Frontiers Reach cover
Frontiers Reach screenshot
Genre: Adventure, Indie

Frontiers Reach

Update to Version 1.0.2

- Tweaks to collision meshes and rigid bodies to affect overall better performance, especially on planets.

- Cloned the setting menu button to the Profile Selection menu to allow the settings to be accessed when on that menu.

- Fixed a bug that added gravity on a level that did not need it and adjusted gravity on another level entirely.

- Fixed a bug that caused Capital ship voices to not play when they should. Expect more tweaks to this in the future as well as more voices.

Balance Update #2 for Version 1.0.1

Frontiers Reach now has Aim Assist. This small addition will attempt to automatically aim your cannon rounds at the lead marker so long as you have an active lock and your fighters nose is within 8 degrees of the lead marker.

Hotfix for Rebindings Menu

Fixed a bug in the rebindings menu.

Balance Update for Version 1.0.1

This update focuses on balance changes geared towards slowing down combat slightly to ease the gameplay some.

Patch Updated to Version 1.0.1

This is a small update that includes more performance fixes and a new control setting for a more Arcade like playing experience.

The Arcade Flight Mode is now on by default and does two major things. First is that it will make some attempt to automatically roll in the direction that you are turning in. Manual roll control may still be required to wrangle the fighter in the direction you want it to go in. Another aspect of this mode is the Auto Roll Leveling that will take over if you are not actively turning or inputting roll commands. The new Arcade Flight Mode is best used with Mouse & Keyboard or Gamepad.

As a side note, I fully expect the players to spend some time getting their flight controls setup. Working solo with no team to test and give feedback I simply do not have the time and resources to account for every single control scheme for everyone out of the box. So here I have chosen to rely on user customization for the controls. As such, the keybindings menu is available on both the main menu between missions and the pause menu during missions.

Last but not least, the resolution bug is now fixed and the resolution drop down box should function as expected.

Performance Update #2

Additional tweaks have been made to code running under the hood that should speed up performance during gameplay.

Performance Updated #1 for Version 1.0

This update focuses on performance optimizations and a couple of bug fixes. Over all performance should increase for everyone. However for AMD users I highly recommend turning Vsync off entirely.

Patch Update to Version 1.0

Added a new control scheme to the game.
- The "Full Sim" control scheme currently supports Rudder Controls. However I have only been able to test this with the TurtleBeach VelocityOne rudder pedals. Please do not hesitate to let me know if you have issues. Also, because of the way the VelocityOne rudder pedals are registering with Unity's input system I had to implement a USB power switch on the rudder pedals so that they would behave like a gamepad on the main menu. Still trying to pin this one down.

- I have done some work to try and address the resolution bug with no luck so far. Will keep working the issue, but for now please make sure to double check your resolution settings before closing out of the settings menu.

Balance Update #1 for Version 1.0

This update contains a host of tweaks to various aspects of the game to slow down the gameplay slightly and to decrease difficulty.

Hotfix #3 for Version 1.0

Added deadzone defaults for all joystick configs. ( Defaults were a quick add. Working on custom sliders for these later down the road.)