So after FROSTBITE: Deadly Climate I have tried to work on bigger projects even announce I was developing some, but as time went on I always tend to come across road-blocks and other issues that really hold me back from continuing to work on a project and it was stressful and a pain at times. With that I soon decided to go back to square one and decided to focus on making smaller experimental games and make them in a set amount of time with using the Assets I had on me.
And with that I finally created a new game called The Possession Experiment
Well, after the Mobile port of FROSTBITE: Deadly Climate my mind had some second thoughts on the development of the spiritual successor to Frostbite:DC and well now I'm taking the spiritual successor in a new directions and by new direction I mean a completely new story/setting, some different gameplay mechanics, and might even drop the spiritual successor thing and flat out treat this as an in Name Only Sequel. Still a lot of work needs to be done and things are of course subject to change.
FROSTBITE: Deadly Climate - Available on Android Phones
Link to the Game App - https://play.google.com/store/apps/details?id=com.AlexO.FrostbiteDeadlyClimate
Google really doesn't make this clear, but FROSTBITE: Deadly Climate is should be now available on the Google Play store and be playable on Android Phones.
Now I should mention that the Android port has received not only a few minor changes to get the game to run and play good on a Mobile, but it has gotten a few additions. One is an additional difficulty mode Deadly and Second an Endless Wave-Base mode simply called Survival Mode. Currently, these additions are Mobile only and I'm not sure if I can bring them to the PC version.
Anyway if your interested in testing out the Open Beta here is the link. Note: Beta Testing is limited to 25,000 people.
FROSTBITE: Deadly Climate - Open Beta
P.S. If you're wondering if the game will come to iOS, there are plans, but right now I'm focused on the Android port and if things all go well for it, I'll be looking into bringing the game to iOS.
FROSTBITE: Deadly Climate might be coming to the Small Screen.
This was something that I debated on doing for quite sometime now, and I finally made the decision to put my current project aside for a bit and work on porting the original Frostbite: Deadly Climate game to Mobile.
I'm still working on the Port, but the current results are very promising, and give or take the lengths that is needed to get the game on the Mobile Store, it is looking very likely that Frostbite: Deadly Climate might be on Android within in a few weeks.
Making Solid Progress On My Next Game
Say hello to what might be the Research Base for the upcoming Spiritual Successor to FROSTBITE: Deadly Climate.
(this base is about 6 times the size as the base in Frostbite)
First, excuse my bad grammar/spelling.
Ever since the Steam release of FROSTBITE: Deadly Climate, Thing has been very rocky. From trying and failing to promote my game to some big YT names, to find a job in the industry, to planning and developing my next game. It has been crazy and stressful, and I won't go into the details, but going through these struggles is what lead me to this project.
So simply put my current plans is developing a Spiritual Successor to FROSTBITE: Deadly Climate I still have a lot of work in planning and developing the game, so a lot of things are subject to change, but currently my plans is to release this game on not only PC for a very cheap price, but also for Mobile devices for Free w/ Ads.
The game is still a Survival-Horror FPS, but some aspects of the gameplay are quite different from the original game.
Feel free to ask any questions you might have about my current project.
Happy Birthday to FROSTBITE: Deadly Climate
On 11/19/17 I released my game FROSTBITE: Deadly Climate to websites like GameJolt and Itch.io. Now it has been a full year sense it's release and I must say that there has been an interesting, but very stressful experience.
So far, the biggest stress has been trying to gain some attention of my game across the web with little to no effect. For months I have tried to contact many high-profile YouTubers about my game and I have not gotten response from them, or any of them playing the game. While I fully understand that these YouTubers are very busy, and I know I’m not the only developer who’s made a game that got little to no attention, it still doesn’t change the fact that as a new developer who dreams of having a career in developing games. It is both extremely frustrating and stressful to feel like your hard work is being completely ignored by people who can help get you the attention you need to get a decent foot in the game industry.
Despite this, I still can’t deny that there have been some good that came out of this first year of my game. Ever since I released my game onto Steam, it does appear that my game has been getting allot more attention than it ever did on GameJolt and Itch.io. And while my game has been ignored by the high-profile Youtubers, there are allot of small YouTubers that’s been giving my game a play and I’m very grateful they gave my game a shot. Lastly, despite its flaws, the amount of positive feedback that my game has been getting and it greatly shows that while I still have a lot to learn/improve upon, it is clear I’m on the right track on become a great Game Developer.
Anyway, let me say thank you to all those who gave my game a shot and shared their thoughts on it. Both the positive and negative opinions have been very much appreciated and I hope you all look forward to my next game.
New Game in the Works
While I'm happy how well Frostbite: Deadly Climate is doing on Steam, it is still a free game and I need to work on a game that I can sell and hopefully start my career as a Game Developer.
I'm currently working on a Tech Demo for my next game and I'm looking into possibly crowdfunding my next game project.
Now I don't plan on giving away on what the Story/Setting of my next game will be anytime time soon. I will tell you that just like Frostbite: Deadly Climate it will be a First-Person Survival-Horror game with gameplay like old-horror games like Resident Evil and Silent Hill. However, unlike Frostbite: Deadly Climate, my next game will have a more original story with a heavy focus on psychological horror in a bizarre world.
Expect, more news about my next game within the coming months.
New Update - Version 2.0
Version 2.0 contains these fixes and improvements
Looking at your Map and examine Documents won't pause the game, but it will disable the Temperature system, giving you all the time you want to read the games story.
An extra Audio Reel on Normal Difficulty
Menus will automatically close when the player gets attacked by an enemy.
How to info text under the inventory, map, and examining items is a bit brighter to see.
Post Possessing and View Distance Level settings are now removed and giving a fix setting. (editing these settings can cause the game to be to difficult to see)
Change the lockpicks to mention Padlocks instead of simple Locks.
Fixed bugs and glitches with open menus and inventory when leaving the game to the menu and head back into the game.
New design for the Pause screen.
I've been only able to test these fixes and improvements on my PC, so your experience might be different, so please report any issues you might have when playing this updated version.