Version 1.1.01 Update Notes - Legacy of the Demon King, Mother's Trial
After defeating the final BOSS, preparations for the return to the hometown are proceeding smoothly. At this moment, a mysterious character visits Erza's team, warning of signs of the Heaven’s Punishment event, while the wheel of fate for the Demon King is swaying violently…
The new version has adjusted the following content: 1. In the BOSS challenge room, the final BOSS challenge is now open. Players will be able to challenge the final BOSS in its ultimate transformation stage. 2. Adjusted the mana consumption and healing amount of the magical device "Tranquil Dew." Mana consumption is fixed at 350 and can be used in all stages of challenge mode. 3. Fixed the issue where the Sunflame Leg skill would still activate in the air after being turned off. 4. Fixed the issue where some monsters couldn't be hit after jumping. 5. Added missing barriers in some scenes. 6. Adjusted the positions of certain mechanisms to make them easier to recognize. 7. Adjusted some action modules after the protagonist lands from being hit, allowing the stance to recover quickly upon landing.
Free Major Update: “Legacy of the Demon King” Includes 8 new hidden areas in scenes such as the Glow Forest ~ Mysterious Cave, Desert Prison ~ City of the Ghouls; Added over 20 powerful new monsters and corresponding magic cores; Erza will inherit Eva's weapon; Super powerful new weapons, armor, and accessories will push the protagonist's team to break all limits; The rumored hidden BOSS will also make an appearance! Defeating the hidden BOSS will reward you with a new swimsuit for free! Additionally, there are some storyline completions that won't be detailed here to avoid spoilers.
Final DLC: Mother's Trial After purchasing this DLC players will be able to fight Erza’s mother after clearing the game. The battle takes place in the virtual training room of the airship, where Erza's mother will test her daughter and disciple to see how much they’ve grown. This challenge can be repeated. This DLC will be the last DLC for our entire game.
After this major update and DLC, we won’t have any more large updates in the future, but we will continue to fix clear bugs. From now on, we will be fully committed to our new project and bring you even better works.
Sincerely, Icesitruuna
Update Preview - Legacy of the Diablo、 Mother's Trial
After defeating the final boss, preparations for returning home are progressing smoothly. At this moment, a mysterious character visited Elsa's team and warned that signs of the "Divine Punishment" event have emerged. Meanwhile, the wheel of the Demon King's fate is spinning wildly...
Free Major Update: "Legacy of the Demon King" Includes new hidden areas in 8 scenes such as Glowing ForestMysterious Cave, Desert PrisonCity of Ghouls; Over 20 powerful monsters and their corresponding magic cores will be added; Elsa will inherit Eva's weapon; Extremely powerful new weapons, armor, and accessories will push the main team beyond their limits; The rumored hidden boss will also make an appearance! Defeating the hidden boss will reward you with a new swimsuit for free! Some story enhancements are also included, but details are omitted to avoid spoilers.
Final DLC: "Mother's Trial" After purchasing this DLC, players will be able to battle Elsa's mother after completing the game. The battle will take place in the virtual training room of the airship, where Elsa's mother will test how far her daughter and disciple have grown. This challenge can be repeated multiple times.
This DLC will be the final DLC for the entire game.
After the completion of this major update and DLC, there will be no further large updates, but we will continue to fix any confirmed bugs. Moving forward, we will be fully devoted to a new project, bringing even better works to everyone.
The date for the major update is September 12, 2024. Please look forward to it!
Best regards, Icesitruuna
Patch 1.0.16 Update
1. Adjusted font size in the status interface and magic core interface, making it easier to read on SteamDeck. 2. Adjusted the passive effect of the Giantess Magic Core; now installing the magic core directly increases the level by 5 and surpasses the level 100 limit. 3. Added support for keybindings on the right-side numeric keypad. 4. Fixed an issue where guns could not trigger certain magic core effects. 5. Fixed an issue where airships could pass through closed doors. 6. Fixed an issue where some magic cores were not immediately effective after loading a saved game. 7. Fixed an issue where the attributes of Magic Device 1 affected the damage of Magic Device 2. 8. Fixed an issue where quickly opening the map while picking up a skill book caused the game to freeze. 9. Fixed an issue where the character could still move and cross into other areas after opening the world map. 10. Fixed an issue where the massive mana recovery state during training in the training room was not cleared. 11. Fixed an issue where performing additional actions quickly after using a teleport stone caused the game to freeze on the loading screen. 12. Optimized some interaction sound effects and footsteps. 13. Optimized the size of the character level display box to fully display levels above 99. 14. Optimized the status interface to update character attributes promptly after switching different equipment setups. 15. Adjusted the text descriptions of some magic cores. 16. Adjusted the spawn location of the mysterious turtle. 17. Adjusted the effects and costs of some weapon skills. 18. Adjusted the priority of some weapon skill activations. 19. Added an effect where some idle chat scenes are interrupted upon the death of a Boss.
