This is the final major update for Frog Fall Down. Any future updates will be for bug fixes and possible platform releases aside from Windows.
This update completely changes the level/area mapping, adds new sub textures to each area, increased area height from 1800px high to 2400px high, and adds new puzzle and platform elements to each area. This will help to add a bit more length to the game, and diversify the areas.
The store page has been updated with new screenshots and trailers to reflect this.
Below are some screenshots of new and updated features, but mostly I encourage you to play through the game again for yourself as this surely will be a new experience compared to version 1.0.
New starting point in The Sump. Stalagmites have a new texture and hitbox. Water drops now reset frogs charge if he hasn't yet jumped.
New sub texture for The Sump. Cobblestones (no new effect, visual only).
New sub texture for ice blocks in The Glacier. Ice now creates particles underneath frog whilst he's sliding.
New enviro hazard for The Glacier. Icicles hurt frog and break on contact.
New sub texture for clay in The Mesa. Clay now has a bubbling and popping effect.
New platformer/puzzle elements in The Mesa. Moving platforms.
New sub texture for The Dustbowl. Bones (no new effect, visual only)
New platformer/puzzle elements for The Dustbowl. Springboxes.
New platformer/puzzle elements in The Meadow. Switching platforms.
New enviro hazards in The Meadow. Birch trees.
The titlescreen now has some funky effects.
That's all I the important stuff. Again I recommend another playthrough as all the areas have been majorly upgraded especially when comparing it to earlier versions.
Once again thanks for the support, not sure what I'll be doing in the developer space in the future, but I hope you enjoy the game now in it's final state.
- Josh
Update 1.2 - Visual, Effect and Control Update
Update 1.2 - Visual, Effect and Control Update
Hello all,
This update brings a vast array of new visuals and effects, as well as some tweaks to player movement. After analysing some positive and negative feedback I've found some areas to work on with Frog Fall Down, and this update will address most of them.
Art and Visuals: The art and visuals were always meant to be minimalistic, so the major change here is new backgrounds have been added to each stage just to help out with the game looking a bit flat. These backgrounds also have parallax effects.
A new impact effect has been added for when frog bounces off of walls or splats on the ground.
Each stage now has some sort of particle/envro effects, including rain for The Sump, snow for The Glacier, dust clouds for The Dustbowl and The Meadow has falling leaves and moving clouds. These can be turned off in the title menu options.
GUI: Speaking of the title menu, the update also makes some improvements to the title menu's behaviour, as well as the options.
The title menu can be brought back by pressing ESCAPE if using keyboard controls or START if using a controller. The title itself now appears higher, so it doesn't cover frog.
The flashing text below the title menu now displays different starting controls depending on whether a keyboard or controller is being used.
Full controller support is now possible, with keybindings now linked to the title menu, options, and can quit the game without needing to use a keyboard.
Player Directing Jumps: Possibly the biggest change with this update is the ability to (properly) direct your jumps before releasing the jump button. The direction pointer/slider now gradually moves when a direction is held, rather than snapping to either a hard left or hard right. If you release the direction before jumping the slider gradually moves back to center. A bit hard to explain or show in the image, but this essentially gives a little more control to the player while still being exactly what the game was intended to be.
Bugs and Cleanup: The code for frog has been greatly cleaned up, major noteworthy bug fix is for when frog getting side-stuck in walls, stopping his jump, frog is now moved out/away from the wall before his jump begins.
Sound effects have been reduced in volume and frequency, as well as bug fixes which caused sounds to play multiple times at once, which made them louder overall. As for the actual sound effects themselves, please keep in mind that as a one man
As always, please let me know if any of you experience any bugs or framerate issues etc.
Conclusion: In conclusion, I plan for one more update which will overhaul the level design, making it have more of a sense of progression (ie starting out relatively easier and getting more difficult), and fixing any other bugs that come up, after which the game will be complete.
I honestly have been quite marred by this experience in developing this game. I'm a relatively new game developer but I did love learning and doing it, so having some reviews be so hateful have honestly hurt me. I worked on this from the ground up, made every asset myself, and programmed it only with my own (admittedly limited) knowledge. Now that passion is gone.
To those of you who at least enjoyed it for what it was, I do thank you for that, it's just a shame that a small negative experience will always outweigh a larger positive one, and I don't really want to return to this sphere anymore.
Frog Fall Down 1.1 Update
Hello all,
Thanks for the mostly positive feedback on Frog Fall Down's release. This is a small update addressing a few key bugs and missing content.
~ Options and Titlescreens ~
- Game on first launch will now start in fullscreen. - Control overlay at titlescreen has been replaced with a 'Press Any Button' message. - Options menu has been refined, clicking a small cog on the titlescreen will display options.
- Options are now changable by controller. - Controls can now be swapped between keyboard or controller.
~ Tutorial ~
- First launch now will start an intro/tutorial which will teach players the basic mechanics of the game. Players who have already started a play-through will skip over the tutorial, so they can continue their run even after updating. If you want to play the tutorial, or if you have any save related issues i'd recommend deleting the save file which can be found in your Appdata/Local/Frog_Fall_Down.
~ Cleanup ~
- Fixed water drop hitboxes in The Sump, and increased their size.
- Fixed spike traps in The Dustbowl not detecting frog when he's on the exact corner of the wall.
- Fixed a bug where frog won't be hurt if he falls hard on a corner of a wall perfectly.
- Fixed some more minor bugs.
~ Upcoming / Possible Features ~
These features are possibilities depending on how much demand there is for them. - May implement re-bindable controls. - May make a basic soundtrack/theme/atmos for each area - May look into possible new game + features. - May create other OS/Platforms/Console builds.
Again thank you for the support, and I hope you enjoy these new features. - Josh