The research department struggle with Lenses, Cases, Chips. We are asking you to force the delivery of those goods. After receiving 500.000 containers of each product all of the frontier pilots will be supplied with special devices for free.
Also, Astlan research department sends a new expedition to those strange "ballons" hanging in the air. They tried to get closer to the creature and get some samples, but their mission failed. We hired one of the frontier Pilots (Mr. White) to complete that mission. He managed to get us some samples. After some experiments, the research department realized those "balloons" made of some strange and strong material, that why if some of the freshman pilots expediently crash into "ballons" their ship will be destroyed. Also, the sizes of those "balloons" can reach 800-1000 meters.
By the way, you can give it a name. Share your ideas in the comment section.
The unidentified flying object was spotted not far from Astlan!
Breaking news!
An archaeological expedition during the expedition stumbled upon an unknown object that hung in the air for several days. Our expedition headed by Mr. Isoruku, tried to take a few samples for our laboratory on the research platform. Thanks to one of the Frontier Pilots he managed to get it.
After long research, our specialist concluded these creatures do not require a male or female to reproduce, and it has a very high speed of reproducing, which means after a few weeks those "ballons" will be all over the island.
We still don't know is it a dangerous creature or not. That we ask Frontier Pilots to be careful and don't contact with them until the end of the research.
Paranoid artists already predicted the spreading of those creatures and show how this world can change.
Big Update Vol. 23 - Flight Physics, Sound, Graphics, Community Event
Update
Hello Pilots, A new update arrived. Thank you all for the support, ideas, reviews, and test. After 2 weeks of testing, we finally start to receive positive feedback from the players. This update mainly focuses on new flight physics.
Details you can find here: https://store.steampowered.com/newshub/app/673210/view/2880571131802899598
What else we added to this update?
Flight model
Entire flight - Changed
Sound
Voice over (Main quests) - Added Voice over (AI ship alerts) - Added Audio bugs - Fixed
Graphics/Animations
Ship upgrade icons - Added General effect optimization/bug - Fixed Ship animation - Updated Particles appearance (wind and rain) in the hangar - Fixed GUI ship coloring - Fixed Blooms - Added Clouds - Fixed Skins disappearing - Fixed Camera shaking - Fixed
Community event
Research Platform Notification
After 2 years of research, we found out that the whole planet inhabited by animals, but the human eye can not catch their movements, but our research department created a device that can uncover hidden fauna on this planet.
We tried to convince the head of Raglor to invest money into the research and start a massive production but after long negotiations, he declined our offer.
One philanthropist on earth offers us such a deal. He delivers here from the earth 3 types of cargoes and sells it here ( which we need for massive production of the device), but it has to be delivered to the research platform. That why we would like to aks some help from the Frontier Pilots community. Deliver as much a possible: Lenses, Cases, Chips. to research the platform. After receiving 500.000 containers of each product all of the frontier pilots will be supplied with this device for free.
We hope for your support
Flight physics (Part 2) - Test
Ahoj, Pilots. As we promised, a second testing version of the new flight physics available for test. We took into account most of your suggestions and complaints.
Trim position indicator - Added
Trimmer Inverted for Hotases
Reduced roll dead zone (Hotas, Joysticks)
Trimer controls for gamepads - Added
Speeds for VTOL modes - Corrected
Position of the engine flaps on the scarab in airplane mode - Fixed
Roll angles in airplane mode for Scarab - Corrected
Please fly as much as you can and share your opinion in discord: https://discord.com/invite/XSR5pKF Please Pay attention to How it turns, banking, rolls, pitch, etc.
FAQ, Road Map, Animals
Ahoj, Pilots.
Thank you for testing and reviews. Great to see you are satisfied and we move in the correct direction. Mostly we have positive feedback, but still, you have some questions:
Why Scarab behave differently than other planes? All mass is concentrated in the middle of the ship (rescue capsule), and it has a huge tail. That why it harder to turn in plane mode.
Why some upgrades do not meet the described characteristics? It's was testing build the main purpose of which was to test the flight physics of the standard plane setting. The upcoming update will meet all of the requirements.
Why Hotas Thrutle inverted? We ll change it in the upcoming update.
Why controlling on the joysticks and gamepad is different?
We didn't set up the sensitivity of the joystick the same way as the gamepad (just didn't have time) it will be fixed in the upcoming update.
We didn't set the button for trimers. We will find the place and set it by default.
Why animation of the scarab engines is wrong? We'll fix it in the upcoming update.
Why the ship lifts the nose after switching to the plane mode? The basics of aerodynamics can explain it. Forces of the take-off VTOL direction can not go away. IF you want a smooth transition aline the ship and get some horizontal speed and then switch to the plane mode.