Kind regards, Icesitruuna
1.0.15 Emergency Update Patch
1. Reduced the difficulty of the reverse running trap 2. Reduced the difficulty of the platform jumping in the Ice Prison 3. Reduced the combat difficulty of the Shadowless Sword Demon Boss 4. Optimized the experience of using the Mysterious Fruit; it will still have a permanent effect on all characters 5. Optimized the command input for the Scorching Leg skill 6. Optimized the monster encyclopedia to display all monster information 7. Added usage tips for the Mysterious Fruit 8. Added hint effects for the guillotine switch in the Corpse Ghost City 9. Fixed the issue of characters becoming transparent 10. Fixed the issue of item position confusion in puzzle traps 11. Fixed the issue of missing weapon models in animation scenes 12. Fixed the issue of disappearing bosses in some main story battles 13. Fixed the issue where after interacting with the costume password box, other items could not be interacted with 14. Fixed the issue of not being able to replenish Mana Fruit during the 0-phase Boss challenge in the Soul Realm 15. Fixed the issue where character attributes were locked after returning to the title screen during the 0-phase Boss challenge 16. Fixed the issue where, after playing some story scenes normally, the skip button could still be triggered, sending the character to the void 17. Adjusted the calculation types for some weapon skills 18. Adjusted the position of NPCs in some animation scenes 19. Adjusted the item icons and acquisition hints for lighting equipment 20. Added missing Japanese sound effects 21. Updated the contents of the electronic strategy guide
Kind, Icesitruuna
1.0.14 Emergency Update Fix!
1. Increased the base duration of all dishes by 50%. 2. Extended the duration of the fire extinguishing mini-game by 9 seconds. 3. Reduced the damage caused by the miasma state; items can now be used while affected by miasma. 4. Fixed the issue where recipes could be purchased repeatedly. 5. Fixed the issue where characters were teleported to void locations. 6. Resolved the issue where the underground water flow might not be able to be turned off. 7. Fixed the problem where some NPCs disappeared after certain story events. 8. Fixed the issue where characters could not be controlled and the UI disappeared during interactions. 9. Fixed the issue where characters floated in mid-air after using a teleportation stone in water. 10. Optimized some text. 11. Improved the frame rate of certain scenes. 12. Adjusted the positions of scene debris. 13. Adjusted some character dialogue animations. 14. Adjusted the timing of some idle chat triggers. 15. Adjusted the control logic for using elevators.
Kind, Icesitruuna
"Frontier Hunter" Full Version is Now Available!
"Frontier Hunter: Erza’s Wheel of Fortune" Full Version is Now Available! Enjoy a 10% Discount on First Purchases!**
Hey dear players, hello everyone!
The full version of "Frontier Hunter: Erza’s Wheel of Fortune" is now officially live on STEAM!
After more than a year and a half of early access updates, we have finally reached this milestone. We are very grateful for your support and encouragement!
We have worked very hard to perfect and polish the game, but due to the large scale of the game and our small team, if you encounter any problems, you can provide feedback through the STEAM community, QQ group (55042491), or official email: sitruunaice@gmail.com. We have staff stationed to answer your questions.
Thank you again for your company and support, and we hope you enjoy the game!
Here are some FAQs
1. How long is the game? Normal play without skipping the story takes about 30-35 hours, and perfect collection takes about 40-50 hours.
2. How difficult is the game? The game has two difficulty settings: "Normal" and "Easy". The main storyline is not very difficult, but the most challenging part is the "Realm of Souls (BOSS challenge room)". This room is for truly hardcore players, especially with the addition of the "Zero Stage" challenge in the full version. This is a special challenge that disables growth elements, truly testing players' skills. To avoid being too torturous, we did not set achievements for this mode.
3. Will there be major updates in the future? There will be a major update within 2 months after the game's release, involving the development of a plot foreshadowing, but no spoilers for now.
