedom to add as much as you want. Take care not to add more water to your level than your PC can handle.