Why there is no autopilot in the game? Once we ll creat animals logic behavior most likely we ll add auto-pilot
Also what we'll add to the upcoming update:
Reduce fuel consumption
Ar mode consumption not gonna be changed (buy a special upgrade to remove the consumption).
Simplify the Scarab controlling and make more realistic OX and Ballena
Road Map:
Flight physics
Tutorial
Animals
Animals
By the way, would like to represent you our 5 creatures. Most likely we'll add 4 more. Small animals wouldn't be able to damage your ship (they will avoid you in every way). Big creatures can destroy your ship.
New Flight Physics - Available for Test
Ahoj, Pilots. As we promised a new testing version of the new flight physics available for test.
Please fly as much as you can and share your opinion in discord: https://discord.com/invite/XSR5pKF Pay attention to How it turns, banking, rolls, pitch and etc.
Comments such as it's just bad, I can not fly - are not ACCEPTABLE! (It's good, great, are acceptable:) Please be constructive and explain your point. (remember its not a Fighter aircraft)
The explanation of the new flight model you can find here: https://store.steampowered.com/newshub/app/673210/view/2880571131802899598
P.S Start a new game and you ll get OX right the way.
How to switch to testing branch:
Console command to turn off wind - SetWindEngine false
Screenshot challenge prolonged for a week
2 years since the game release on Steam. A lot of updates have been made since then. Some of the Steam screenshot outdated, that why we announce the Screenshot contest. Share your picture-perfect moments in FPS. Contest beginning September 1, 2020.
How to participate
Take a screenshot of your special place, ship, terrain, time of the day and etc (With Hud or without - F10 hide Hud).. Then share it with us on Steam Screenshots and type the link in the comments.
Prizes
10 winners will receive 2 Steam keys and will be set as an author on the screenshots.
All submissions must be received between September 1, 2020, and September 20, 2020, 23:59 UTC
Link example: https://steamcommunity.com/sharedfiles/filedetails/?id=2157082652
Math behind the new flight physics (1 Part) - Test
Hi Pilots,
Since the last update, we received some negative reviews from you regarding flight physics. This was a trigger for us to re-work this part of the game. We make almost everything from the scratch, that why we would like to introduce the 1 part of the math behind flight physics. Once it will be properly tested (next week) we ll add more math behind it,
We hope you ll change the negative reviews o positive once you ll test the new flight model. P.s Vtol mode not gonna be change only plane mode.
Angle Alpha - the angle of attack (positive downward). Beta Angle - Slide angle (positive to the right).
Fy = Cy 1/2 V2 S P; - lifting force perpendicular to the airspeed vector. Fx = Cx 1/2 V2 S P; - the brake force coincides with the direction of the air velocity vector.
V - module (value) of airspeed S - wing area P - air density Cx and Cy - coeff. braking and wing lift. Both depend on the angles of attack and glide
An example of the dependence of Cy on the angle of attack
Asymmetrical wing
Symmetrical wing
Example of Cx versus angle of attack For symmetrical wing
For asymmetrical wing Same as above, but peaks at 90 and -90 degrees are the same
An example of the dependence of Cy and Cx on the sliding angle The graphs are taken for the right-wing, left one is the symmetry to the ordinate axis. A graph of the decrease in both coefficients from the wing slip towards the fuselage, taking into account the shading of the fuselage.
This is a graph of the InOutQuintic Interpolation function On the graph, at 70 degrees, the wing stops working - it is completely shaded.
Graph of Cy versus the sliding angle away from the fuselage.
Cy = Abs (cos (beta)) With an increase in the sideways slip angle, the lift of the wing decreases. Graph of Cx versus the sliding angle away from the fuselage.
With an increase in the angle of sliding to the side, the deceleration of the wing only increases. On the graph the odds. Cx increases from 1 to 1.4
Fuselage braking. The fuselage is a cylinder that has a braking force.
Only the braking force is calculated depending on the coefficient. Cx. The cylinder is symmetrical - therefore, sliding is not calculated.
Dependence of the Cx fuselage on the angle of attack.
New Discord Channel
Hi pilots,
Due to some technical problems with Discord, we have to make a new one. This way of communication is the most important to us. Please join a new channel and support us with your ideas and report bugs.
Best regards, FPS team
Invitation link: https://discord.gg/zTwCRW
Flying Critters - Give them names
Hello pilots,
Great news, finally our research department led by Mr. Shiro provided real proof, this planet is inhabited with different creatures. Thanks to the device which we start to produce, a special hunter squad from the earth captured a few flying critters of this planet. Their DNA might help humans to make a revolution in medicine.
They don't have names yet. Since you support this project you can suggest a few names.
Please continue to support us with your daily base deliveries of lenses, cases, and chips. You already made a great job. Here it is a weekly report.