4. Will there be defeat CG? No.
5. How is the compatibility with Steam Deck? The game can be played on Steam Deck, but due to the large amount of text on some interfaces, enlarging the text will cause it to overflow the frame. Adjusting the entire interface would be too much work, so we had to give up optimization in this aspect. Therefore, if you play on Steam Deck, some text may be too small to read clearly. This is the issue for now.
Can I use modifiers or cheat tools?
In our game, some processes and certain data are interconnected. Modifying the quantity of items is very likely to cause some critical doors or mechanisms to become inoperable, which can corrupt the save file.
Kind, Icesitruuna
The developer livestream will start at (UTC 8:00)----"Level Zero Boss Challenge
In the "Level Zero Boss Challenge," all nurturing elements are disabled, and the HP and damage of both players and the boss are fixed. HP and MP recovery items cannot be used midway.
Players must defeat the boss purely through skill and strategy. This is a very hardcore mode. Our game planner will be livestreaming their attempt at this mode, and after the livestream, a recording will be played on loop. We hope you enjoy watching, thank you!
Kind, Icesitruuna
Full release date of "Frontier Hunter: Erza's Wheel of Fortune" announced
Dear players,
Thank you for your patience!
We are excited to finally announce the Full release date of our game: July 26 at 8:00 AM UTC.
After a year and a half in Early Access, the full version of our game is finally ready to be released.
“Frontier Hunter: Erza's Wheel of Fortune” is a Metroidvania-style JRPG with extensive exploration and development elements. Each monster in the game has its own monster core, which can be installed on weapons and armor for significant performance boosts. Additionally, the game features a smooth combat action system.
Following our final major update, we have created a lot of new content, allowing us to complete the game’s story. The total playtime to finish the game will now be around 35 hours.
We will also be releasing the final costume DLC simultaneously, which includes 9 outfits and 3 hairstyles.
Development Team: ICE Sitruuna Platforms: Steam, Epic, GOG, PS5, Total Playtime: Approximately 35 hours Release Time: July 26 at 8:00 AM UTC, with a 10% discount on all platforms during the first week
Here is the 4K 60FPS trailer: https://www.youtube.com/watch?v=Bd1YqXZnDD0
The game will see a price increase on April 6th
Due to STEAM's regulations that disallow discounts for a period after a price increase, we have decided to advance the price increase to align with the upcoming official launch discount.
After the current discount event ends, which is on April 6th, the game will increase in price. The base game will see a rise in price, while the DLC prices will remain unchanged. The new pricing will roughly align with the official release pricing of mainstream METROIDVANIA games.
Kind regards, Icesitruuna
Official Version Progress Report, 0.8.05 Update Patch, GOG Version Release
Official Version Progress Report, 0.8.05 Update Patch, GOG Version Release
We have completed 80% of the remaining resources for the official version and plan to finish the production of most assets by the end of March. After that, we will conduct comprehensive configuration and testing on these assets. The content update for the official version is roughly equivalent to about half of the current version, including 9 BOSS battles and a large amount of level content. Due to its large scale, it will still require a few more months.
As we plan to release a version on the GOG platform recently, we have fixed some accumulated bugs. Below is the fix list for version 0.805:
1. Added an easy difficulty level, which creates a damage protection time after being attacked, and the difficulty can be changed at any time during the game. 2. Fixed an issue where using the teleport stone would be interrupted. 3. Fixed an issue where body materials could not recover in time. 4. Fixed an issue where marking on the map could not be done after changing the key configuration on the Xbox controller. 5. Fixed a storyline disorder issue that could occur after defeating the Tyrant Mantis BOSS during free exploration. 6. Fixed some missing models. 7. Fixed the animation of the protagonist's cloak. 8. Fixed the issue of overlapping area names. 9. Fixed incorrect actions and configurations of some Bosses. 10. Fixed the issue where some maps were opened prematurely. 11. Fixed the issue of excess merchant icons appearing on the map. 12. Fixed the issue where the sniper rifle shooting sound effect was not interrupted in time. 13. Supplemented some missing special effects and sound effects. 14. Adjusted the animation and effects of some ultimate moves. 15. Adjusted the range of some monsters' flying sound effects. 16. Adjusted inappropriate dialogue in some casual conversation stories. 17. Adjusted the expressions and lighting effects of characters in some storylines. 18. Adjusted the trigger timing of some traps, no longer taking continuous damage when the item bar is open. 19. Optimized the map guidance to follow up on story automatic updates in some parts. 20. Optimized the effects of some hit sound effects and ground sound effects. 21. Added hints for some area divergences. 22. Added loading hints for events where the map cannot be opened temporarily when guide information appears.