I'm Kuba, the designer of Frigato. I encourage you to take a look at what has happened on board of Frigto in the last month.
Avast Ye! Check the video to see more details from the port level and most of plunder we have made in November
Balance changes - Samuel no longer has infinite knives. Now you have to pick it up to throw it again. It's really important to make this skill not overpowered while being fun to use!
User interface -We have added quite a lot here:
π΄ββ οΈ New stylized skills indicators π΄ββ οΈ Outline to the enemy with active viewcone π΄ββ οΈ Outline to the selected hero, which should make things more clear. π΄ββ οΈ New sneaking button on the UI so you can hide even while sipping tea. π΄ββ οΈ Improved viewcone - the texture is now transparent and the fill efect is round fitting the shape better.
Snapping system improvements - When using skills, your hero will snap to the enemy making it easier to catch them!
Other stuff
π΄ββ οΈ Zombie soldiers are no longer possible to be attacked by the player since they were unkillable anyway π΄ββ οΈ The Monk has some new animations. He can finally attack.
Yo Ho Ho Seadogs, Until our next voyage, hold fast!
Frigato Devlog November
Hello everyone, I'm Kuba, the designer of Frigato. I'd like to tell you about our progress in the last month.
First of all, Samuel no longer has infinite knives. Now you have to pick it up to throw it again. It's really important in terms of balance and should make this skill less overpowered while still fun to use!
We also did some work on user interface. We've added new stylized skills indicators, outline to the enemy with active viewcone and outline to the selected hero, which should make things more clear. Now there's also a sneaking button on the ui so you can hide even while sipping tea.
Another thing we've been working on is improving the snapping system. When using skills, your hero will snap to the enemy making it easier to catch them!
Also since the zombie soldiers were unkillable anyway, it is no longer possible to attack them.
The viewcone was improved as well - the texture is now transparent and the fill efect is round fitting the shape better.
And last but not least, The Monk has some new animations. He can finally attack. You can also see how the port level is coming along.
That's all for now, thanks for your time. Follow us for more updates! π΄ββ οΈοΈ
Frigato Devlog November
Hello everyone!
This is Kuba, the Game Designer of Frigato. Let's talk about the progress of our project in the previous month. We continued working on the AI and now with the whole system fully reworked, we can more easily add new features to it.
For example we made some fixes to the algorithm randomising search positions and improved the detection mechanism calculating the difference between the enemy and the player located on multiple floors.
There were also changes to the script responsible for searching for players characters based on their recent position. Now the response of the AI after triggering an alarm looks more realistic, making it even more important to avoid detection.
The interaction system also received a considerable upgrade that will let us add more varied interactions with the environment in the future, bringing an even more tactical approach to the gameplay. It now also works with autopathing if the player is out of range, making the experience smoother.
Using this opportunity, we implemented healing items into the game as a response to your feedback. We know that things don't always go as planned, so if you manage to get away, there will be a possibility to heal, as the levels can be quite long and challenging
We've been working on the balance of the game, experimenting with enemy patrol setups and technical things like the vision cone parameters, rotation speed etc. We want to make sure the game is balanced and there is an appropriate level of difficulty.
The monk - our newest character, can now walk and run! Look at his moves! You can see him on our new level, a harbour town. Our heroes are wanted and we need to escape by sneaking through the port. Itβs such a change of scenery after (or maybe before?) a big ship.
We also would like to show you the concept of one of our characters that we will be working on in the future. Here it is, the Witch. As you can see, her story is related to Aztecs, blood rituals and some crazy (possibly gory) skills. We believe that playing her will be rather fun, so stay with us to find out for yourself!
Thank you for your time! See ya on the stormy sea! π
Frigato Devlog October
Hello everyone!
I'm Kuba, the designer of Frigato. I'd like to tell you about the progress on our project. Your feedback is really important to us and we are taking all suggestions into consideration.
For example, we've added features such as: camera rotation speed, continuing the game from a loading screen by pressing any key and camera rotation on left alt - which finally works well!
There are a lot of improvements in the character movement and the possibility to switch characters while carrying a body so your experience should be smoother and more intuitive.
We've been also working on our graphics and gave our game a more stylized look as we believe it fits it better. Let us know how you like it!
But our most complex task was the AI rework. We changed a lot about how the system works so it can give us the possibility to implement more complex and smarter behaviours. It's still a work in progress but we hope that it will make a visible difference and make our game more challenging.
There's also some new content coming soon. The second level got a refresh and now it should be more interesting - both visually and gameplaywise.
We've been working on another playable character as well - a Chinese barman with some Shaolin influences. Isn't he cool? He will join the adventure along with the new level that's in the works.
We will let you know once the update is available! Thank you for your time and let us know what are your thoughts and suggestions for the further development of Frigato π΄ββ οΈ
Demo and registration for play tests available!
Hi everyone!
Our demo is available for download once again! Feel free to play and give us your feedback. We hope you like it!
What's more, we are now starting registration for play tests, so if you are interested in testing our game in the future and help us even more with the development, sign up now!
Ask us anything while we play our demo!
Hello everyone!
Join us live showcasing the demo of our new stealth RTT game - Frigato: Shadows of the Caribbean. We will be discussing the development process, our further plans and answer your questions.
Thank you for your support and feedback!
Mercat Games
Watch how Developers play on Next Fest June 2022 and try it by yourself!
Hey everyone, Steam Next Fest June 2022 just started and we are proud to inform you that FRIGATO: SHADOWS OF THE CARIBBEAN is part of it and you can try out the Demo for free during the festival!